* Actions panel: set folders, dialog toggle column, Insert Stop (#219)
- Engine actions_edit_cmds: actions.insert (any command at a position; Insert Stop… uses it
with actions.stopMessage), actions.dialog (the per-step dialog flag), actions.assignSet.
Flag sets follow inserted steps; nothing edits during playback.
- Panel: loose actions first, then each set as a collapsible folder row with its count
(ui.actions.collapsedSets); dropping an action among another set's rows moves it there;
Save Set… on a folder's context menu; a dialog toggle column next to the check marks;
Insert Stop… in the panel menu with a small message/Allow Continue dialog.
- Shell playback pauses on a dialog-toggled filter or adjustment step: the command's dialog
opens seeded with the recorded values; OK runs the dialog's values and resumes from the next
step, Cancel stops. Agents play headlessly. The play result reports paused: {step, id, dialog}.
- Docs: control protocol, scorecard AUTO-219-2 done, gaps G11.
* Translate the Actions panel's set, dialog-toggle and Insert Stop strings
* Resume a paused action only after the dialog's background job lands
A filter confirmed from a dialog runs as a background job in the desktop app; the resumed
steps met a locked document and failed. Wait for the job first (test covers background jobs).
Photoshop ships with Auto-Select on and its target set to Group;
PhotoCraft defaulted to Layer. ToolOptions::default and the serde
default now return "group"; saved preferences keep their stored value.
Co-authored-by: highperfocused <highperfocused@pm.me>
* feat(shape): recolor vector shape fill via Alt/Cmd+Backspace fill keys
Photoshop fill keys (Alt+Backspace for foreground and Cmd+Backspace for background, as well as their Shift variants) now recolor the active vector shape layer's solid fill when targeting a shape layer, matching Photoshop 1:1 instead of erroring out with 'active layer is a Shape layer, not a pixel layer'. Channel and mask targets continue to be routed to edit.fill. Includes undo support, locked layer checks, and regression tests.
* Fill keys: keep Fill from History's own enablement after merging main; rustfmt
edit.fillHistory joined the shared fill-key IDS on main and shares their
enabled check, which now also accepts shape layers. Give Fill from History
edit.fill's check so it isn't enabled where it can only fail, and limit the
locked-shape test to the four colour keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Load and save Photoshop Actions (.atn) (#219)
- photocraft-psd: `atn` parser and writer for version-16 action sets, exact round trip,
truncation/garbage safe, fuzz target and `atn_dump` example. Descriptor fix: `indx` and
`Idnt` reference items carry a class before the number (real action files failed to parse).
- photocraft-engine: `atn_cmds` maps 92 Photoshop events to commands and back (filters,
adjustments per channel, image/canvas/crop/trim/rotate/flip/mode, make/set/select/delete/
hide/show/move/duplicate, fill/stroke, selection, clipboard, purge, profiles, play, stop).
Other steps load as `actions.photoshopStep` (descriptor kept, written back by save, fails at
playback by name); tool selections load switched off. Commands `actions.load`,
`actions.save`, `actions.stopMessage`, `actions.photoshopStep`. `Action` gains `dialogs`
and `set`. `layer` params accept a layer name, so loaded steps replay in any document.
- UI: Actions panel menu › Load Actions… / Save Actions…; Photoshop steps labelled.
- CLI: `batch --actions set.atn`. Automation policy covers the new path params.
- Docs: file-format parity (.atn R/W), gaps G11, target-app parity, scorecard AUTO-219-2
partial, development guide.
* Translate the Actions panel's Load/Save strings in every catalog
The eight new panel strings (Load/Save Actions…, the loaded/saved counts, the kept-step label)
were missing from all 19 catalogs; the languages that were complete are back at 100%.
* Show the Actions entries in the default dock's panel menu
The legacy dock renders its own group menu and only knew the Layers and Swatches entries, so
Load Actions… and Save Actions… were missing there.
* Selection: lasso polygons scan only the edges that cross each row
The polygon fill behind Lasso, Polygonal Lasso and Magnetic Lasso tested
every edge on every sub-row of the whole document, O(height x 4 x points),
on one thread. It now keeps an active edge list over the edges sorted by
their top and fills bands of 64 rows in parallel. Crossings use the same
formula and spans accumulate in the same sorted order, so the mask is bit
identical; a test compares it with the previous fill.
* Selection: the lasso fill bands go through par_rows; edges are a named struct
photocraft_io::named_for_file(doc, name) serialises the document under the
file it is being written to, so a .pcraft manifest carries the identity the
save is about to adopt rather than the previous one — the same rule every
other format follows on import, where document.name comes from the file it
was read from. A bare extension names no file and changes nothing.
Applied once, in the .pcraft branch of export_stages, which export and
export_with both funnel through: the desktop Save (services.rs:242),
Export (services.rs:384), the web build (web.rs:355) and the engine file
command (file_cmds.rs:295) are covered by one site, and the previews
rendered before the bytes describe the same document as the manifest.
Scope per review: the automation funnels (files::save / save_bytes) already
landed in #3319 with their own named_for_output, so this carries no
crates/automation change; its scenarios are covered by
crates/automation/tests/native_save_name.rs on main.
The 8-bit stroke dither (render.rs `dither8`) ran on every stroke, including
aliased ones. An aliased stroke paints each pixel by the same amount, so it
has no gradient to band; dithering only scattered it over neighbouring
levels. A 1 px Pencil line of 219/41/61 at 30% opacity over white came out
as four colours (244/191/197, 245/191/197, 244/190/196, ...), and a
foreground between 8-bit levels did the same at 100%. Photoshop's Pencil
paints one value, and pixel art relies on it: a tolerance-0 Magic Wand or
Paint Bucket and Indexed Color palettes trip on the grain.
Composite now skips the dither when the brush is aliased (Pencil, Eraser
Pencil and Block modes). Soft brushes keep it.
Test: an_aliased_stroke_at_partial_opacity_is_one_flat_colour (fails
before the fix at pixel 5). photocraft-paint 96/96, photocraft-engine
1529/1529, ui-egui pencil 13/13, clippy -D warnings and fmt clean.
