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ui: move panel docking onto craft-ui's shared Workspace and DockCommand (#1035)
* ui: move panel docking onto craft-ui's shared Workspace and DockCommand Pin every craft-libs crate at 16fb3d4 (craft-libs main after #285). The Edit and Mix workspaces are craft_ui::docking::Workspace<Panel>. ui.dock and ui.dock.reset parse into DockCommand; the app keeps its panels, permissions, defaults, the document-view and Mix rules, the beside-the-canvas fallback for panels without a recorded place, and Arrange. The canvas accepts splits so panels still open beside it. Saved v1 workspaces (no version, floating windows as {panels, active, rect}) load unchanged. Tests cover loading one and dragging a group by its drag bar. * ui: test that activating a hidden panel shows it * ui: name the field in ui.dock operation errors; document the shared panel menu and zones
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@@ -99,7 +99,7 @@ Tracks and Groups, Clips, MIDI Editor, Memory Locations, and Undo History use mo
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Panel IDs: `tracks`, `clips`, `midi`, `memory`, `history`. The protected center is `canvas`.
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`ui.dock` accepts `operation` and `panel`. Operations are `open`, `close`, `activate`, `float` (with finite positive `rect: [x, y, width, height]`), or `move` (with `target` and `zone: center|left|right|top|bottom`). Center groups with the target; side zones split beside it. `ui.dock.reset` restores the default arrangement. Invalid moves return an error without changing the layout.
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`ui.dock` accepts `operation` and `panel`. Operations are `open`, `close`, `activate`, `float` (with finite positive `rect: [x, y, width, height]`), or `move` (with `target` and `zone: tab|center|left|right|top|bottom|above|below`; PascalCase names such as `Left` also parse). `open` and `activate` show a hidden panel at its saved location, or beside the session view when it has none, and bring a visible panel to the front. Center and `tab` group with the target; side zones split beside it; `above` and `below` stack the panel in a new group above or below a floating target's group. `ui.dock.reset` restores the default arrangement. Invalid moves return an error without changing the layout.
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Invoke these UI commands through `engine.execute`, for example `{"command":"ui.dock","params":{"operation":"float","panel":"tracks","rect":[100,100,320,440]}}`.
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