egui037: migrate VectorCraft UI and reconcile current main

This commit is contained in:
skylartaylor
2026-10-25 03:27:29 +01:00
480 changed files with 27012 additions and 4580 deletions
+12 -8
View File
@@ -1,6 +1,6 @@
# Control protocol
> **Last updated:** 2026-10-23 · **Change:** symbol library panels (`window.symbolLibrary`, `window.symbolLibrary.other`, `ui.saveSymbolLibrary`); previously: synthetic input budgets (#1709); bounded transport waits (#1726).
> **Last updated:** 2026-10-24 · **Change:** `ui.screenshot`'s 64 MiB inline-PNG cap and its path-plus-data downgrade; previously: symbol library panels (`window.symbolLibrary`, `window.symbolLibrary.other`, `ui.saveSymbolLibrary`); synthetic input budgets (#1709); bounded transport waits (#1726).
`vectorcraft --control <port>` listens on `127.0.0.1:<port>` (loopback only). The port must be a number
from 1 to 65535 (`--control=<port>` works too), given once; otherwise the app prints an error and exits
@@ -51,7 +51,8 @@ A request the app hasn't answered after **60 s** gets `{"ok": false, "error": "t
app had not started it (it was busy, or its window wasn't being drawn), the request is withdrawn
and never runs, and the error says "will not run": retrying is safe. If the app was already
running it, the error says "still running": it may yet complete, so check the document before
retrying.
retrying. On macOS the app keeps itself out of App Nap while the control channel is on, so it keeps
answering with its window hidden, minimized or covered, or with the screen locked.
## Confining file access
@@ -95,15 +96,15 @@ the two can still win that race.
| `ui.menu.list` / `ui.menu.invoke` | `{command, params}` | the full menu tree / invoke an item |
| `ui.contextMenu.list` | | the canvas context menu for the current selection, flattened like `ui.menu.list` (`path` holds its submenus). `ui.click {x, y, button: "right"}` on the canvas opens it, after selecting the object there unless it is already selected. While a menu opened over locked objects is open, it has an `Unlock` submenu with one item for each locked object under the pointer, topmost first and at most 20, labeled with the object's name, which runs `layer.setProps {ids: [id], locked: false}`. A locked group gets one item, and the locked objects inside it get none. Hidden objects, objects on hidden, locked or template layers, and in isolation mode objects outside the isolated group get no item |
| `ui.tool.select` / `ui.tool.list` | `{tool}` | |
| `ui.pointer` | `{events:[{kind: down|drag|up|move|doubleclick, x, y, space?: "doc"|"screen", mods?}]}` | drive the active tool exactly like the mouse: `mods.cmd` held at a press with any tool but a selection tool drags with the selection tool chosen last (Direct Selection with the Pen until one is), and the release gives the tool back as it was; the reply lists `selection`, `key` (the key object, null without one) and `tool` |
| `ui.pointer` | `{events:[{kind: down|drag|up|move|doubleclick, x, y, space?: "doc"|"screen", mods?}]}` | drive the active tool exactly like the mouse: `mods.cmd` held at a press with any tool but a selection tool drags with the selection tool chosen last (Direct Selection with the Pen until one is), and the release gives the tool back as it was; the reply lists `selection`, `key` (the key object, null without one) and `tool`. With the Shape Builder or the Live Paint Bucket and a selection of more than 128 segments, the app finds the regions off the UI thread, so a `move` replies before the region under the pointer is highlighted, and the highlight shows in the first frame after the regions are found |
| `ui.key` / `ui.text` | `{key, shift?, alt?, cmd?}` / `{text}` | synthetic keyboard input |
| `ui.move` | `{x, y}` | screen-point pointer move |
| `ui.click` / `ui.drag` | `{x, y, button?, count?, shift?, alt?, ctrl?, cmd?}` / `{x, y, toX, toY, steps?, count?, button?, shift?, alt?, ctrl?, cmd?}` | egui pointer input; see synthetic input budgets above |
