Rebased onto the paged GPU compositor (#187): the first-frame empty submit moves into encode_inner, and the test GPU lock covers the paged compositor too.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Adjustments: full parameter sets for every kind, Hue/Sat ranges, CMYK/Lab tone channels
- doc: Hue/Saturation gains six colour ranges (HueRange), Gradient Map a dither flag,
Levels/Curves a ToneSpace (RGB, CMYK inks + black, Lab) for mode-native channels.
- engine: new adjust_params module (from_params over a base / to_params) used by
image.adjustments.*, layer.newAdjustmentLayer.* and layer.setAdjustment. Curves,
Color Balance, Channel Mixer, Black & White, Gradient Map and Photo Filter now honour
their params; bad params are BadParams errors; setAdjustment merges (empty = reset).
- compose/gpu: hue-range tables, CMYK/Lab tone channels (CPU; GPU falls back), dithered
Gradient Map, Black & White from grey/secondary/primary parts; GPU parity extended.
- io: hue2 ranges, grdm dither, CMYK/Lab Levels/Curves records round-trip.
- destructive adjustments use the document's tone transfer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Adjustments UI: one editor per kind for Properties and Image › Adjustments dialogs
- adjust_editors: Brightness/Contrast (legacy), Levels and Curves (per channel in RGB, Gray,
CMYK and Lab, histogram behind), Exposure, Vibrance, Hue/Saturation (master + six ranges with
draggable range sliders, colorize, before/after spectrum), Color Balance (tones, preserve
luminosity), Black & White (six weights, tint colour), Photo Filter (presets or colour,
density), Channel Mixer (outputs, constant, monochrome, total), Posterize, Threshold
(histogram), Gradient Map (stops, presets, reverse, dither). Replaces the M7 placeholder.
- Properties previews live (GPU) while a control moves and commits one setAdjustment per gesture.
- adjust_dialog: Image › Adjustments opens the same editor modally; the canvas previews the
real command on the proxy, Preview checkbox, OK = one history step, Cancel leaves the doc.
- Curves (#43): hit-test at the press origin, Delete/Backspace removes the selected point when
the graph has focus, Cmd/Ctrl-click removes, dragging off removes (and back on restores),
arrows nudge; endpoints and the last two points stay; pressing the gradient bars does nothing.
- tone: histograms per channel space, of the image below a layer or of the target layer alone.
- kittests: every adjustment layer kind edited through the Properties panel with real input at
8/16/32-bit RGB, Gray, CMYK and Lab (#12); Curves point interactions; dialog preview/OK/Cancel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* io tests: adjustment round trip covers the new Levels/Curves/Hue-Sat/Gradient Map fields
#60's round-trip tests predate #68's doc-model additions (tone space and black channel,
Hue/Saturation ranges, Gradient Map dither); fill them with their defaults.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Once Format stopped failing first, the Linux runner reached the GPU tests
for the first time: its software adapter (GL) can't render Rgba32Float or
R32Float. The app already picks Rgba16Float there, but the effect-map
pipelines (R32Float/R16Float) still panicked. They are now built inside an
error scope; where they can't be, documents with layer effects use the CPU
compositor and everything else stays on the GPU.
The exact-parity tests skip on adapters without 32-bit float targets (the
app uses the CPU compositor there), like they already skip without an
adapter; the fallback-path tests build with try_new_with_format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On D3D12 without DXC, wgpu compiles HLSL with FXC, which aborted on
fs_adjust ("internal error: compilation aborted unexpectedly"). wgpu turns
that into a panic, so every GPU test failed on the Windows runner, and the
app would crash where the same path is taken. A bisect on the Windows
runner pinned it to two cases of adjust()'s switch, Exposure and Selective
Color: both looped over dynamically indexed vector components. They are
now written per channel / per range with the same math (GPU-vs-CPU parity
is unchanged and passes on Metal and on the Windows runner).
Compositor::try_new_with_format catches validation and internal errors
while building the pipelines and returns Err; the canvas then uses the CPU
compositor (once, remembered) instead of crashing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CI's `cargo fmt --all -- --check` has failed on every run because the
repo had no rustfmt config and was never formatted. Use the same settings
as EffectCraft/FilmCraft (max_width 160, use_small_heuristics Max), which
also keeps the churn small. Formatting only; no code changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Some drivers (e.g. Intel Vulkan on Linux/Windows) can't render to Rgba32Float,
so creating the 'fs_content' pipeline panicked with 'Format Rgba32Float is not
renderable' as soon as a document/image was opened. The accumulation format is
now chosen per adapter: Compositor::preferred_acc_format() keeps Rgba32Float
where it's a valid render target and falls back to Rgba16Float otherwise. The
compositor carries the format (pipelines, accumulation texture, byte size and
the readback half-decode all follow it); the app picks it from the eframe
adapter. Capable GPUs are unchanged (parity still exact, 18/18). A new test
forces the Rgba16Float path on any GPU and confirms it renders within display
tolerance (blend + adjustment). wasm green.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Gradients/Patterns/Styles/Shapes/Tool Presets/Clone Source panels with
headless preset commands and a Custom Shape tool; Color card tabs match
Essentials. Character and Paragraph Styles (doc model, .pcraft, PSD style
sheets), Glyphs panel + type.insertText, Check Spelling (SCOWL-50 list).
Checkpoint also includes compiling in-progress work of the remaining agents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>