Commit Graph
30 Commits
Author SHA1 Message Date
7313e08141 32-bit documents: Levels don't clip the input and output ranges (#403)
* 32-bit documents: Levels don't clip the input and output ranges

Photoshop's float Levels keep the curve going past the black and white points
and use a plain power for the gamma. rgb32 and gray32 levels.psd now match
within 0.5/255 (was 10/255).

* Raise the Photoshop oracle floor to 132

* Levels: destructive Image › Adjustments › Levels doesn't clip in 32-bit either; neutral comment wording

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 06:53:56 -04:00
floflo777 8a5e89faa6 32-bit documents: Exposure works on the stored linear values (#400)
* 32-bit documents: Exposure works on the stored linear values

Their samples are linear already, so going through the 2.2 curve applied
the gamma twice. rgb32 and gray32 exposure.psd now match Photoshop within
0.5/255 (was 69/255 and 44/255).

* Raise the Photoshop oracle floor to 130
2026-10-07 11:49:29 +07:00
Brandon Thomas 7c6a78b05a GPU: crash-safe startup and device-loss fallback (#243, #4) (#252) (#252) 2026-10-05 12:05:22 -04:00
Brandon Thomas dbb8911f2a Live gradients: Gradient tool makes editable Gradient Fill layers (on-canvas handles, stops, midpoints) + Classic mode (#180) (#197) (#197) 2026-10-05 12:04:52 -04:00
Brandon Thomas 8bac8926a3 PSD stroke effects: outlines of filled shapes, vector stroke above interior effects, joined subpaths (#233) (#233) 2026-10-05 11:48:28 -04:00
Brandon ThomasandClaude Opus 5.5 f114f62179 Layout documents: fix GPU device loss, live Move tool, local damage, no per-frame work (#125, #128) (#226) (#226)
Merged with #241 (menu_bar returns the menus' right edge) and #240 (stroke trail field).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 10:53:15 -04:00
Brandon Thomas 1d9d92341f PSD effects fidelity: spread metric, emboss, gradient geometry, text gamma (113 -> 118 oracle passes) (#224) (#224) 2026-10-05 10:52:47 -04:00
Goran MekićandClaude Opus 5.5 2ad42d028a Fix tests on FreeBSD with RADV (#194) (#194)
Rebased onto the paged GPU compositor (#187): the first-frame empty submit moves into encode_inner, and the test GPU lock covers the paged compositor too.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:01:58 -04:00
Brandon Thomas 4832e08aad PSD fidelity: 16/32-bit colour modes, Lab, Levels, Exposure, Dissolve oracle (corpus 133 → 140, psd-tools 212 → 222) (#202) (#202) 2026-10-05 08:42:05 -04:00
Brandon Thomas 574d0d3d53 PSD corpus: psd-tools set (pinned, verified), an oracle for every file, and the fixes it found (#195) (#195) 2026-10-05 08:01:39 -04:00
Brandon ThomasandClaude Opus 5.5 8877a812f9 GPU compositor: page layer surfaces beyond 16384 px with a memory budget (#187) (#187)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 07:49:38 -04:00
MikeeI a65b5ca80f fix(compose): mix group coverage in premultiplied space (#108) 2026-10-05 01:00:31 -04:00
Brandon ThomasandClaude Opus 5.5 37c8f81032 Image › Adjustments overhaul: full params, one editor per kind, live-preview dialogs, Curves point deletion (#68)
* Adjustments: full parameter sets for every kind, Hue/Sat ranges, CMYK/Lab tone channels

- doc: Hue/Saturation gains six colour ranges (HueRange), Gradient Map a dither flag,
  Levels/Curves a ToneSpace (RGB, CMYK inks + black, Lab) for mode-native channels.
- engine: new adjust_params module (from_params over a base / to_params) used by
  image.adjustments.*, layer.newAdjustmentLayer.* and layer.setAdjustment. Curves,
  Color Balance, Channel Mixer, Black & White, Gradient Map and Photo Filter now honour
  their params; bad params are BadParams errors; setAdjustment merges (empty = reset).
- compose/gpu: hue-range tables, CMYK/Lab tone channels (CPU; GPU falls back), dithered
  Gradient Map, Black & White from grey/secondary/primary parts; GPU parity extended.
- io: hue2 ranges, grdm dither, CMYK/Lab Levels/Curves records round-trip.
- destructive adjustments use the document's tone transfer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Adjustments UI: one editor per kind for Properties and Image › Adjustments dialogs