| `ui.wheel` | `{x, y, dy?, dx?, unit?: "line"\|"point", shift?, alt?, cmd?}` | a mouse wheel turn over screen point (x, y): `dy` notches up (+) or down, `dx` sideways. Over the canvas the wheel scrolls and Cmd- or Alt-wheel (Option on the Mac) zooms about the pointer; with the `zoomWithMouseWheel` preference the wheel and Alt-wheel zoom about the pointer, Shift-wheel scrolls up and down and Cmd-wheel (Ctrl on Windows and Linux) sideways. Over a focused numeric field (click it first) each notch steps its value as Up/Down do (Shift: ten, Cmd/Ctrl: a tenth) and the panel stays put; over anything else in a panel the wheel scrolls it |
| `ui.set` | `{brightness?, panel?, rulers?, outline?, grid?, smartGuides?, boundingBox?, controlBar?}` | |
| `ui.set` | `{brightness?, panel?, rulers?, outline?, grid?, smartGuides?, boundingBox?, controlBar?, imageTracePreview?}` | `imageTracePreview`: the Image Trace panel's Preview (`ui.inspect` shows it as `ui.image_trace_preview`) |
| `ui.dialog.set` / `.confirm` / `.cancel` | `{field, value}` | fill and submit the open dialog |
| `ui.screenshot` | `{path?, data?}` | capture the window (PNG), written to `path`; `data: true` sends it back as `pngBase64` too. Needs a presented frame: with the screen locked or the window minimized/covered it fails after ~8 s with an explanatory error |
| `ui.render` | `{path?, scale?, artboard?, data?}` | render an artboard headlessly (PNG; `artboard`: its 0-based index, default the first): written to `path`, else (or with `data: true` as well) sent back as `pngBase64` |
| `ui.screenshot` | `{path?, data?}` | capture the window (PNG), written to `path`; `data: true` sends it back as `pngBase64` too. The inline PNG is capped at 64 MiB: with a `path` the file is still written and `pngBase64` is omitted when the image is larger, while a path-less `data: true` request fails if either the raw RGBA image or the encoded PNG exceeds the cap. Needs a presented frame: with the screen locked or the window minimized/covered it fails after ~8 s with an explanatory error |
| `ui.render` | `{path?, scale?, artboard?, data?}` | render an artboard headlessly (PNG with the pixels of `app.export {format: "png", background: "white"}` at the same scale; `artboard`: its 0-based index, default the first): written to `path`, else (or with `data: true` as well) sent back as `pngBase64` |
| `ui.resize` / `ui.focus` | | |
| `app.open` / `app.save` / `app.export` / `app.quit` | `{path}` / `{path?}` / `{path?, format?, artboard?, range?, scale?, …}` | `app.open` reads every format `document.open` reads (see `document.formats`) and returns its result (`{index, title, format, warnings, …}`; `warnings` say what didn't come in as it was, such as an EPS shown as its preview image and why its PostScript couldn't be read), or null when a dialog asks first or a library loads. `app.export` encodes through the engine's `document.export` (same options; the document keeps its path) and writes `path` through the host; without `path` it returns `{dataBase64, format, bytes}`, as headless mode does. `app.quit`, `file.close` and `file.closeAll` first open a `saveChanges` dialog for each modified document (they return `{"pending": "saveChanges"}`): `ui.dialog.confirm` saves, `ui.dialog.set {field: "discard", value: true}` then confirm discards, `ui.dialog.cancel` cancels the whole close or quit |
| `app.export` with `useArtboards` | `{path, useArtboards: true, range? \| artboards?, …}` | Export As: PNG, JPEG and WebP write one file per chosen artboard (default all; SVG does so for a `range`), `<path stem>-<artboard>.<ext>`, and return `{path, files: [path…]}`; a PDF keeps them as pages of `path`. `useArtboards: false` covers the bounds of the visible art. The menu's Export As… is `file.exportAs`: the `exportAs` dialog (`format`, `useArtboards`, `all`, `range`), then a save dialog and the format's options: `pngOptions` / `jpgOptions` / `webpOptions`, `svgOptions`, or `savePdf` for a PDF with Use Artboards |
@@ -118,7 +119,7 @@ the two can still win that race.
