fontSize is in points and type.create renders it at resolution/72 px
per point, but the bar height, label height and baseline treated it as
pixels. At 300 ppi a 12 pt label (50 px) overlapped the bar. Lay out in
font_size * dpi / 72 px; type.create still gets points. 72 ppi is
unchanged.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
paste_lorem decided whether to insert into existing text from the active
layer, while with_text edits the layer the "layer" param names. With a
pixel layer active, {"layer": T} made a new paragraph layer and left T
unchanged. An explicit "layer" now always goes through with_text, so a
type layer gets the text and any other layer is an error; without
"layer" the behaviour is unchanged.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The "Open color-less EXR as ACEScg" option was only applied by file.openAs; background
opens (File > Open, drag-drop, Open Recent via Session::start_open) and file.openExrParts
kept io's linear-sRGB default. Both now retag through tag_exr_colorspace, start_open before
the Ask When Opening prompt so it sees the ACEScg profile.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(atn): a Paint Bucket step keeps its explicit colour through .atn export and import (#7199)
* test(atn): an explicit Paint Bucket colour survives an .atn round trip (#7199)
* fix(engine): flip and rotate presets turn about the selection's bounds, as Free Transform does (#6928)
* test(engine): cover flips and turns about the selection (#6928)
Found while testing crates/engine/src/variables_cmds.rs:285-292 (import_data_sets_text; the file is read in import_data_sets at line 279)
Co-authored-by: Claude Haiku 5.5 <noreply@anthropic.com>
Found while testing crates/algo/src/camera_raw.rs:592 (value taken unchecked in crates/engine/src/lens_cmds.rs:137 raw_params)
Co-authored-by: Claude Haiku 5.5 <noreply@anthropic.com>
Image > Trap wrote the active layer's pixels without checking locks, so a
layer under Lock All or the pixel lock (its own or its group's) was trapped
anyway. Check check_pixels_unlocked before writing, like the fill commands.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Reveal in Finder on Linux opens the linked file's parent with xdg-open,
which launches whatever it is given. A link stored as `tool.jar/a.png`
names a file as its parent, so Reveal launched that file. Reveal now
refuses a parent that is not a folder.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`file.package` absolutised the caller's `dir` and then built `folder`, `document`
and every `links` entry on it with `join`, which always writes `/`. On Windows
that left one string spelt both ways:
`C:\Users\...\pkg/Print Me/Links/art.png`. The control channel takes `/` and
rejects alternate separators, so a reported path could not be handed back to it.
Spell the absolutised directory with `/` as well, keeping a leading `\\`
(verbatim and UNC prefixes, where Win32 does not accept `/`) intact.
Main prints through craft-print, which runs `lp`; a Flatpak has no `lp`,
so File › Print fails there. This keeps craft-print as the route wherever
`lp` is on the path (and on Windows) and adds two more behind it:
- `photocraft-ipp`, a pure-Rust IPP client (CUPS-Get-Printers/Classes/
Default, Print-Job over HTTP/1.1) that talks to CUPS over its socket or
TCP; the Flatpak manifests grant --socket=cups for it. A `printServer`
named in the request always takes this route. `file.print.printers`
lists the queues.
- The XDG Print portal as the app's spooler (`Session::print_spooler`),
for a sandbox without the CUPS socket or a system without a printer:
the system print dialog, seeded with copies, paper and orientation.
PHOTOCRAFT_PRINT_PORTAL=1 prefers it, =0 removes it.
A route that exists but fails (unknown printer, refused job) is an error;
only a missing route moves on. Results gain `backend` (lp, windows, ipp,
portal). docs/printing.md describes the routes.
* Image Assets: two layers naming the same file no longer overwrite each other (#6614) [WIP]
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image Assets: two layers naming the same file no longer overwrite each other (#6614)
generate_assets wrote every requested asset, so two layers (or two
default variants) naming one file silently replaced each other and the
result listed the file twice. Each file is now written once per run:
layers go top first, as the Layers panel lists them, the first writer
keeps the name, and later ones are reported in errors. Names are
compared ignoring case, since Logo.png and logo.png are one file on
Windows and macOS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With Export Preferences › Location = Same Folder, Quick Export wrote
<name>.<format> beside the document's file with no check, so a document
opened from photo.png was exported over photo.png itself. The app now
opens the save dialog for that case, and file.export.quickExport refuses
it without a `path`. Overwriting an earlier export beside a PSD is kept.
Adds file_cmds::same_file (text, dev+inode on Unix, case-insensitive
canonical path on Windows).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#5344 added the export_presets field to Persisted; #5616 rewrote load_presets_json to read each set with take() and its Persisted initializer lacked the new field, so main stopped compiling (E0063 at presets/mod.rs:180). Read export_presets the same way as the other sets; the existing load step and round-trip test cover it.
Co-authored-by: 00xJ0 <56056764+00xJ0@users.noreply.github.com>
One malformed set in the preferences file (gradients, swatches, styles...)
made load_presets_json ignore the whole presets blob, so saved New Document
presets vanished at every launch: the shell merges back only changed keys,
leaving the damaged set on disk. Each set now loads on its own; null and
malformed sets keep their defaults.
