* Audio: migrate file decoding to symphonia 0.6
Upstream bumped symphonia to 0.6 without adapting crates/audio-io, so
`soundcraft-audio-io` no longer built: the probe module, codec parameters
and decoded-buffer APIs all moved.
- Probe with `default::get_probe().probe(&Hint, …)`. The 0.5 prober's
detection-only path is gone, so scan for the container marker ourselves
before instantiating a reader, and keep running the existing size checks
(CAF/MP4/FLAC/WAV) on the first marker — the damaged-file regression
tests depend on those checks firing before any allocation.
- Skip leading ID3v2 tags with `ReadBytes::ignore_bytes` as before.
- Read `Track::codec_params` (now an `Option`), decode through
`make_audio_decoder` and `GenericAudioBufferRef::copy_to_vecs_planar`,
and read the new public `Packet` fields.
- Keep the per-packet frame limit and the sample sanitisation.
* Playback: migrate the audio device layer to cpal 0.18
- Sample rates are plain `u32` now: drop `.0` and the `cpal::SampleRate`
constructor.
- One `cpal::Error` replaces the build/stream/play/pause error types;
detect `DeviceNotAvailable` through `error.kind()`.
- Stream builders take `StreamConfig` by value, and device names come
from `Device::description()` (the deprecated `name()` is gone).
- The test `Fake` implements the new `StreamTrait::{buffer_size, now}`.
* Deps: pin egui back to 0.36 until craft-ui supports 0.37
The dependabot group bump (#767) moved the workspace to egui, eframe and
egui_kittest 0.37, but the pinned `craft-ui` revision still builds against
egui 0.36, so the graph carries two incompatible egui versions and
`soundcraft-ui-egui` does not compile. craft-libs#199 updates craft-ui to
0.37 and is still open; pin 0.36 and refresh the lockfile meanwhile. The
other version bumps from #767 stay.
Re-land egui 0.37 together with the craft-ui update.
* Audio: refuse a size-checked container the probe did not validate
The dependency-migration review showed the preflight size checks can
validate one container marker while symphonia's probe selects a different
container, so a misleading marker could skip the FLAC/MP4/CAF/WAVE checks.
Probe 0.6 reports the selected format only through the reader it returns,
so `open()` now records which container's checks ran (including the
RF64/BW64 RIFF forms) and refuses the stream when a size-checked reader
was chosen without its checks, before any packet is decoded. Markers found
in audio data of non-container streams (MP3, Ogg, AIFF) do not reject
valid files.
Adds a regression test with a fake RIFF prefix followed by a valid FLAC
stream, and doc comments for the functions touched by the dependency
migration (the review's docstring-coverage warning).
The state of an instrument edited in its editor (or of a plugin that
marked its state dirty) was read and stored on every frame with a change,
so a drag serialized the plugin and resent the session each frame. Each
plugin's state now waits until its gesture ends: the first frame its
editor reports no change, or its editor closing. A plugin that keeps
changing doesn't hold back the others.
Render a long DC block, then short blocks of silence with the device
rate below the session rate. The interpolation must not read the stale
frame past pending_len. Also correct the comment on the edge hold.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The output resampler interpolated toward a stale sample at the end of every
mix block when the device rate differs from the session rate. It now holds
the last valid sample.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Build and start each attempt in one helper, so the fallback order can be
tested without an audio device. The first config that builds and starts
wins; a build error or a refused start moves on to the next; none gives
None, which leads to the silent clock.
Claude-Session: https://claude.ai/code/session_014JH3FxAq7VHhaKjG9U3vfA
Applying new audio device settings replaced the player while plugin
editor windows were open: the old instances went away with it (possibly
on the audio thread, where windows cannot be closed) and their editor
windows stayed on screen orphaned. Player::close_editors closes them on
the main thread first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Setup > Playback Engine now chooses the audio system (cpal host), output
and input device, device sample rate and buffer size, kept per machine
with the UI preferences and applied by reopening the devices (refused
while recording; the transport position is kept). ui.audio_device does
the same for agents and lists every system with its devices, channels,
rates and buffer range.
