Keep the never-overwrite writer, and also give sources that share a path
their own files (#123). Save Copy In checks replace, then uses
save_session_copy (#124).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL
search path finds. SoundCraft ships none, and without a matching dxil.dll the
unsigned-DXIL warning fails wgpu's indirect-validation pipeline, the device
is lost and the app exits before the first frame. Pin the compiler to FXC,
which is part of Windows; WGPU_DX12_COMPILER still overrides it.
Fixes#185
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Close Session, New, Open, Revert, Quit, the window's close button,
dropping a session file on the window and opening one from the Workspace
window all replaced or closed the session without asking, so unsaved
edits were lost (#136). They now ask first: Save, Don't Save or Cancel.
Save on a session that has never been saved goes through Save As, then
carries on. Revert asks for confirmation instead, and Revert to Saved is
unavailable until the session has a file. A take being recorded is
stopped first, so it counts as a change. The web build has nowhere to
save, so it offers only Don't Save and Cancel. Calls from the control
channel, MCP and the CLI never ask.
Selecting, locating, zooming and scrolling no longer mark the session
modified, so the question only comes after real edits. Undoing back to
the saved state makes the session clean again. The engine compares the
document with the one last opened or saved, ignoring the selection, the
playhead and the zoom, once per revision.
Fixes#136
Save As, Save Copy In, Save As Template and Export Selected Tracks as
New Session wrote over any existing file without asking. The Save As
prompt proposes ~/<name>/<name>.scraft, so every new session suggests
~/Untitled/Untitled.scraft, and saving a second new session with the
suggested path replaced the first one.
These commands now refuse to write over an existing file unless
`replace` is true; Save, Save As and Save Copy In may still write the
open session's own file. Scripts, MCP agents and the control channel
can't replace a session by accident. While the path in the prompt names
an existing file, the prompt asks whether to replace it and its OK
button becomes Replace; Enter alone doesn't replace. Saving also
creates the session's folder, so a new session without audio can be
saved to the suggested path. The CLI's --save names its output
explicitly and keeps replacing it, like --bounce.
The app sent the window title to egui on every frame. Each viewport
command asks for another frame, so the window redrew at the display's
refresh rate with nothing happening: 35-43% of a CPU core and 13-20% of
the GPU per window on a 120 Hz Mac. While the window was covered or
minimized, eframe runs only App::logic, with no vsync to pace it, and
the same request kept one core at 100%.
The title is now sent only when it changes. The last title sent is kept
in egui's context data rather than compared with the window's, because
winit can't read a title back on X11 or Wayland.
Some work only ran because another frame always came, so an idle window
still wakes once a second, and every 30 ms while a plugin editor is
open. Autosave and the macOS menu bar's throttled refresh run on
frames, and plugin editors are native windows egui never hears from:
their edits (VST3 performEdit, CLAP output events) and main-thread
requests are serviced on frames. egui takes its predicted frame time
off every delay, so it is added back. The menu bar can now trail a
shortcut by up to a second instead of 250 ms.
Playback, falling meters, pending screenshots and scripted input ask
for the next frame from ui() instead of logic(). eframe skips ui() for
a covered or minimized window, so a hidden window runs on the heartbeat
instead of spinning, and egui redraws it as soon as it shows again.
Autosave was timed by egui's frame clock, which stands still while the
window is hidden, so a modified session wasn't autosaved until the
window showed again. It is timed by the wall clock now. Only the
desktop app sets an autosave folder, so the web build never reads it.
Tests check that an unchanged title sends no command, that only a shown
window animates while a hidden one wakes once a second, and that a
hidden window still autosaves.
Measured on a 120 Hz MacBook with a release build, the demo session and
audio off: an idle Edit window went from 35-43% CPU and 13-20% GPU to
1.5% and 0.4% (the insertion point blinks), the Mix window to 0.2%, and
a covered window, idle or playing, from ~100% CPU to 0%.
The window opened at 1600x1000 on every launch, and the interface scale
set in UI Customization reset to 100%. The app now keeps the window's
size, whether it was maximized and the scale in its preferences
(ui.json, saved on quit) and restores them at launch. The size is kept
in unscaled points, so a scaled interface doesn't change the window's
size from one launch to the next. The position is left to the system,
so a disconnected monitor can't leave the window off screen. A window
too big for the screen it opens on (sized on a larger monitor) opens
maximized instead and keeps its saved size for that monitor. Runs with
SOUNDCRAFT_NO_PREFS still start at the defaults.
The Edit menu always read "Can't Undo" and "Can't Redo", the incumbent's
labels for an empty history, even when there was something to undo. The
items now name the step they would take ("Undo Mute", "Redo Mute"), in
the in-window menu bar and the macOS system menu alike, and read "Can't
Undo" / "Can't Redo" only when there is nothing.
The web build could not reach any file: File > Open Session…, Import > Audio… and Import > MIDI…
showed a text box for a path the browser can't read, and every save or export failed with
«operation not supported on this platform», so work was lost on close.
On the web now:
- Open Session…, Import Audio… and Import MIDI… show the browser's file picker; files dropped on
the page open (sessions) or import (audio, MIDI) by extension. Files travel as bytes; imports are
one undo step each, like the import commands.