Refs storytold/photocraft#5602
Co-authored-by: Cursor <cursoragent@cursor.com>
Strict workspace Clippy stopped on collapsible_match in affinity, raw, plugins, engine, ui-egui and xtask. Pure conditions become guarded match arms (each falling through to an existing empty arm), and the ruler drag state and the measurement command result are bound to locals, preserving evaluation order, error messages and fallbacks.
The same lint fixes also appear as a side commit in #5157 (David2766), which can drop it on rebase.
A command that fails on a layer id or name the document doesn't have now says which layers there are, top-down as id and name (at most 20, names cut at 64 characters), so an agent can recover from the error alone: ids are not positions, and a freshly opened PNG's Background is layer 2. NoLayer becomes UnknownLayer { id, known } at both command entry points, keeping the 'no such layer' prefix. A layer name that matches no layer exactly matches regardless of case; an exact match always wins.
Fixes#5058.
photocraft_algo::faces::detect finds faces in an RGBA image with a score, a box and five landmarks, through a pure-Rust port of libfacedetection's YuNet network (Shiqi Yu, BSD-3-Clause; licence, NOTICE and ATTRIBUTION rows included). The weights are the library's, converted to half precision (107 KB), parsed defensively. image.detectFaces reports the document's faces to scripts and agents; it is read-only with no history step and no menu entry. The network is compiled out of the browser build, where the command reports itself unavailable. Head outputs are pinned against the C++ reference.
Part of #3603.
brush.defineFromSelection allocated the sampled tip and the selection mask infallibly over the whole selection, so a large selection could abort the process. Both now go through the engine's fallible allocator and return a normal error that leaves the brush, presets, history and document untouched. A failpoint test asserts all four.
Part of #212.
Paths these features keep in the document go through the same resolver as
linked smart objects (relative to the document's folder; other computers,
devices and URLs refused):
- A Displace smart filter's `mapPath` and a Color Lookup smart filter's LUT
`file`, re-read on every re-render: a path that is not followed leaves
the pixels as they are, as for a missing map or LUT.
- Apply Data Set's Pixel Replacement images.
- Reload Frame of a video layer's footage.
Apply Data Set and Reload Frame say why a path is not followed.
Save As PSD/PSB, layered TIFF and Package as PSD read a linked smart
object's file to embed it. The path is resolved with the same resolver as
other linked-file reads, against the document's own file (the new
ExportOptions::document_path / PsdExportOptions::document_path, set by the
engine's saves and the app's Save As). A link that is not followed is
written as pixels with a warning that says why, as for a missing file.
Nested smart-object documents resolve against the same document.
A linked smart object's path comes from the document. Every place that
follows it now goes through one resolver (photocraft_io::doc_path, built on
craft-docpath): a relative path is taken from the document's folder, and
only local files or files on the share the document itself is on are
opened. Paths to other computers, device paths and URLs are treated like a
missing file: the layer keeps its last rendering.
- Link watch: such links are not stamped, and no background look starts
when no link of the document is followed.
- Update Modified Content and other re-renders read only followed files;
the error names why a link is not followed.
- Package lists such links as missing instead of copying them.
- Reveal in Finder for a linked layer shows only a followed file; the
document's own Reveal is unchanged. The macOS invocation ends options
with `--`, and Explorer is not asked to select a path containing a comma
or a quotation mark.
- Place Linked stores a relative path as an absolute one.
The document path travels to smart-object renders in a thread-local scope
entered by Session::edit, command dispatch and background jobs.
Co-authored-by: David Mann <daaavid.mann@gmail.com>
Conflicts:
- distort_ui.rs: main's `drop_foreign` (#5092, #5123) closes the Content-Aware Fill workspace
too when another document becomes active or its own is closed, stopping its background
preview as Cancel does; what Apply wrote stays. New test
`the_workspace_is_dropped_when_another_document_becomes_active`.
- sr, tr, vi catalogs: both sides' rows. Dropped es's High, Low, Duplicate Layer and Contract,
which main has now with the same translations.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* GPU memory: a graphics card's own memory isn't charged for the document; GPU Memory preference; GPU Memory Full in the status bar
Many layers hit a cliff: past what the GPU memory budget leaves for layer pages, every edit
that redraws the whole document (opacity, visibility, a nudge) goes to the CPU compositor.
Measured on 3000x2000 full-canvas layers (RTX 5090, 31 GB RAM, Memory Usage 8 GB): 150
layers took 2.6 s per such edit, 300 layers 6 s. The budget was Memory Usage minus the
document's pixels and History, which is right where the GPU shares system memory, but a
discrete card's memory doesn't hold the document, so 150 layers of 6 MP (3.6 GB) squeezed
the budget below what they needed.
- Automatic budget: discrete adapters are no longer charged for the document's pixels
(integrated and software adapters still are). 150 layers: 2.6 s -> 25 ms.
- Preferences › Performance › GPU Memory (MB, 0 = Automatic; performance.gpuMemoryMb) sets
the budget outright. 300 layers with 12 GB: 6 s -> 45-72 ms.
- The status bar shows "GPU Memory Full" while the active document's layers don't fit
(both status bar styles); hovering gives the numbers, clicking opens Preferences ›
Performance. Its Graphics rows show the budget and what the layers need. The slow CPU
redraw notice gives the numbers and points at GPU Memory.
