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render_clips allocated and ran a clip-effects workspace spanning the whole selection for every clip with effects, however short the clip. Many tiny effect clips in a long selection multiplied allocation and effect processing by the selection length. Process each clip's effects in reused 4096-frame blocks from the clip's start (the effects start from silence, so nothing comes out before it) through its end, then keep rendering the tail until a block falls below -180 dBFS or 10 s past the clip's end.