Fix #374: Shape Builder cuts regions with open paths and lines

The Shape Builder only used the filled areas of the selected paths, so a
stroke-only line or open path across a shape did nothing. Like the
reference app's Shape Builder, open paths now act as cutting edges:

- pathops::shape_builder: with an open path in the selection, the
  regions are the Live Paint planar map's faces (every path an edge), so a
  line across a shape splits it and lines can enclose a region of their
  own; it also returns each open path cut where other paths meet it. Closed
  shapes alone, more than SHAPE_BUILDER_MAX_SEGMENTS segments, or a map
  that can't be built fall back to the filled-area arrangement.
- Filled open paths count as closed (an invisible closing edge) where that
  encloses an area; unfilled open paths and straight lines stay edges.
- shapeBuilder.merge: merging or deleting regions on both sides of a line
  piece removes that piece (the line is split, its other pieces kept); an
  area only lines enclose takes the current fill and the front-most
  object's look. Alt (erase) within `tolerance` of a line piece deletes it.
  Returns `lines` (pieces deleted).
- shapeBuilder.regions also lists the line pieces.
- The tool shares BuilderMap/Touched with the command, highlights the line
  piece under the pointer while Alt is held and passes its tolerance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bflatastic
2026-10-08 06:55:40 +07:00
co-authored by Claude Opus 5.5
parent 1d04ee0e84
commit 28fc79d57a
7 changed files with 487 additions and 77 deletions
+191 -38
View File
@@ -1,7 +1,8 @@
//! Shape Builder (Shift+M), Live Paint Bucket (K) and Live Paint Selection (Shift+L).
//!
//! The tools only emit commands (`shapeBuilder.merge`, `livePaint.fill`, `livePaint.strokeEdge`,
//! `select.*`); the planar arrangement comes from `vectorcraft_pathops::regions`.
//! `select.*`); the planar arrangement comes from `vectorcraft_pathops::shape_builder` (Shape
//! Builder) and `vectorcraft_pathops::live_paint` (Live Paint).
//!
//! **Live Paint groups** are ordinary groups (no special node kind): the group's name starts with
//! [`LIVE_PAINT_PREFIX`]; its first child is a hidden group named [`SOURCES_NAME`] holding the
@@ -151,6 +152,141 @@ pub fn shapes_for<'a>(doc: &'a Document, roots: &[NodeId]) -> (Vec<po::Shape>, V
(shapes, used)
}
/// Shape Builder inputs: [`shapes_for`], with the open subpaths of filled paths closed where that
/// encloses an area (the fill bounds a region, as if an invisible edge closed it). Unfilled open
/// paths and straight lines stay open and cut the regions they cross.
fn shape_builder_shapes<'a>(doc: &'a Document, roots: &[NodeId]) -> (Vec<po::Shape>, Vec<&'a Node>) {
let (mut shapes, leaves) = shapes_for(doc, roots);
for (s, l) in shapes.iter_mut().zip(&leaves) {
if l.appearance.fill_paint().is_none() {
continue;
}
for sp in s.path.subpaths.iter_mut().filter(|sp| !sp.closed) {
let mut closed = sp.clone();
closed.closed = true;
let mut bp = BezPath::new();
closed.to_bezpath_into(&mut bp);
let size = bp.bounding_box().size();
sp.closed = bp.area().abs() > 1e-9 * (size.width * size.width + size.height * size.height);
}
}
(shapes, leaves)
}
/// A planar-map face with its outline and bounds, ready for hit tests.
pub type Face = (po::Region, BezPath, Rect);
fn faces_of(regions: Vec<po::Region>) -> Vec<Face> {
regions
.into_iter()
.filter_map(|r| {
let bp = r.path.to_bezpath();
let b = r.path.bounds()?;
Some((r, bp, b))
})
.collect()
}
/// The Shape Builder's planar map of a selection.