- Headless: the preference is a normal pref (prefs.set), and ui.state's perf.timings
reports gpuLayerFit {doc, needed, budget} next to gpuBudgetMb.
Next (owner-approved plan): after #5370, read the card's real limit from the driver
(wgpu memory budget thresholds) and shrink on out-of-memory; then redraw the visible
area on the GPU first when layers still don't fit.
* GPU memory: typed discrete check; the status and budget follow a GPU Memory change at once (measure_fit); perf rows P60/P61 for whole-document edits among 150 full-canvas layers under the app's budget
* GPU memory on top of #5234: memory_budget takes the card's memory (vram) and the GPU Memory value; the document's pixels are charged unless the card's own memory is known; a set GPU Memory is capped at the card's share; benches use video_memory
* Security: enforce the automation read boundary on stored smart-filter params
Smart filters store a command id and params inside the document, so a
crafted .pcraft could resolve stored ambient paths (displace mapPath,
color-lookup LUT files) at render time without the authorize gate:
synchronous smart-object rendering has no Session argument, spawned job
threads drop the requesting session's authority, and a trusted UI
render could warm the process-wide stack cache with a stage the gate
never saw.
Thread the requesting session's gate through a thread-local in jobs.rs
(entered around command execution, reinstalled on spawned workers and on
job apply, restored on drop), re-check stored filter commands in
render_in before source resolution and any cache lookup and in
apply_filter_to_surface, and re-authorize layer.smartFilter.setParam
with the complete merged params after merging stored document params —
including edits whose request contains no path and actions.play steps.
Denial is conservative: the document is unchanged and no worker starts.
Regression tests in the automation crate cover rerender, cached-stage
reuse, merged-param edits, action playback, background jobs, and filter
transfer, for both the displace map and color-lookup LUT vectors.
* Review: carry render authority through Session::edit and surface denials
Session::edit is the engine's universal mutation entry (linked-file
refresh, transforms, place); renders reached through it ran with no
authorization scope installed, so stored smart-filter params read
ambiently there even after the execute-path fix. Install the scope in
Session::edit as well, keyed on the session's authorize gate.
apply_filter_to_surface also conflated a denied filter with an unknown
one: authorize_render_command's Result was discarded with .ok()?, so a
denial silently rendered unfiltered pixels and the stage entered the
process-wide stack cache. The signature becomes
Result<Option<Surface>>: Err for denials (callers propagate), None for
ids that aren't pixel filters (pass-through semantics unchanged), and an
unreadable map keeps its deliberate pass-through. apply_smart_filter and
apply_smart_filters propagate instead of cur.clone().
Two tests: a refresh driven outside command execution (Session::edit)
is denied and leaves the document unchanged; a denied render caches no
stage. Nine authorization tests pass, engine suite and strict Clippy
clean, panic hunt green.
* ui_set description: name the layerFilter field main added
The Layers-panel filter dropdown (#5048) added layerFilter to the
control method's UI_SET_FIELDS without extending the ui_set tool's
description, so the drift guard (mcp.rs, ui_set_description_names_every_
accepted_field) fails on Windows CI for any branch built on main. Name
the field with its patch shape: by (kind, name or mode), kinds (a list
of layer kinds), name (matches part of the layer name), mode (a blend
mode name). The 40 MCP tests pass; strict Clippy clean.
* wasm size: compose and algo join cms at opt-level "z" to clear the 24 MiB gate
Main's browser build is 171 KB over the 24 MiB wasm gate in CI
(25,337,343 bytes), so every branch built on current main fails the
web size check. Demote three pixel crates in the wasm-release profile:
- cms: transforms are built once and cached (transform::cached),
so "z" costs little runtime (measured -42 KB).
- compose: the browser app composites per frame on the GPU (crates/gpu,
WebGPU/WebGL2), so the CPU compositor is not the browser's hot path
there (measured -122 KB).
- algo: filters run per pixel on every interactive filter application.
"z" there is the lever of last resort (measured -331 KB), taken
because the gate is enforced in CI; if browser filters feel too slow,
restore 3 here and reclaim the bytes from a feature-gated decoder.
Final size 24,811,949 bytes locally, 354 KB under the gate; the native
profiles are untouched. If a maintainer prefers keeping algo at 3, the
alternative is raising the self-imposed 24 MiB early-warning limit
(Cloudflare's hard cap is 25 MiB) - a policy call in packaging/web/
package.sh, not a code fix.
* Tests: Free Transform applies when another tool, layer or New Layer is picked (#5665, #5667)
Whole-app regression tests for the paths #5665 and #5667 report (a moved box, and a placed image moved or untouched; toolbar tool click, Layers panel row click, New Layer). They pass on main, so these issues don't reproduce here; the tests pin Photoshop's behaviour (apply, never silently cancel) while the reporters narrow down their environment.
