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A bounce rendered the whole mix (or bus) into memory and then encoded a second copy, and the render silently stopped at 2^29 samples: about 93 minutes of stereo at 48 kHz, 31 of 5.1, 15 of 7.1.4. Longer bounces came out cut short while file.bounce_mix still reported the requested length. - audio-io: FileEncoder writes WAV/BWF (RF64 above 4 GiB), AIFF and FLAC block by block into any Write + Seek, byte for byte what encode writes for the whole buffer. check_room fails up front when an AIFF (4 GiB) or a FLAC (2^36 frames) can't hold the bounce. AIFF and FLAC encode run on the same writers; their output is unchanged. - mix: RangeRender renders the main mix or one bus over a range of any length, a block at a time; render_range and render_bus (in memory, still capped) are built on it. - engine: io::Bounce streams the main mix or a bus, or its stereo fold-down, into "<name>.part" next to the target, syncs it and renames it into place, so a failed bounce leaves no partial file and keeps the old one. In the browser it encodes into memory (failing instead of aborting when memory runs out) and delivers the file as before. Normalize renders twice (peak, then the scaled write); levels are measured as blocks are written. Stems stream the same way and share the 4-hour limit. A 100-minute bounce of the demo session now writes all 288,000,000 frames with 83 MB peak memory.