Timecode::to_frames multiplied caller-supplied hours in i64 without a
check, so "9223372036854775807:00:00:00" panicked under overflow checks
and wrapped without them. The count is now computed in i128 and clamped
to i64, and samples_at_frame clamps instead of returning 0 on overflow,
so huge labels saturate toward the right end of the timeline.
bar_start_tick subtracted 1 from the bar before its saturating multiply,
so the minimum i64 bar panicked under overflow checks. Parsing
"-9223372036854775808|01|000" as Bars|Beats now returns a saturated
negative position instead.
Imported MIDI keeps its controller events: sustain pedal and other CCs,
pitch bend, channel and poly pressure, program changes. Playback sent
instruments only note-ons and note-offs, so a piano part lost its pedal
and bends went flat.
- Plugin::midi takes any other MIDI 1.0 channel message at a sample
offset. The mix engine sends each clip's controllers at their sample,
after the Real-Time Properties delay (and transpose, for poly
pressure), on channel 1 like the notes.
- After a seek, a stop or a loop wrap, an instrument first gets Reset All
Controllers (CC 121), then the last value each controller had on its
track before the playhead. A pedal held before the start point is
still down.
- CLAP: raw MIDI events when the note port speaks the MIDI dialect.
- VST3: CCs, aftertouch and pitch bend become parameter changes at their
offset, through the plugin's IMidiMapping. It is asked once in prepare,
on the main thread, and there is one point per parameter per block.
Poly pressure is a PolyPressureEvent. Program changes have no VST3
mapping and are dropped.
- AU: MusicDeviceMIDIEvent for instruments and music effects.
- The built-in synth follows the sustain pedal, pitch bend (2 semitones
each way), Reset All Controllers and All Notes Off.
- The sampler ignores the pedal, pitch bend and Reset All Controllers
for now.
The AU check of MIDI volume lives inside the existing DLS test. Creating
two DLSMusicDevice instances at once on two threads crashes inside the
unit, with or without this change. Two instances created one after
another render in parallel fine.
Hosted plugins never learned the session's tempo or where the song was:
- CLAP got a null transport;
- VST3 got a fixed 120 BPM 4/4 context that never played and counted
processed samples as the song position;
- Audio Units had no host callbacks.
Tempo-synced delays, LFOs and arpeggiators ran at 120 BPM and ignored
the transport.
Before each block the mix engine now hands every insert, instrument and
master-fader plugin a soundcraft_dsp::Transport (Plugin::set_transport):
play and record state, tempo and meter at the block start, and the
timeline position in samples, seconds and quarter notes, with the
current bar. Built-in plugins ignore it.
- CLAP: a clap_event_transport (fixed-point beats and seconds, bar start
and number, time signature, play and record flags).
- VST3: ProcessContext tempo, time signature, project time in samples and
quarter notes, bar position, kPlaying and kRecording. Continuous time
stays the processed-sample count.
- AU: kAudioUnitProperty_HostCallbacks (beat and tempo, musical time
location, transport state 1 and 2), read from atomics the instance
owns and frees after disposing the unit.
Loop (cycle) ranges aren't reported yet: playback keeps the loop range
to itself.
The Edit window copied the whole session once per frame for the rulers and
twice for every visible track (track_row and lane_interaction), plus once more
for each track shown as playlists and once for the Timecode 2 ruler. The MIDI
editor copied it once per frame, and every Edit row and Mix strip copied its
track. A copy includes every plugin's parameters and saved state: in a 23-track
session with three plugins per track (200 parameters and 64 KB of state each),
one copy took 0.2 ms and each Edit window frame 15.6 ms, which is paid on every
frame of playback, dragging and scrolling.
These now hold the engine's Arc<Session> (session_arc). It is still a snapshot:
a command run later in the frame copies on write, as it already does to keep
its undo step. timebase_ruler takes the frame rate as a parameter, so the
Timecode 2 ruler no longer needs a copy with another frame rate.
