Commit Graph
4 Commits
Author SHA1 Message Date
kayrockscreenprintingandClaude Opus 5.5 54ff207004 Image › Adjustments: apply per tile in parallel (#1800)
adjust_surface now takes the layer's tiles and adjusts each one on its own rayon task, so a large layer needs one tile's buffers per thread instead of four full-layer copies. The result is bit-identical to the single pass for every adjustment kind, colour model and depth, with and without a soft selection (tiled_adjustment_matches_one_pass_over_the_content). Adds an invert scenario to large_image_bench.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:06:46 -04:00
Brandon Thomas 0f955e6c82 Scorecard: cargo xtask perf + scorecard, budgets, checklists, nightly perf (#221) (#239) (#239) 2026-10-05 10:53:02 -04:00
Brandon ThomasandClaude Opus 5.5 d8d648cb72 GPU canvas: Rgba16Float display texture for 16/32-bit documents (#46) (#84)
* engine: display LUT without the 32-bit preview for the GPU canvas shader; keep values above 1.0 in texture_buffer

ColorState::gpu_canvas_lut leaves View > 32-bit Preview Options out of the display LUT
(the canvas shader applies exposure/gamma before it, on unclipped float texels), and
ColorState::hdr_preview returns the active preview. CanvasDisplay::texture_buffer no
longer clamps linear values to 1.0 before sRGB-encoding them (the 8-bit path clamps
afterwards with the same result).

Refs #46

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* GPU canvas: Rgba16Float display texture for 16/32-bit documents (#46)

16- and 32-bit documents get an Rgba16Float canvas texture when the adapter can
sample, filter, render to and copy it (Rgba8Unorm stays for 8-bit documents, as the
fallback, and for high-bit documents over 100 MP, about 1.07 GB with mips), so smooth
gradients no longer band through 8 bits. Both the wgpu compositor path (encode pass
with 16F pipelines; no upper clamp) and the CPU band/rect upload path (f32 -> half
conversion, reused band buffer) write it. The 32-bit preview (exposure/gamma) moves
into the canvas shader, before the colour-management/proof LUT, so values above 1.0
are exposed into range instead of clipped. GpuCanvas::read_texels / texture_info for
tests and benchmarks; PHOTOCRAFT_CANVAS_F16=0/1 disables the float canvas / ignores
the budget. large_image_bench gains --depth 16|32.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:30:53 -04:00
Brandon ThomasandClaude Opus 5.5 d3b540234c Large images: adapter texture limits, banded compositing/export, proxy thumbnails, history byte budget (#71)
* Compose: render in place and in bands; area-reduced and proxy thumbnails

render_tiled wrote every tile into a Vec and then copied them into the output:
two full-size float copies (6.3 GB for a 14000² document). Tiles are now
written straight into the output band by band.

New streaming APIs so large documents never need a full-size float
composite: render_bands (sink per band of ~8 MP), render_reduced (banded
area average, bit-identical to the old flatten-then-average thumbnail) and
flatten_to_surface (Flatten Image, Merge Visible, Copy Merged and the other
flattened-surface users).

thumbnail() reduces a downsampled proxy (moved from ui-egui to
compose::proxy, now also scaling spot channels) for documents over 16 MP
when that is faithful (no layer effects or vector masks), so navigator,
channel and histogram thumbnails of a 196 MP document cost milliseconds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* GPU canvas: request the adapter's real limits; banded CPU fallback; navigator thumbnail

egui-wgpu asks for an 8192 px texture limit, so the wgpu compositor rejected
every document wider or taller than 8192 px and each refresh fell back to a
full CPU flatten. The desktop and web apps now request the adapter's own
max_texture_dimension_2d and max_buffer_size (gpu_canvas::use_adapter_limits);
the benches use the same limits.

The CPU fallback (documents beyond the GPU limit, or features it lacks) is
GpuCanvas::refresh: it renders and uploads the composite band by band
instead of a full float composite plus a full RGBA8 copy. The CPU canvas
texture is reduced in bands too, and the Navigator on the GPU canvas uses a
cached thumbnail instead of a full-resolution CPU composite per revision.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* IO: banded export and import; no full-size copies in encoders; larger decode limits

- Flat export renders the composite in bands and quantises each band; alpha
  is dropped in place when every pixel is opaque. The single-layer native
  path copies surface rows a band at a time (no f32 read_region and no
  per-pixel Vec). Buffers come from try_reserve: Err, not an abort.
- PSD export encodes the merged image band by band into its planes (no
  flatten, no second plane copy); near-opaque documents are re-encoded
  without the white matte so the output is unchanged. Layer interleaved
  bytes are freed before their planes are compressed.
- Flat import converts in ~32 MB bands (and not at all when already RGBA);
  the PSD merged-image un-matte works per tile row.
- Encoders borrow the image when no conversion is needed (Image::converted)
  instead of cloning it; PNG only copies 16-bit data for the byte swap.
- Decode limits: 2^30 pixels and 8 GiB on 64-bit targets (a 20000² JPEG
  was refused at 2^28).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Filters: write tile results in memory-bounded groups

apply_tiled collected every tile's float result before writing any (3.1 GB
for a 14000² layer). Results are now produced and written in groups of about
256 MB (at least one tile per core).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* History: bound pixel memory by Preferences > Performance > Memory Usage

History::max_bytes caps the current document's tiles plus the tiles only
history holds (layers, masks, alpha channels); History::trim drops the
oldest states beyond it after every recorded step and when preferences
change, always keeping the last step undoable. The engine sets it from
memory_usage_mb, which was unused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Large-image benchmark (14k / 20k): open, refresh, thumbnails, filter, stroke, saves

One operation per run on a cached synthetic photo, with the GPU device created
the way the app creates it, so /usr/bin/time -l reports that operation's peak
memory. Documented in docs/development.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:45:17 -04:00