- adjust_editors: Brightness/Contrast (legacy), Levels and Curves (per channel in RGB, Gray,
  CMYK and Lab, histogram behind), Exposure, Vibrance, Hue/Saturation (master + six ranges with
  draggable range sliders, colorize, before/after spectrum), Color Balance (tones, preserve
  luminosity), Black & White (six weights, tint colour), Photo Filter (presets or colour,
  density), Channel Mixer (outputs, constant, monochrome, total), Posterize, Threshold
  (histogram), Gradient Map (stops, presets, reverse, dither). Replaces the M7 placeholder.
- Properties previews live (GPU) while a control moves and commits one setAdjustment per gesture.
- adjust_dialog: Image › Adjustments opens the same editor modally; the canvas previews the
  real command on the proxy, Preview checkbox, OK = one history step, Cancel leaves the doc.
- Curves (#43): hit-test at the press origin, Delete/Backspace removes the selected point when
  the graph has focus, Cmd/Ctrl-click removes, dragging off removes (and back on restores),
  arrows nudge; endpoints and the last two points stay; pressing the gradient bars does nothing.
- tone: histograms per channel space, of the image below a layer or of the target layer alone.
- kittests: every adjustment layer kind edited through the Properties panel with real input at
  8/16/32-bit RGB, Gray, CMYK and Lab (#12); Curves point interactions; dialog preview/OK/Cancel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* io tests: adjustment round trip covers the new Levels/Curves/Hue-Sat/Gradient Map fields

#60's round-trip tests predate #68's doc-model additions (tone space and black channel,
Hue/Saturation ranges, Gradient Map dither); fill them with their defaults.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:08:40 -04:00
Brandon ThomasandClaude Opus 5.5 d5eb44e9fd Colour-managed canvas: document profile -> monitor (P3/Adobe RGB/ProPhoto/Gray/CMYK), linear EXR, embedded CMYK (#66)
* CMYK documents display and export through their embedded CMYK profile

A thread-local CmykSpace (photocraft_color::convert::with_cmyk_space) replaces the built-in
coated CMYK while the CPU compositor, the GPU compositor's uploads and the PSD merged
composite convert a document's CMYK pixels; GPU residents track the profile they were
converted with.

Refs #46

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* EXR/HDR are linear: tag imports linear sRGB, linearise exports

Refs #46

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Colour-managed canvas: document profile -> monitor profile on GPU and CPU paths

* engine display_color: CanvasDisplay per (document profile, mode, monitor), identity fast
  path when they match (sRGB on sRGB costs nothing); linear composites are stored
  sRGB-encoded in the 8-bit texture. canvas_lut now always carries the CM transform, with
  Proof Colors / Gamut Warning / 32-bit preview on top.
* GPU canvas applies the display LUT whenever the transform isn't the identity (also for
  filter/proxy previews); the CPU canvas and Navigator transform the 8-bit composite.
* Edit > Color Settings > Monitor Profile (auto|built-in|.icc). macOS 'auto' reads the main
  display's ICC profile at launch via osascript/AppKit (no unsafe); elsewhere sRGB.
* Tests: P3 (hand-computed), Adobe RGB, ProPhoto, Gray Gamma 2.2, synthetic CMYK, linear,
  monitor setting; GPU+CPU canvas test via kittest (skips without Rgba32Float).