* New Layer while Free Transform is open applies the transform first (History: the transform, then New Layer; a placed layer's step no longer swallows New Layer); tests: a real placed fixture, the New Layer button, History order
* Free Transform + New Layer: check the command can run before applying the transform; a refused transform keeps the box and the placed layer and returns the refusal
* Free Transform + New Layer: Session::precheck validates the call (params shape, New Layer's values, precondition) before the box is applied
* Free Transform + New Layer: commit-first only for PRECHECKED commands; precheck shares dispatch's admission checks (named-layer precondition, jobs, hidden target) and checks a named layer exists; Group from Layers documents its layer param; test: precheck agrees with execute
* Free Transform + New Layer: precheck resolves a layer given by name as the command does; Layer via Copy/Cut leave PRECHECKED (their failures show only when they run); rebased (lib.rs mod lines)
* Shortcuts without the UI: shell commands and tools in the engine, reserved keys, set files
A retro against "everything is drivable headless; the UI is a layer" found the shortcut
work leaning on the UI. Fixed:
- The shell's command table (UI_COMMANDS: View › Zoom In, the panels…) moves into the
engine as data (shell_commands::SHELL_COMMANDS; menus::UI_COMMANDS is now an alias), with
the tools (shell_commands::TOOLS: id, Photoshop name, default key; a test keeps it equal
to the toolbar). edit.keyboardShortcuts binds, lists, imports, exports and checks them for
conflicts with no UI: a headless .kys import takes tool keys, and an export is the whole set.
Tools may share a key (Shift cycling); a command given a tool's key takes it from them.
- Reserved system keys are refused by the engine (the dialog uses the same check) and left
out of imported sets.
- importKys / exportKys / summarize take {"path": …} to read or write files, like
actions.save; the automation gate refuses those paths for MCP.
* Keyboard shortcuts: bindings commit only after their exports are written (a bad target changes nothing); docs: the command knows the tools
* Keyboard shortcuts: both export targets are resolved and checked before either file is written; a failed later write removes the earlier one
* docs: reserved keys per platform
* Keyboard shortcuts export: files are staged next to their targets and moved into place only when all are written; a failure leaves the user's files untouched
* Keyboard shortcut exports all or nothing: unique create_new staging and backups beside each target, restored on any failure; the same target twice refused; docs: Ctrl+Shift+Esc
* Shortcut exports: a failed backup move removes its placeholder; undo restores backups without deleting first and names any it couldn't; read-only targets refused up front
* PHOTOCRAFT_PRESENT_MODE / PHOTOCRAFT_FRAME_LATENCY launch overrides for latency A/B tests (#1343)
Linux traces put the remaining stroke latency in presentation queueing (the app's frame fits
in one refresh; the rest waits on the swap chain), and an NVIDIA user cured it by forcing
vsync off. Testers can now compare without rebuilding: PHOTOCRAFT_PRESENT_MODE (fifo,
mailbox, immediate, autovsync, autonovsync) and PHOTOCRAFT_FRAME_LATENCY (1-3), applied over
the platform default. Bad values are logged and ignored. The active mode is logged at start,
kept in GpuInfo.present and shown in every stroke trace line.
RTX 5090, Vulkan, 120 Hz: default autovsync/latency 1 waits 6 ms per 8.3 ms frame; mailbox
renders every 2.3 ms with 0.2 ms wait, so each vsync shows the newest frame.
* docs: present mode and frame latency overrides
* Present mode overrides never request a mode the driver may lack (Mailbox crashed on X11/NVIDIA)
* Preferences › Performance › Low-Latency Drawing, on by default: no vsync wait while drawing (#1343)
Testers' traces put the ~50 ms stroke lag in the swap chain's vsync wait. With vsync off it
disappears (X11/NVIDIA; Windows/NVIDIA via the driver), and a shorter queue doesn't help. The
surface now presents with AutoNoVsync by default: wgpu picks Immediate, else Mailbox, else
Fifo by what the driver offers, so no unsupported mode is ever requested. Turning the
preference off brings vsync back (smooth, but late). It applies at the next launch, like the
other graphics settings. Where only Immediate exists the canvas may tear while it changes;
frames render as fast as input arrives during a stroke and stop when idle.
* Runtime and launch controls: ui.set strokeTrace, --stroke-trace, --present-mode, --frame-latency
The retro's remaining gap: the stroke trace and the presentation overrides were env-only. The trace now switches at runtime over the control channel (ui.set {"strokeTrace": true|false|"stderr"|path}) and with --stroke-trace; --present-mode / --frame-latency sit beside their env vars and win over them. Bad values are reported and ignored; none fails a launch.
* docs: strokeTrace beside the other ui.set fields
* docs: regenerate the scorecard after rebasing onto main
* Low-Latency Drawing: frames capped at 240 fps without vsync (after #4472); ui.set strokeTrace takes on/off only (a CSV path is launch-only); tearing documented as usual (Immediate); pref hidden on web; doc comment order
* stroke_trace: from_value doc says ui.set passes only on or off
* Low-Latency Drawing ships off (opt-in), per the owner's decision
* docs: present mode default is vsync (Low-Latency Drawing ships off)
* Layers panel: blend mode, Opacity, Fill and locks change every selected layer; Photoshop's History names
With several layers selected, the Layers panel's blend mode, Opacity, Fill and lock controls
changed only the active layer, silently (the layers audit's top panel gap). They now change
every selected layer, as in Photoshop, in one undo step. layer.setProps takes
"layers": [id, …] for that (headless too); a list with an unknown id, a bad shape, or a
name for several layers is an error that changes nothing.
History names follow Photoshop for a single kind of change: Opacity Change, Fill Opacity
Change, Blending Change, Rename Layer (a mix stays Layer Properties).
