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Record-enabled and input-monitored tracks were heard while stopped, but their meters froze (#42). The audio thread returned before copying the meters whenever it wasn't playing. The UI faded every meter to zero while stopped and stopped redrawing once they reached zero. After a selection had played to its end, the stale end point also silenced input monitoring until the next Play. The audio thread now copies the meters for every block it renders and forgets the end point and loop when playback stops. While a track is armed or monitoring input, the UI keeps feeding and redrawing its meters, and the Mix window's per-channel meters include armed tracks.