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The feather's ⌈3σ⌉ truncation radius was written out in the blur and again in two engine callers: the windowed marquee and lasso feather (#9794) and the canvas-edge padding of Select › Modify › Feather. selection::feather_reach returns it from the blur's own σ rules, and both callers use it, so a change to the blur's reach can't leave them behind. Output is unchanged; a test pins that the feather leaves everything past its reach at zero.