3D and Materials: Perspective runs 0° to 160°, as documented

The public 3D and Materials panel options give Perspective as 0° to 160°
("how close or far the object appears"); it was a 0–100 % strength, for
Revolve, Extrude & Bevel, Inflate and Rotate alike.

- The eye stands where a sphere about the object's centre, √3 times its
  half size (the box around it fits inside), fills that angle of the
  view: 0° is none, wider brings the eye nearer, and at 160° it is just
  outside the sphere, never inside the object. The documentation doesn't
  say how the angle places the eye; docs/three-d.md says this is our
  reading.
- `perspectiveAngle` (degrees) replaces `perspective` (%). A strength from
  an earlier file or script is read as the angle that shows exactly the
  same view: sin(angle / 2) = √3 × strength / 4, 100 % about 51.3°. An
  angle given too wins. effect.setParams turns a stored strength into the
  angle before applying new values. The parameter description names
  `perspective` as the earlier form, so effect.apply and effect.setParams
  still take it under the key check of #1592. Old and new code draw the four effects identically at 0, 25,
  60 and 100 % (bounds equal to 1e-9).
- The dialogs' Perspective fields run 0–160°.

# Conflicts:
#	docs/target-app-parity.md
This commit is contained in:
Ayberk A.
2026-10-14 05:10:09 +07:00
committed by bflatastic
parent a3357121fb
commit 39db6abfce
16 changed files with 231 additions and 49 deletions
+39 -13
View File
@@ -200,29 +200,29 @@ pub fn effect_catalog() -> Vec<EffectInfo> {
REVOLVE,
"Revolve…",
&["Effect", "3D and Materials"],
"{angle: degrees (0..360, 360), offset: pt (0..100000, 0), edge: left|right, rotationX: degrees (0), rotationY: degrees (0), rotationZ: degrees (0), perspective: % (0..100, 0), segments: integer (8..128, 64), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25), expandVisibleOnly: bool (true, trim covered opaque solid surfaces only on Expand Appearance)}. Open paths create uncapped surfaces; intersecting profiles use approximate painter visibility.",
json!({"angle":360.0,"offset":0.0,"edge":"left","rotationX":0.0,"rotationY":0.0,"rotationZ":0.0,"perspective":0.0,"segments":64,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0,"expandVisibleOnly":true}),
"{angle: degrees (0..360, 360), offset: pt (0..100000, 0), edge: left|right, rotationX: degrees (0), rotationY: degrees (0), rotationZ: degrees (0), perspectiveAngle: degrees (0..160, 0; 0 is none, wider brings the eye nearer), perspective: % (0..100; the earlier form, read as the perspectiveAngle that shows the same view), segments: integer (8..128, 64), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25), expandVisibleOnly: bool (true, trim covered opaque solid surfaces only on Expand Appearance)}. Open paths create uncapped surfaces; intersecting profiles use approximate painter visibility.",
json!({"angle":360.0,"offset":0.0,"edge":"left","rotationX":0.0,"rotationY":0.0,"rotationZ":0.0,"perspectiveAngle":0.0,"segments":64,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0,"expandVisibleOnly":true}),
),
g(
EXTRUDE,
"Extrude & Bevel…",
&["Effect", "3D and Materials"],
"{depth: pt (0..2000, 50), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: hollow), bevel: none|classic|rounded|cove|step|ogee (none), bevelWidth: pt (0..1000, 4), bevelHeight: pt (0..1000, 4), bevelRepeat: integer (1..32, 1), bevelSpace: % (0..90, 0; flat between repeats), bevelInside: bool (false: added around the shape; true: carved into it), bevelBothSides: bool (false), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. The front face is the art, extruded backwards about the centre of its bounds; painted with the top fill (else the top stroke).",
json!({"depth":50.0,"twist":0.0,"taper":100.0,"cap":true,"bevel":"none","bevelWidth":4.0,"bevelHeight":4.0,"bevelRepeat":1,"bevelSpace":0.0,"bevelInside":false,"bevelBothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
"{depth: pt (0..2000, 50), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: hollow), bevel: none|classic|rounded|cove|step|ogee (none), bevelWidth: pt (0..1000, 4), bevelHeight: pt (0..1000, 4), bevelRepeat: integer (1..32, 1), bevelSpace: % (0..90, 0; flat between repeats), bevelInside: bool (false: added around the shape; true: carved into it), bevelBothSides: bool (false), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspectiveAngle: degrees (0..160, 0; 0 is none, wider brings the eye nearer), perspective: % (0..100; the earlier form, read as the perspectiveAngle that shows the same view), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. The front face is the art, extruded backwards about the centre of its bounds; painted with the top fill (else the top stroke).",