| `app.export` Text and WebP | `{path?, format: txt, encoding?: utf8 \| utf16, lineEndings?: lf \| crlf, selectionOnly?}` / `{format: webp, lossless?, quality?}` | Text writes the stories in stacking order (back to front; a thread once; hidden objects and template layers left out), each line ended by `lineEndings`; `utf16` is little-endian with a byte order mark. Export As → Text opens `txtOptions` (fields `path`, `encoding`, `lineEndings`, `selectionOnly`; OK writes the file). WebP is always lossless: `lossless: false` adds a warning |
| `engine.execute` `document.exportForOffice` | `{}` / `{path?, ppi?: 72 \| 150 \| 300, transparent?, artboard?}` | File → Save for Office Documents…: without params opens `saveForOffice` (fields `ppi`, `transparent`, `artboard`; OK picks the file); with params writes the artboard as a PNG (`path`, else a picked file) → `{path}`, and the status bar shows the first of the export's `warnings` as Save As shows a save's notes. Headless it returns `{dataBase64, width, height, warnings}` |
| Native file dialogs | any command with no `path` that needs one (`file.open`, `file.saveAs`, `file.place`, exports…) | on macOS (a sheet on the window) and Linux the dialog doesn't hold the window: the call returns `"cancelled"` at once, `ui.inspect` reports `fileDialog`, and when the person at the computer picks a file the command runs again on the document it was asked for. While it is open another dialog is refused: that call returns `"cancelled"` too, and the status bar (`ui.inspect` → `ui.status`) says `"A file dialog is open: choose there first"`; on macOS `app.quit`, `file.close` and `file.closeAll` return that message and the menu bar does nothing (#592, #867). On Windows the dialog is shown in line: the call returns once it closes. Pass `path` to skip the dialog |
| Background Save / Export | `app.save`, `app.export {path}`, `file.save`, `file.saveAs`, `file.saveCopy`, `file.exportForScreens {folder, …}` | with the `backgroundSave` / `backgroundExport` preferences on (the default) the desktop app writes the file from a snapshot on a worker thread: the call returns `{path, background: true, status}` at once (`file.exportForScreens`: `{background: true, status}`, and the files are written into the folder from a snapshot taken at the call), `ui.inspect` lists the jobs still running in `background` (labels such as `"Saving a.vectorcraft"`), and the document counts as saved (as of the snapshot) once its file is written. Quit and Close wait for them. With the preferences off (`prefs.set`), saves return once written |
| Background Save / Export | `app.save`, `app.export {path}`, `file.save`, `file.saveAs`, `file.saveCopy`, `file.exportForScreens {folder, …}` | with the `backgroundSave` / `backgroundExport` preferences on (the default) the desktop app writes the file from a snapshot on a worker thread: the call returns `{path, background: true, status}` at once (`file.exportForScreens`: `{background: true, status}`, and the files are written into the folder from a snapshot taken at the call), `ui.inspect` lists the jobs still running in `background` (labels such as `"Saving a.vectorcraft"`), and the document counts as saved (as of the snapshot) once its file is written. Quit and Close wait for them. A job that fails reports the error in the status bar only (`ui.inspect` → `ui.status`), a path outside `--automation-write-root` included. With the preferences off (`prefs.set`), saves return once written. `app.save {path?, wait: true}` and `app.export {path, wait: true}` wait for the jobs already running, write the file before they reply whatever the preferences are set to, and return its result or the error. When the save asks first (the question before replacing a file that opened with losses, or on macOS and Linux the file dialog for an untitled document without `path`), the reply is `{pending}` or `"cancelled"` as before, and the save that runs after the answer uses the preferences. A `wait` that is not `true`, `false` or `null` is refused with "`wait` must be true or false", and nothing is written |
