Commit Graph
66 Commits
Author SHA1 Message Date
Brandon Thomas 1779610626 Merge remote-tracking branch 'origin/main' into m/982
# Conflicts:
#	crates/playback/src/lib.rs
2026-10-24 01:02:27 -04:00
Brandon Thomas a19b67eb58 Merge pull request #653 from marcoarnulfo/fix/plugin-edits-dirty
Plugin-only editor changes mark the session modified
2026-10-24 01:00:46 -04:00
Brandon Thomas 3903e0a894 Merge pull request #573 from DCubix/fix/resampler-block-edge
Fix stale sample read at the end of each mix block when device and session rates differ
2026-10-24 01:00:42 -04:00
Brandon ThomasandClaude Opus 5.5 0888ca8ac3 Playback: an infinite sample goes out as silence, not full scale
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:55:05 -04:00
NetterSilverandClaude Haiku 5.5 072b4ff3da Guard all playback output paths against NaN from interpolation overflow
Fixes #918

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 18:59:45 +02:00
Superior f0d5acb800 Deps: fix the workspace build after the dependency bump (#954)
* Audio: migrate file decoding to symphonia 0.6

Upstream bumped symphonia to 0.6 without adapting crates/audio-io, so
`soundcraft-audio-io` no longer built: the probe module, codec parameters
and decoded-buffer APIs all moved.

- Probe with `default::get_probe().probe(&Hint, …)`. The 0.5 prober's
  detection-only path is gone, so scan for the container marker ourselves
  before instantiating a reader, and keep running the existing size checks
  (CAF/MP4/FLAC/WAV) on the first marker — the damaged-file regression
  tests depend on those checks firing before any allocation.
- Skip leading ID3v2 tags with `ReadBytes::ignore_bytes` as before.
- Read `Track::codec_params` (now an `Option`), decode through
  `make_audio_decoder` and `GenericAudioBufferRef::copy_to_vecs_planar`,
  and read the new public `Packet` fields.
- Keep the per-packet frame limit and the sample sanitisation.

* Playback: migrate the audio device layer to cpal 0.18

- Sample rates are plain `u32` now: drop `.0` and the `cpal::SampleRate`
  constructor.
- One `cpal::Error` replaces the build/stream/play/pause error types;
  detect `DeviceNotAvailable` through `error.kind()`.
- Stream builders take `StreamConfig` by value, and device names come
  from `Device::description()` (the deprecated `name()` is gone).
- The test `Fake` implements the new `StreamTrait::{buffer_size, now}`.

* Deps: pin egui back to 0.36 until craft-ui supports 0.37

The dependabot group bump (#767) moved the workspace to egui, eframe and
egui_kittest 0.37, but the pinned `craft-ui` revision still builds against
egui 0.36, so the graph carries two incompatible egui versions and
`soundcraft-ui-egui` does not compile. craft-libs#199 updates craft-ui to
0.37 and is still open; pin 0.36 and refresh the lockfile meanwhile. The
other version bumps from #767 stay.

Re-land egui 0.37 together with the craft-ui update.

* Audio: refuse a size-checked container the probe did not validate

The dependency-migration review showed the preflight size checks can
validate one container marker while symphonia's probe selects a different
container, so a misleading marker could skip the FLAC/MP4/CAF/WAVE checks.
Probe 0.6 reports the selected format only through the reader it returns,
so `open()` now records which container's checks ran (including the
RF64/BW64 RIFF forms) and refuses the stream when a size-checked reader
was chosen without its checks, before any packet is decoded. Markers found
in audio data of non-container streams (MP3, Ogg, AIFF) do not reject
valid files.