json!({"depth":50.0,"twist":0.0,"taper":100.0,"cap":true,"bevel":"none","bevelWidth":4.0,"bevelHeight":4.0,"bevelRepeat":1,"bevelSpace":0.0,"bevelInside":false,"bevelBothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspectiveAngle":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
),
g(
INFLATE,
"Inflate…",
&["Effect", "3D and Materials"],
"{depth: pt (0..2000, 0; flat depth between front and back), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: no back, a shell open behind), volume: % (0..100, 50; 50 rounds the edge like a half sphere), bothSides: bool (false: flat back), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Painted with the top fill (else the top stroke).",
json!({"depth":0.0,"twist":0.0,"taper":100.0,"cap":true,"volume":50.0,"bothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
"{depth: pt (0..2000, 0; flat depth between front and back), twist: degrees (0..360, 0; the back turned against the front), taper: % (1..100, 100; the back's size), cap: bool (true: solid; false: no back, a shell open behind), volume: % (0..100, 50; 50 rounds the edge like a half sphere), bothSides: bool (false: flat back), rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspectiveAngle: degrees (0..160, 0; 0 is none, wider brings the eye nearer), perspective: % (0..100; the earlier form, read as the perspectiveAngle that shows the same view), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Painted with the top fill (else the top stroke).",
json!({"depth":0.0,"twist":0.0,"taper":100.0,"cap":true,"volume":50.0,"bothSides":false,"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspectiveAngle":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
),
g(
ROTATE,
"Rotate…",
&["Effect", "3D and Materials"],
"{rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspective: % (0..100, 0), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Turns the flat art in 3D about the centre of its bounds; every fill and stroke keeps its paint, shaded as one plane.",
json!({"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspective":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
"{rotationX: degrees (-180..180, -21.88), rotationY: degrees (-180..180, -23.4), rotationZ: degrees (-180..180, 9.06; the defaults are the Off-Axis Front position), perspectiveAngle: degrees (0..160, 0; 0 is none, wider brings the eye nearer), perspective: % (0..100; the earlier form, read as the perspectiveAngle that shows the same view), shade: bool (true), lightAzimuth: degrees (-45), lightElevation: degrees (45), lightIntensity: % (80), ambient: % (25)}. Turns the flat art in 3D about the centre of its bounds; every fill and stroke keeps its paint, shaded as one plane.",
json!({"rotationX":-21.88,"rotationY":-23.4,"rotationZ":9.06,"perspectiveAngle":0.0,"shade":true,"lightAzimuth":-45.0,"lightElevation":45.0,"lightIntensity":80.0,"ambient":25.0}),
),
g(
"convertToShape.rectangle",
@@ -642,21 +642,47 @@ pub fn default_params(id: &str) -> Option<Value> {
}
}
/// `params` layered over the defaults of `id` (unknown keys are kept).
/// `params` layered over the defaults of `id` (unknown keys are kept), with the 3D effects'
/// earlier `perspective` read as `perspectiveAngle` (see [`upgrade_params`]).
pub fn merged_params(id: &str, params: &Value) -> Value {
let mut out = match catalog_index().get(id).map(|e| &e.defaults) {
Some(Value::Object(m)) => m.clone(),
Some(_) => Map::new(),
None => vectorcraft_plugins::effect::installed(id).map(|p| p.manifest().defaults()).unwrap_or_default(),
};
if let Value::Object(p) = params {
for (k, v) in p {
out.insert(k.clone(), v.clone());
}
// Upgraded before the defaults are under it: a default angle is no angle given.
if let Value::Object(p) = upgrade_params(id, params) {
out.extend(p);
}
Value::Object(out)
}
/// `params` for effect `id` in their current form: the 3D effects took Perspective as a 0–100 %
/// strength, `perspective`, before the documented 0°–160° angle, `perspectiveAngle`. A strength
/// (from a file or a script of then) becomes the angle that shows exactly the same view, unless an
/// angle is given too, which wins.
pub fn upgrade_params(id: &str, params: &Value) -> Value {
match params {
Value::Object(m) => {
let mut m = m.clone();
upgrade_perspective(id, &mut m);
Value::Object(m)
}
other => other.clone(),
}
}
fn upgrade_perspective(id: &str, m: &mut Map<String, Value>) {
if !is_three_d(id) {
return;
}
let Some(strength) = m.remove("perspective") else { return };
if !m.contains_key("perspectiveAngle") {
let angle = vectorcraft_three_d::perspective_from_strength(strength.as_f64().unwrap_or(0.0) / 100.0);
m.insert("perspectiveAngle".into(), json!(angle));
}
}
/// A new effect record with default parameters (overridden by `params`).
