The built-in plugins had no ring modulator, and AudioSuite > Modulation >
Sci-Fi ran the Flanger instead. Ring Modulator (`ring_mod`, Modulation
category, also offline as AudioSuite) has four effects: Ring multiplies the
input by a sine carrier, Frequency Mod reads the input through a delay the
carrier swings by 1 ms, and Resonator + and Resonator - feed the output back
after one period of the frequency with a positive or a negative sign. At full
depth an LFO or sample and hold moves the frequency by up to two octaves
either way, and an envelope follower raises it by up to two octaves.
AudioSuite > Modulation > Sci-Fi now opens it.
The Total row in docs/plugin-parity.md now counts 25 processors and 3
instruments, the entries in the built-in registry.
soundcraft-cli convert always passed dither: true, so a same-depth or
wider conversion still added ±1 LSB TPDF noise and digital silence came
out as noise. It now dithers only when writing integer samples that
cannot hold the source exactly: fewer bits than the source, a float or
lossy source, or samples changed by --rate/--normalize. 32-bit float
output never dithers. --dither and --no-dither override the choice,
like the Bounce option in #551.
Reject oversized batches before any side effects instead of reporting success after truncating calls.
Closes#460
Co-Authored-By: OpenAI Codex <noreply@openai.com>
`IHostApplication::createInstance` returned nothing, so plugins whose
controller and processor exchange `IMessage`s through
`IConnectionPoint::notify` could not create one. Line 6 Helix Stadium
Native reported "Failed to get content database recovery info (Out of
memory condition. [code -2])", loaded no models and exposed no
parameters.
The host now creates `IMessage` (an id plus its attribute list) and
`IAttributeList` (ints, floats, UTF-16 strings and binary blobs, by
NUL-terminated attribute id). Strings and blobs are kept in their own
allocation so pointers from `getBinary` stay valid while the list holds
the value; strings are capped at 1M UTF-16 units and blobs at 256 MiB.
Null arguments are refused rather than read. Other classes are still not
provided.
Verified with Helix Stadium Native 1.03.3a on Windows: the error is gone,
its model database and presets load, and its parameters appear in the
generic plugin window. A unit test drives the objects through the COM
interfaces the way a plugin does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Setup > Playback Engine now chooses the audio system (cpal host), output
and input device, device sample rate and buffer size, kept per machine
with the UI preferences and applied by reopening the devices (refused
while recording; the transport position is kept). ui.audio_device does
the same for agents and lists every system with its devices, channels,
rates and buffer range.
Player and recorder open the chosen device, fall back to the defaults
for anything unavailable (unplugged device, unsupported rate), retry
with the device's default buffer when the chosen one is refused, and
convert 32/16-bit integer devices from and to the f32 mix through
scratch buffers allocated up front (no allocation in the callbacks).
ASIO is behind an opt-in 'asio' feature (playback and app): building it
downloads Steinberg's ASIO SDK (proprietary licence or GPLv3) and needs
LLVM, so it stays off by default. Verified on Windows with an SSL 2+:
WASAPI output/input switching and buffer 256, ASIO duplex at 128.
Docs: G-01 shrunk, hardware-parity rows, roadmap log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Plugins that offer no floating editor (most CLAP plugins on Windows) now
get a host window of SoundCraft's: the GUI is created embedded, parented
to a top-level HWND owned by the app window, sized from get_size, resized
on request_resize (applied by the editor's idle on the main thread, then
set_size), and torn down when the user closes the window. Floating
editors work as before; other platforms still report embedded editors
as unsupported.
Docs: plugin-parity editor rows and the roadmap log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>