M14.2: custom title bar on Windows and Linux

The window is undecorated off macOS and the app bar is the title bar: Minimize,
Maximize/Restore and Close caption buttons (46 pt, drawn in code, Close hover red)
at the far right, empty bar space drags the window and double-click toggles
maximize, and 5 pt invisible edge/corner zones resize it (off while maximized or
fullscreen). Close runs app.quit, so modified documents are asked about first.
The right-side group now fits the space after the menus: Discord drops out and
the search box becomes an icon at narrow widths, so nothing overlaps at 800 pt.
macOS and the web build are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bflatastic
2026-10-05 02:00:04 +07:00
co-authored by Claude Opus 5.5
parent 8dc6396971
commit 3c856caa65
8 changed files with 465 additions and 30 deletions
+6
View File
@@ -128,6 +128,10 @@ fn app_icon() -> egui::IconData {
eframe::icon_data::from_png_bytes(png).unwrap_or_default()
}
/// Windows and Linux: no OS title bar; the app bar is the title bar (`vectorcraft_ui_egui::titlebar`).
/// macOS keeps its traffic lights over the integrated title strip.
const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
fn main() -> eframe::Result {
let mut control_port: Option<u16> = std::env::var("VECTORCRAFT_CONTROL_PORT").ok().and_then(|p| p.parse().ok());
let mut files = Vec::new();
@@ -148,6 +152,7 @@ fn main() -> eframe::Result {
.with_inner_size([1440.0, 900.0])
.with_min_inner_size([800.0, 500.0])
.with_drag_and_drop(true)
.with_decorations(!CUSTOM_TITLEBAR)
.with_fullsize_content_view(true)
.with_titlebar_shown(false)
.with_title_shown(false)
@@ -165,6 +170,7 @@ fn main() -> eframe::Result {
let swatches = prefs_path().and_then(|p| Some(p.parent()?.join("Swatches").to_string_lossy().to_string()));
app.session.swatch_libraries.set_user_dir(swatches);
app.integrated_titlebar = cfg!(target_os = "macos");
app.custom_titlebar = CUSTOM_TITLEBAR;
if let Some(port) = control_port {
let rx = control_server::start(port, cc.egui_ctx.clone());
app = app.with_control(rx);