M3.42: Appearance editing depth — drag effect rows to reorder them or move them into/out of fills and strokes (Alt copies), click an effect name to edit it in its prefilled dialog, choosing an applied effect asks to edit it or add another, Show All Hidden Attributes, multi-select and Alt-drag duplicate of fills/strokes, drag the thumbnail onto art to copy the appearance, stroke rows note brush/Dashed/profile, Shift-click a chip for the mixer, Properties fx opens the effect menu

Engine: effect.move {from, to, fromItem?, toItem?, copy?}; appearance.showAllHidden;
appearance.duplicateItem takes to? and indices?; appearance.removeItem takes indices?;
Appearance::has_hidden/show_all. UI: effect.dialog takes index? (edit in place via
effect.setParams) and opens the effectExists question for an effect already in the list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bflatastic
2026-10-04 23:01:34 +07:00
co-authored by Claude Opus 5.5
parent 6bd27a05da
commit 10ea4d5daf
16 changed files with 1016 additions and 147 deletions
+7
View File
@@ -36,3 +36,10 @@ fill or stroke (fields as in `swatchOptions` plus `group`; a gradient or pattern
`swatches`); `ui.dialog.confirm` runs `swatch.new` / `swatch.newGroup`.
The Color Picker is a dialog too: `engine.execute {command: "ui.colorPicker", params: {stroke?, color?}}` opens it for the fill (or stroke) proxy; `ui.dialog.set {field: "hex", value: "00FF00"}` (or `color`, `channel`, `webOnly`, `swatches`) then `ui.dialog.confirm` applies the colour through `paint.setFill` / `paint.setStroke`.
Effect dialogs: `engine.execute {command: "effect.dialog", params: {effect, index?, item?}}` opens the `effect` dialog
(fields: the effect's parameters, `preview`). With `index` it edits that applied effect of `item` (null: the object's
effects) prefilled with its values, and `ui.dialog.confirm` runs `effect.setParams`; otherwise confirm runs
`effect.apply`. Choosing an effect that the list already has returns `{"pending": "effectExists"}` and opens the
`effectExists` question: `ui.dialog.confirm` opens the applied effect's dialog, `ui.dialog.set {field: "discard",
value: true}` then confirm opens a fresh one that adds another, `ui.dialog.cancel` drops it.