Commit Graph
2769 Commits
Author SHA1 Message Date
Ivan · VanTan 5ae3ee0ae5 fix(ui): show brush tip thumbnails while dragging presets (#5203)
* fix(ui): show brush tip thumbnails while dragging presets

* test(app): wait for autosave sidecar revision before recovery assertions
2026-10-14 13:08:05 -04:00
Sabbir Ahmed 11c46b7121 fix(ui): swatches touch with no padding, as in Photoshop (#5103) (#5253)
The Swatches panel used the shared preset browser grid, with a 4 px gap
between cells and a rounded, bordered card for each. Photoshop's panel
packs flat squares edge to edge. Place gets a `flush` flag: no gap, no
per-cell border (only the selected and hovered cells are outlined) and
square corners. Swatches sets it; gradients, patterns, styles and shapes
keep the gap, now the named GRID_GAP and GRID_INSET constants.

Test: swatches_touch_without_a_gap clicks 1 px past the first swatch and
expects the second one selected; with the gap that point was empty.
2026-10-14 13:08:00 -04:00
MarekSpodBiedry 94fdd279e8 fix(puppet-warp): drop open Puppet Warp and other distort sessions when the active document changes (#5092) (#5123) 2026-10-14 13:07:55 -04:00
mroxsoandhighperfocused a076f617e0 fix(ui): give the Quick Selection tool its own icon (#5116) (#5184)
Quick Selection reused the Ellipse Marquee's dashed circle. It now has a
distinct glyph: Lucide's brush with a dashed selection arc around the
bristles (Photoshop's Quick Selection mark). A rasterized test asserts
the two icons read as distinct and that the arc actually renders.

Co-authored-by: highperfocused <highperfocused@pm.me>
2026-10-14 13:07:48 -04:00
imSlicedBread 237a82b87f fix(ui): show feathering in layer mask views (#5342) 2026-10-14 13:07:41 -04:00
FinnNkandClaude Opus 5.5 51674512db perf(ui): the Info panel composites its Color Sampler readouts once per revision (#4528) (#4753)
While the Info tab was visible, every frame ran
`view.colorSamplers.list` through the command dispatcher, compositing
each sampler point (up to 10) through the whole layer stack, with layer
effects building a 1-pixel effect-map entry each time.

sampler_readouts keeps the readouts for (document, revision). Adding,
moving or deleting a sampler and every pixel edit bump the revision,
so the readouts refresh exactly when they can change and are shared
between frames otherwise.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:07:35 -04:00
Valentin KleinandClaude Opus 5.5 a7f7f1fd1e Edit › Menus: Menus, Keyboard Shortcuts, Preferences, Save and Exit can't be hidden (#5096) (#5183)
Hiding Edit › Menus (or Keyboard Shortcuts) left no way back into the
dialog, and Save, Save As, Exit and Preferences could disappear too.
edit.menus now refuses to hide them, the dialog greys their Visible box,
and the menus keep them even when a preferences file lists them.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:07:28 -04:00
Pharbieandkwesi f053a924a6 fix(ui): Color Picker hex field accepts repeated pastes (#5398)
The hex field's six-character limit dropped any paste into a full field
(every paste after the first) and any paste with a leading #. A pasted hex
colour now replaces the whole code.

Co-authored-by: kwesi <22204443+yankskwesi@users.noreply.github.com>
2026-10-14 13:07:22 -04:00
44bb43e94d Number fields: centre the number in its box (#5150) (#5226)
#1322 lifted the number's slot 1 pt above the box's centre because digits
have no descenders. Measured on today's mono font at 4x, the digits' ink
already sits within 0.2 pt of centre without the lift; with it the ink is
0.9 pt high, the focus outline has 1 pt of gap above and 3 pt below, and the
digits start 1 pt above the unit. The slot is centred again.

Tests: value_field_digits_ink_is_centred_and_level_with_the_unit renders the
field (Pro and Studio) and checks the digits' ink is centred and starts level
with the "%"; value_field_number_slot_is_centred_in_its_box replaces the
1 pt-lift test, and the #2823 slim-box test now expects centring. Both new
assertions fail with the lift restored.

Co-authored-by: prekabreki <prekabreki@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:07:15 -04:00
0f3d2f133e Type: hovering a font previews it with the Character section shown too (#5152) (#5222)
The options bar and the Properties panel's Character section both draw the
"type-font" family picker, and the Character one is drawn later. With its
menu closed it removed the shared hover key every frame, so the options bar's
hover never reached the canvas. Only the picker whose menu is open now clears
the key; follow_hover already drops it each frame once nothing writes it.

