Commit Graph
126 Commits
Author SHA1 Message Date
aiongg 9bb2423533 refactor(compose): split lib.rs into composite, content, ctx, extents, fx_cache, reduced, render 2026-10-26 22:54:55 +00:00
Dylan M. Taylor 3877bb1dbe chore: resolve SonarCloud maintainability issues (#9044)
* chore: resolve SonarCloud maintainability issues

* fix: format imports and fix effect_entry argument type

* fix: restore test closure and wildcard import that broke compilation

* refactor: split composite_to_surface to reduce cognitive complexity
2026-10-25 19:38:31 -04:00
David Mann 8c04b175ec Merge remote-tracking branch 'origin/main' into integration-batch-7
# Conflicts:
#	crates/automation/src/rpc.rs
#	crates/automation/src/server.rs
#	crates/gpu/src/health.rs
#	crates/text/src/tests.rs
#	crates/ui-egui/src/i18n/zh-hans.tsv
#	crates/ui-egui/src/panels.rs
#	docs/control-protocol.md
#	docs/ui-parity.md
2026-10-24 00:23:15 +02:00
FinnNkandClaude Opus 5.5 89d127d259 fix(curves): 32-bit Curves continue past 0..1 like Photoshop (#8782)
* fix(curves): 32-bit Curves continue past 0..1 like Photoshop

In a 32-bit RGB document an edited Curves clipped every sample to the
curve's table, so HDR values above 1 (and negative ones) were flattened.
Photoshop extends the curve beyond its end points along its end segments:
the straight curve [[0,0],[255,128]] maps -0.5, 0.5 and 2 to
-0.250980407, 0.250980407 and 1.003921628 (measured in Photoshop 27.11 on
the issue). The CPU compositor, Image > Adjustments and the GPU kernel
now do the same, with the end slopes measured over 16 table steps.
8/16-bit documents and unedited curves are unchanged.

Fixes #7157

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(curves): extend 32-bit curves in RGB documents only

The curve's space is not the document's: a grayscale, CMYK or Lab
32-bit document with an RGB-space curve keeps the table's ends. The
document mode now reaches the decision on the CPU (apply_in, the
compositor) and the GPU (adjustment_program).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:40:56 -04:00
aiongg 7aaa59712a Merge main into integration-batch-7 2026-10-23 20:37:05 +00:00
Dylan M. Taylor 6ca5bf359d security(compose): bound dense working sets and nested Blend If evaluation (#8949)
* security(compose): bound dense working sets and repeated group evaluation

Smart-filter mixing and stroke fitting work tile by tile instead of over the
union of sparse surfaces; render_layer admits its rect like render; hidden
layers no longer disable the proxy and uniform-area shortcuts; Blend If
groups nested deeper than two are judged by their result, so nesting costs
polynomial instead of exponential work; effect builds past an absolute byte
cap are skipped.

* CodeRabbit #8949: exact tile skips in filter_mask, allocated-tile scan in fit_stroke, contrasting backdrop in the nested-group test

- filter_mask mix/unmix: bare tiles (no tiles on either side) skip for
  non-alpha formats too when the two surfaces' default pixels are equal;
  differing defaults still get processed, so the clone's default pixel is
  never left wrong under a non-unit mask
- shape_split fit_stroke: scan the union of the three surfaces' allocated
  tiles (exact skip when all three defaults are transparent) instead of
  every tile of a 300k-canvas document; non-transparent defaults fall
  back to the full scan
- tests: the nested-groups assertion now uses a black backdrop so the
  asserted white can only come from rendering through the group chain

fixes CodeRabbit review comments (major/minor) on filter_mask.rs:27,29,
shape_split.rs:126, tests.rs:2354

* compose: skip a BTreeSet in fit_stroke — a sorted Vec compiles under the wasm toolchain (E0599 on ::drain there)
2026-10-23 15:33:01 -04:00
David MannandClaude Opus 5.5 f5533e5d82 Integration: merge main into batch 6
Main merged #5940, #6472, #7838 and #7922 directly. Kept from the batch:
the snapshot/History-follow identity at the history limit (#5940,
c7ef3676a; main still had the 3-tuple HistorySpot) and the strokeless
shape at a 0 px width step (#6472, 962539607; main still added the
stroke). Main already carries the other two fix-ups (34c9d0ea4, dff8bfd0e).