Adds a regression test with a fake RIFF prefix followed by a valid FLAC
stream, and doc comments for the functions touched by the dependency
migration (the review's docstring-coverage warning).
2026-10-23 12:15:56 -04:00
Marco Arnulfo 63eacf115d Read a plugin editor's state once per gesture, not every frame
The state of an instrument edited in its editor (or of a plugin that
marked its state dirty) was read and stored on every frame with a change,
so a drag serialized the plugin and resent the session each frame. Each
plugin's state now waits until its gesture ends: the first frame its
editor reports no change, or its editor closing. A plugin that keeps
changing doesn't hold back the others.
2026-10-21 10:50:19 +02:00
Diego LopesandClaude Opus 5.5 dfde8a6724 Add regression test for the resampler block edge
Render a long DC block, then short blocks of silence with the device
rate below the session rate. The interpolation must not read the stale
frame past pending_len. Also correct the comment on the edge hold.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:36:00 -04:00
Diego Lopes 0d8a92f53b Merge branch 'main' into fix/resampler-block-edge 2026-10-19 23:31:07 -04:00
Brandon Thomas 412af03dbf Merge remote-tracking branch 'origin/main' into m/719
# Conflicts:
#	ROADMAP.md
2026-10-19 03:04:41 -04:00
Brandon Thomas 8e196cfe2e Merge pull request #532 from nanox333/fix/440-stream-start-failure
fix(playback): retry the next output config when a stream won't start (#440)
2026-10-19 03:03:36 -04:00
reoniazx 516ef23703 fix(playback): fold both stereo channels into mono output 2026-10-18 00:42:19 +08:00
Marco Arnulfo 783ce8f44b VST3: show the plugin's own text for identity-mapped parameters (fixes #599) 2026-10-16 15:20:11 +02:00
Marco Arnulfo 5f03a5991e Plugin-only editor changes mark the session modified (fixes #455) 2026-10-16 03:20:53 +02:00
Diego LopesandClaude Sonnet 5.5 7bf80663dc Fix resampler edge read at device/session rate mismatch
The output resampler interpolated toward a stale sample at the end of every
mix block when the device rate differs from the session rate. It now holds
the last valid sample.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 13:59:47 -04:00
Claude 79adfc0b57 playback: test the stream fallback order through first_started
Build and start each attempt in one helper, so the fallback order can be
tested without an audio device. The first config that builds and starts
wins; a build error or a refused start moves on to the next; none gives
None, which leads to the silent clock.

Claude-Session: https://claude.ai/code/session_014JH3FxAq7VHhaKjG9U3vfA
2026-10-13 18:30:29 +00:00
Claude 90318fd6d6 playback: retry the next stream config when a built stream won't start 2026-10-13 18:28:26 +00:00
Brandon ThomasandClaude Opus 5.5 e65a66c539 Keep one build_input after merging #319's latest (the guarded one with device-loss detection)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 06:27:17 -04:00
Brandon Thomas 94390f49fa Merge #319's latest into the landing branch 2026-10-13 06:25:57 -04:00
Brandon Thomas c2f052715d Merge main into #319 2026-10-13 06:16:54 -04:00
Limestudio90andClaude Opus 5.5 d8b2961651 Close plugin editors before reopening the audio device
Applying new audio device settings replaced the player while plugin
editor windows were open: the old instances went away with it (possibly
on the audio thread, where windows cannot be closed) and their editor
windows stayed on screen orphaned. Player::close_editors closes them on
the main thread first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 11:46:55 +02:00
Limestudio90andClaude Opus 5.5 0a2492b610 Audio device settings: system, devices, sample rate, buffer size; opt-in ASIO
Setup > Playback Engine now chooses the audio system (cpal host), output
and input device, device sample rate and buffer size, kept per machine
with the UI preferences and applied by reopening the devices (refused
while recording; the transport position is kept). ui.audio_device does
the same for agents and lists every system with its devices, channels,
rates and buffer range.

Player and recorder open the chosen device, fall back to the defaults
for anything unavailable (unplugged device, unsupported rate), retry
with the device's default buffer when the chosen one is refused, and
convert 32/16-bit integer devices from and to the f32 mix through
scratch buffers allocated up front (no allocation in the callbacks).