Player and recorder open the chosen device, fall back to the defaults
for anything unavailable (unplugged device, unsupported rate), retry
with the device's default buffer when the chosen one is refused, and
convert 32/16-bit integer devices from and to the f32 mix through
scratch buffers allocated up front (no allocation in the callbacks).
ASIO is behind an opt-in 'asio' feature (playback and app): building it
downloads Steinberg's ASIO SDK (proprietary licence or GPLv3) and needs
LLVM, so it stays off by default. Verified on Windows with an SSL 2+:
WASAPI output/input switching and buffer 256, ASIO duplex at 128.
Docs: G-01 shrunk, hardware-parity rows, roadmap log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pro Tools draws a take's waveform as it records; ours showed nothing
until Stop. Each record-enabled track now shows its take growing as a
red clip with its waveform, drawn from the take's live summary through
the same column grid and channel bands as clips (Peak view, as Pro Tools
always shows while recording).
- The take writer keeps, per take channel, the (min, max) of every 128
frames it writes (at most 2^22 blocks, three hours at 48 kHz; the file
records on regardless). Recorder::live_take hands the Edit window what
a track's take holds so far, while the writer runs. The blocks sit
behind a mutex the writer thread and the UI lock briefly; the input
callback is untouched.
- io::live_span places the take as Stop will: from the record start,
only the pass under way when loop recording, and within the punch
range.
Tests: the take writer's summary (record.rs), live_span with loop and
punch (io.rs) and draw_live (tests/waveform.rs).
A device or driver that sends NaN or infinite samples got them written
into the take, where they poison whatever the clip is mixed with, and
into the input monitor. Both paths now turn them into silence before
they are queued, so a take keeps its length and timing.
Losing the output device only reached the log: the transport kept
"playing" a frozen playhead, and a recording ran on with nobody told.
The output now reports trouble once: the device was disconnected, or it
stopped asking for audio for two seconds while playing (not checked in
the web build, which has no clock for it), or the engine hit a bug as
before. The app stops the transport, keeps a take in progress, and says
what happened and how to reconnect.
A failing input only reached the log. When the interface was unplugged
mid-take (on macOS its callbacks simply stop), when writing a take
failed (a full disk), or when the input callback panicked, recording
went on with the transport running and the take silently ended early.
A panic in the callback could also take the input stream down for good.
The recorder now reports trouble: the device was disconnected, it sent
nothing for two seconds while recording, its callback hit a bug (caught,
after which it does nothing more), or writing a take failed. The app
stops recording at once, keeps the take up to that point and says what
happened and what to do. Input lost to a slow disk is reported while
recording instead of only at Stop. Reconnect audio device now reopens
the input as well as the output, so monitoring works again afterwards.
Nothing caught a panic in the audio output callback. On macOS it
unwinds into CoreAudio's thread, which most likely aborts the app; on
Windows and Linux the stream thread dies while the transport keeps
showing playback with no sound. A panic in the silent clock that runs
without an audio device stopped the clock for good.
Each block is now filled under a guard. A panic makes that block and
every later one silent and marks the engine failed. The app then stops
the transport, keeping what was recorded, and says to reconnect the
audio device or restart.
When a third-party plugin was removed and re-added (same id, same channel
count) and both session updates reached the audio thread in one drain, sync
saw an unchanged slot, kept the old instance and retired the new one as an
unclaimed leftover. The host-side editor belonged to the new, retired
instance, so reopening it failed with "the plugin is gone", and the old
instance kept running with no editor.
The host only hands over an instance when it no longer tracks the one in
the slot, so an instance waiting for a slot now always replaces it (inserts
and instruments). Debug logs record instance creation and release on the
UI thread.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Applying new audio device settings replaced the player while plugin
editor windows were open: the old instances went away with it (possibly
on the audio thread, where windows cannot be closed) and their editor
windows stayed on screen orphaned. Player::close_editors closes them on
the main thread first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Setup > Playback Engine now chooses the audio system (cpal host), output
and input device, device sample rate and buffer size, kept per machine
with the UI preferences and applied by reopening the devices (refused
while recording; the transport position is kept). ui.audio_device does
the same for agents and lists every system with its devices, channels,
rates and buffer range.