Overlaps with main resolved:
- #5842 vs main's #5568: one path, apply_color, tool-gated as #5842
  has it, with #5568's float fill, kept fill opacity and lock skip;
  shape_fill_ui's duplicate foreground_changed/gesture dropped; #5568's
  tests run with a shape tool.
- #6230 vs main's #5180: one Type tool path click (path_target), no
  second type.attachToPath; vertical type does not start type on a path,
  as main has it; main's path_at/path_cursor and canvas arm dropped.
- #5452 moved the shape swatch to shape_paint_ui.rs: main's hex field
  (#6201) ported there.
- type_extra_cmds::with_text takes main's dpi form, pub(crate) for
  type_area_cmds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:20:26 +02:00
aiongg 4819f5b7d4 Merge PR #8372: Compose: effect maps that don't fit in the effect cache are built over the render rect, not rebuilt whole on every render (#8330) (new head) 2026-10-22 15:40:02 +00:00
aiongg 576ba0e02b Integration: track t12
# Conflicts:
#	contributors/people.toml
#	crates/compose/src/lib.rs
#	crates/compose/src/tests.rs
#	crates/engine/src/print_cmds.rs
#	crates/engine/src/print_cmds/tests.rs
#	docs/target-app-parity.md
2026-10-22 15:38:33 +00:00
David MannandClaude Opus 5.5 7a54fa9c77 Integration: merge main into batch 6
Conflicts, both sides kept: main's .act swatches next to the batch's .asl
styles (Open filters, preset extensions), main's Render smart filters next
to the batch's Distort ones (53 mapped), parity doc status lines.
docs/scorecard.md regenerated.

Follow-ups the merge needed: the Distort smart filter readers pass their
enum type to main's stricter enum_name (the type their writers use), and
the CMYK effect tests set main's new StrokeFx overprint and Bevel
gloss_anti_alias.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 12:09:25 +02:00
Ian Swope b0ed288292 Compose: the effect cache estimate counts the maps the builder makes (strokes' distance fields, none for overlays)
fx_region_bytes counted the shape plus one map per enabled effect. Strokes
also build an inside distance and one or two outside fields, and overlays
and strokes build no map of their own, so a stroke-heavy document could
stay under the estimate while thrashing, and an overlay-only one could be
clipped though it fits. effects::map_count, next to build_maps_prepared,
counts what it builds; the test checks it equals FxMaps::bytes per layer.
2026-10-21 21:58:39 -05:00
aiongg bd4e1267a7 Merge PR #8372: Compose: effect maps that don't fit in the effect cache are built over the render rect, not rebuilt whole on every render (#8330) 2026-10-22 02:23:46 +00:00
aiongg 74a2cd3baf Merge PR #8143: Compose: adjustment layers blend back and round without per-sample calls 2026-10-22 02:23:08 +00:00
aiongg 2b3af0f815 Merge PR #3193: fix(compose): resolve Dissolve coverage across adjustment, effects, a…
Conflicts:
crates/compose/src/tests.rs: appended tests, kept both
crates/gpu/tests/parity.rs: appended tests, kept both
2026-10-22 02:23:06 +00:00
aiongg f32f882f3a Merge main into integration-10
# Conflicts:
#	apps/photocraft-web/src/web.rs
#	apps/photocraft/src/services.rs
#	crates/engine/src/file_cmds/tests.rs
#	crates/engine/src/float_cmds.rs
#	crates/engine/src/float_cmds/tests.rs
#	xtask/src/corpus.rs
#	xtask/src/corpus_pins.rs
#	xtask/src/main.rs
2026-10-21 21:56:26 +00:00
David Mann c7585e0ee8 Merge main 2026-10-21 23:22:56 +02:00
skylar taylor-barrick 18e2d45420 Merge pull request #6318 from robertoffmoura/fix/floating-selection-move-lag
Fix lag when dragging a floating selection with the Move tool
2026-10-21 14:25:55 -06:00
Ian Swope 0edfe05f2c Compose: effect maps that don't fit in the effect cache are built over the render rect, not rebuilt whole on every render (#8330)
A render needs every layer's effect maps. On a large document whose
ordinary layers' whole-region maps take more than the effect cache budget
together, building one evicted the next one needed, so every render, of
any size, built them all again: 1.8-4.4 s per render on a 9000x6000
document with three full drop-shadowed layers. When they don't fit, local
maps are now built over the render rect padded by twice the effects'
reach, as a shapeless layer's already are (#1909), which gives the same
pixels there.
2026-10-21 13:42:06 -05:00
David Mann 1d72d6e17d Merge PR #3356: CMYK documents keep their exact inks: export, PSD merged image and Flatten (follow-up to #4199) 2026-10-21 17:47:55 +02:00
aiongg e027e048fc Merge PR #5847: Shapes: Density and Feather on shape layers (#5846)
# Conflicts:
#	docs/scorecard.md
2026-10-21 15:45:38 +00:00
Roberto Moura 8352b26c1a Fix lag when dragging a floating selection with the Move tool
- Replace whole-region Vec<f32> read_region/write_region in CutParts::new
  with tile-parallel cut_piece + try_fill_surface/try_clear_surface,
  sharing interior Arc<Tile> allocations in O(1) and activating the
  solid_tile hole-fill fast path on Background and mask targets.
- Cache piece_bounds on CutParts so CutParts::place avoids scanning tile
  content bounds on every drag frame.
- Parallelize composite_over across top tiles with Rayon and share fully
  opaque top tiles by Arc<Tile> clone in O(1), preserving COW tile
  identity for GPU canvas uploads.
- Parallelize Surface::translated across target tiles with Rayon and
  prune cleared tiles in-place inside edit_tiles.
- Skip zero-offset floating preview generation on pointer-down in
  move_ui::floating_doc.
- Exclude SnapKind::Selection when moving selected pixels with the Move
  tool so small initial drags do not snap back to (0, 0).
- Keep navigator_plain active during Move/Brush/Patch drags on a GPU
  canvas so navigator_gpu is not evicted into a synchronous full-document
  CPU thumbnail composite on the first drag frame.
- Parallelize row normalization in compose::render_reduced_in_bands and
  add a direct read_rgba_into fast path for unmasked Normal layers over
  an empty backdrop.
2026-10-21 13:21:10 +00:00
David MannandClaude Opus 5.5 4bc06b906b Address CodeRabbit review: bound the soft shape frame scan
Look in from each edge through strips that double in thickness, so a subtracted
or intersected subpath's empty margin costs a few renders instead of one per row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:15:11 +02:00
David MannandClaude Opus 5.5 e5f4f8e260 Address CodeRabbit review: soft shape frame from the hard render, feather claim
A soft shape's transform frame, snap rectangle and Properties X/Y/W/H came from
the path plus the full stroke width on every side, so a centred or inside stroke
grew the frame when Density or Feather was set. The frame is now the pixels the
same shape renders at full Density without Feather (edge strips only, clipped to
the canvas), identical to the hard shape's for every stroke alignment.