ASIO is behind an opt-in 'asio' feature (playback and app): building it
downloads Steinberg's ASIO SDK (proprietary licence or GPLv3) and needs
LLVM, so it stays off by default. Verified on Windows with an SSL 2+:
WASAPI output/input switching and buffer 256, ASIO duplex at 128.

Docs: G-01 shrunk, hardware-parity rows, roadmap log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 11:46:55 +02:00
Brandon ThomasandClaude Opus 5.5 ca1a6d443e Fix build after merging main into #306
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:31:48 -04:00
Brandon Thomas 056bc288c4 Merge main into #306 2026-10-13 05:31:14 -04:00
Brandon Thomas a47135b228 Merge main into #369 2026-10-13 05:08:26 -04:00
Brandon Thomas 46399aa729 Merge main into #368 2026-10-13 04:50:04 -04:00
Brandon Thomas 0ef67b795b Merge pull request #210 from grovebit/realtime-safety
Stop allocating and freeing memory on the audio thread
2026-10-13 04:43:00 -04:00
Brandon Thomas 75e019dde3 Merge pull request #301 from marcoarnulfo/fix/seek-flushes-state
Locate clears plugin and delay-compensation state
2026-10-13 04:29:11 -04:00
grovebit 7f9b629964 Draw each take in the Edit window while it records
Pro Tools draws a take's waveform as it records; ours showed nothing
until Stop. Each record-enabled track now shows its take growing as a
red clip with its waveform, drawn from the take's live summary through
the same column grid and channel bands as clips (Peak view, as Pro Tools
always shows while recording).

- The take writer keeps, per take channel, the (min, max) of every 128
  frames it writes (at most 2^22 blocks, three hours at 48 kHz; the file
  records on regardless). Recorder::live_take hands the Edit window what
  a track's take holds so far, while the writer runs. The blocks sit
  behind a mutex the writer thread and the UI lock briefly; the input
  callback is untouched.
- io::live_span places the take as Stop will: from the record start,
  only the pass under way when loop recording, and within the punch
  range.

Tests: the take writer's summary (record.rs), live_span with loop and
punch (io.rs) and draw_live (tests/waveform.rs).
2026-10-12 23:43:58 +01:00
grovebit e44c49cada Record NaN and infinite input samples as silence
A device or driver that sends NaN or infinite samples got them written
into the take, where they poison whatever the clip is mixed with, and
into the input monitor. Both paths now turn them into silence before
they are queued, so a take keeps its length and timing.
2026-10-12 23:33:48 +01:00
grovebit 0b9ead430f Stop the transport when the audio output device goes away
Losing the output device only reached the log: the transport kept
"playing" a frozen playhead, and a recording ran on with nobody told.

The output now reports trouble once: the device was disconnected, or it
stopped asking for audio for two seconds while playing (not checked in
the web build, which has no clock for it), or the engine hit a bug as
before. The app stops the transport, keeps a take in progress, and says
what happened and how to reconnect.
2026-10-12 23:33:48 +01:00
grovebit ddb9c9543d Stop recording and keep the take when the input or the disk fails
A failing input only reached the log. When the interface was unplugged
mid-take (on macOS its callbacks simply stop), when writing a take
failed (a full disk), or when the input callback panicked, recording
went on with the transport running and the take silently ended early.
A panic in the callback could also take the input stream down for good.

The recorder now reports trouble: the device was disconnected, it sent
nothing for two seconds while recording, its callback hit a bug (caught,
after which it does nothing more), or writing a take failed. The app
stops recording at once, keeps the take up to that point and says what
happened and what to do. Input lost to a slow disk is reported while
recording instead of only at Stop. Reconnect audio device now reopens
the input as well as the output, so monitoring works again afterwards.
2026-10-12 23:33:48 +01:00
grovebit 98d543f0d8 Go silent instead of crashing when the audio engine hits a bug
Nothing caught a panic in the audio output callback. On macOS it
unwinds into CoreAudio's thread, which most likely aborts the app; on
Windows and Linux the stream thread dies while the transport keeps
showing playback with no sound. A panic in the silent clock that runs
without an audio device stopped the clock for good.