Co-authored-by: cloudalister <ngnlif3@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: language-invariant bit-depth labels are allow-listed; add missing tr/hu 'Enable animations' (#4359)
Turkish writes '8 bit'/'16 bit' exactly like the English source, so the
translated-differs assertion needs an explicit allow-list (the entry must
still exist). hu and tr had no 'Enable animations' preference label.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Merge main; drop the Enable animations rows main already has
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Combined with #4147's opt-level "z" list. Conflict in Cargo.toml's
wasm-release profile: kept #4147's photocraft-psd = "z" and dropped
#4253's "s" entry for it (one table per package). Measured with trunk
--release: main 184c226a is 25,235,857 bytes (over the 25,165,824 gate);
with this merge, 24,161,781.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(ui-egui): Export As artboards test accepts the Windows path separator
The test added in #3909 compared the second file's path with a literal
'/', but the exporter joins the sibling name with the platform separator,
so Windows CI saw '/out\boards-2-Capsule.jpg' and failed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): only Filter menu dialogs get the in-dialog preview window
#3877 drew the preview window in every schema dialog with a Preview
checkbox, including Image > Rotation > Arbitrary. Photoshop's Rotate
Canvas and adjustment dialogs have no preview window, and the taller
dialog covered the canvas, which broke
arbitrary_rotation_preview::size_changing_rotation_preview_is_visible_and_preserves_the_panned_center
on main. The window and its reserved height now apply to filter.*
commands only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* build(web): opt-level z for large cold crates in the wasm release profile
The browser wasm sat at the 24 MiB gate. The document model, file
parsers (psd, format, affinity), serde_json, usvg and naga are off the
per-frame and per-pixel paths; opt-level "z" for them takes the
release wasm from 25,186,233 to 24,829,840 bytes (-356 KB) with no
behaviour change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(cli): run prints each missing-font warning once
Since #3630 the headless open and save also report missing fonts, so
`run <file> --out` and `run --cmd ... --out` printed the same warning
two or three times and missing_typeface_is_reported_by_run_info_and_convert
failed on main. Warnings from the open and the save now go through the
same already-reported set as the per-command ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): the filter preview window never uploads a texture past the GPU limit
With low-resolution previews off, the preview window from #3877 uploaded
the whole document as one texture. egui panics on a texture bigger than
max_texture_side, so opening a filter dialog on a large image crashed
(full_res_preview::filter_dialog_previews_at_full_resolution_when_low_res_is_off).
The texture is now reduced to fit; the view maps through UV fractions,
so it still lines up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* i18n(cs): drop duplicate catalog entries
The Czech catalog listed Tool, Clone Stamp, History Brush, Dodge, Burn,
Sponge and Stroke Path… twice, which fails `cargo xtask i18n-coverage`
and the bundled_catalogs_are_consistent test. Keep one row each; for
Stroke Path… keep the later row, the one the loader already used.
* test(crop): pin the UI language to English in crop_default_mode
The test queries widgets by their English labels ("Ratio", "Swaps height
and width") but its harness followed the system locale, so it failed on a
machine whose locale has a registered catalog. Set interface.language to
"en" in the harness, as paint_bucket_all_layers and export_as_scaling do.
* i18n: add Hungarian (hu) UI translation
A complete Hungarian catalog (hu.tsv, 3908 entries: 3829 plain, 50
contextual, 21 plural, 8 command-id overrides) registered with the
complete-menu languages; hu-HU locales resolve to it.
Plural rule: plural_none. A Hungarian count takes the singular noun
("3 réteg"), so every @plural entry has one form.
Clean room: written from the plain meaning of the English labels with
ordinary Hungarian image-editing vocabulary; no proprietary localisation
resource, string table or product UI was used.
Also listed in the coverage test, LICENSE-translations.txt,
ATTRIBUTION.md and docs/localization.md, with tag, system-locale and
plural tests.
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add Turkish (tr) translation catalog covering 100% of measured UI strings (1,727/1,727 keys, 3,731 catalog entries).
- Register Turkish language in crates/ui-egui/src/i18n/mod.rs with complete_menus: true and plural_none
- Add tr.tsv translation catalog
- Add negotiation and coverage tests in system.rs, mod.rs and i18n_coverage.rs
- Add MIT OR Apache-2.0 notice in LICENSE-translations.txt
- Update docs/localization-parity.md
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Update .gitignore and add UI Dialogs documentation
- Added .specstory, .private, and .vscode to .gitignore to exclude additional files from version control.
- Introduced a new documentation file, ui-dialogs.md, detailing the architecture, rules, and usage of modal and modeless dialogs in the egui shell, mirroring Photoshop's functionality.
* Enhance UI Dialogs documentation in ui-dialogs.md
- Expanded the section on command routing and dialog types, clarifying the roles of various dialog kinds and their associated modules.
- Improved descriptions of routing markers and private keys, ensuring better understanding of the dialog architecture and usage.
- Updated the menu command entry details to reflect changes in module organization and functionality.
* Implement Alt+Cancel (Reset) functionality for various UI dialogs
- Introduced a new module `dialog_alt_reset` to handle the Alt+Cancel behavior, allowing users to reset dialog fields to their original values while keeping the dialog open.
- Updated multiple dialog modules to support this feature, including adjustments for color pickers, sizing, and guide layouts.
- Added tests to ensure that the reset functionality correctly restores original values and maintains dialog state.
- Enhanced documentation to reflect the new Alt+Reset behavior and its implementation details across different dialog types.
* Update manual UI testing command to include build timing summary
- Modified the `manual-ui-testing` command in `.cargo/config.toml` to include the `--timings` flag, enabling the generation of a build timing summary after compilation and linking.
- Refactored the `reset_fields` function in `filter_dialog.rs` for improved readability by consolidating the retrieval of the `spec` variable into a single line, enhancing code clarity.
* Layers panel: dragging the vector mask to the Trash asks to delete just the mask (#3119) (#3125)
* Layers panel: Shift+Plus/Minus cycle blend modes; effects dropped on the Trash are deleted (#3102)
- blend_keys.rs: Shift+Plus / Shift+Minus step to the next / previous blend mode, wrapping:
the brush's mode with the Brush or Pencil (tools.setBrush), the Gradient's with the Gradient
tool, otherwise the active layer's (layer.setProps; groups include Pass Through, the
Background is left alone). One undo step per press.
