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Fix #374: Shape Builder cuts regions with open paths and lines
The Shape Builder only used the filled areas of the selected paths, so a stroke-only line or open path across a shape did nothing. Like the reference app's Shape Builder, open paths now act as cutting edges: - pathops::shape_builder: with an open path in the selection, the regions are the Live Paint planar map's faces (every path an edge), so a line across a shape splits it and lines can enclose a region of their own; it also returns each open path cut where other paths meet it. Closed shapes alone, more than SHAPE_BUILDER_MAX_SEGMENTS segments, or a map that can't be built fall back to the filled-area arrangement. - Filled open paths count as closed (an invisible closing edge) where that encloses an area; unfilled open paths and straight lines stay edges. - shapeBuilder.merge: merging or deleting regions on both sides of a line piece removes that piece (the line is split, its other pieces kept); an area only lines enclose takes the current fill and the front-most object's look. Alt (erase) within `tolerance` of a line piece deletes it. Returns `lines` (pieces deleted). - shapeBuilder.regions also lists the line pieces. - The tool shares BuilderMap/Touched with the command, highlights the line piece under the pointer while Alt is held and passes its tolerance. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
1d04ee0e84
commit
28fc79d57a
@@ -35,6 +35,7 @@ pub struct Region { pub path: PathData, pub sources: Vec<usize> }
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pub fn regions(shapes: &[Shape]) -> Vec<Region>; // all faces of the arrangement
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pub fn region_at(shapes: &[Shape], p: Point) -> Option<Region>;
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pub fn merge_regions(regions: &[&Region]) -> PathData; // Shape Builder merge = union
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pub fn shape_builder(shapes: &[Shape]) -> (Vec<Region>, Vec<Shape>); // (regions, open-path pieces)
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```
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Each result takes its key as follows:
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@@ -58,6 +59,8 @@ pub fn interior_point(path: &PathData) -> Option<Point>;
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Unlike `regions`, which splits the filled areas of closed shapes, `live_paint` treats every path as an edge, open paths included. Three crossing lines enclose a triangle, a line across a rectangle splits it in two, and an area enclosed by paths becomes a face even when nothing fills it. Each face lists the inputs whose fill covers it; the list is empty for an area that is only enclosed by paths. Each edge is a piece of a path, split wherever another path meets it, and keeps the key of the front-most input it lies on.
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`shape_builder` gives the Shape Builder's regions. With closed paths only, they are the `regions`. Once an open path is among them, they are the `live_paint` faces, so a stroke-only line across a shape splits it and lines can enclose a region of their own. The second list holds the pieces of each path that has no closed subpath, keyed by its index, so the Shape Builder can delete them one by one. The caller closes any open path whose fill should count. Inputs with more than `SHAPE_BUILDER_MAX_SEGMENTS` segments fall back to the filled areas.
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## Offset / stroke
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```rust
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@@ -20,7 +20,7 @@ pub use edit::{
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};
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pub use offset::{Cap, Join, offset_path, outline_stroke, stroke_region};
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pub use pathfinder::{PathfinderOp, Region, Shape, merge_regions, pathfinder, region_at, regions};
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pub use planar::{interior_point, live_paint};
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pub use planar::{SHAPE_BUILDER_MAX_SEGMENTS, interior_point, live_paint, shape_builder};
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/// Errors from fallible operations.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, thiserror::Error)]
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@@ -288,6 +288,32 @@ pub fn live_paint(shapes: &[Shape]) -> (Vec<Region>, Vec<Shape>) {
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build(shapes).unwrap_or_default()
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}
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/// Most segments the Shape Builder sweeps with open paths as edges: the planar map costs far more
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/// than the filled areas' arrangement, so past this only the filled areas count.
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pub const SHAPE_BUILDER_MAX_SEGMENTS: usize = 4096;
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/// Shape Builder regions of `shapes` (back → front), and the pieces of their open paths.
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///
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/// Closed paths bound regions with their filled areas, as in [`regions`](crate::regions). Open
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/// paths (the caller closes the ones whose fill should count) are cutting edges: a line across a
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/// shape splits it, lines around an area enclose a region nothing fills (empty `sources`), and each
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/// path with no closed subpath comes back cut wherever another path meets it, as pieces keyed by
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/// its index in `shapes`. With no open path, more than [`SHAPE_BUILDER_MAX_SEGMENTS`] segments or
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/// a map that can't be built, only the filled areas count and there are no pieces.