* Layers panel with several selected: Pass Through only for groups (refused for other layers), the Basic lock toggle and the blend-mode hover preview take every selected layer, the controls grey with the Background selected; History icon for opacity/fill/blend changes
* Layers panel: leave the Background-in-a-selection behaviour as it was until Photoshop's is confirmed (#5856)
* Layers panel: a selected Background is left out of several-layer Opacity, Fill, blend and lock changes until Photoshop's behaviour is confirmed (#5856)
* Paste Layer Style carries Blend If and channels; align to an active selection with several layers
From the layers audit (L2):
- Copy / Paste Layer Style copied the effects, blend mode, Fill and advanced blending but
dropped Blend If and the channel restrictions; Photoshop's layer style carries all of its
Blending Options. Across colour modes only Blend If's Gray range carries over and the
channels reset (RGB channel ranges mean nothing in CMYK). The copied style is now a named
struct (CopiedStyle) instead of a tuple.
- With an active selection, aligning (Layer › Align, "auto") aligned two or more layers to
their own bounds; Photoshop aligns them to the selection (Layer › Align Layers to
Selection), as it already did for one layer.
* Paste Layer Style keeps Blend If normalised across modes; Align docs say it follows an active selection for any count; undo, group and 16-bit tests
* Clip groups: Release Clipping Mask takes the layers above; merges keep clipping; Delete Hidden settles
From the layers audit (L2, silently wrong results):
- Release Clipping Mask on a clipped layer also releases the clipped layers above it, as
Adobe documents ("removes the selected layer and any layers above it from the clipping
mask"). Before, they stayed clipped to the released layer.
- Merge Down of two clipped layers, and Merge Layers of clipped layers of one chain, give a
layer still clipped to their base (it was always unclipped). Merge Down's result also keeps
the lower layer's colour label and link; Merge Layers' keeps the top layer's label.
- Delete Hidden Layers releases the layers clipped to a deleted hidden base (clip_group rule
3, as single Delete already does), instead of leaving them clipped to the layer below.
* Merge Layers keeps the result clipped only when the clipped layers share one clip chain
* fmt
* Quick Mask: ⌘I inverts the whole mask, unstored black included (#6095)
Image › Adjustments on an alpha channel or the Quick Mask ran on the surface's
stored content only. The black outside a selection-made Quick Mask (or a new
black alpha channel) is the surface default, never stored, so Invert left it
black: the whole mask turned red and leaving Quick Mask selected nothing.
Channel targets now go through `pixels::adjust_mask`, as layer masks do, which
adjusts the default pixel too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Quick Mask: test ⌘I with Color Indicates Selected Areas too (#6095)
A rectangle comes back as everything but the rectangle, and with nothing
selected ⌘I selects everything. Both failed on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab
Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation
8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft
saved Lab documents as sRGB TIFFs.
- codecs: a Lab channel layout (Lab, LabA) holding a* and b* as
PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD
importer), with its own Lab <-> sRGB conversion (same formulas as
photocraft-color; codecs stays standalone) for formats without Lab,
which now warn LabConverted.
- TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the
tiff crate as RGB and labelled Lab; a* and b* are converted from the
file's encoding (signed a / 256a, or offset).
- TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab
is written with 16 bits (DepthReduced).
- io: a Lab TIFF opens as a Lab document; a Lab document with one plain
layer is written to TIFF in Lab (other formats still use sRGB).
Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its
own RGB conversion matches within one level at 8 bits and exactly at 16
bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same
L*a*b* values.
Fixes#4936
* PSD: a smart object's filter mask shows when the file opens
Photoshop stores a smart object's layer pixels with its filters applied
but not its filter mask. When it composites, it mixes the unfiltered
pixels (cached in FEid) back in through the mask. We showed the stored
pixels as they were, so a PSD whose smart filter has a mask opened with
the filter everywhere. Only after something re-rendered the smart object
did the mask appear, because our re-render mixes it.
- compose::filter_mask holds the mix, moved from the engine, and its
inverse.
- Import decodes the unfiltered pixels from FEid
(smart_map::unfiltered_from_item) and keeps the mixed result as the
smart object's pixels, as the engine's re-render does.
- Export writes the layer record the way Photoshop does: unmixed with
the unfiltered pixels it writes (or keeps) in FEid, so Photoshop mixes
back to what the document showed. Transparent pixels stay empty.
Photoshop oracles: sf-filter-mask-hard, sf-filter-mask-gradient and
sf-stack-blend-and-mask pass (145 -> 148 of 258); floor 145 -> 148.
psd-tools and io corpora unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11)
DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a
baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr
stream for three-sample LinearRaw. The decoder arm from #2021 read the
streams but widened every sample by 257, so the values no longer matched
the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped
everything to white and a 256-entry LinearizationTable was indexed past
its end. It also required the JPEG frame to match the clipped row count,
which rejected the padded edge tiles real tiled files carry.