- panels.rs: an effect row dragged onto the footer's Delete button deletes that effect, the
"Effects" row clears the whole style (layer.layerStyle.clear).
- engine: layer.layerStyle.clear takes an optional "effect" index ("Delete Effect" step);
bad indices and layers return Err.
- scorecard UI-217-14 -> done (its wheel, footer drop and thumbnail checker parts were already
on main via #1961, #965).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layers panel: Shift+Plus/Minus step the blend mode on a German layout too (#3102)
On layouts with a key of its own for `+` (German, Italian, Spanish) Shift+`+`
types `*`, which egui has no key for, so egui-winit reports the physical key:
`]` on German. That matched Shift+] (Increase Brush Hardness) before the blend
keys ever saw it. Shift+`-` types `_` and arrives as the physical `/`.
shortcuts::layout_symbols now turns such a fallback press (Shift, the key equal
to its physical key, not a digit, next to the text `*` or `_`) into `+` / `-`
before any shortcut is dispatched. A US Shift+] still arrives as `}` and keeps
raising the hardness; US Shift+8 (`*`) stays a digit for the opacity keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Shortcuts: Ö / # are the brush keys on a German layout (#3109)
Photoshop's German shortcuts step the brush size with Ö / # and the hardness
with Shift+Ö / Shift+#, since [ and ] need AltGr there (and that press carries
Alt on the Mac and Windows, which the shortcut match rejects). egui can't name
ö or #, so they arrived as the physical ; and \ and matched nothing; Shift+#
types ' and arrived as Quote.
shortcuts::layout_symbols (from #3102) now reads a table of typed symbol and
Shift: ö / Ö -> [, # / ' -> ], next to * -> + and _ -> -. It runs at the top of
shortcuts::handle (unless a text field has focus), so Liquify's and the
Magnetic Lasso's [ ] get the German keys too. Only presses whose key egui took
from the physical key or from that very text change, and never digits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layers panel: a mask dragged onto the Trash asks to apply or delete it (#3113)
A drag that started on a layer's mask thumbnail dragged the whole row, and
dropping it on the Trash deleted the layer. Now a drag from the pixel mask
thumbnail (where it was drawn last frame) drags the mask: it shows a "Layer
Mask" ghost and starts neither a layer reorder nor a cross-document transfer.
Dropped on the Trash it opens Photoshop's prompt "Apply mask to layer before
removing?" with Apply (layer.layerMask.apply, greyed out where it can't run),
Delete (layer.layerMask.delete) and Cancel. Clicking the Trash still deletes
the targeted mask at once (#2197).
The prompt (mask_trash_prompt.rs) is an ordinary dialog: ui.dialog.confirm
applies, ui.dialog.set {"choice": "delete"} + confirm deletes, cancel keeps.
Two new strings in all 16 catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layers panel: dragging the vector mask to the Trash asks to delete just the mask (#3119)
A drag that started on a row's vector mask thumbnail picked up the whole
layer row, so dropping it on the Trash deleted the layer. The mask drag
from #3113 now covers both thumbnails: a vector mask dropped on the Trash
opens Photoshop's "Delete the vector mask?" (OK / Cancel), and OK runs
layer.vectorMask.delete. Clicks on the thumbnail are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Brush keys: layout table plus bracket-position fallback for every layout (#3109)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* layout_keys: drop unused field, fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Interface: an Enable Animations preference (#3273) (#3276)
Preferences › Interface › Enable animations (interface.enableAnimations, on by
default). Off, prefs_ui::sync_animations sets egui's animation_time to 0 and
scroll_animation to none in both the dark and light styles, so menus, popups
and collapsing sections change at once and scroll areas jump. It is re-applied
each frame, so a theme change keeps it. Translated in all 16 catalogs; the
scorecard row UI-217-10 goes to partial.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Edit > Copy takes a targeted layer mask, so masks travel between layers and documents (#2928) (#3267)
* automation: export layers, data sets and CSVs through the granted roots (#3216) (#3230)
* automation: doc.place reads a file through the read root (#2810)
file.placeEmbedded takes an ambient path, so automation refuses it and an
agent could not place a file into the open document at all. doc.place
resolves the path beneath the read root the way doc.open does and hands the
bytes it already read to the public file_cmds::place_bytes, so the existing
cap-std rules stay the only path rules: no new scope logic, and the ambient
command keeps its refusal. Trusted-local callers still run the command.
* automation: export layers, data sets and CSVs through the roots (#3216)
file.export.layersToFiles and file.export.dataSetsAsFiles take an ambient
dir, file.import.variableDataSets an ambient path, so all three are refused
in automation even for files inside the granted roots, and an agent could
not export a single file or a data set at all.
Both halves already existed: the engine writes bytes it has just encoded
(save_doc is encode + write_file, and the data-set exporter encodes with
photocraft_io::export before writing), and the automation side already
holds a write capability — AuthorizedWorkspace::export_sequence creates the
directory, refuses to overwrite, accepts only single-component names and
removes every file it created when a step fails, which is what Render Video
uses. So each command body moves behind the same sink callback
render_video_with takes: the command keeps writing the bytes it is handed
to its dir, the new methods write the very same bytes through the root, and
the two implementations cannot drift.
---------
Co-authored-by: switch87 <8284204+switch87@users.noreply.github.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Type: fall back to installed Khmer, Lao and Burmese fonts (#218) (#3259)
Text in these scripts drew .notdef boxes although the OS had a font for
them. Detection was never the problem: the system font scan loads them,
and asking for one by name shapes correctly. The fallback stack is a
list of family names intersected with the installed fonts, and it had no
entry for any of the three, so an installed Khmer, Lao or Burmese font
could not be reached from a Latin-only face.
- photocraft-text: KHMER_FAMILIES, LAO_FAMILIES and MYANMAR_FAMILIES join
fallback_candidates next to THAI_FAMILIES; the web build's served-font
scripts gain Khmr, Laoo and Mymr (with their ranges and languages).
- photocraft-ui-egui: the UI's lazy loader had one non-CJK slot (Thai).
It becomes a LazyScript slot table, so the three scripts are data
rather than a third and fourth copy of the same state machine.
- Tests assert detection and selection separately, so a future failure
names its layer, and skip when a machine lacks the script's font.
