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M8.6: Puppet Warp pins appear at once, warp from the rest shape and follow Undo
- Pins show as soon as the tool has art selected: automatic ones at the centre and the middle of each limb's end (at least three), until pins are placed. They stay across tool switches while the selection is unchanged and a new selection starts afresh. - The pins live in the document (Document.puppet, never saved) with the rest shape they started from: every warp starts from it, so warps don't stack and dragging a pin back restores the original; Undo/Redo take the pins back with the art. Adding and deleting pins are undo steps too. - object.puppetWarp gains rest: true (the tool's pins); the new query object.puppetWarp.pins reads them. A click off the mesh adds nothing and says so (not-allowed cursor, canvas label); the command refuses such pins. - The mesh grid covers the expanded art, so tiny art with a wide Expand no longer allocates millions of cells. - Tests on groups, compound paths and open strokes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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117aa0b5a3
@@ -437,12 +437,17 @@ agent can call directly. Mirror & Cut's tool options (`tool.setOption`, shown in
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(`free` | `vertical` | `horizontal`; a constrained axis follows the pointer and a click places it) and `keep`
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(`left` | `right` | `top` | `bottom`); Alt on release keeps the other side.
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Puppet Warp (`puppetWarp`): with art selected, `ui.pointer` clicks on the art add pins (each new pin is selected;
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Shift-click adds a pin to the selection or takes it out), dragging a pin moves every selected pin and warps the art,
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and Alt-dragging near (not on) a selected pin turns the art around it. `ui.key` Delete or Backspace removes the
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selected pins. Each drag is one undo step running `object.puppetWarp`. Its tool options (`tool.setOption`, shown in
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the Control bar) are `expand` (Expand Mesh, points, 0 allowed), `showMesh` (on by default) and `selectAllPins`
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(`true` selects every pin, `false` none); `ui.inspect` → `toolOptions` lists `pins` and the `selected` ones.
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Puppet Warp (`puppetWarp`): with art selected, the tool shows pins at once (automatic ones at the centre and the end
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of each limb until pins are placed). `ui.pointer` clicks on the art add pins (each new pin is selected; Shift-click
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adds a pin to the selection or takes it out), dragging a pin moves every selected pin and warps the art, and
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Alt-dragging near (not on) a selected pin turns the art around it. A click off the mesh adds nothing: the cursor shows
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not-allowed there and the canvas says so. `ui.key` Delete or Backspace removes the selected pins. Adding, deleting and
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each drag are one undo step each, running `object.puppetWarp {rest: true, …}`; the pins live in the document, so
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Undo/Redo take them back with the art, they stay across tool switches while the selection is unchanged, and another
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selection starts afresh. `object.puppetWarp.pins` reads them. Its tool options (`tool.setOption`, shown in the
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Control bar) are `expand` (Expand Mesh, points, 0 allowed), `showMesh` (on by default) and `selectAllPins` (`true`
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selects every pin, `false` none); `ui.inspect` → `toolOptions` lists the `pins` the tool last showed and the
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`selected` ones.
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Colour adjustment effects (Effect → Color Adjustments) open the `effect` dialog like the other effects
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(`effect.dialog {effect: "adjust.hueSaturation"}`): its fields are the effect's parameters (sliders for the amounts,
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