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Review of #8783: - The Invert edit no longer builds a canvas-sized buffer: the canvas takes the inverse of the selection's untouched value (one shared tile for every fully covered tile, as fill_rect stores it), then only the tiles the selection holds are inverted. Byte-for-byte equal to the dense inversion; a 100k x 100k canvas inverts in well under a second. - A run of Inverts is applied as one or none (pairs cancel exactly), so 4096 of them cost at most one pass between other edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>