Co-authored-by: Raccoon <235524086+RaccoonPie-314@users.noreply.github.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Curves: pencil mode, Smooth and Edit points (#3088) (#3108)
* Curves: pencil mode, Smooth and Edit points (#3088)
The Curves editor (Image > Adjustments dialog and the adjustment layer's
Properties panel) gains Photoshop's "Edit points to modify the curve" and
"Draw to modify the curve" buttons plus Smooth, with tooltips. A drawn
curve is a 256-level map per channel, evaluated piecewise-linearly.
- doc: Adjustment::Curves gains `pencil` (serde default), with
curve_map / curve_map_outputs helpers.
- compose: curve_map_lut / curve_lut_mode for drawn curves.
- engine: curves params take `pencil` and `smooth`; channels accept
256-level maps; switching modes draws the spline into maps or fits up to
16 points to the drawing. Eyedroppers fit points first.
- io: the PSD `curv` map flag (first byte, psd-tools `is_map`) was read
as padding, so pencil curves from Photoshop were misparsed; they are now
read and written as 256-byte maps, and smart-filter Curves use `Mpng`.
- scorecard UI-217-15 note updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Merge upstream/main: Curves in new compose/gpu HDR tests gets the pencil field (#3088)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* fix(io): smooth PSD gradients no longer overshoot their stops (#3028) (#3285)
The Catmull-Rom tangents used for Smoothness are derived from the
neighbouring stops, so a segment between two equal-coloured stops (a
flat plateau) picked up a non-zero tangent and dipped below its own
colour. In the Gradient Map from #3028 the 27%-53% plateau (#1c1c1c)
rendered about 19/255 too dark.
Bound each interpolated channel to the range of the segment's two end
colours. Smoothness still bends the ramp, but never invents a colour
outside the segment, so plateaus stay exactly flat.
The regression test uses the four stop positions and grey values from
the issue (synthetic, no artwork) and fails without the clamp.
* Codecs: decode PNM straight into the budgeted output buffer (#2938) (#3291)
Limits::max_alloc budgets the decoded pixel buffer, but the PNM decoder
collected one u32 per sample first (4x an 8-bit image, plus a u16 copy
for 16-bit) and PFM built a Vec<f32> beside the output bytes. Samples are
now rescaled and written straight into the native-endian output buffer
(reserved fallibly), so the only header-sized allocation is the one
Limits::check already charged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: Curves adjustment layers get the black/gray/white eyedroppers (#3110) (#3115)
* Curves: pencil mode, Smooth and Edit points (#3088)
The Curves editor (Image > Adjustments dialog and the adjustment layer's
Properties panel) gains Photoshop's "Edit points to modify the curve" and
"Draw to modify the curve" buttons plus Smooth, with tooltips. A drawn
curve is a 256-level map per channel, evaluated piecewise-linearly.
- doc: Adjustment::Curves gains `pencil` (serde default), with
curve_map / curve_map_outputs helpers.
- compose: curve_map_lut / curve_lut_mode for drawn curves.
- engine: curves params take `pencil` and `smooth`; channels accept
256-level maps; switching modes draws the spline into maps or fits up to
16 points to the drawing. Eyedroppers fit points first.
- io: the PSD `curv` map flag (first byte, psd-tools `is_map`) was read
as padding, so pencil curves from Photoshop were misparsed; they are now
read and written as 256-byte maps, and smart-filter Curves use `Mpng`.
- scorecard UI-217-15 note updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: Curves adjustment layers get the black/gray/white eyedroppers (#3110)
The Set Black/Neutral Gray/White Point pickers existed only in the
Image > Adjustments > Curves dialog (#873). The Properties editor of a
Curves adjustment layer now has them too (layer_picker.rs): with one
armed, a click on the image runs one layer.setAdjustment with the new
`eyedropper` param, which samples the image below the layer (the layer
hidden, like its Properties histogram) at the Eyedropper's Sample Size,
so a repeated click keeps the curve and the edit is one undoable,
recordable step agents can send directly. Esc, another tool or another
layer disarms it; ui.pointer and ui.inspect (`layerPicker`) cover it.
Scorecard UI-217-15 is done.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Merge upstream/main: Curves in new compose/gpu HDR tests gets the pencil field (#3088)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Format: admit the declared .pcraft canvas before loading it (#2935) (#3295)
* Format: admit the declared .pcraft canvas before loading it (#2935)
A .pcraft manifest's canvas size was copied into the Document unchecked, so
a few bytes of JSON could declare a 300000x300000 (or u32::MAX) canvas that
the CPU reduction, thumbnails and display textures then work against in
proportion to its area.
The loader now refuses an empty canvas, a side above 300000 (Photoshop's PSB
limit, as for PSD and file.new) and an area above 4 gigapixels, right after
reading the manifest and before any tile or blob is decoded. Both limits are
LoadOptions fields so trusted callers can change them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format: admit every canvas the app can create on .pcraft load (#2935)
The default pixel budget was 2^32 (65536 x 65536), but file.new, Canvas
Size, Image Size with Resample off and PSB import all reach 300000 x
300000, so a document a user could create and save would not reopen.
The default is now the full 300000^2 PSB canvas; the side limit still
refuses anything larger, and callers handling untrusted files can lower
either budget. Loading stays proportional to the file: layers keep only
the tiles the bundle holds, so a huge declared canvas allocates nothing
for its area.
A compile-time assert in document_preset_cmds ties file.new's
MAX_DIMENSION to the loader's defaults.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(format): save the target file name in native bundle manifests (#3312) (#3319)
* Levels: black, gray and white point eyedroppers (#3116) (#3128)
* Curves: pencil mode, Smooth and Edit points (#3088)
The Curves editor (Image > Adjustments dialog and the adjustment layer's
Properties panel) gains Photoshop's "Edit points to modify the curve" and
"Draw to modify the curve" buttons plus Smooth, with tooltips. A drawn
curve is a 256-level map per channel, evaluated piecewise-linearly.
- doc: Adjustment::Curves gains `pencil` (serde default), with
curve_map / curve_map_outputs helpers.
- compose: curve_map_lut / curve_lut_mode for drawn curves.
- engine: curves params take `pencil` and `smooth`; channels accept
256-level maps; switching modes draws the spline into maps or fits up to
16 points to the drawing. Eyedroppers fit points first.