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pub fn shape_builder(shapes: &[Shape]) -> (Vec<Region>, Vec<Shape>) {
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let has_open = shapes.iter().flat_map(|s| &s.path.subpaths).any(|sp| !sp.closed && sp.anchors.len() >= 2);
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let segments: usize = shapes.iter().flat_map(|s| &s.path.subpaths).map(|sp| sp.segment_count()).sum();
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if has_open && segments <= SHAPE_BUILDER_MAX_SEGMENTS {
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let keyed: Vec<Shape> = shapes.iter().enumerate().map(|(i, s)| Shape::new(s.path.clone(), s.rule, i as u64)).collect();
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let (faces, edges) = live_paint(&keyed);
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if !faces.is_empty() || !edges.is_empty() {
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let is_line = |i: u64| shapes.get(i as usize).is_some_and(|s| !s.path.subpaths.iter().any(|sp| sp.closed));
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return (faces, edges.into_iter().filter(|e| is_line(e.key)).collect());
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}
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}
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(crate::regions(shapes), Vec::new())
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}
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fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
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let mut inputs: Vec<(BezPath, usize)> = Vec::new();
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for (i, s) in shapes.iter().enumerate() {
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@@ -736,6 +762,69 @@ mod tests {
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assert_eq!(edges.len(), 1);
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}
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#[test]
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fn shape_builder_lines_cut_regions() {
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// A line across a rectangle: two regions, the line in three pieces keyed by its index.
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let s = [rect(0.0, 0.0, 100.0, 50.0, 7), line((40.0, -20.0), (60.0, 70.0), 8)];
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let (regions, lines) = shape_builder(&s);
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assert_eq!(regions.len(), 2);
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assert!(regions.iter().all(|r| r.sources == [0]));
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assert_eq!(lines.len(), 3);
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assert!(lines.iter().all(|l| l.key == 1 && !l.path.is_closed()));
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// Lines alone enclose a region nothing fills.
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let s = [line((0.0, 0.0), (100.0, 100.0), 0), line((100.0, 0.0), (0.0, 100.0), 0), line((-10.0, 80.0), (110.0, 80.0), 0)];
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let (regions, lines) = shape_builder(&s);
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assert_eq!(regions.len(), 1);
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assert!(regions[0].sources.is_empty() && regions[0].top().is_none());
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assert_eq!(lines.len(), 9);
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}
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#[test]
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fn shape_builder_closed_only_or_degenerate_is_the_filled_arrangement() {
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let s = [rect(0.0, 0.0, 100.0, 100.0, 0), rect(50.0, 0.0, 150.0, 100.0, 1)];
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assert_eq!(shape_builder(&s), (crate::regions(&s), vec![]));
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// A broken line can't be swept: what the filled areas give (nothing here, without a panic).
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let s = [rect(0.0, 0.0, 100.0, 100.0, 0), line((0.0, 0.0), (f64::NAN, 1.0), 1)];
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assert_eq!(shape_builder(&s), (crate::regions(&s), vec![]));
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// Zero-length and doubled-back lines don't break it either.
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let s = [
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rect(0.0, 0.0, 100.0, 100.0, 0),
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line((50.0, 50.0), (50.0, 50.0), 1),
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line((0.0, 0.0), (100.0, 0.0), 2),
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line((50.0, 0.0), (50.0, 100.0), 3),
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];
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let (regions, _) = shape_builder(&s);
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assert_eq!(regions.len(), 2);
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assert!((regions.iter().map(area).sum::<f64>() - 10000.0).abs() < 1e-6);
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}
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#[test]
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fn shape_builder_stays_quick_up_to_its_cap() {
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// A wavy ring of nearly the most segments the map takes, crossed by a few lines.
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let n = SHAPE_BUILDER_MAX_SEGMENTS - 8;
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let ring: Vec<Point> = (0..n)
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.map(|k| {
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let t = k as f64 / n as f64 * std::f64::consts::TAU;
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let r = 100.0 + 5.0 * (t * 200.0).sin();
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Point::new(r * t.cos(), r * t.sin())
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})
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.collect();
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let mut s = vec![Shape::new(PathData::single(SubPath::polyline(&ring, true)), FillRule::NonZero, 0)];
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for k in 0..4 {
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let y = -60.0 + 40.0 * f64::from(k);
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s.push(line((-150.0, y), (150.0, y + 7.0), 1));
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}
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let started = std::time::Instant::now();
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let (regions, lines) = shape_builder(&s);
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assert!(regions.len() >= 5, "the ring cut in five bands at least (the waves make pockets)");
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assert!(lines.len() >= 12, "{}", lines.len());
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assert!(started.elapsed().as_secs_f64() < 5.0, "{:?}", started.elapsed());
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// Past the cap, only the filled areas count.
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s.push(line((0.0, 0.0), (1.0, 1.0), 2));
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s[0].path.subpaths[0].anchors.extend((0..16).map(|k| vectorcraft_geom::Anchor::corner(Point::new(100.0, f64::from(k)))));
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assert!(shape_builder(&s).1.is_empty());
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}
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fn arb_segment() -> impl Strategy<Value = Shape> {
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let c = || (0..10i32).prop_map(|v| f64::from(v) * 10.0);
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prop_oneof![
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