Each block is now filled under a guard. A panic makes that block and
every later one silent and marks the engine failed. The app then stops
the transport, keeping what was recorded, and says to reconnect the
audio device or restart.
2026-10-12 23:32:47 +01:00
Limestudio90andClaude Opus 5.5 acaa91008c mix: a newly adopted instance replaces a matching one in its slot
When a third-party plugin was removed and re-added (same id, same channel
count) and both session updates reached the audio thread in one drain, sync
saw an unchanged slot, kept the old instance and retired the new one as an
unclaimed leftover. The host-side editor belonged to the new, retired
instance, so reopening it failed with "the plugin is gone", and the old
instance kept running with no editor.

The host only hands over an instance when it no longer tracks the one in
the slot, so an instance waiting for a slot now always replaces it (inserts
and instruments). Debug logs record instance creation and release on the
UI thread.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:27:12 +02:00
Limestudio90andClaude Opus 5.5 9e84e0e351 Close plugin editors before reopening the audio device
Applying new audio device settings replaced the player while plugin
editor windows were open: the old instances went away with it (possibly
on the audio thread, where windows cannot be closed) and their editor
windows stayed on screen orphaned. Player::close_editors closes them on
the main thread first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:57:05 +02:00
Limestudio90andClaude Opus 5.5 a1e9660e60 Audio device settings: system, devices, sample rate, buffer size; opt-in ASIO
Setup > Playback Engine now chooses the audio system (cpal host), output
and input device, device sample rate and buffer size, kept per machine
with the UI preferences and applied by reopening the devices (refused
while recording; the transport position is kept). ui.audio_device does
the same for agents and lists every system with its devices, channels,
rates and buffer range.

Player and recorder open the chosen device, fall back to the defaults
for anything unavailable (unplugged device, unsupported rate), retry
with the device's default buffer when the chosen one is refused, and
convert 32/16-bit integer devices from and to the f32 mix through
scratch buffers allocated up front (no allocation in the callbacks).

ASIO is behind an opt-in 'asio' feature (playback and app): building it
downloads Steinberg's ASIO SDK (proprietary licence or GPLv3) and needs
LLVM, so it stays off by default. Verified on Windows with an SSL 2+:
WASAPI output/input switching and buffer 256, ASIO duplex at 128.

Docs: G-01 shrunk, hardware-parity rows, roadmap log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:22:41 +02:00
grovebit 2d42cf278c Free replaced session snapshots on the UI thread
Every document change sends the audio callback a new Arc<Session>.
Engine::session_mut clones the document whenever the callback still holds
the previous snapshot, so after a non-undoable edit (selection, scrolling)
and on every step of a merged gesture (a fader drag) the callback held the
only reference to the snapshot it replaced. Replacing it freed the whole
tree (tracks, clips, automation, plugin state strings) inside the audio
callback: 268 frees for the demo session, and more for real ones.

The callback now hands the replaced snapshot back over a bounded channel
(preallocated, so try_send never allocates), and the UI thread drops it in
Player::idle, as it does retired plugin instances. update_session empties
the channel before each send, so it holds one or two at a time; if it is
ever full, the snapshot is dropped in place, as before.
2026-10-12 16:02:29 +01:00
grovebit 56ffce6dec Take a plugin that puts out NaN out of the mix instead of silencing it
One insert or instrument putting out NaN or infinity silenced the whole
mix: the value spread through the busses and the main mix (NaN plus
anything is NaN), and the output guard turned all of it into silence.
It can also poison the state of filters, reverbs and compressors
downstream, which then stay silent after the plugin has calmed down.

After each insert (track or master) and each instrument processes, the
engine checks its block. If the block holds NaN or infinity, the engine
silences that block of the strip and skips the plugin until the next
MixEngine::reset (playback starts or stops), which resets it and tries
it again. Meanwhile the strip plays on without it, as if bypassed. The
check costs about 60 ns per insert for a stereo 512-sample block.

