# Control protocol SoundCraft can be driven completely by other programs: scripts, test harnesses and AI agents. Every menu item, button, mouse gesture and keystroke maps to a **command** (or to synthetic input), and every command is reachable from: | Surface | How | |---|---| | Desktop app control channel | `soundcraft --control ` (`0` = pick a free port; printed as `SOUNDCRAFT_CONTROL_PORT=…`) | | CLI against a running app | `soundcraft-cli app --port [JSON]` | | Headless CLI | `soundcraft-cli run --demo --cmd 'mix.volume={"track":"Kick","db":-6}' --bounce out.wav` | | MCP (headless) | `soundcraft-cli mcp [--demo]` | | MCP (bridged to the app) | `soundcraft-cli mcp --connect ` | ## Wire format Newline-delimited JSON over TCP on `127.0.0.1`. One request per line, one reply per line: ```json {"id": 1, "method": "engine.execute", "params": {"command": "track.new", "params": {"count": 2, "format": "Stereo"}}} {"id": 1, "ok": true, "result": {"tracks": [12, 13]}} ``` Errors: `{"id": 1, "ok": false, "error": "bad parameters for `mix.volume`: no track named `Nope`"}`. ## Methods | Method | Params | What it does | |---|---|---| | `engine.execute` (alias `command`) | `{command, params}` | Run a command programmatically. **Never opens a dialog**; empty params use defaults or the current selection. | | `engine.commands` | `{filter?}` | Every command: id, label, menu path, shortcut, params doc, enabled + reason. Includes UI-layer commands (`window.*`). | | `engine.parity` | `{}` | Parity report against the incumbent's menu catalog. | | `session.inspect` | `{detail?: "summary"|"full"}` | The document: tracks, clips (with times), inserts (+params when full), sends, routing, automation, markers, groups, busses, sources (`loaded` true when decoded audio is in the pool), selection, transport, undo label. | | `ui.inspect` | `{}` | UI state (`window`, panels, dialogs), window size, playing/position, audio device, and `edit_layout` (timeline rect and every track row's rect, for clicking). | | `ui.set` | any `UiState` fields | e.g. `{"window": "Mix", "narrow_mix": true}`. | | `ui.menu.list` | `{}` | Every catalog menu path and the command that implements it (or null). | | `ui.menu.invoke` | `{path}` or `{id}` | Like clicking the menu item: may open its dialog (e.g. `"Track > New..."`). | | `ui.click` | `{x, y, button?, count?, cmd?, shift?, alt?, ctrl?}` | Synthetic click (window points). | | `ui.drag` | `{x, y, to_x, to_y, steps?}` | Synthetic drag with the primary button. | | `ui.move` | `{x, y}` | Move the pointer. | | `ui.key` | `{key, cmd?, shift?, alt?, ctrl?}` | Key press (`Space`, `Enter`, `A`, `F7`, `=`…). | | `ui.text` | `{text}` | Type text into the focused field. | | `ui.screenshot` | `{path?}` | PNG of the window (base64 in `png_base64` when no path). | | `app.quit` | `{}` | Quit. | ## Positions and references - Tracks: id (number) or name (`"Kick"`). - Clips: id (from `session.inspect`). - Positions: samples (`96000`), seconds (`{"seconds": 2.5}`), or a time string in any timebase, optionally prefixed: `"bars_beats:5|1|000"`, `"min_secs:0:12.500"`, `"timecode:00:00:10:00"`, `"samples:48000"`. - Ranges: `start` + `end` (or `start` + `length`); omitted = the current edit selection. ## Examples ```sh P=$(soundcraft --demo --control 0 | sed -n 's/SOUNDCRAFT_CONTROL_PORT=//p') # or read stderr soundcraft-cli app --port $P mix.solo '{"track":"Bass"}' soundcraft-cli app --port $P transport.play soundcraft-cli app --port $P ui.screenshot '{"path":"/tmp/shot.png"}' soundcraft-cli app --port $P ui.menu.invoke '{"path":"Track > New..."}' ``` Offscreen (no window): `cargo run -p soundcraft-ui-egui --example ui_shot -- out.png script.jsonl`, where each script line is a request (`{"method": …, "params": …}`), `{"shot": "path.png"}` or `{"steps": n}`. Use `--system-theme light|dark|none` to supply the initial OS appearance, and script events such as `{"system_theme": "dark"}` to change it on subsequent frames. Appearance defaults to Dark. `ui.theme {"mode":"system"}` follows the appearance supplied by the native or web integration at launch and on later frames, while the saved choice stays System. When the integration cannot report an appearance, System uses Dark. Manual Light and Dark stay fixed when the OS appearance changes. An offscreen render without `--system-theme` supplies no OS appearance and therefore resolves System to Dark.