mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-10-28 03:37:00 -06:00
M8.19: blend spine and keys editable on the canvas
A selected blend shows its spine. Direct Selection drags spine points and handles, the Pen tool adds and deletes points on a selected blend's spine (object.blend.spine.moveAnchor/addAnchor/removeAnchor). The straight spine becomes a path on the first edit, its points pinned to the key objects (append-only BlendSpec.key_anchors): moving a key moves its end of the spine and the other way round; spines from older files and Replace Spine still spread the keys evenly. Direct and Group Selection pick blend keys on the canvas, edits redraw the blend live, and Release leaves the spine as a path. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
a5c2d6b682
commit
3d35b8518f
@@ -498,3 +498,7 @@ toolbar button) opens the `blendOptions` dialog on the selected blend's options:
|
||||
`ui.dialog.confirm` keeps the change as one undo step. With no blend selected (`__target: "defaults"`) OK sets what
|
||||
new blends start with. The Blend tool (`ui.tool.select {tool: "blend"}`): `ui.pointer` down on an object, then on
|
||||
another, blends them; down on an anchor point blends from that point; each further object clicked joins the blend.
|
||||
A selected blend shows its spine. With Direct Selection (`directSelection`) a `ui.pointer` drag from a spine point
|
||||
moves it (`object.blend.spine.moveAnchor`, one undo step) and, once a point is clicked, from one of its handles
|
||||
reshapes the curve; Direct and Group Selection pick a blend's key objects. With the Pen tool a click on a selected
|
||||
blend's spine adds a point (on a point no key sits on, deletes it).
|
||||
|
||||
Reference in New Issue
Block a user