feather_matches_photoshops_ramp now enforces the 1-level claim the scorecard
makes (measured max deviation 1 at 8, 16 and 32 bit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:14:46 +02:00
David Mann 5bf2898f4e Merge remote-tracking branch 'origin/main' into feat/tool-214-12-shape-feather
# Conflicts:
#	docs/scorecard.md
2026-10-21 11:36:04 +02:00
aiongg fc371711e6 Merge PR #5847: Shapes: Density and Feather on shape layers (#5846)
# Conflicts:
#	docs/scorecard.md
#	docs/target-app-parity.md
#	docs/ui-parity.md
2026-10-21 05:04:03 +00:00
xsvm f2dce80718 Compose: quantize floors without a libm call
Baseline x86-64 has no SSE4.1 roundss, so f32::floor is a software routine there, called once per sample of the backdrop under every adjustment layer of an 8- or 16-bit document. branchless_floor rounds through 2^23 and steps down where that went up: bit-identical to floor for every f32 (a new test sweeps every 4099th bit pattern and the edges around whole numbers and 2^23), and with no branch the loop vectorizes.
2026-10-21 12:26:49 +08:00
xsvm 420353c5ae Compose: adjustment layers blend back in Normal mode without a per-pixel mode dispatch
An adjustment layer's result was blended back into the backdrop pixel by pixel through blend_rgb, which looks up the HDR flag and dispatches on the mode, three channel calls deep, for every pixel. Normal (nearly every adjustment layer) gives the source exactly, so blend_back skips the dispatch for it, and walks the backdrop, the result and the coverage in step instead of indexing by coordinates. Bit-identical.
2026-10-21 12:26:47 +08:00
aiongg 9b889e1a58 Merge PR #6640: Layers: toggling a clipped adjustment damages only its base (#6535) 2026-10-21 01:06:16 +00:00
aiongg b097800e78 Merge pull request #8095 from aiongg/integration-7
Integration batch: 9 PRs on main
2026-10-20 20:44:51 -04:00
David Mann d089eaa81b Merge PR #7693: perf(compose): Reuse bounded scratch and tone tables 2026-10-20 22:39:29 +02:00
David Mann 651c32b9eb Merge PR #7566: perf(compose, gpu): many-layer composites, P60/P61 on the GPU 111 -> 28 ms 2026-10-20 22:39:26 +02:00
aiongg ea7553f031 Merge PR #5111: Large documents: a gigapixel New Document draws without freezing (#4017) 2026-10-20 18:39:28 +00:00
David Mann 0b39361076 Merge main into feat/tool-214-12-shape-feather 2026-10-20 17:12:29 +02:00
Rene Leonhardt a686a932c0 perf(compose): reuse bounded scratch and tone tables
Reuse tile scratch and tone tables across rendering work. Skip fully masked
adjustments and identity float curves. Previous-path tests preserve output
across sample depths, masks and clipping.
2026-10-20 15:52:44 +02:00
Nigel Ihza Firdausy f0aae59938 Merge upstream main and retain CPU/GPU Dissolve parity coverage 2026-10-20 19:44:22 +07:00
David MannandClaude Opus 5.5 5c1b9425d1 Gradient Overlay: repaint the whole layer when a stroke moves its frame (#4053) (#5340)
A Gradient Overlay (and gradient strokes, linked patterns, linked bevel
textures) is laid out over the layer's bounds. Painting grows those
bounds, but the stroke commands reported only the stroke as damage, and
the canvas's committed-stroke path repainted only what the live stroke
had not shown. The canvas therefore kept the old gradient around earlier
strokes: one gradient per stroke instead of one over the whole layer.