- io: the PSD `curv` map flag (first byte, psd-tools `is_map`) was read
as padding, so pencil curves from Photoshop were misparsed; they are now
read and written as 256-byte maps, and smart-filter Curves use `Mpng`.
- scorecard UI-217-15 note updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: Curves adjustment layers get the black/gray/white eyedroppers (#3110)
The Set Black/Neutral Gray/White Point pickers existed only in the
Image > Adjustments > Curves dialog (#873). The Properties editor of a
Curves adjustment layer now has them too (layer_picker.rs): with one
armed, a click on the image runs one layer.setAdjustment with the new
`eyedropper` param, which samples the image below the layer (the layer
hidden, like its Properties histogram) at the Eyedropper's Sample Size,
so a repeated click keeps the curve and the edit is one undoable,
recordable step agents can send directly. Esc, another tool or another
layer disarms it; ui.pointer and ui.inspect (`layerPicker`) cover it.
Scorecard UI-217-15 is done.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Levels: black, gray and white point eyedroppers (#3116)
Image > Adjustments > Levels and a Levels adjustment layer's Properties
panel get Photoshop's Set Black/Neutral Gray/White Point eyedroppers.
Black/white move each channel's input black/white to the sample, gray
sets each channel's midtone gamma so the sample turns neutral at its
luma (Grayscale: composite input, no gray). The engine takes the same
`eyedropper` param as Curves on image.adjustments.levels,
layer.newAdjustmentLayer.levels and layer.setAdjustment.
On a smart object, image.adjustments.levels/curves with `eyedropper`
now record the resolved adjustment as the smart filter instead of the
raw sample, which re-rendered as an identity (#3127).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Merge upstream/main: Curves in new compose/gpu HDR tests gets the pencil field (#3088)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Puppet Warp: the mesh follows the object outline (#3105) (#3117)
The mesh was every square grid cell touching the layer's opaque pixels:
a staircase up to a cell outside the shape, and shapes closer than about
a cell shared cells, so pinning one dragged the other along.
build_mesh now traces the outline of the opaque region grown (or shrunk)
by Expansion from a signed distance field, simplifies it (Douglas-Peucker,
corners kept), splits its sides to the Density spacing, fills the inside
with a triangular lattice and triangulates the points (Bowyer-Watson
Delaunay, outline sides recovered by midpoint splits), keeping the
triangles inside the outline. Separate shapes get separate meshes, so an
unpinned one stays put, as in Photoshop. Vertices are numbered in reverse
Cuthill-McKee order to keep the solver's banded factor narrow, and the
density's spacing counts the grown region so a large Expansion on a small
layer no longer builds tens of thousands of vertices.
Scorecard TOOL-214-6 done; docs/gaps.md G7 updated.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Clone Source: W/H link and overlay blend modes (#3298) (#3310)
The Clone Source panel gets Photoshop's W/H chain (Maintain aspect
ratio): with it on, a new W or H scales the other by the same factor.
cloneSource.set takes "linked" and cloneSource.list reports it.
The overlay's Darken, Lighten and Difference modes were stored but
never drawn. draw_clone_preview now blends the source with the
composite under the brush (clone_source::overlay_blend), so Difference
goes black where source and image line up.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Vanishing Point: on-canvas plane editor with Create/Edit Plane, grid and paste (#3122) (#3133)
Filter > Vanishing Point now opens a dialog mode on the canvas instead of
the generic parameter dialog:
- Create Plane (C): four clicks, in any order, make a plane (corners are
normalised clockwise from the top-left, the order paste expects).
- Edit Plane (V): drag corner nodes, or edge nodes to slide an edge along
the plane's own perspective; click a plane to select it, Delete removes it.
- The plane grid is drawn at the Grid Size, in the accent colour when the
plane is valid, warning yellow when its perspective is doubtful and red
(outline only) when the quad isn't convex (VpPlane::check).
- With an image on the clipboard the selected plane previews it pasted in
perspective; drag to move it, Width sets its size, New Layer renders it
on a new layer. OK / Enter runs filter.vanishingPoint with the planes and
the paste as one history step; the control channel drives the same
session through {"ui": {...}}.
The engine now rejects a drawn plane whose corners don't form a convex
quad (bow-tie, dented) instead of warping along it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Let `[` shrink the brush to 1 px (#3229) (#3332)
`[` steps the brush size down by 25 %, rounded: from 2 px that is 1.6,
which rounds back to 2, so the key never reached 1 px and pixel artists
had to type the size. `]` already grows by at least a pixel; `[` now
shrinks by at least a pixel the same way, still never below 1 px.
* MCP: command_batch says it is not atomic, and the docs explain recovery (#3338)
Agents read the tool description, not docs/mcp.md, and the command_batch
description only said it stops at the first error. It now also says the
steps run in order and that earlier successful steps stay applied: there
is no rollback. docs/mcp.md gives the stop_on_error default and a recovery
recipe: inspect with doc_inspect, undo with edit.undo once per history
entry (undo does not reverse files written to disk), or experiment on a
copy made with image.duplicate or history.newDocument. A test checks the
listed description.
Claude-Session: https://claude.ai/code/session_01BSB7fMQUccqFQekksDGWpo
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Valentin Klein <vangel1976@googlemail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
Co-authored-by: Gert Pellin - GPE <switch87@users.noreply.github.com>
Co-authored-by: switch87 <8284204+switch87@users.noreply.github.com>
Co-authored-by: RaccoonPie-314 <alsorandomkay@gmail.com>
Co-authored-by: Raccoon <235524086+RaccoonPie-314@users.noreply.github.com>
Co-authored-by: Sir Starch <starch@velx.cc>
Co-authored-by: Nigel Ihza Firdausy <106657905+Ni-zav@users.noreply.github.com>
Co-authored-by: myangaa1 <58806636+myangaa1@users.noreply.github.com>
Co-authored-by: KnottyDyes <47539659+KnottyDyes@users.noreply.github.com>
* ops: count selection masks in history pixel budget
* test: expect unclipped HDR levels in float documents
* web: optimize engine code for the wasm size budget
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
read_layer decoded every part and picked one; use a first-valid-layer reader
that declines all other parts. Cryptomatte now goes through read_meta and
read_layer. Enable exr/rayon on native targets.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
heic-rs 0.1.2 to 0.1.4 fix six panics on malformed files, found by fuzzing:
four in release builds (a uuid box too small for its extended type, a
block starting right of the picture, a conformance window larger than the
picture, and a reference row below the picture) and two with overflow
checks on (a PCM bit depth above the sample bit depth, a slice QP out of
range). The API, MSRV and output are unchanged.