#[derive(Default)]
pub struct BuilderMap {
/// The inputs, back → front (see [`po::shape_builder`]).
pub shapes: Vec<po::Shape>,
pub regions: Vec<Face>,
/// Pieces of the unfilled open paths, keyed by input index, with their bounds.
pub lines: Vec<(po::Shape, Rect)>,
}
/// What a Shape Builder gesture touches at a point.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Hit {
Region(usize),
Line(usize),
}
impl BuilderMap {
/// The map of `roots` (sorted back → front), with the leaves the inputs came from.
pub fn new<'a>(doc: &'a Document, roots: &[NodeId]) -> (Self, Vec<&'a Node>) {
let (shapes, leaves) = shape_builder_shapes(doc, roots);
if shapes.is_empty() {
return (Self::default(), leaves);
}
let (regions, lines) = po::shape_builder(&shapes);
let lines = lines.into_iter().filter_map(|l| Some((l.path.bounds()?, l))).map(|(b, l)| (l, b)).collect();
(Self { shapes, regions: faces_of(regions), lines }, leaves)
}
/// The region containing `p`.
pub fn region_at(&self, p: Point) -> Option<usize> {
self.regions.iter().position(|(_, bp, b)| b.contains(p) && bp.winding(p) != 0)
}
/// The line piece nearest `p`, within `tol`.
pub fn line_near(&self, p: Point, tol: f64) -> Option<usize> {
let mut best: Option<(f64, usize)> = None;
for (i, (l, b)) in self.lines.iter().enumerate() {
if b.inflate(tol, tol).contains(p)
&& let Some((.., d)) = l.path.nearest(p)
&& d <= tol
&& best.is_none_or(|b| d < b.0)
{
best = Some((d, i));
}
}
best.map(|b| b.1)
}
/// What a gesture at `p` touches: with `line_tol` (erasing), a line piece that close, else the
/// region under it.
pub fn hit(&self, p: Point, line_tol: Option<f64>) -> Option<Hit> {
line_tol.and_then(|t| self.line_near(p, t)).map(Hit::Line).or_else(|| self.region_at(p).map(Hit::Region))
}
/// Does line piece `i` run between two of `regions` (an edge that merging or deleting them
/// removes)?
pub fn line_between(&self, i: usize, regions: &[usize]) -> bool {
let Some(sp) = self.lines.get(i).and_then(|(l, _)| l.path.subpaths.first()) else { return false };
let n = sp.segment_count();
if n == 0 {
return false;
}
let c = sp.segment(n / 2);
use kurbo::{ParamCurve as _, ParamCurveDeriv as _};
let (m, d) = (c.eval(0.5), c.deriv().eval(0.5).to_vec2());
let len = d.hypot();
if !(len.is_finite() && len > 0.0) {
return false;
}
// A little to each side: inside the faces next to it, which share it exactly.
let off = d.turn_90() * (0.05f64.min(0.05 * c.p0.distance(c.p3)).max(1e-6) / len);
[m + off, m - off].into_iter().all(|q| self.region_at(q).is_some_and(|r| regions.contains(&r)))
}
}
/// The regions and line pieces a Shape Builder gesture has touched, in the order touched.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Touched {
pub regions: Vec<usize>,
pub lines: Vec<usize>,
}
impl Touched {
pub fn add(&mut self, hit: Option<Hit>) {
let (list, i) = match hit {
Some(Hit::Region(i)) => (&mut self.regions, i),
Some(Hit::Line(i)) => (&mut self.lines, i),
None => return,
};
if !list.contains(&i) {
list.push(i);
}
}
pub fn is_empty(&self) -> bool {
self.regions.is_empty() && self.lines.is_empty()
}
}
/// Selected roots sorted back → front in document order.
pub fn sorted_roots(doc: &Document, ids: &[NodeId]) -> Vec<NodeId> {
let mut v: Vec<(Vec<usize>, NodeId)> = ids.iter().filter_map(|id| doc.index_path(*id).map(|p| (p, *id))).collect();
@@ -238,13 +374,12 @@ pub fn hatch(path: &BezPath, gap: f64) -> BezPath {
out
}
/// Regions of the current selection, cached by document identity and selection.