Session dispatch now grows a command's reported damage by
photocraft_compose::relayout_damage(before, after): the whole composite
of any visible layer whose effects span its frame, when that frame moved.
The canvas adds the same area to a committed live stroke. Strokes inside
the existing bounds and frame-independent effects keep tight damage.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 13:04:52 -04:00
David MannandClaude Opus 5.5 bc4f2a783d Scripts: Flatten All Layer Effects bakes with the document's Global Light and patterns (#5719) (#5720)
`bake` rendered each layer through `render_layer`, which has no document context (default Global
Light, no patterns, the render rect as canvas). It now uses the new doc-aware `render_layer_in`.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 13:04:46 -04:00
David MannandClaude Opus 5.5 de2cb1f0c0 Compose: a clipped adjustment inside a pass-through clip base damages the whole group (#6535)
A pass-through group that is the base of a clipping group renders isolated while it holds a
visible adjustment (`clip_base_adjusts`), so showing, hiding, adding or removing a clipped
adjustment inside it can switch the group's other children (a Multiply layer beside the base)
between isolated and pass-through rendering. `change_bounds_in` now takes the list holding the
parent group and reports that group's change bounds in this case; `layers_damage`, `step_damage`
and `one_sided_bounds` pass it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:14:06 +02:00
Akos Arinton 80f896210a perf(compose): write band tiles as they finish, not after the band
Parallel bands each collected their finished tiles until the band's last
one was done, so with work stealing many bands could hold most of their
tiles at once, close to a second copy of the output. Each tile is now put
into its band behind a lock as soon as it is rendered; only the tiles in
flight are held, as before the bands ran in parallel.
2026-10-19 13:34:32 +03:00
David MannandClaude Opus 5.5 8534f0c935 Compose: a clipped adjustment with no base inside a pass-through group reaches everything (#6535)
The compositor draws a clipped adjustment that has no unclipped layer
beneath it as an ordinary adjustment, but change_bounds counted it as
contained in a pass-through group. Hiding the layer clipped to such a
group (which ends its isolation) or the group itself then recomposited
only the group's pixels and left the rest of the canvas stale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 10:03:54 +02:00
Ni-zavandVikram Bhaskaran a221622ad4 fix(compose): cover clipped Dissolve adjustments
Port the clipped-adjustment coverage path from #4711 and verify depth, alpha, masks, and document-coordinate GPU parity.

Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
2026-10-19 07:18:54 +07:00
Nigel Ihza Firdausy e0d3d940c6 fix(compose): resolve Dissolve coverage across adjustment, effects, and clipping paths (#3050-#3052) 2026-10-19 07:18:53 +07:00
Akos Arinton 5418399dda perf(compose): blend pixel layers row by row, Normal in 8-pixel vector blocks
A pixel layer with nothing clipped to it is read from its tiles a row at a
time and blended straight onto the backdrop, instead of being copied into a
tile-sized buffer first (a megabyte per layer per 256² render tile). Normal
RGB rows go through a branch-free kernel over blocks of 8 pixels that the
compiler vectorizes; few-band renders also run their bands in parallel.

Bit for bit the same: the row kernel is tested against the scalar loop (NaN,
infinities, subnormals, signed zeros), the row path against the tile copy at
8/16/32-bit with every kind of mode, fill and mask, and the whole GPU parity
suite's CPU references (1620 renders) are unchanged.

P60 on the CPU compositor: 627 -> 530 ms (the render without effects
300 -> 199 ms).
2026-10-18 22:26:05 +03:00
SBaksa a4cb23a33f Merge remote-tracking branch 'origin/main' into cmyk-native-composite
# Conflicts:
#	crates/compose/src/lib.rs
#	crates/io/tests/cmyk_composite_export.rs
2026-10-18 17:11:34 +11:00
David Mann 0739ff48c5 Merge remote-tracking branch 'origin/main' into fix/4017-huge-new-document
# Conflicts:
#	crates/ui-egui/src/gpu_canvas.rs
#	docs/scorecard.md
#	perf/budgets.toml
2026-10-17 01:07:37 +02:00
David MannandClaude Opus 5.5 145acbda8b Layers: toggling a clipped adjustment damages only its base (#6535)
`photocraft_compose::change_bounds` returned "anywhere" for every
adjustment layer before looking at `clipped`, although a clipped
adjustment only changes its clip base's pixels. Hiding or showing one
(or undoing that) therefore recomposited the whole canvas, which on a
heavy document fails the GPU memory fit check and falls back to a full
CPU redraw taking seconds to minutes.

`change_bounds` sees one layer and cannot find the base, so a new
`change_bounds_in(layers, k, canvas)` looks at the sibling list: a
clipped adjustment's change bounds are its base's change bounds. It
stays `None` (anywhere) when no unclipped base lies beneath it (the
compositor then draws it as an ordinary adjustment), when the base is
an adjustment (layers clipped to it composite atop the adjusted
backdrop), and, through `change_bounds`, when the base is a
pass-through group holding an adjustment (visible clipped layers make
that group isolated, so they decide whether its adjustment reaches the
layers beneath) or draws outside its bounds. The engine's
`layers_damage`, `step_damage` and `one_sided_bounds` use it.

Tests: a compose unit test that the clipped adjustment's bounds equal
the base's, that every pixel the toggle changes lies inside them, and
the cases that stay unbounded; an engine test that hide, undo, redo,
show and `layer.setProps` visible report the base's rect (top level and
inside a group), and that recompositing only that rect over the
previous canvas equals a full recomposite.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 15:04:09 +02:00
David Mann ce19e018b9 Merge remote-tracking branch 'origin/main' into feat/tool-214-12-shape-feather
# Conflicts:
#	docs/ui-parity.md
2026-10-15 23:52:29 +02:00
David MannandClaude Opus 5.5 24a77a18c0 Shapes: a soft shape's transform frame follows its path (#5846)
A shape below 100 % Density renders over the whole canvas, and a Feather
grows its pixels, so Free Transform, the Move tool's transform controls,
snapping and Properties > Transform framed the canvas or the blur. As in
Photoshop the frame now follows the path and stroke whatever the mask
Density and Feather: photocraft_compose::hard_shape_bounds (shape_bounds
without the soft reach) feeds whole_layer_bounds and the Properties
Transform fields. Rendering keeps the soft bounds; other layers and hard
shapes are unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 17:08:05 +02:00
David MannandClaude Opus 5.5 442987528f Merge main into fix/4017-huge-new-document
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 16:52:49 +02:00
skylar taylor-barrick 4e7a17cd5d fix(compose): serialize effect identity cache misses
Keep effect-identity memo lookup, pure hashing and insertion atomic across concurrent render callers. Preserve existing identities and add a contention regression with eight synchronized callers.
2026-10-15 08:18:21 -06:00