Both pins move together: crates/heif and the codecs fuzz target, which
calls heic-rs directly. guarded() stays as the backstop it was meant to be.
crates/raw/fuzz had no .gitignore, crates/psd/fuzz didn't ignore
Cargo.lock and crates/format/fuzz didn't ignore coverage/, so running
those fuzz targets left untracked files in the checkout. All five fuzz
crates now ignore target/, corpus/, artifacts/, coverage/ and Cargo.lock,
as codecs and affinity already did.
- store: `max_blob_bytes as u64 + 1` overflowed for usize::MAX (debug
panic; release take(0), so every blob failed). The blob read and the
tile decode now share decompress_bounded(), which saturates.
- zip: ZipReader::read sliced `data_offset..data_offset + compressed`
unchecked although Entry is pub + Clone; a foreign entry is now a
Corrupt error.
- store: Collect::tile reuses tile_le(); Object::content() gives the
stored bytes once (existing_object_is_valid no longer builds them twice).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Format: check pattern sizes on load (#3478)
A .pcraft pattern's width/height came straight from the manifest, so a
1 KB file could declare a 65535x65535 pattern without tiles; painting it
allocated width*height*16 bytes (abort) and the engine's u32 size math
overflowed.
- format: reject patterns 0 px on a side (Corrupt) or above the PSD
reader's 30 000 px edge (LimitExceeded).
- doc: Pattern::pixel_count / is_paintable with MAX_PAINT_PIXELS (2^26,
a 1 GiB f32 RGBA working copy).
- compose/gpu: patterns too large to paint paint nothing instead of
allocating (Tile::new_in, pattern_rgba, PreparedPatterns, GPU plan).
- engine: brush.texturePattern refuses them; average_color uses u64 math
and a bounded corner.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* gpu: skip unpaintable patterns in the Bevel texture too
The Bevel & Emboss texture element uploaded the pattern through
pattern_rgba, which now returns no pixels for a pattern too large to
paint; filter it like the other GPU pattern lookups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
The "web build and wasm size gate" job failed on main and every PR: the
release `_bg.wasm` measured 25,379,677 bytes at 8d49ecf5, over the
25,165,824-byte limit in packaging/web/package.sh.
- egui's default fonts (Ubuntu Light, Hack, Noto Emoji, emoji-icon-font)
were embedded uncompressed (1.4 MB) by egui's `default_fonts` feature.
The app now builds egui without it; ui-egui's build.rs deflates the
same files from the `epaint_default_fonts` crate (a build-dependency,
so no font files are committed) and `egui_fonts.rs` rebuilds egui's
exact default stack from them on first use. Test builds keep the
feature as the oracle: the rebuilt definitions equal egui's byte for
byte.
- Translation catalogs: every catalog repeated the same English sources.
build.rs now stores the `context<TAB>source` keys once and each catalog
as references plus translations, losslessly (`text()` still returns
each .tsv byte for byte; malformed lines are kept as they are).
- wasm-release profile: opt-level "z" for PhotoCraft's own crates.
Dependencies stay at "s" (at "z" the wasm grew 0.4 MB, measured), the
file-decoding crates (codecs, psd, raw, heif, vector) stay at "s" and
the pixel crates at 3, so decoding and filters keep their speed.
Measured with `trunk build --release` (trunk 0.21.14, wasm-opt v123 -Oz):
upstream main 8d49ecf5 25,379,677 bytes
this change 24,167,186 bytes (-1,212,491)
gate 25,165,824 bytes (998,638 headroom)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An iPhone photo embeds Apple's Wide Color Sharing Profile, an input-class
profile with only AToB tables. Preserve kept it as the document's space, so
every composite into the document failed with "RGB profile without
matrix/TRC or BToA tags". Such a profile can't be a destination, so open
converts from it to the working space whatever the policy (Off still
discards it) and the report says inputOnly.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Retain the relative paper-white requirement and round-trip checks while validating finite, bounded endpoints and darker full-K ink.
Add an encoded and reparsed AToB1 regression with an independently calculated 100/87/74/61/48 lightness ramp, plus invalid endpoint cases.
Signed-off-by: FredApps <153173854+FredApps@users.noreply.github.com>
* Layers: Merge Group for a selected group (#3832)
With a lone group selected, Layer > Merge Layers (Cmd+E) reads Merge Group and the
Layers panel's right-click menu offers Merge Group instead of Merge Down, as in
Photoshop. The new layer.mergeGroup command flattens the group's visible contents
into one pixel layer in its place, named after the group, keeping its opacity, blend
mode (Pass Through becomes Normal), clipping and locks. Before, Cmd+E on a group ran
Merge Down and merged the whole group into the layer below it.
* i18n: Vietnamese row for Merge Group
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Merging or stamping converts the straight-RGBA composite into the
document's colour model. Transparent black converts to K = 100% in CMYK
and neutral a/b in Lab, so those pixels no longer equal the surface's
default pixel, prune() keeps them, and the layer's content bounds span
everything that was rendered: the whole canvas for Stamp Visible, Stamp
Down and Copy Merged, and for Merge Layers, Merge Visible and Merge Down
whenever an input may draw anywhere (a fill layer, even a masked one).
Fully transparent pixels are now written as the default pixel in both
conversion paths: photocraft_compose::flatten_to_surface (stamps, Copy
Merged) and engine pixels::composite_layers (merges). Only formats with
alpha are affected; over a Background everything stays opaque.
Tests: engine merge_transparent_bounds (Merge Layers, Merge Visible over
a transparent document, with a masked fill layer and onto a Background,
Stamp Visible, Stamp Down, undo) in RGB/Gray at 8/16/32 bit and CMYK/Lab
at 8/16 bit, and a compose unit test for flatten_to_surface. The masked
fill layer test fails on main (merged layer = full canvas in CMYK).
