mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-10-25 02:07:09 -06:00
@@ -1,6 +1,6 @@
|
||||
# Effects parity
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-20 · **Change:** minor (G2: Effect › Sketch › Note Paper; Halftone Pattern and Note Paper defaults documented as unverified VectorCraft choices; G2: Effect › Artistic › Smudge Stick, Sponge and Watercolor; Sketch › Bas Relief, Charcoal, Photocopy and Stamp, #2533; Photoshop filters 46/57, 11 remaining (8–14 h); G2: Sketch › Chrome; Sketch › Chalk & Charcoal, Graphic Pen and Reticulation and Artistic › Plastic Wrap, #2972, #2967, #2976, #3034: 37/57 Photoshop effects; 3D lighting: one to ten colored lights, smooth colored Inflate, legacy white-light appearance preserved; surface batching and restored seam minimum; scores and estimates unchanged; Zig Zag's Smooth points make a continuous wave, #2343; G2: Effect › Sketch › Halftone Pattern; Photoshop filters 46/57, 11 remaining (8–14 h); Round Corners also rounds corners where a curve meets a line or another curve, with Live Corners' cut; straight corners unchanged; score unchanged; Revolve: automatic smooth shading and default-on Cap with continuous rims; wide shadows and glows at high zoom, #1706; stacked Transform effects, #1705; 3D on nonzero compound paths, #1724; pattern tiles redraw, #1723; scores unchanged; Roughen's Smooth turn-backs, #1643; Scribble per region, #1648; score unchanged; Warp Arc bends in the object's proportions, #1578; Zig Zag ridges evenly spaced, #1558; effect parameters checked, #1592; score unchanged; raster effects after a pattern, radial or freeform gradient fill export at their place and size, #1536; score unchanged; 3D and Materials on outlined type and other shapes of many small curves, #1481; Twist 0° to 360°, #1524; twisted walls keep their faces, #1525; score unchanged; 3D and Materials: Inflate takes Twist, Taper and Cap; score unchanged; 3D and Materials: Perspective as the documented 0°–160° angle; 3D and Materials: the documented light settings) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-10-21 · **Change:** minor (3D: original Standard, Diffuse, Top Left and Right lighting presets; command access, effective-setting recognition and preview/history; scores and estimates unchanged; G2: Effect › Sketch › Note Paper; Halftone Pattern and Note Paper defaults documented as unverified VectorCraft choices; G2: Effect › Artistic › Smudge Stick, Sponge and Watercolor; Sketch › Bas Relief, Charcoal, Photocopy and Stamp, #2533; Photoshop filters 46/57, 11 remaining (8–14 h); G2: Sketch › Chrome; Sketch › Chalk & Charcoal, Graphic Pen and Reticulation and Artistic › Plastic Wrap, #2972, #2967, #2976, #3034: 37/57 Photoshop effects; 3D lighting: one to ten colored lights, smooth colored Inflate, legacy white-light appearance preserved; surface batching and restored seam minimum; scores and estimates unchanged; Zig Zag's Smooth points make a continuous wave, #2343; G2: Effect › Sketch › Halftone Pattern; Photoshop filters 46/57, 11 remaining (8–14 h); Round Corners also rounds corners where a curve meets a line or another curve, with Live Corners' cut; straight corners unchanged; score unchanged; Revolve: automatic smooth shading and default-on Cap with continuous rims; wide shadows and glows at high zoom, #1706; stacked Transform effects, #1705; 3D on nonzero compound paths, #1724; pattern tiles redraw, #1723; scores unchanged; Roughen's Smooth turn-backs, #1643; Scribble per region, #1648; score unchanged; Warp Arc bends in the object's proportions, #1578; Zig Zag ridges evenly spaced, #1558; effect parameters checked, #1592; score unchanged; raster effects after a pattern, radial or freeform gradient fill export at their place and size, #1536; score unchanged; 3D and Materials on outlined type and other shapes of many small curves, #1481; Twist 0° to 360°, #1524; twisted walls keep their faces, #1525; score unchanged; 3D and Materials: Inflate takes Twist, Taper and Cap; score unchanged; 3D and Materials: Perspective as the documented 0°–160° angle; 3D and Materials: the documented light settings) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
|
||||
Every entry of Illustrator's Effect menu, by its public feature name, against VectorCraft's effects catalogue
|
||||
(`effect_catalog()` in `crates/effects/src/lib.rs`) and the Effect menu built from it
|
||||
