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UI design system

Themes

Theme Intent
Pro (default) Photoshop-style Spectrum dark: flat charcoal panels (#323232), dark tab strips, Spectrum blue accent (#378ef0), pill buttons, checkboxes, compact 12 px type
Studio Dark studio style: near-black, rounded cards, pill tabs, violet accent, toggles
Studio Light Studio on light surfaces
Classic Windows-2000 bevels, square corners, navy selection

Switch themes with the sun icon, Window → Theme, or ui.set {"theme":"classic"} over the control channel.

Rules

  • Colours and radii come from tokens. Read them with Tokens::get(ctx); never hard-code a colour in a widget.
  • Shared widgets live in widgets.rs: card (panel group; Pro renders a Photoshop tab strip), value_field, slider/slider_row, toggle/checkbox, primary_button/secondary_button, dropdown (with a chevron icon), hairline/vline.
  • Icons: Lucide SVGs in assets/icons (ISC licence), embedded via icon_data.rs. Regenerate that file when you add icons.
  • Fonts: Inter (UI) and JetBrains Mono (numbers), both OFL. Named families medium and semibold are available via theme::medium() and theme::semibold().
  • Photoshop layout grammar (Pro):
    • Essentials dock order: Color | Swatches, then Properties | Adjustments, then Layers | Channels | Paths (Layers fills the remaining height).
    • Options-bar labels end with a colon ("Size:").
    • Document tabs read "name @ 12.5% (RGB/8)".
    • Toolbar tool groups carry a corner triangle.
  • Verify every visual change with ui.screenshot, at several window sizes and in every theme.

Adding icons

curl -sfL -o assets/icons/<name>.svg https://raw.githubusercontent.com/lucide-icons/lucide/main/icons/<name>.svg
# regenerate the embedded table
{ printf '%s\n' '//! Lucide icons (ISC licence), embedded and tinted at runtime.' '' 'pub static ICONS: &[(&str, &[u8])] = &['; \
  for f in assets/icons/*.svg; do n=$(basename $f .svg); echo "    (\"$n\", include_bytes!(\"../../../assets/icons/$n.svg\")),"; done; echo '];'; } \
  > crates/ui-egui/src/icon_data.rs

Interaction models (match Photoshop CC)

Feature Module Behaviour
Type tool type_tool.rs Click: point text with the placeholder "Lorem Ipsum" selected. Drag: paragraph box. Inline caret and selection drawn from the text engine layout. ⌥/⌘ word and line navigation, ↩ newline, ⌘↩ or Esc commits, a click outside commits. One history step per session (coalesce). A new layer is named after its text; an empty one is deleted.
Free Transform transform_tool.rs ⌘T. Corners scale proportionally (⇧ frees them); edges scale one axis; ⌥ scales about the reference point; ⌘-corner distorts; dragging outside rotates (⇧ snaps to 15°); dragging inside moves. Preview = document without the moving pixels + a textured 24×24 mesh. ↩ or a double-click commits via edit.transform {rect, quad}.
Layer masks panels.rs Clicking the mask thumbnail targets the mask (corner-bracket frame; the tab reads "Layer, Layer Mask/8"). Brush, eraser (paints background colour), gradient and bucket then send "target": "mask". Adjustment and fill layers target their mask automatically.
Levels / Curves tone.rs Histogram of the image below the adjustment. Curves: click to add a point, drag out to delete. Every change is a coalesced layer.setAdjustment, so one drag = one undo step and the canvas updates at full resolution on the GPU.

Where the font lacks a symbol (e.g. ∠ ↦ ▔), draw it with the painter or use a Lucide icon; never ship missing-glyph boxes. Check every new panel with the offscreen snapshot tool (docs/development.md).

Menus

menu_catalog.rs holds Photoshop's menu tree (standard command names, order, separators, default shortcuts). Items whose id matches an engine or UI command are live; others render disabled until implemented. Give new commands the catalogue's id (for example image.imageSize) and they light up in the right place automatically.

Automation for visual checks

Use ui.click {x,y}, ui.move, ui.key and ui.type (synthetic input in screen points) to open menus, popups and context menus, then ui.screenshot.

High DPI and 4K displays

Edit → Preferences → Interface → UI Scale applies immediately. Auto follows the operating system's display scale (including fractional scales). For a 4K or larger monitor, Auto uses at least 200% so text and controls remain readable. Detection uses the current monitor, including portrait displays, and updates when the window moves between monitors. If monitor size is unavailable, Auto follows system DPI. The 100% and 200% choices set an absolute UI scale, allowing large 4K displays to use smaller controls when desired. Canvas zoom shortcuts continue to control the document independently of UI scaling.