Co-authored-by: dgliwa <2328690+dgliwa@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* PSD type: resolve paragraph and character styles from the run's own sheets (#3795)
apply_engine_data filled a run's missing attributes only from the Normal
sheets (TheNormalParagraphSheet / TheNormalStyleSheet). A run that takes
its alignment or size from a named sheet (by Parent index or Name), or
from its paragraph's DefaultStyleSheet, was read with Normal's values, so
a centred paragraph style came back Left and starting an edit re-laid
the text half a line to the side.
Resolve run -> named sheet -> paragraph's default character style ->
Normal, ignoring missing or out-of-range references. On export, runs
whose sheet reference is rewritten also get the attributes they
inherited, so they keep their look whatever they now point to.
* PSD type: place text at its Txt2 frame and keep box lines whose descent overhangs (#1317)
Recent Photoshop keeps part of a type layer's position in its Txt2 frame: a
frame-to-text-space matrix and, for point text, the anchor, with EngineData's
PointBase left at the origin and BoxBounds in the frame's space. Import ignored
them, so box text landed far off the canvas once an edit started (the text
'disappeared') and point text moved up a line and off its alignment anchor.
Apply the frame when its origin lands in the TySh bounds (and not already
without it, so a TySh PhotoCraft rewrote is not moved twice).
Photoshop also keeps a box line whose baseline is inside the box while its
descenders hang below it; layout dropped such lines (and some single-line boxes
rendered nothing).
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat: Left and Right arrows turn the brush tip
With a painting tool, Photoshop's Left and Right arrow keys turn the brush
tip 1 degree (15 with Shift); Right turns it clockwise. tools.rotateBrush
turns the session brush's angle by "degrees", wrapped into -180..180, and
move_mods::arrow_keys gives it the plain and Shift arrows only for the
painting tools, when no Move-tool, transform or selection nudge applies
and no type is being edited. Alt-arrows still kern type; Ctrl-arrows still
nudge the layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(ui): Shift-click with the Type tool starts new text over existing type
In Photoshop a click on existing type with the Type tool edits it, and a
Shift-click there starts a new type layer instead, so text can be placed
over other text. pointer_down now leaves a Shift-click unconsumed when no
type is being edited, so it starts new text; inside the text being edited,
Shift-click still extends the selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(ui): Space+F cycles the canvas colour
Photoshop's Space+F steps the pasteboard (canvas) colour through Default,
Black, Dark Gray, Medium Gray, Light Gray and Custom, and Shift+Space+F
steps back, round and round. While the Hand key is held, F does this
instead of Cycle Screen Mode; the choice is saved like picking it in the
pasteboard menu (interface.canvasColor). docs/ui-parity.md lists the new
tool keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A PSD re-saved from a PSB kept the source's global FMsk and cinf blocks with
their 8B64 signature, and Photoshop 27.11 refuses such a file as "not
compatible with this version". 8B64 exists only in PSB, so a kept block is
written as 8BIM when the output is a PSD; a PSB keeps 8B64. Measured by
bisecting the 3 refused corpus re-exports in Photoshop: each opened once the
8B64 blocks were gone.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Resolve an issue where rasterizing a smart object layer resulted in an empty raster surface if the cache was not yet populated. Now refreshes the smart layer snapshot if needed, extracts the rendered surface, converts to the document pixel format, and cleans up PSD placed-layer blocks (SoLd, SoLE, PlLd). Includes a regression test suite covering solid fills, new layers, shape layers, and transformed smart objects.
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(effects): Photoshop's measured contour presets; Satin reads contours from the far end
The built-in contour presets were hand-drawn guesses and none matched
Photoshop. They are now Photoshop 27.11's own curves, measured by running
a Satin with each preset against a Linear one (38 levels per curve,
thinned to within 1 %, straight segments).
The measurement also showed how Satin applies a contour: |c(1 - v) - c(1)|
(Cone and Cone - Inverted Satins are identical; a Gaussian Satin is 0.36
at 0.5 while the Gaussian on a glow is 0.64). New effects::satin_lut, used
by the CPU and GPU satin paths.
Probe results vs Photoshop (max level error): Satin with every preset
<= 3 (Cove - Shallow 9), was up to 128; Outer Glow Gaussian 38 -> 2,
Ring - Double 121 -> 15, Cone 48-52 -> 4-7; bevel Contour Cone at 100 %
range 27 -> 12. Corpus oracles unchanged (their stored curves are
symmetric). Gloss Contour is still off: that is the bevel's gloss model,
not the presets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Layer style UI test: the Contour Editor on the measured Cone
The measured Cone preset has 18 points, all inner ones corners, so the
editor test moves point 1 between its neighbours and checks the corner
flags by position instead of the old three-point shape.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Camera Raw: Whites, Blacks, Shadows and Highlights closer to Photoshop's
Measured as a black box on Photoshop 25.4's Camera Raw Filter.
Whites and Blacks are global curves of the grey level: the measured rows
per slider value, Whites first, after Shadows and Highlights. The
clipping directions adapt to the image's black and white points
(Whites up to 2.7 times stronger on a dark image, Blacks at least 1.2).
On ten public-domain photos the mean error against Photoshop drops from
4.2-36.8 to 0.9-8.9 levels of 255.
Shadows and Highlights are a local Laplacian filter (Paris et al. 2011,
fast form of Aubry et al. 2014) on the log luminance, the method Adobe
credits for process version 2012. Shadows raises pixels darker than
their surroundings by an amount set by their own and their
surroundings' tone, so big edges keep no halo, and keeps the 99th
percentile; Highlights pulls pixels brighter than their surroundings
toward them and keeps the 1st. The strengths are fitted to the photos
(mean error 2.8-9.4 levels, was 3.7-14.3); Photoshop's exact operator
was not recovered.
The tone stages decode light with the document's curve: filter.cameraRaw
stores encodingGamma (1.8 for ProPhoto, where raws open).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Camera Raw Shadows/Highlights: no contour lines on smooth gradients
Twelve reference values over a raw's whole range left more than a stop
between them, and the remapping changes within half a stop: coefficients
interpolated across that gap drew contour lines in out-of-focus areas
(Shadows +100 on a Nikon D4 raw). References are now an eighth of a stop
apart over the image's tones (the deepest 0.1 % share the lowest), on a
copy at most 1600 px across whose change comes back to full size by a
guided upsampling, so a 16-megapixel image takes about 2 s per slider and
the preview matches the result.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Camera Raw on raw opens: Shadows/Highlights in linear light, D4 look and black point as Photoshop
Measured black-box on 29 Nikon D4 NEFs opened through Camera Raw in Photoshop 25.4 (sliders at
+-100 and +50, exposure +-1) against our own linear development of the same files.
