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Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124 unwrap()/expect()/panic!/unreachable! sites outside tests now handles the failure (Result/Option, ?, let-else, defaults) and reports errors to the user. - Lints: workspace clippy denies unwrap_used, expect_used, panic, todo, unimplemented and unreachable; clippy.toml allows them in tests, and integration tests, examples and testkit opt out explicitly. - Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls the document back and returns EngineError::Internal; a panicking tool is reset; the MCP server answers with an internal error and keeps serving; the UI frame and each control request are guarded. - APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp return Result (JPEG/WebP errors used to write empty files), FontDb::face returns Option, Region::top returns Option. - Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG and PDF through import → render → export (30k cases locally, no panics). - Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section, README pointer and a PR template checklist. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
committed by
bflatastic
co-authored by
Claude Opus 5.5
parent
0f241aac9f
commit
3e323bfa2a
@@ -324,11 +324,14 @@ fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
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if lv.is_empty() {
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continue;
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}
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if shape_mode && lv.len() > 1 {
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if shape_mode
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&& lv.len() > 1
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&& let Some(top) = lv.last()
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{
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// A group acts as one shape (the union of its leaves) with its top leaf's style.
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let parts: Vec<(PathData, FillRule)> = lv.iter().filter_map(node_path).collect();
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let refs: Vec<(&PathData, FillRule)> = parts.iter().map(|(p, r)| (p, *r)).collect();
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push(po::unite_all(&refs), FillRule::NonZero, style_of(lv.last().unwrap()));
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push(po::unite_all(&refs), FillRule::NonZero, style_of(top));
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} else {
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for l in &lv {
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if let Some((p, r)) = node_path(l) {
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@@ -349,8 +352,10 @@ fn run_pf(s: &mut Session, op: PathfinderOp) -> Result<Value> {
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}
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let (par, idx, _) = d.position(top).ok_or(EngineError::NoNode(top))?;
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let new_node = if shape_mode {
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let r = results.into_iter().find(|r| !r.path.is_empty()).unwrap();
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shape_node_styled(d, r.path, &styles[r.key as usize])
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let r =
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results.into_iter().find(|r| !r.path.is_empty()).ok_or_else(|| EngineError::Other(format!("{label} produced an empty result")))?;
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let style = styles.get(r.key as usize).ok_or_else(|| EngineError::Other(format!("{label}: lost track of a shape's style")))?;
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shape_node_styled(d, r.path, style)
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} else {
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let mut children = vec![];
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for r in results {
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@@ -418,8 +423,11 @@ fn offset_path(s: &mut Session, p: &Value) -> Result<Value> {
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if made.is_empty() {
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continue;
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}
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let new = if made.len() == 1 && !matches!(n.kind, NodeKind::Group { .. }) {
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made.pop().unwrap()
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let new = if made.len() == 1
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&& !matches!(n.kind, NodeKind::Group { .. })
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&& let Some(one) = made.pop()
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{
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one
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} else {
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let gid = d.alloc_id();
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Node::group(gid, made.into_iter().map(Arc::new).collect())
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