/// The planar map of the current selection, cached by document identity and selection.
#[derive(Default)]
struct RegionCache {
key: Option<(usize, Vec<NodeId>)>,
regions: Vec<(po::Region, BezPath, Rect)>,
/// Live Paint faces (every path an edge, open ones included) rather than Shape Builder
/// regions (the filled areas of the shapes).
map: BuilderMap,
/// Live Paint faces (every path an edge, filled or not) rather than Shape Builder regions.
live: bool,
}
@@ -252,58 +387,57 @@ impl RegionCache {
fn live_paint() -> Self {
Self { live: true, ..Default::default() }
}
fn get(&mut self, cx: &ToolContext) -> &[(po::Region, BezPath, Rect)] {
fn get(&mut self, cx: &ToolContext) -> &BuilderMap {
let key = (cx.doc as *const Document as usize, cx.selection.objects.clone());
if self.key.as_ref() != Some(&key) {
let roots = sorted_roots(cx.doc, &cx.selection.objects);
let (shapes, _) = shapes_for(cx.doc, &roots);
self.regions = if shapes.is_empty() {
vec![]
self.map = if self.live {
let (shapes, _) = shapes_for(cx.doc, &roots);
let regions = if shapes.is_empty() { vec![] } else { faces_of(po::live_paint(&shapes).0) };
BuilderMap { regions, ..Default::default() }
} else {
let regions = if self.live { po::live_paint(&shapes).0 } else { po::regions(&shapes) };
regions
.into_iter()
.filter_map(|r| {
let bp = r.path.to_bezpath();
let b = r.path.bounds()?;
Some((r, bp, b))
})
.collect()
BuilderMap::new(cx.doc, &roots).0
};
self.key = Some(key);
}
&self.regions
&self.map
}
fn at(&mut self, cx: &ToolContext, p: Point) -> Option<usize> {
self.get(cx).iter().position(|(_, bp, b)| b.contains(p) && bp.winding(p) != 0)
self.get(cx).region_at(p)
}
}
// ---------- Shape Builder ----------
/// Shape Builder tool: drag across regions to merge them, Alt-drag to delete them.
/// Shape Builder tool: drag across regions to merge them, Alt-drag to delete them (and the pieces
/// of open paths it passes over).
#[derive(Default)]
pub struct ShapeBuilderTool {
cache: RegionCache,
hover: Option<usize>,
hover: Option<Hit>,
points: Vec<Point>,
touched: Vec<usize>,
touched: Touched,
dragging: bool,
alt: bool,
}
/// How close (screen px) the pointer must come to a line piece to delete it.