- Shadows and Highlights of the open-time dialog now act while developing, in linear light before
the tone curve, as Camera Raw does for raw files (exposure -1 gives the same gains). The log2
gain is slider/100 * C(B - anchor): B is a guided-filter base of the log2 luminance on a copy
1232 px on its long side, the anchor is image-adaptive (Shadows: log2 power mean p=1.5 of the
linear luminance; Highlights: mean log2 luminance). New module photocraft_raw::tone; the
preview undoes the camera curve to show the same (photocraft_raw::retone).
- The D4 profile copies Camera Raw's default rendering: look matrix folded into the
ForwardMatrix, per-channel curve, and an adaptive black point (0.33 x the 0.1th percentile of
the luminance, Sensor::black_point).
Against Photoshop on the 29 frames (1/4 size, log2 Y): default rendering median difference
0.29 -> 0.04 stop; correlation of the slider's effect Shadows +100 0.96, -100 0.91, Highlights
-100 0.87, +100 0.85 (the previous filter model: 0.68 and 0.55 on DSG_3464).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* docs: the open-time Camera Raw re-develop covers Shadows and Highlights
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Camera Raw raw-stage Shadows: keep shadow contrast as Photoshop does
The user saw Photoshop's shadows sink deeper with more contrast. Measured on the 29 D4 NEFs:
with Shadows +100 our shadow detail had 0.79 of Photoshop's local contrast and shadows sat 0.38
stop lighter. Two causes:
- The black point now comes before the Shadows / Highlights gain, as in Camera Raw (lifting
first let the lift wash out the black point's deep-shadow contrast).
- The guided upsampling's epsilon goes from 0.01 to 1 stop^2: the change follows strong edges
but stays smooth inside texture (with 0.01 it followed every detail and flattened it). Near
strong edges the effect still matches Photoshop as well as elsewhere.
Shadows +100: shadow detail 0.79 -> 0.91, shadow bias +0.38 -> +0.16 stop; effect correlation
Shadows -100 0.906 -> 0.946, Highlights -100 0.870 -> 0.886, others unchanged.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Camera Raw on raw opens: Clarity, Texture and Dehaze in linear light, as Photoshop
Measured black-box from Photoshop 25.4 opening 29 Nikon D4 NEFs through Camera Raw (descriptor
keys Cl12, CrTx, Dhze; each at ±100 and +50, and +100 at exposure −1, 348 opens). All three act
before the tone curve: the change at exposure −1 equals the one at 0 (correlation 0.98–0.99).
- Clarity: log2 luminance split into bands between guided-filter bases (radii 2, 8, 32, 128 on
the 1232 px work copy), each band scaled by a measured gain that follows its base's tone, plus
a tone term; carried to full size with the Shadows / Highlights change.
- Texture: Gaussian bands σ 0.5…16 on a half-size copy, each through its measured response
(small detail raised more than strong edges, flat areas unchanged), guided-upsampled.
- Dehaze: He, Sun and Tang's dark channel prior on linear ProPhoto (dark channel in Display P3,
airlight from the brightest 0.1 % of it, guided-smoothed transmission), w 0.8 at +100;
−100 a uniform veil. The black point stays the default rendering's.
Against Photoshop, PhotoCraft's develop vs Photoshop's open on all 29 frames (median effect
correlation, log2 luminance at 1/4 size, Texture at 1/2): Clarity +100 0.81, −100 0.85;
Texture +100 0.85, −100 0.88; Dehaze +100 0.61 (0.78 in gamma 2.2: the crushed shadows
differ), −100 0.96. Shadows / Highlights unchanged (0.964 / 0.886).
The open-time Camera Raw dialog re-develops for them and its preview shows them (retone).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* ui: a panel expanded from its collapsed strip auto-collapses on an outside click
* ui: test the Auto-Collapse Iconic Panels peek open and outside close
* engine: show Auto-Collapse Iconic Panels in Preferences, it is wired
* docs: scorecard, settings that do nothing 30 -> 29 of 154
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Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
paint.remove takes several strokes at once (`strokes`) and fills them as one job and one undo
step, so the fill sees every hole together; and `newLayer` writes the fill to a new layer above
the target, only where the hole is, leaving the target as it was (with Sample All Layers it
fills from the composite). The options bar shows Photoshop's three options; with Remove after
each stroke off, strokes collect as a tint on the canvas until Enter or the ✓ applies them and
Esc or ⊘ drops them. Strokes are dropped when the tool or document changes under them.
Session::edit reported damage only for edits that changed no pixels (same_pixels) and left
every other edit to recomposite the whole document unless the command reported its own
damage. Duplicate and paste do (#2883, #2901), but Fill, Invert, filters, Delete Layer and
the undo/redo of a duplicate, a paste or a delete all recomposited everything.
- Session::edit now reports step_damage(before, after), the same bound undo and redo use.
- step_damage bounds layers only one side has in both directions, so a removed layer counts
where it drew like an added one; the bounded_additions flag and insert_damage go, and
added_bounds becomes one_sided_bounds. A layer that is (or was) the clipping base of
clipped layers above it, an adjustment, a video layer or one excluding channels still
recomposites everything (#3090).
- The subject-mask cache is dropped only when the step can have changed pixels.
perf_scenarios on the layered 20 MP document, edits on a 1 MP layer (p50, RTX 3090, Vulkan):
delete layer 9.1 -> 1.4 ms, undo a duplicate 9.3 -> 1.6 ms, fill a 500 px square
17.4 -> 5.5 ms, Invert 16.7 -> 9.2 ms. Duplicate and paste are unchanged (already bounded).
Tests: duplicate_paste_and_delete_report_where_the_layer_draws checks that each step, its
undo and its redo report the same bounded damage and that no pixel outside it changes.
new_layers_that_change_clipping_recomposite_everything (renamed) now expects bounded damage
for a painted or empty new layer and None for a new clipping base or an adjustment; deleting
and restoring a layer reports its bounds.