@@ -165,19 +165,20 @@ for VectorCraft and are not verified against proprietary defaults. Evidence: `cr
|
||||
|---|---|
|
||||
| Revolve | initial: live, editable profile, rotation and light gizmos, default-on Cap with continuous curved rims, smooth vector shading and round seam joins, SVG/PDF output, Expand Appearance ([revolve.md](revolve.md), #846) |
|
||||
| Extrude & Bevel, Inflate, Rotate | initial: live, depth, twist, taper, solid or hollow caps, five original bevel shapes, Inflate volume, both sides, twist, taper and cap, Rotate of every fill and stroke, Position presets, rotation and light gizmos, SVG/PDF output, Expand Appearance ([three-d.md](three-d.md)) |
|
||||
| Materials panel, lighting, ray-traced render | one to ten directional lights with per-light Color (opaque RGB, white by default), Intensity, Rotation, Height, Softness and neutral Ambient Light, Revolve and colored Inflate use smooth vector shading; Extrude & Bevel and Rotate retain planar shading; no materials, light presets, shadows or ray tracing |
|
||||
| Materials panel, lighting, ray-traced render | one to ten directional lights with per-light Color (opaque RGB, white by default), Intensity, Rotation, Height, Softness and neutral Ambient Light, Revolve and colored Inflate use smooth vector shading; Extrude & Bevel and Rotate retain planar shading; original Standard, Diffuse, Top Left and Right lighting rigs; no materials, shadows or ray tracing |
|
||||
| 3D (Classic): Extrude & Bevel, Revolve, Rotate | none |
|
||||
| Turntable (30.0 beta) | none |
|
||||
| Export 3D objects (OBJ, USDA, glTF) | none |
|
||||
|
||||
The `three-d` crate (depends on `geom` and `pathops`, with no UI or GPU dependencies) builds, rotates, projects, shades and depth-sorts the surfaces;
|
||||
the effects crate turns them into art. What's left (materials, light presets and shadows, ray-traced rendering,
|
||||
the effects crate turns them into art. What's left (materials and shadows, ray-traced rendering,
|
||||
angular cut caps, exact visibility, 3D Classic, Turntable, 3D export) is 25–45 h.
|
||||
|
||||
## Revision history
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-21 | minor | 3D: original Standard, Diffuse, Top Left and Right lighting presets; command access, effective-setting recognition and preview/history; scores and estimates unchanged |
|
||||
| 2026-10-20 | minor | G2: Effect › Sketch › Water Paper (Fiber Length, Brightness, Contrast; colours flow on damp fibrous paper, defaults unverified, #2955); measured Photoshop filters 47/57, Sketch 12/14. |
|
||||
| 2026-10-20 | minor | G2: Effect › Sketch › Note Paper (Image Balance, Graininess, Relief; embossed tones on fibrous paper); Halftone Pattern and Note Paper parameter ranges follow public control names, numeric defaults are unverified VectorCraft choices (public help gives no numbers); measured Photoshop filters 46/57, Sketch 11/14. |
|
||||
| 2026-10-19 | minor | Sketch › Chalk & Charcoal, Graphic Pen and Reticulation and Artistic › Plastic Wrap landed (#2972, #2967, #2976, #3034): 36/57 Photoshop effects (estimated; defaults unverified) |
|
||||
|
||||
+4
-3
File diff suppressed because one or more lines are too long
+18
@@ -1440,6 +1440,24 @@ See [Revolve](revolve.md) for the scope and limitations.
|
||||
{"name":"run_command","arguments":{"command":"effect.expandAppearance","params":{}}}
|
||||
```
|
||||
|
||||
## 3D lighting presets
|
||||
|
||||
`effect.lightingPreset {index: int, preset: "standard" | "diffuse" | "topLeft" | "right", item?, ids?, target?}`
|
||||
replaces the lighting rig and ambient of an existing Revolve, Extrude & Bevel, Inflate or Rotate
|
||||
effect. `item: null` addresses object-level effects; an item index addresses a fill/stroke's
|
||||
effects. All targets must have a 3D effect at `index`, otherwise nothing changes. The operation
|
||||
is one undo step and preserves Shading, geometry, source paint and the view.
|
||||
|
||||
The four original rigs use one white front light at 80% intensity. Standard keeps the existing
|
||||
default; Diffuse uses 100% Softness and 35% Ambient Light, Top Left uses Rotation 135 and Height
|
||||
45, and Right uses Rotation 0 and Height 30. Full values and the public behavior reference are in
|
||||
[3D lighting presets](three-d.md#presets). These are original settings, not imported preset files.
|
||||
The document stores their numeric settings; manual edits remain possible through `effect.setParams`.