The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are
the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit
data) and the LinearizationTable apply to them exactly as for every other
compression. A tile may be coded at the full tile size (edge tiles padded,
as the spec says) or at the image's row count; a strip at its row count;
the width must be the segment's. BitsPerSample must be 8 and the JPEG's
component count must equal SamplesPerPixel (1 or 3); anything else is an
error, never a silent conversion. The frame header is checked before any
pixel is decoded and the JPEG decoder's own size cap is the segment the
IFD declares (already charged against the limits), so a hostile SOF cannot
size a buffer past the tile.
testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via
the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for
hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out
when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles
and strips at 37x23 (partial edge tiles, a short last strip), the default
white level, black/white scaling and a LinearizationTable against the
uncompressed path, and hostile inputs: a truncated tile, frame-size and
component-count mismatches, a 65535x65535 SOF under default and tight
limits, a tile over the allocation budget, and 12/16-bit or 4-sample
files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw
file. The parity doc's DNG row is updated; the scorecard row is left for
the coordinating branch.
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))
Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.
* Codecs: open Cineon (.cin) film frames read-only
Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.
* Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195)
- flatten: a path's flattened points are capped at 1 << 20; past it every
curve keeps a proportional share of its pieces (at least one), so hostile
handles from files (vmsk, SVG, effect outlines) cannot exhaust memory.
fill_rasterizer flattens the whole path under one budget.
- stroke: past the dash step budget (or below coordinate precision),
dash_polyline keeps the dashes made so far and draws the rest solid
instead of dropping the stroke. Open polylines are no longer copied.
- raster: coordinates are clamped to +-1e15 and edges with a non-finite
slope (vanishingly short) are skipped, so huge finite coordinates no
longer produce NaN coverage. fill_rasterizer sorts edges once instead of
after every component (stable sort, identical order).
- Cleanups: dead miter `half`, dead loop-length check in trace_mask,
shared mask render body, map_knots helper, shared straight-segment test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198)
- Patterns: one PatternBudget (decoded bytes + zero padding) is shared by
every pattern of a block, a .pat file and the pattern blocks of one
document; .abr patt sections are charged to the samples' budget.
- Patterns: a channel whose depth differs from the first is rejected (the
parsed pattern could not be written back).
- Slices: descriptor numbers no longer wrap; out-of-range ids are no id,
coordinates clamp to i32, and a v6 trailing entry without a usable id
attaches its outsets to no slice.
- LayerInfo::unpadded_len is computed from field sizes instead of
serializing every record into a scratch buffer.
- abr desc presets are moved out instead of cloned; UnFl and shmd counts
use the bounded preallocation; ImageData::decode_channel (decoded every
plane to return one, unused outside its test) is removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Vector: bound stroke outline points (#5211)
- stroke_polygons dashes all lines first, then counts round caps and
joins. When their full-resolution tessellation would exceed 1 << 20
outline points, every round cap and join gets the same smaller segment
count (down to 4 per circle, 1 per join; area-exact radius kept).
Strokes under the budget are unchanged; no piece is dropped.
- The dash step budget (100000) is now shared by all lines of a stroke
instead of per polyline, so many subpaths cannot multiply the dash
(and cap) count. Past it the rest is drawn solid, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* PSD: write tiff blocks without copies, inflate merged ZIP once
- ImageSourceData::to_bytes writes the global mask and global blocks
straight from the model with 4-byte alignment instead of cloning each
block (data included) to set its padding. Same bytes.
- The tiff transcoder's nested regions and blocks write into the parent's
buffer (taken and handed back, error or not) instead of building their
own output and copying it up per nesting level. Bodies that fail or are
not transcoded are truncated before being copied as stored or dropped.
Same bytes.
- PsdFile::from_bytes_and_merged decodes the merged image with the parse
when asked: a ZIP stream is inflated once (the decode's stream check is
the parse's); the parse-only check runs only when the decode fails, to
keep from_bytes' errors. PSD import uses it with merged_needed.
- PsdBuilder::composite documents that Gray/CMYK composites stay straight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366)
Removing long, thin objects (coiled guitar strings, wires) left their
outline as darker and lighter blotches and copied pieces of other strings
into the fill. The pyramid shrank until the hole's bounding box was four
patches across: for a string across the image that is a level where the
hole has swallowed its surroundings, so the matches found there copy
whatever looks like the blur, and the finer levels (refine-only for wide
bounds) keep them.
A hole at most a quarter as thick as its bounds are long now counts as
thin: the pyramid stops while it is still about two patches thick, and
that level starts from a membrane across it (over a few pixels, the
surroundings themselves) instead of the onion peel, whose exhaustive
search is what made a shallow pyramid unaffordable. Compact holes are
unchanged bit for bit.
Refs #1366
* perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers
Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(history): count snapshot-only tiles against the history budget
History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366)
Two more causes of ghosts when removing strings and the small knobs
selected with them:
* Auto sampling summarises the selection's surroundings by a few
clusters. Around a long selection those come from the strings'
surroundings, so a small part elsewhere (a tuning knob in a differently
coloured corner) lost its own surroundings and was filled from far away
in another colour. Around a thin selection the Auto area now always
reaches as far as the selection is thick.
* The membrane that starts a thin hole now starts a patch radius out, past
the anti-aliased fringe or halo that a selection drawn close to the
object leaves outside it.
Refs #1366
* Content-Aware Fill: peel a thin hole where that stays affordable (#1366)
Starting every thin hole from a membrane smoothed Spot Healing on film
grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain
9.0 against 12.1 around). The onion peel copies the grain; it was only
given up because its exhaustive search is too slow on the big level a
long thin hole stops at. It now starts the thin hole whenever hole cells
times sources stay within 2^28 comparisons, and the membrane only beyond.