Fixes #46

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* io: tag EXR/HDR linear in import_flat (adapt to the shared image_to_document)

#65 moved flat decoding into image_to_document(name, img) so camera raws can reuse it; the
linear-EXR tagging needs the file bytes for format detection, so it now runs in import_flat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 15:44:13 -04:00
Brandon ThomasandClaude Opus 5.5 f8f48db78a Never crash: the GPU compositor is panic-free (Rule 9) (#55)
- A failed readback mapping (e.g. device lost) now returns Unsupported,
  so the caller falls back to the CPU compositor, instead of
  expect("mapped readback buffer").
- Pipeline creation skips kernels without an entry point instead of
  expect; resident/effect entries are looked up with let-else after the
  insert; effect-program targets are Option instead of indexing +
  expect; copies without a source are skipped; the planner returns
  Unsupported instead of unreachable! for an adjustment layer.
- gpu denies unwrap/expect/panic/unimplemented/todo/unreachable.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:39:48 -04:00
Brandon ThomasandClaude Opus 5.5 66d5a5381e GPU: adapters without float render targets keep the GPU path for effect-free documents
Once Format stopped failing first, the Linux runner reached the GPU tests
for the first time: its software adapter (GL) can't render Rgba32Float or
R32Float. The app already picks Rgba16Float there, but the effect-map
pipelines (R32Float/R16Float) still panicked. They are now built inside an
error scope; where they can't be, documents with layer effects use the CPU
compositor and everything else stays on the GPU.

The exact-parity tests skip on adapters without 32-bit float targets (the
app uses the CPU compositor there), like they already skip without an
adapter; the fallback-path tests build with try_new_with_format.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:55:25 -04:00
Brandon ThomasandClaude Opus 5.5 71272d5cd7 GPU: fs_adjust compiles under FXC (D3D12); a pipeline build failure falls back to the CPU
On D3D12 without DXC, wgpu compiles HLSL with FXC, which aborted on
fs_adjust ("internal error: compilation aborted unexpectedly"). wgpu turns
that into a panic, so every GPU test failed on the Windows runner, and the
app would crash where the same path is taken. A bisect on the Windows
runner pinned it to two cases of adjust()'s switch, Exposure and Selective
Color: both looped over dynamically indexed vector components. They are
now written per channel / per range with the same math (GPU-vs-CPU parity
is unchanged and passes on Metal and on the Windows runner).

Compositor::try_new_with_format catches validation and internal errors
while building the pipelines and returns Err; the canvas then uses the CPU
compositor (once, remembered) instead of crashing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:33:15 -04:00
Brandon ThomasandClaude Opus 5.5 f7eb6ea9e7 Format: adopt the craft-family rustfmt.toml and format the workspace
CI's `cargo fmt --all -- --check` has failed on every run because the
repo had no rustfmt config and was never formatted. Use the same settings
as EffectCraft/FilmCraft (max_width 160, use_small_heuristics Max), which
also keeps the churn small. Formatting only; no code changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:31:17 -04:00
11e5af23ad Layer Style › Blending Options › Blend If (#26)
Model Blend If (This Layer / Underlying Layer ranges, split points) as
Layer::blend_if, read and write it as the PSD layer-record blending
ranges (previously parsed but dropped on export), save it in .pcraft,
render it in the CPU compositor (premultiplied mix = compositing at
k × alpha), fall back to the CPU on the GPU path, and drive it from
layer.layerStyle.blendingOptions {"blendIf": …}; document.inspect
reports it.

