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* Make large pixel operations allocation-fallible * Warp: drop the fixed 400 MP cap; fallible reservations already cover large transforms Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Adapt #2530 to main: fallible steep-Distort warp, Result from mask paste in float moves; regenerate scorecard Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>