Median frame times in a release build, with 21 of 23 tracks on screen:
- The demo session with its tracks tripled: Edit window from 1.25 to 0.68 ms.
- Plus 5,000 volume automation points per audio track: from 2.03 to 0.68 ms.
- Plus three plugins per track: Edit window from 15.6 to 0.69 ms, Mix window
from 1.14 to 0.71 ms.
The Edit window (every ruler, a playlist lane and an automation lane), the MIDI
editor and the Mix window render byte-identical images before and after.
Consolidate clamped its range to the track's last clip end plus one
second, so on an empty track a 0-5 s selection made a 1 s clip and a
2-7 s selection made nothing. It now renders, clears and places exactly
the selection, and refuses a selection too long to render instead of
placing a shorter clip. Prepare DPE keeps the old per-track bound.
Fixes#164
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#181 already pushes instrument params each block, so drop the duplicate
apply_instrument_params. Import Session Data now brings a Sampler's sample
along and remaps its source id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#166: dragging a selection up from the last track deselected it and
selected every track above instead. Fixed, along with related Edit-window drag
problems:
- Drag selection spans exactly the tracks between the press and the pointer,
in either direction, and the whole window updates in the same frame.
- Shift+click in another track adds it to the selection with the same range,
as in Pro Tools, so the selected tracks no longer have to be adjacent. A
click outside the range extends it.
- Track names follow Pro Tools' rules in the Edit window, the Mix window and
the Tracks list: Shift+click selects every track between the nearest
selected one and the clicked one, and Cmd+click (Ctrl+click on Windows and
Linux) adds or removes one. A click on a name used to replace the selection;
only the Edit header's background added, and it treated Shift like Cmd.
- Dropping a track's name plate lower down no longer sends the track to the end.
- Drags act where you pressed: a quick drag from a clip edge now trims instead
of moving the clip.
- Dragging past the edge of the track area scrolls, and a flick past the last
track selects down to it.
- The insertion point moves on press, shows immediately, and only on the
selected tracks.
- edit.select no longer makes a new document revision when nothing changed
(each one is resent to the audio engine).
- Fixes a panic when a fade drag's clip shrinks to zero length.
In Pro Tools, E (with Commands Keyboard Focus on) zooms the Edit window
to the edit selection and fits the selected tracks to the window, and
pressing it again brings back the view from before. SoundCraft had no
Zoom Toggle.
view.zoom_toggle, in its own command module, stores the zoom, the
scroll and the selected tracks' heights in the session's new
edit.zoom_toggle, so the view to go back to is saved with the session.
It then zooms so the selection fills the timeline and gives the
selected tracks equal shares of the track area: Pro Tools' Fit To
Window height. Hidden tracks are left alone. Run again, it puts all of
that back. With only an insertion point the zoom stays and its tracks
are fitted. The UI passes the track area's size; agents can pass
width_px and height_px.
TrackHeight::Fit, which nothing could reach and which drew 88 points
tall, now carries its height in points, so every place that sizes a
track row reads it unchanged.
The Edit window scrolls the first fitted track to the top when Zoom
Toggle turns on, and back to where it was when it turns off, whichever
way it was toggled (key, button, control channel, undo).
As in Pro Tools, E works in the Edit window while Commands Keyboard
Focus (the a-z button) is on, on every OS. A Zoom Toggle button left of
the Zoomer lights while it is on and toggles it too.
This follows Pro Tools' Zoom Toggle settings for audio editing:
Selection for both zooms, Fit To Window, no track view change. Its
other preferences, Ctrl+E (Pro Tools' key with the focus off),
Alt+Shift+E (cancel) and following the edit selection are left out.
Tests cover the zoom, the fitted heights, going back, insertion points,
hostile sizes and stored views, and E and the toolbar button on macOS,
Windows and Linux.
Keep the never-overwrite writer, and also give sources that share a path
their own files (#123). Save Copy In checks replace, then uses
save_session_copy (#124).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>