const LINE_TOL_PX: f64 = 4.0;
impl ShapeBuilderTool {
fn line_tol(cx: &ToolContext, alt: bool) -> Option<f64> {
alt.then(|| cx.tol(LINE_TOL_PX))
}
fn touch(&mut self, cx: &ToolContext, from: Option<Point>, to: Point) {
let pts = match from {
Some(a) => sample_polyline(&[a, to], cx.tol(2.0)),
None => vec![to],
};
let tol = Self::line_tol(cx, self.alt);
for p in pts {
if let Some(i) = self.cache.at(cx, p)
&& !self.touched.contains(&i)
{
self.touched.push(i);
}
let hit = self.cache.get(cx).hit(p, tol);
self.touched.add(hit);
}
}
}
@@ -317,7 +451,7 @@ impl Tool for ShapeBuilderTool {
let p = ev.pos;
match ev.kind {
PointerKind::Move => {
self.hover = self.cache.at(cx, p);
self.hover = self.cache.get(cx).hit(p, Self::line_tol(cx, ev.mods.alt));
vec![]
}
PointerKind::Down => {
@@ -327,7 +461,7 @@ impl Tool for ShapeBuilderTool {
self.dragging = true;
self.alt = ev.mods.alt;
self.points = vec![p];
self.touched.clear();
self.touched = Touched::default();
self.touch(cx, None, p);
vec![]
}
@@ -353,7 +487,12 @@ impl Tool for ShapeBuilderTool {
self.cache.key = None;
let roots = sorted_roots(cx.doc, &cx.selection.objects);
let pts: Vec<Value> = points.iter().map(|q| json!([q.x, q.y])).collect();
vec![Action::Exec("shapeBuilder.merge".into(), json!({ "ids": json_ids(&roots), "points": pts, "erase": self.alt || ev.mods.alt }))]
let erase = self.alt || ev.mods.alt;
let mut params = json!({ "ids": json_ids(&roots), "points": pts, "erase": erase });
if let Some(t) = Self::line_tol(cx, erase) {
params["tolerance"] = json!(t);
}
vec![Action::Exec("shapeBuilder.merge".into(), params)]
}
_ => vec![],
}
@@ -361,13 +500,26 @@ impl Tool for ShapeBuilderTool {
fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
let mut out = vec![];
let regions = &self.cache.regions;
let map = &self.cache.map;
let color = if self.dragging && self.alt { HIGHLIGHT_RED } else { HATCH };
let show: Vec<usize> = if self.dragging { self.touched.clone() } else { self.hover.into_iter().collect() };
for i in show {
if let Some((_, bp, _)) = regions.get(i) {
out.push(Overlay::Path { path: hatch(bp, cx.tol(4.0)), color, width: 1.0, dashed: false });
out.push(Overlay::Path { path: bp.clone(), color, width: 1.0, dashed: false });
let show: Vec<Hit> = if self.dragging {
self.touched.regions.iter().map(|&i| Hit::Region(i)).chain(self.touched.lines.iter().map(|&i| Hit::Line(i))).collect()
} else {
self.hover.into_iter().collect()
};
for hit in show {
match hit {
Hit::Region(i) => {
if let Some((_, bp, _)) = map.regions.get(i) {
out.push(Overlay::Path { path: hatch(bp, cx.tol(4.0)), color, width: 1.0, dashed: false });
out.push(Overlay::Path { path: bp.clone(), color, width: 1.0, dashed: false });
}
}
Hit::Line(i) => {
if let Some((l, _)) = map.lines.get(i) {
out.push(Overlay::Path { path: l.path.to_bezpath(), color: HIGHLIGHT_RED, width: 3.0, dashed: false });
}
}
}
}
if self.dragging && self.points.len() > 1 {
@@ -434,6 +586,7 @@ fn lp_overlays(h: &LpHover, cache: &RegionCache) -> Vec<Overlay> {
LpHover::None => vec![],
LpHover::Part(bp) => vec![Overlay::Path { path: bp.clone(), color: HIGHLIGHT_RED, width: 4.0, dashed: false }],
LpHover::Region(i) => cache
.map
.regions
.get(*i)
.map(|(_, bp, _)| vec![Overlay::Path { path: bp.clone(), color: HIGHLIGHT_RED, width: 4.0, dashed: false }])
@@ -623,7 +776,7 @@ mod tests {
let mut t = ShapeBuilderTool::default();
t.pointer(&cx, &ev(PointerKind::Down, 25.0, 50.0));
t.pointer(&cx, &ev(PointerKind::Drag, 75.0, 50.0));
assert_eq!(t.touched.len(), 2);
assert_eq!(t.touched.regions.len(), 2);
assert!(t.busy());
let acts = t.pointer(&cx, &ev(PointerKind::Up, 75.0, 50.0));
let Action::Exec(id, v) = &acts[0] else { panic!("{acts:?}") };