Refs #1366
* Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open
Users on #2788 reported Select Subject dropping clothes that are close in
colour to a plain wall and bridging the gap between an arm and the torso.
Both come from the same place: the saliency pass labels low-contrast parts
of the subject as background, the background colour model then learns
them and explains them away, and the final blind hole fill closes every
enclosed gap up to 5 % of the mask.
Two changes in crates/algo:
- A second GrabCut pass whose background model only knows the backdrop. A
colour model fitted to the image frame (minus a margin around the
salient blob, in case the subject runs out of the picture) marks every
pixel it explains as probable background; the blob and whatever the
backdrop cannot account for start as probable foreground. Only
components that touch the first pass's result survive.
- Hole filling that consults the colour models: specks (<= 0.2 % of the
mask) always fill, larger holes up to 5 % fill only when their pixels
fit the foreground model better than the background's.
Tests: two regressions (a cream-shouldered figure on a near-white wall
keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus
ignored timing and picture-dump helpers. The 6 MP first run goes from
about 100 ms to about 200 ms on one core; the P29 repeat path is untouched.
* Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2)
Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the
bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults),
and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and
Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys
file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id
so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes
Photoshop's HTML list of every bound command by menu.
edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and
activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use
and whether it is modified. Bad names, keys or counts are errors that change nothing.
* .kys import: tool keys and sets saved on Windows (K3)
Photoshop's <tool> rows now import: each matches our tool by name (our tool names are
Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own
becomes its override, while its own letter keeps the tool cycling with the others (#5036).
A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps
Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a
Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that
would also mean Control on a Mac. The import reports `windows`.
* cargo fmt the extension lists
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Gert Pellin <gert@pellin.be>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Fabio Lissi <fabio.lissi@gmail.com>
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
Co-authored-by: vangel76 <vangel1976@googlemail.com>
Co-authored-by: Finn Newick <finnnk@gmail.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Diego Chagas <drochachagas@gmail.com>
Co-authored-by: Tanish Manku <tmanku.dev@gmail.com>
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))
Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.
* Codecs: open Cineon (.cin) film frames read-only
Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.
* PSD: write tiff blocks without copies, inflate merged ZIP once
- ImageSourceData::to_bytes writes the global mask and global blocks
straight from the model with 4-byte alignment instead of cloning each
block (data included) to set its padding. Same bytes.
- The tiff transcoder's nested regions and blocks write into the parent's
buffer (taken and handed back, error or not) instead of building their
own output and copying it up per nesting level. Bodies that fail or are
not transcoded are truncated before being copied as stored or dropped.
Same bytes.
- PsdFile::from_bytes_and_merged decodes the merged image with the parse
when asked: a ZIP stream is inflated once (the decode's stream check is
the parse's); the parse-only check runs only when the decode fails, to
keep from_bytes' errors. PSD import uses it with merged_needed.
- PsdBuilder::composite documents that Gray/CMYK composites stay straight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366)
Removing long, thin objects (coiled guitar strings, wires) left their
outline as darker and lighter blotches and copied pieces of other strings
into the fill. The pyramid shrank until the hole's bounding box was four
patches across: for a string across the image that is a level where the
hole has swallowed its surroundings, so the matches found there copy
whatever looks like the blur, and the finer levels (refine-only for wide
bounds) keep them.
A hole at most a quarter as thick as its bounds are long now counts as
thin: the pyramid stops while it is still about two patches thick, and
that level starts from a membrane across it (over a few pixels, the
surroundings themselves) instead of the onion peel, whose exhaustive
search is what made a shallow pyramid unaffordable. Compact holes are
unchanged bit for bit.
Refs #1366
* perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers
Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(history): count snapshot-only tiles against the history budget
History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366)
Two more causes of ghosts when removing strings and the small knobs
selected with them:
* Auto sampling summarises the selection's surroundings by a few
clusters. Around a long selection those come from the strings'
surroundings, so a small part elsewhere (a tuning knob in a differently
coloured corner) lost its own surroundings and was filled from far away
in another colour. Around a thin selection the Auto area now always
reaches as far as the selection is thick.
* The membrane that starts a thin hole now starts a patch radius out, past
the anti-aliased fringe or halo that a selection drawn close to the
object leaves outside it.
Refs #1366
* Content-Aware Fill: peel a thin hole where that stays affordable (#1366)
Starting every thin hole from a membrane smoothed Spot Healing on film
grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain
9.0 against 12.1 around). The onion peel copies the grain; it was only
given up because its exhaustive search is too slow on the big level a
long thin hole stops at. It now starts the thin hole whenever hole cells
times sources stay within 2^28 comparisons, and the membrane only beyond.
Refs #1366
* Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open
Users on #2788 reported Select Subject dropping clothes that are close in
colour to a plain wall and bridging the gap between an arm and the torso.
Both come from the same place: the saliency pass labels low-contrast parts
of the subject as background, the background colour model then learns
them and explains them away, and the final blind hole fill closes every
enclosed gap up to 5 % of the mask.