Co-authored-by: storybored379 <storybored379@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 10:13:27 -04:00
Brandon ThomasandClaude Opus 4.8 ae7d802726 GPU: fall back to Rgba16Float when Rgba32Float isn't renderable (#7, #4) (#22)
Some drivers (e.g. Intel Vulkan on Linux/Windows) can't render to Rgba32Float,
so creating the 'fs_content' pipeline panicked with 'Format Rgba32Float is not
renderable' as soon as a document/image was opened. The accumulation format is
now chosen per adapter: Compositor::preferred_acc_format() keeps Rgba32Float
where it's a valid render target and falls back to Rgba16Float otherwise. The
compositor carries the format (pipelines, accumulation texture, byte size and
the readback half-decode all follow it); the app picks it from the eframe
adapter. Capable GPUs are unchanged (parity still exact, 18/18). A new test
forces the Rgba16Float path on any GPU and confirms it renders within display
tolerance (blend + adjustment). wasm green.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-04 02:27:54 -04:00
Brandon ThomasandClaude Opus 4.8 4759d12b57 Modern Brightness/Contrast: real Photoshop curves (CPU + GPU)
The non-legacy B/C was a linear scale that hard-clipped; Photoshop's modern
B/C is a pair of smooth curves that pin pure black and white. Reverse-
engineered from Photoshop 2026 ground truth (a 0..255 ramp pushed through the
app via executeAction BrgC, useLegacy=false):
  - Contrast: symmetric cubic-Hermite S pivoting at 0.5 (end slope 1-c/128,
    centre 1+c/128) -- near-exact, <=0.5/255 vs Photoshop.
  - Brightness: line of slope 1.375^(b/50) rolled off to (1,1) by a v^P white
    anchor -- close, approximate at the extremes (the real roll-off is a spline).
Applied brightness-then-contrast; matched in the wgsl compositor (mbright/
mcontrast) so GPU == CPU oracle (gpu parity 18/18). Golden tests pin both
curves to the captured Photoshop samples.

Corpus oracle: brightnesscontrast_grayscale.psd max error 0.478 -> 0.086
(bad px 91% -> 29%); 113 pass / 30 differ unchanged (no regressions).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-03 09:11:44 -04:00
Brandon ThomasandClaude Opus 5.5 42266291d5 Fidelity, GPU fallbacks, interactive performance; print spool-file fix
PSD oracle 111 -> 113 (tent effect blurs, bevel height/shading, glow
range, spread rounding, text gamma, gradient span, Lab blending, colour
burn/dodge edges), channel restrictions (brst), bevel contour/texture,
chisel techniques. Vector masks, pass-through clips, artboards, pattern
fills and bevel textures render on the GPU (parity <=1/255). PNG export
7x, PSD save 4x, .pcraft save 3.6x faster; CPU effects refresh 11x;
deadlock in the effect-map blur fixed. interactive_bench example.

Print: unique spool file per call (concurrent prints of same-named
documents overwrote each other).

Workspace: 2,040 tests pass, clippy clean, layers + wasm OK, parity 600/625.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:26:34 -04:00
Brandon ThomasandClaude Opus 5.5 ceb2667ac4 Preset panels, character/paragraph styles, Glyphs, Check Spelling
Gradients/Patterns/Styles/Shapes/Tool Presets/Clone Source panels with
headless preset commands and a Custom Shape tool; Color card tabs match
Essentials. Character and Paragraph Styles (doc model, .pcraft, PSD style
sheets), Glyphs panel + type.insertText, Check Spelling (SCOWL-50 list).

Checkpoint also includes compiling in-progress work of the remaining agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:02:34 -04:00
Brandon ThomasandClaude Opus 5.5 aa87012aab Analysis, notes, proof views, workspaces (+ in-progress work of other agents)
Image > Analysis (ruler, count, measurement scale/log/record, scale
marker), notes (PSD Anno round trip, Notes panel, import), Modifier Keys
panel, Proof Setup plates / Legacy Mac RGB / colour blindness (Vienot),
32-bit preview options, custom pixel aspect, extras options, New/Delete/
Lock Workspace. Parity 600/625, FLOOR 595.

Checkpoint: also contains compiling in-progress work from the parallel
panels, type styles, File menu, photo, filters, UI-parity and fidelity
agents, plus photocraft-cli serve.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:49:07 -04:00
Brandon Thomas d98bee4c94 progress, release workflows 2026-10-01 10:49:51 -04:00
Brandon Thomas aad724f28e work in progress 2026-10-01 10:07:04 -04:00
Brandon Thomas 6b44c393fa continued work 2026-10-01 09:16:17 -04:00
Brandon Thomas 536a7346fb more algorithms, progress 2026-10-01 08:25:06 -04:00
Brandon Thomas a517477da8 readme, more impl 2026-09-30 11:15:03 -04:00
Brandon Thomas ae92ac20bf continued wip 2026-09-30 09:37:18 -04:00