pub fn new_effect(id: &str, params: &Value) -> Option<Effect> {
if !catalog_index().contains_key(id) {
+1 -1
View File
@@ -29,7 +29,7 @@ pub fn revolve_options(p: &Value) -> Revolve {
rotation_x: num(p, "rotationX", 0.0),
rotation_y: num(p, "rotationY", 0.0),
rotation_z: num(p, "rotationZ", 0.0),
perspective: num(p, "perspective", 0.0) / 100.0,
perspective: num(p, "perspectiveAngle", 0.0),
segments: num(p, "segments", 64.0).clamp(8.0, 128.0) as usize,
light_azimuth: num(p, "lightAzimuth", -45.0),
light_elevation: num(p, "lightElevation", 45.0),
+1 -1
View File
@@ -61,7 +61,7 @@ pub fn view_options(p: &Value) -> View {
rotation_x: num(p, "rotationX", ROTATION_PRESETS[6].1[0]),
rotation_y: num(p, "rotationY", ROTATION_PRESETS[6].1[1]),
rotation_z: num(p, "rotationZ", ROTATION_PRESETS[6].1[2]),
perspective: num(p, "perspective", 0.0) / 100.0,
perspective: num(p, "perspectiveAngle", 0.0),
light_azimuth: num(p, "lightAzimuth", -45.0),
light_elevation: num(p, "lightElevation", 45.0),
light_intensity: num(p, "lightIntensity", 80.0) / 100.0,
+33 -1
View File
@@ -146,11 +146,43 @@ fn a_twisted_tapered_hollow_inflate_exports_and_expands() {
assert!(ids.len() > 20, "{} nodes", ids.len());
}
/// Files and scripts from before the Perspective angle give `perspective` as a 0–100 % strength:
/// each 3D effect draws it exactly as the angle that stands for it, an angle given too wins, and
/// the current parameters carry only the angle.
#[test]
fn an_earlier_perspective_strength_draws_as_its_angle() {
let art = |n: &Node, id: &str| if id == crate::REVOLVE { crate::revolve_art(n) } else { solid_art(n) };
for id in SOLIDS.iter().copied().chain([crate::REVOLVE]) {
let view = |extra: Value| {
let mut p = json!({"rotationX": -25, "rotationY": 35, "rotationZ": 0, "depth": 80});
p.as_object_mut().unwrap().extend(extra.as_object().unwrap().clone());
p
};
let with = |params: Value| {
let mut n = square_node();
// As read from a file: the stored parameters, not a fresh effect's.
n.appearance.effects.push(Effect { id: id.into(), params, visible: true });
art(&n, id).unwrap().visual_bounds().unwrap()
};
let angle = vectorcraft_three_d::perspective_from_strength(0.6);
let old = with(view(json!({"perspective": 60})));
let new = with(view(json!({"perspectiveAngle": angle})));
let none = with(view(json!({})));
for (a, b) in [(old.x0, new.x0), (old.y0, new.y0), (old.x1, new.x1), (old.y1, new.y1)] {
assert!((a - b).abs() < 1e-9, "{id}: {old:?} against {new:?}, none {none:?}");
}
assert!((old.width() - none.width()).abs() > 1.0 || (old.height() - none.height()).abs() > 1.0, "{id}: perspective shows");
assert_eq!(with(view(json!({"perspective": 60, "perspectiveAngle": 0}))), none, "{id}: the angle wins");
let merged = crate::merged_params(id, &view(json!({"perspective": 60})));
assert!(merged.get("perspective").is_none() && (merged["perspectiveAngle"].as_f64().unwrap() - angle).abs() < 1e-12, "{id}");
}
}
#[test]
fn effects_before_it_shape_the_solid_and_effects_after_it_bend_the_result() {
let mut n = square_node();
n.appearance.effects.push(fx("path.offsetPath", json!({"offset": 20})));
n.appearance.effects.push(fx(EXTRUDE, json!({"rotationX": 0, "rotationY": 0, "rotationZ": 0, "perspective": 0})));
n.appearance.effects.push(fx(EXTRUDE, json!({"rotationX": 0, "rotationY": 0, "rotationZ": 0, "perspectiveAngle": 0})));
// Straight on, the extrusion shows its front: the offset square.
let b = solid_art(&n).unwrap().visual_bounds().unwrap();
assert!((b.width() - 140.0 - 0.75).abs() < 1e-6, "{b:?}");