Two changes in crates/algo:
- A second GrabCut pass whose background model only knows the backdrop. A
colour model fitted to the image frame (minus a margin around the
salient blob, in case the subject runs out of the picture) marks every
pixel it explains as probable background; the blob and whatever the
backdrop cannot account for start as probable foreground. Only
components that touch the first pass's result survive.
- Hole filling that consults the colour models: specks (<= 0.2 % of the
mask) always fill, larger holes up to 5 % fill only when their pixels
fit the foreground model better than the background's.
Tests: two regressions (a cream-shouldered figure on a near-white wall
keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus
ignored timing and picture-dump helpers. The 6 MP first run goes from
about 100 ms to about 200 ms on one core; the P29 repeat path is untouched.
* Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2)
Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the
bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults),
and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and
Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys
file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id
so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes
Photoshop's HTML list of every bound command by menu.
edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and
activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use
and whether it is modified. Bad names, keys or counts are errors that change nothing.
* .kys import: tool keys and sets saved on Windows (K3)
Photoshop's <tool> rows now import: each matches our tool by name (our tool names are
Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own
becomes its override, while its own letter keeps the tool cycling with the others (#5036).
A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps
Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a
Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that
would also mean Control on a Mac. The import reports `windows`.
* cargo fmt the extension lists
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
Co-authored-by: vangel76 <vangel1976@googlemail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Gert Pellin <gert@pellin.be>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Diego Chagas <drochachagas@gmail.com>
Co-authored-by: Tanish Manku <tmanku.dev@gmail.com>
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))
Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.
* Codecs: open Cineon (.cin) film frames read-only
Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.
* PSD: write tiff blocks without copies, inflate merged ZIP once
- ImageSourceData::to_bytes writes the global mask and global blocks
straight from the model with 4-byte alignment instead of cloning each
block (data included) to set its padding. Same bytes.
- The tiff transcoder's nested regions and blocks write into the parent's
buffer (taken and handed back, error or not) instead of building their
own output and copying it up per nesting level. Bodies that fail or are
not transcoded are truncated before being copied as stored or dropped.
Same bytes.
- PsdFile::from_bytes_and_merged decodes the merged image with the parse
when asked: a ZIP stream is inflated once (the decode's stream check is
the parse's); the parse-only check runs only when the decode fails, to
keep from_bytes' errors. PSD import uses it with merged_needed.
- PsdBuilder::composite documents that Gray/CMYK composites stay straight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2)
Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the
bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults),
and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and
Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys
file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id
so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes
Photoshop's HTML list of every bound command by menu.
edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and
activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use
and whether it is modified. Bad names, keys or counts are errors that change nothing.
* .kys import: tool keys and sets saved on Windows (K3)
Photoshop's <tool> rows now import: each matches our tool by name (our tool names are
Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own
becomes its override, while its own letter keeps the tool cycling with the others (#5036).
A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps
Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a
Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that
would also mean Control on a Mac. The import reports `windows`.
* cargo fmt the extension lists
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Tanish Manku <tmanku.dev@gmail.com>
* File › Scripts › Browse rejects Photoshop ExtendScript.
The picker listed .js/.jsx files that parse_script cannot run. Filter to
JSON/text/droplet scripts and return a clear error for .js/.jsx paths.
* File › Scripts › Browse keeps Photoshop extensions in the picker.
Review feedback on #5435: filtering .js/.jsx out of the picker hid the
rejection error from UI users. List Photoshop's script types (as #2452
asked) alongside PhotoCraft's so selecting one shows the ExtendScript
error instead of hiding the file.
* fix(doc): variable definitions follow layer id remapping on copy and load
A duplicated document (image.duplicate, history.newDocument) or a .pcraft
loaded with remapped ids assigned fresh layer ids but cloned VariableDef.layer
unchanged, so datasets silently drove no layer (or, after remap, a colliding
one). Remap variable targets through the same id map as layer comps and
slices; a dangling target keeps a non-colliding placeholder. A merged-only
duplicate drops the whole variable binding set, matching how it drops comps.
Closes#4969
* style: cargo fmt duplicate_variables test
---------
Co-authored-by: highperfocused <highperfocused@pm.me>
* Arrow-key nudges: a run of nudges is one History state, with Tools preferences (#2259)
Tapping or holding an arrow key nudged the selected layers one pixel per
History state, so one Undo took back one pixel. Nudges of the same thing
that follow each other now share one `coalesce` key (the engine already
folds edits with the same key into one step), so a run is one state and
one Undo takes it back.
- nudge_bundle.rs decides which run a nudge belongs to: the previous nudge
was of the same thing (layers, selection outline), came within the
pause, and left the document as it is now (no other edit, Undo/Redo,
layer selection or save in between).
- move_mods.rs runs layer.translate and select.transformSelection through
it; Alt-nudges (a copy each) never join a run. Selected pixels float
until dropped, which is one state already.
- Free Transform keeps its own session history; its box nudges fold into
one session step (transform_tool.rs).
- Tools preferences: Bundle Arrow-Key Nudges (default on; off gives a
state per press as before) and Nudge Bundle Pause (ms) (default 1000,
100..10000, hidden while bundling is off). Labels translated in all
catalogues.
The two #1428 tests that asserted a state per press for the selection
outline now cover both settings.
* Regenerate docs/scorecard.md after merging main
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>