- A session is saved as ONE file, a bundle `<name>.scraftz`: a zip (stored entries) holding the
`.scraft` and its `Audio Files/` as 32-bit float WAV — the same layout as a session folder, since
the browser has no folders. `io::open_session_bytes` opens a bundle or a bare `.scraft` (its audio
is then reported missing). Bundles are hostile input: entry count and size are capped, and
declared sizes are never read past.
- Every single-file output (save, Save As Template, bounce, MIDI/score/text export, track presets)
goes through `io::write_file`: a file natively, a download in the browser via a delivery hook
(`io::set_deliver`) that only the web app installs.
- In the browser Save As asks for the bundle's name (`<name>.scraftz`) instead of a folder path.
Native builds keep writing files and session folders as before. Folder outputs (stems, clip
exports) are still not available on the web.
Pairs with #157 (Save on a never-saved session opens Save As), which the browser needs too: the
web app always starts on the unsaved demo.
New dependency: `zip` (MIT), default features off (stored entries only).
Checked: engine tests for the bundle round trip (every sample identical), same-named sources,
bare sessions and hostile bundles; `cargo xtask ci`. In Chromium on the packaged web build:
⌘⇧I picks and imports a WAV; WAV, MP3, FLAC, OGG, M4A, AIFF and MIDI import by drop; Save As →
`Midnight Groove.scraftz` downloads with the imported audio inside; that bundle reopens in a fresh
page with all tracks and no missing media, and saves again with the same content.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Progress docs to the craftrules standard; full re-measure against Pro Tools 2026.4.1
Stage: alpha. Menu breadth 482/512 (94.1%, measured), feature breadth ~70%,
ready for real work ~40%; ~350-570 agent-hours to beta, ~950-1,450 to full parity,
calibrated on this repo's PR history.
- ROADMAP.md rewritten: stage banner, two numbers, dimension/feature/language tables
- docs/target-app-parity.md: authoritative assessment (area table moved from ROADMAP)
- docs/gaps.md: 22 ranked gaps with evidence and estimates
- docs/roadmap.md: milestones, current focus, beta plan
- docs/ui-, file-format-, hardware-, plugin-, localization-parity.md: new checklists
- docs/parity.md -> docs/parity-checklist.md (generated by cargo xtask parity)
- architecture.md: video, vst3-host, au-host crates; device I/O limits
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Stage: pre-alpha under the core-workflow gate
Add the alpha gate to docs/roadmap.md: interface recording at a chosen buffer
size, MIDI recording, and session interchange with Pro Tools fail, so the stage
moves from alpha to pre-alpha (~5 points and ~110-180 agent-hours to alpha).
Mark the alpha blockers in docs/gaps.md; update ROADMAP.md, target-app-parity.md
and README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add mainstream-practitioner and essentials-user readiness numbers
Mainstream practitioner ~36% (weekly-area depth 50.6% x 0.90 interaction x 0.92
stability x 0.85 file exchange) and essentials user ~57% (core-feature depth
72.4% x 0.90 launch/stability x 0.90 discoverability x 0.97 files), with written
weights, discounts and GitHub user evidence. Full ready-for-real-work checked
against its written dimension weights (40.6%); unchanged at ~40%, stage unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Readiness by audience: hours to ~95% for full, mainstream and essentials
Full ~40% / 950-1,450 h, mainstream ~36% / 380-600 h, essentials ~57% / 110-200 h,
calibrated on this repo's PR history. The full number is already an additive
weighted sum over the written dimension table; method unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
On macOS, Heal Separation (Cmd+H) and Copy to Send (Cmd+Alt+H) never
ran (#140). The system menu bar used muda's predefined Hide and Hide
Others items, which carry those keys, and macOS offers a key press to
the menu bar's key equivalents before the window, so egui never saw
them: Cmd+H hid SoundCraft and Cmd+Alt+H hid the other apps.
Pro Tools uses the same keys for Heal Separation and Copy Automation to
Send, so the keys stay and Hide loses its shortcut instead. Hide
SoundCraft and Hide Others are now plain menu items that call
NSApplication's hide: and hideOtherApplications:. These are safe
objc2-app-kit calls, and both crates were already in the build through
muda. Show All keeps muda's item, which has no shortcut. Windows and
Linux have no such menu, so nothing changes there.
Export Clips as Files had no shortcut and no menu entry, so Shift+Cmd+K,
its key in Pro Tools, did nothing (#7). It now opens the command's
folder prompt, and OK exports the selected clips there.
Trying it showed three more gaps:
- Browse… in a folder prompt opened an audio-file picker, so no folder
could be chosen. Folder prompts (Export Clips, Bounce Stems) now use a
folder picker, a new `pick_folder` host service; the web build has
none and keeps the text field.
- A successful export said nothing. The status bar now reads "Exported
N clip(s) to <folder>", and the command returns the folder.
- With nothing selected the export succeeded and wrote no files. It now
fails with "no clips selected".
The shortcut lookup moves into `command_for` so a test can check what a
key resolves to.
app used to leave every ui., engine., session., and app. method untouched, so engine.history, ui.theme, and session.new were sent as unknown control methods. Only the real control-channel methods stay methods. Every other dotted id is engine.execute.
outln! treated a failed write as success and returned immediately, so run and script stopped before --bounce or --save whenever a pipe reader had gone away. A write error is now ignored and the exit code comes from the work itself.