StripMeter::plugin_failures counts how often a strip lost a plugin and
names the slot of the latest, so the UI names that plugin in the status
line each time, also when it fails again after a restart. The AU host
no longer zeroes non-finite output itself, so Audio Units are taken out
and named like CLAP and VST3 plugins.
2026-10-12 15:50:58 +01:00
grovebit 4c21ff8fe4 Keep a plugin's saved settings when it refuses to load them
When a third-party plugin refused its stored state (a newer plugin
version that can't read it, a damaged blob), it ran with its defaults,
and the next save or two-minute autosave read its state back into the
session: the saved settings were gone, even after updating the plugin.

create_instance now says whether the plugin refused the state
(NewInstance::refused_state). Playback leaves such an instance out of
the states it reads for saving, so the session keeps the stored state,
until the plugin's own editor is opened: from then on its state is the
user's work. Parameter values are saved apart from the state, so edits
made with SoundCraft's own controls survive either way.
2026-10-12 15:50:58 +01:00
grovebit 793432bbfc Read plugin state on the UI thread, not the audio thread
Saving, bouncing and the two-minute autosave read every third-party
plugin's state through the audio callback: a command made the callback
call each plugin's save_state between two blocks and reply, while the
UI waited for up to 2 s. So:
- CLAP's clap.state and VST3's getState ran on the audio thread,
  although both formats want them on the main thread.
- The callback allocated and waited on the plugins; a plugin with a
  large state (a sampler) could make the audio drop out on every save
  and autosave.
- Without a running callback (a stalled or lost device), every save
  waited 2 s and then kept stale plugin states.

Each instance now hands Side::prepare a state reader before it leaves
for the audio thread, the way it hands over its editor handle. CLAP's
GuiLink and VST3's EditorLink (which now holds the component as well)
read the state under their lock; Audio Units get a StateLink that does
the same. Each instance cuts its link off before it is destroyed, so a
reader never calls into a dead plugin. Player::capture_states reads
them on the calling (UI) thread, and the CaptureStates command is gone.

Each host's tests read the state while another thread processes the
instance, and get nothing once it is dropped. Playback reads states
with no audio thread at all.
2026-10-12 15:50:58 +01:00
Marco Arnulfo 4235def686 Locate clears plugin and delay-compensation state (fixes #247) 2026-10-12 16:40:16 +02:00
Brandon ThomasandClaude Opus 5.5 1c52ad1c6e Merge origin/main into idle-repaint
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:42:34 -04:00
Brandon ThomasandClaude Opus 5.5 e27a7e8ea4 Merge origin/main into idle-repaint
Keep the adaptive repaint rates from #207 and meters_live() from #187 in ui().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:34:51 -04:00
Brandon Thomas 69f76ca0a5 Merge remote-tracking branch 'origin/main' into rec-disk 2026-10-11 20:19:50 -04:00
Brandon ThomasandClaude Opus 5.5 d87d0373ee Record to disk: keep a partial frame between pops so channels never shift
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:19:50 -04:00
Brandon ThomasandClaude Opus 5.5 fc095e7fe5 Merge origin/main into meter-fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:05:57 -04:00
Brandon Thomas 5243f9a2a8 Merge pull request #208 from Jafz2001/perf/reuse-mix-buffers
perf: reuse realtime mix buffers
2026-10-11 20:05:01 -04:00
Brandon Thomas ce8eda7575 Merge pull request #207 from Jafz2001/perf/adaptive-meters
perf: adapt meter polling and repaint rate
2026-10-11 20:04:56 -04:00
Jafz2001 9850a41f29 perf: reuse realtime mix buffers 2026-10-11 19:36:39 -03:00
Jafz2001 eddc846f51 perf: adapt meter polling and repaint rate 2026-10-11 19:33:37 -03:00