|
||||
|
||||
```json
|
||||
{"name":"run_command","arguments":{"command":"effect.lightingPreset","params":{"index":0,"item":null,"preset":"topLeft"}}}
|
||||
```
|
||||
|
||||
## Extrude & Bevel, Inflate and Rotate
|
||||
|
||||
`effect.apply {effect: "threeD.extrude" | "threeD.inflate" | "threeD.rotate", params: {...}, ids?, item?}` applies
|
||||
|
||||
@@ -86,6 +86,8 @@ with the standard command.
|
||||
|
||||
## Initial limits
|
||||
|
||||
- Lighting offers Standard, Diffuse, Top Left and Right, using the [shared original rigs](three-d.md#presets).
|
||||
Other effective settings show Custom; changing the view does not change the recognized lighting preset.
|
||||
- Paths and compound paths only. Type, images and groups must be converted to paths first.
|
||||
- Open profiles have circular end caps by default; turning Cap off keeps them open. Partial-sweep angular cut sides remain open. Closed profile boundaries are swept as provided.
|
||||
- One Revolve per source object. Edit its options rather than applying another.
|
||||
|
||||
+3
-1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+30
-1
@@ -101,6 +101,34 @@ saves the angle.
|
||||
|
||||
## Lighting
|
||||
|
||||
### Presets
|
||||
|
||||
The Lighting tab has **Standard**, **Diffuse**, **Top Left** and **Right** choices. Choosing one
|
||||
replaces the whole light rig with one white front light at 80% intensity and sets Ambient Light.
|
||||
It leaves Shading, the object's view, geometry and other effect options unchanged. Manual edits
|
||||
remain available; the list shows **Custom** whenever the effective lighting matches none of the
|
||||
presets, including when there is more than one light. An equivalent explicit single light is
|
||||
recognized too. Reset all returns to Standard. Preview, Cancel and Undo work as for other options.
|
||||
|
||||
These are original VectorCraft settings based on the public preset names and directions. Adobe's
|
||||
documentation does not publish numeric rigs; the values are not copied from its software or files
|
||||
and are not claimed to reproduce its presets exactly. Standard retains the existing default.
|
||||
|
||||
| Preset | Rotation | Height | Softness | Ambient Light |
|
||||
|---|---:|---:|---:|---:|
|
||||
| Standard | 125.26438968275465 degrees | 30 degrees | 0% | 25% |
|
||||
| Diffuse | 125.26438968275465 degrees | 30 degrees | 100% | 35% |
|
||||
| Top Left | 135 degrees | 45 degrees | 0% | 25% |
|
||||
| Right | 0 degrees | 30 degrees | 0% | 25% |
|
||||
|
||||
`effect.lightingPreset {index: 0, item: null, preset: "standard" | "diffuse" | "topLeft" | "right", ids?, target?}`
|
||||
applies the same settings through commands, CLI and MCP. The index and item address an already
|
||||
applied 3D effect. Every target must have a 3D effect at that position; validation is atomic, and
|
||||
the whole operation is one undo step. The numeric light settings are saved, not a preset name.
|
||||
Existing documents keep their appearance unless a preset is chosen.
|
||||
|
||||
### Light settings
|
||||
|
||||
One to ten directional lights. **Lights** selects the light whose settings and artboard gizmo are edited. **Add Light** adds and selects a white front light; **Delete Light** removes the selected light while retaining at least one. Ambient Light is shared by all lights. The public panel options' Light Settings are kept in their order:
|
||||
|
||||
| Option | |
|
||||
@@ -138,7 +166,7 @@ and [Create 3D objects](https://helpx.adobe.com/illustrator/desktop/special-effe
|
||||
pages, and the archived Extrude & Bevel option list (depth 0–2,000, cap on/off, bevel height, bevel extent in or
|
||||
out, perspective). No Adobe software, assets, presets or bevel shapes were used.
|
||||
|
||||
- **Materials** (base, Adobe Substance and graphics), light presets, **shadows**
|
||||
- **Materials** (base, Adobe Substance and graphics), **shadows**
|
||||
and **ray-traced rendering** are not built: shading uses directional lights, in the paint of the fill or
|
||||
stroke the solid is built for ([Fills and strokes](#fills-and-strokes)).
|
||||
- The bevel shapes and their names are our own; custom bevel paths are not supported.
|
||||
@@ -161,4 +189,5 @@ Release measurements and a repeatable CLI scene are in [3D lighting performance]
|
||||
|
||||
| Date | Change |
|
||||
|---|---|
|
||||
| 2026-10-21 | Four original lighting presets, shared by all four 3D effects and commands, with effective-setting recognition and existing preview/history behavior. |
|
||||
| 2026-10-17 | Smooth colored Inflate lighting and surface batching; legacy white-light appearance and the 0.05 seam minimum preserved; shared light Color and multiple lights remain vector output. |
|
||||
|
||||
+3
-2
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user