| `engine.execute` `file.exportForScreens` | `{}` / `{…document.exportForScreens params}` | without params opens `exportForScreens` on the settings the document last exported with (`document.exportSettings`). While the Artboard tool is in use, the artboards it has selected (its `selected` option, the rows the Artboards panel highlights) are checked instead, and `select` is `range`, or `all` when every artboard is selected. Fields: `tab` (`artboards` \| `assets` \| `layers` \| `selection`; OK reads Export Layer or Export Selection on those), `layers` ([layer id…] checked), `selectionMode` (`one` \| `each`), `name` (the file name pattern of `document.exportForScreens`), `counterStart`, `folders` (`none` \| `rows` \| `format` \| `item` \| `itemFormat`), `exportPreset` (the preset applied last), `__savePreset` (the name typed to save one), `select` (`all` \| `range` \| `full`), `range` ("1-3, 5"), `boards` (a bool per artboard; checking them sets `select` and `range`), `includeBleed`, `folder` (desktop; default the Desktop, else home), `openLocation`, `subfolders`, `prefix`, `preset` (`""` \| `mobile` \| `density`), `formats` (rows `{format, scale: "2x" \| "100w" \| "100h" \| "72ppi", suffix, quality?, folder?}`), `settings` (`{png \| png8 \| jpg \| webp \| gif \| svg \| pdf: {…options}}`, the gear's Format Settings; `__settings` names the format shown). `ui.dialog.confirm` exports (a bad range or no folder keeps it open); on the web OK reads "Download" and the files download (several as one `.zip`). With params it runs `document.exportForScreens`: no `folder` returns the files (or with `zip: true` one store-only zip) as `dataBase64`; with `openLocation` the first file is shown in the file manager. When `warnings` is not empty, an export into a folder or a download shows the first in the status bar as Save As shows a save's notes |
| Export for Screens' Assets tab, Asset Export panel | `ui.dialog.set` `tab: "assets"`, `assets: [asset id…]`; `window.panel {panel: "assetExport"}` | on the Assets tab of `exportForScreens` the `assets` field lists the checked asset ids (all of them when it opens); `ui.dialog.confirm` runs `document.exportForScreens {assets}` (nothing checked keeps it open) and OK reads "Export Asset". The Asset Export panel acts through `assets.*` and shares the format rows with the dialog (`assets.settings.set`) |
| `engine.execute` `file.exportSelection` | `{multiple?}` | File › Export Selection…: collects the selected objects as one asset (`assets.add`; one per object with `multiple: true`) and opens `exportForScreens` on its Assets tab with just them checked → `{assets}`. `document.exportSelection` still exports the selection in one go, without the dialog |
@@ -655,7 +656,9 @@ EPS Options: Export As… with the EPS format (`file.exportAs {format: "eps"}`,
(`preserve`, `discard`), `flattenerPreset` (a built-in or saved preset's name), `includeLinkedFiles`, `thumbnails`,
`cmykPostScript`, `compatibleGradients`, `level` (`2`, `3`), plus `path` and the artboard choice (`useArtboards`,
`range`). `ui.dialog.confirm` checks them (a bad value or an unknown preset keeps the dialog open), remembers them for
the next EPS Options and writes the file(s), asking for a path when there is none.
the next EPS Options and writes the file(s), asking for a path when there is none. With Use Artboards and two or more
artboards, it writes a central file of the whole document under the chosen name and one `{stem}_{artboard}.eps` per
artboard.
Data Recovery: at launch, copies left behind by a crash open the `recovery` dialog (never copies another running
instance keeps, so instances started side by side for screenshots don't get it). Fields: `copies` (`[{file, title,
@@ -925,6 +928,7 @@ hidden tab (whose frames the browser pauses) answers when it is shown again.
| Date | Change | Summary |
|---|---|---|
| 2026-10-24 | minor | Documented `ui.screenshot`'s 64 MiB inline-PNG reply cap: with `path` the file is still written and `pngBase64` is omitted when over the cap; a path-less `data: true` request fails before encoding. |
| 2026-10-23 | minor | Documented the symbol library panel commands (`window.symbolLibrary`, `.other`, `ui.saveSymbolLibrary`, `window.userSymbolLibrary1`…`10`). |
| 2026-10-13 | minor | Documented count, pending-event and per-frame request budgets (#1709). |
| 2026-10-13 | minor | Documented transport deadlines and connection-slot recovery (#1726). |