Test: options_bar_hover_previews_with_the_character_picker_also_shown runs
the whole app (Pro theme, both pickers on screen), hovers a font in the
options bar and checks the canvas shows it, then that leaving the row
restores it. It fails without the fix.

Co-authored-by: prekabreki <prekabreki@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:07:08 -04:00
Nicolas FalesyandClaude Opus 5.5 89a763a368 Display profile notice: one card for all displays without a usable profile (#5312)
Two monitors without ICC profiles (a common Linux desk, e.g. DP-4 and DP-5)
showed two identical "Display profile not used" cards at every launch. A
reading now posts one notice: one reason line per display, then the advice
line naming them all. Displays added by a later reading still get a card of
their own, and a reading with nothing new stays quiet, as before.


Claude-Session: https://claude.ai/code/session_01SvxNXnS4tcg6BHT9VG67t7

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:06:47 -04:00
FinnNkandClaude Opus 5.5 8428645311 perf(gpu): keep the DX12 mip scratch textures for Intel adapters only (#5354)
The separate mip render targets work around reduced-preview corruption on Intel DX12 drivers (#892, verified on Intel UHD 620), but every DX12 adapter took them. Creating a scratch texture per level on every refresh costs about 1 ms of CPU time per brush dab on an NVIDIA DX12 adapter. Gate them to Intel under DX12; PHOTOCRAFT_SEPARATE_MIPS=1/0 forces either way. Part of #4515.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:06:39 -04:00
MarekSpodBiedry a904bd7a39 Frame tool: take type, shape and smart object layers into the frame (#4435) (#4441) 2026-10-14 13:06:32 -04:00
Ivan · VanTan df10129f6c fix(ui): fit Curves dialog width to its graph (#5160) 2026-10-14 13:06:25 -04:00
Michael HigginsandClaude Opus 5.5 42c5cc64be Canvas: themes without a dot pattern draw no dots texture (#4542) (#5093)
* Canvas: themes without a dot pattern draw no dots texture (#4542)

Switching the dark theme to Pro filled the empty workspace with red and
black blocks on the reporter's machine. The blocks repeat every 22 px,
the tile of the canvas-surround dots texture, so it is that texture
showing wrong contents.

Pro and ten other themes set canvas_dot to their canvas colour: they
have no dot pattern, yet still uploaded a texture for it and tiled it
over the whole pasteboard. dots() now returns None for them, so nothing
is uploaded or drawn. Studio, Studio Light and Solarized Dark, whose
dots differ from the canvas, are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Contributors: credit Higgs32584 by GitHub profile name

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:06:18 -04:00
mjohnson7cd 08d9c1d67d fix(transform): keep masked objects visible during transform (#5239) (#5319) 2026-10-14 13:06:12 -04:00
Gert Pellin - GPE fe8fa3b9bc Color Range: sample colours outside the active selection (#5244) (#5296)
The eyedroppers (the points/subtractPoints params, and clicks on the
canvas while the dialog is open) refused points outside the active
selection. Photoshop samples anywhere and only limits the result to the
selection, which Color Range already does; the refusal is gone.
2026-10-14 13:06:05 -04:00
Nigel Ihza Firdausy 08def9648d fix(ui): make Preferences modal resizable on desktop (#5170) 2026-10-14 13:05:59 -04:00
mjohnson7cd be64d2dcbc fix(windows): handle GPU initialization failures gracefully (#5191) (#5309)
On Windows with the automatic backend, GL adapters now rank after every
other adapter, WARP included. VMware SVGA3D over GL and GL-only old GPUs
drew a black window (#1788, #1647); WARP renders.
2026-10-14 13:05:53 -04:00
mroxsoandhighperfocused b37a148759 ui: remove the title-bar Discord button (#1737)
Co-authored-by: highperfocused <highperfocused@pm.me>
2026-10-14 13:05:47 -04:00
Zach Schneider 72d4359999 Font preview test: skip installed fonts whose Arabic glyphs are blank (#5259) (#5261)
a_system_arabic_face_renders_both_samples took the first family whose
character map claims Latin and Arabic and expected its Arabic sample to
render. A font can map those characters to empty glyphs (for example
Black Mountain), so cargo test failed on machines that have one
installed. The test now renders every candidate and checks the first one
that actually draws an Arabic sample, and skips only if none does.
2026-10-14 13:05:26 -04:00
David MannandClaude Opus 5.5 e29ec76d4c Smart Filters: deleting the last filter removes its filter mask (#5619)
Deleting or dragging away the only smart filter now clears the filter mask, as
Clear Smart Filters already did, so the next filter takes the new selection.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 18:57:40 +02:00
Nigel Ihza Firdausy b8ae1cd92f fix(brush): preserve Dual Brush tip spacing and scale its size with the primary brush (#4856)
* fix(abr): prefer dual brush tip spacing over wrapper spacing