Player and recorder open the chosen device, fall back to the defaults
for anything unavailable (unplugged device, unsupported rate), retry
with the device's default buffer when the chosen one is refused, and
convert 32/16-bit integer devices from and to the f32 mix through
scratch buffers allocated up front (no allocation in the callbacks).
ASIO is behind an opt-in 'asio' feature (playback and app): building it
downloads Steinberg's ASIO SDK (proprietary licence or GPLv3) and needs
LLVM, so it stays off by default. Verified on Windows with an SSL 2+:
WASAPI output/input switching and buffer 256, ASIO duplex at 128.
Docs: G-01 shrunk, hardware-parity rows, roadmap log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every document change sends the audio callback a new Arc<Session>.
Engine::session_mut clones the document whenever the callback still holds
the previous snapshot, so after a non-undoable edit (selection, scrolling)
and on every step of a merged gesture (a fader drag) the callback held the
only reference to the snapshot it replaced. Replacing it freed the whole
tree (tracks, clips, automation, plugin state strings) inside the audio
callback: 268 frees for the demo session, and more for real ones.
The callback now hands the replaced snapshot back over a bounded channel
(preallocated, so try_send never allocates), and the UI thread drops it in
Player::idle, as it does retired plugin instances. update_session empties
the channel before each send, so it holds one or two at a time; if it is
ever full, the snapshot is dropped in place, as before.
One insert or instrument putting out NaN or infinity silenced the whole
mix: the value spread through the busses and the main mix (NaN plus
anything is NaN), and the output guard turned all of it into silence.
It can also poison the state of filters, reverbs and compressors
downstream, which then stay silent after the plugin has calmed down.
After each insert (track or master) and each instrument processes, the
engine checks its block. If the block holds NaN or infinity, the engine
silences that block of the strip and skips the plugin until the next
MixEngine::reset (playback starts or stops), which resets it and tries
it again. Meanwhile the strip plays on without it, as if bypassed. The
check costs about 60 ns per insert for a stereo 512-sample block.
StripMeter::plugin_failures counts how often a strip lost a plugin and
names the slot of the latest, so the UI names that plugin in the status
line each time, also when it fails again after a restart. The AU host
no longer zeroes non-finite output itself, so Audio Units are taken out
and named like CLAP and VST3 plugins.
When a third-party plugin refused its stored state (a newer plugin
version that can't read it, a damaged blob), it ran with its defaults,
and the next save or two-minute autosave read its state back into the
session: the saved settings were gone, even after updating the plugin.
create_instance now says whether the plugin refused the state
(NewInstance::refused_state). Playback leaves such an instance out of
the states it reads for saving, so the session keeps the stored state,
until the plugin's own editor is opened: from then on its state is the
user's work. Parameter values are saved apart from the state, so edits
made with SoundCraft's own controls survive either way.
Saving, bouncing and the two-minute autosave read every third-party
plugin's state through the audio callback: a command made the callback
call each plugin's save_state between two blocks and reply, while the
UI waited for up to 2 s. So:
- CLAP's clap.state and VST3's getState ran on the audio thread,
although both formats want them on the main thread.
- The callback allocated and waited on the plugins; a plugin with a
large state (a sampler) could make the audio drop out on every save
and autosave.
- Without a running callback (a stalled or lost device), every save
waited 2 s and then kept stale plugin states.
Each instance now hands Side::prepare a state reader before it leaves
for the audio thread, the way it hands over its editor handle. CLAP's
GuiLink and VST3's EditorLink (which now holds the component as well)
read the state under their lock; Audio Units get a StateLink that does
the same. Each instance cuts its link off before it is destroyed, so a
reader never calls into a dead plugin. Player::capture_states reads
them on the calling (UI) thread, and the CaptureStates command is gone.
Each host's tests read the state while another thread processes the
instance, and get nothing once it is dropped. Playback reads states
with no audio thread at all.