* test(abr): cover conflicting dual brush spacing descriptors

* fix(paint): scale secondary brush tip when changing primary diameter

* fix(engine): preserve dual tip proportions through brush commands

* test(brush): cover secondary tip scaling across settings, strokes and presets

* style: apply rustfmt to Dual Brush ABR code

* style: apply rustfmt to Dual Brush ABR code
2026-10-14 12:47:23 -04:00
Valentin KleinandClaude Opus 5.5 2d5e60ad51 Compose: build a layer's effect-map identity once per render, not once per tile (#4437) (#4438)
effect_maps hashed the whole layer (Debug of effects and vector mask, a walk
over every pixel and mask tile, every child of a group) on every call, i.e.
once per render tile per effect layer. The identity depends on the layer
only; memoise it in the render's Ctx for layers that are part of the
document being rendered (their addresses cannot be reused during the render).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:46:51 -04:00
Valentin KleinandClaude Opus 5.5 88b2a21b33 Linked smart objects: read embedded WebP/GIF/BMP/EXR sizes from their headers (#5216)
source_size_probe decoded every embedded file other than PSD/TIFF/PNG/JPEG
in full just to learn its size. photocraft_codecs::probe_size reads the
size from the same decoders' headers (WebP chunks, the image crate's
GIF/BMP/TGA/ICO/QOI/HDR headers, flat EXR part headers), with the same
limit checks and the EXIF quarter-turn swap, so it agrees with decode
wherever decode succeeds. Deep EXR, AVIF and anything else still decode.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:46:44 -04:00
David MannandClaude Opus 5.5 8fb3298161 Color Balance: fold the tones into one Levels per channel (#3423) (#5339)
Photoshop doesn't apply the shadows, midtones and highlights curves one after
another: per channel it builds a single Levels (black point from shadows,
white point from highlights, one midtone gamma 2^((midtones + (shadows +
highlights) / 2) / 100)), and a gamma > 1 starts with slope 2^gamma at black
instead of a pure power curve. Applying the tones in sequence let a lowered
shadows and a raised highlights slider compound their gammas (up to 85/255 off
on mixed settings), and the pure power curve over-brightened the shadows of
the issue's red +100 / magenta -100 repro by up to 16/255.

Measured against Photoshop on generated 16-bit ramps and pure colours:
worst error 0.8/255 (was 85/255), the issue's repro 0.02/255 (was 16.5).

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 12:46:38 -04:00
Wil 0eb008ce5d Actions: record layer selections by name and display the target (#2441)
* Record action layer selections by name and show their targets

* Use document pixel format in grouped-layer regression

* Document the named layer action UI with a synthetic capture
2026-10-14 12:46:31 -04:00
Valentin KleinandClaude Opus 5.5 3b45e8baee PSD import: flat fallback respects the decode budget; checked sizes (#5200, #5202) (#5206)
* PSD import: flat fallback respects the decode budget; checked sizes (#5200, #5202)

The flattened Bitmap/Indexed/Duotone path retried every composite_rgba8
error, including LimitExceeded, by allocating the refused RGBA buffer
(OOM abort on e.g. a 50000x50000 1-bit PSB). LimitExceeded now
propagates; the Multichannel fallback checks its output against the cap,
reserves fallibly, borrows the merged image, uses get for planes and
converts in TILE_SIZE bands. A failed composite now warns.

Checked usize arithmetic for alpha channel names, merged plane sizes and
the gradient map name length (overflowed on 32-bit targets).

Also: EXR part import drops a cache that never hit but cloned each
image; raw KRA tiles are borrowed; flat import detects the format once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PSD import: flat Background opacity check reads a band at a time (#5200)

flat_background read the whole surface into floats to see whether it is
opaque, undoing the banded conversion. Read TILE_SIZE row bands, stop at
the first transparent pixel, and drop the RGBA8 buffer before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:46:25 -04:00
Gert Pellin - GPE 7b08b56531 feat(engine): layer.list, a read-only listing of the layer tree (#5059) (#5148)
The layers were only in document.inspect, together with history,
channels and much more, so agents looked for a layer.* command that
didn't exist.

layer.list returns the layers top-down with id, name, kind, visibility,
bounds, selected and active; groups list their children, or with
"flat": true every layer is one row with its depth and parent group.
It takes the same optional "document" index as document.inspect, is not
journaled and bad params are errors.
2026-10-14 12:46:18 -04:00
45f8921ae8 Free Transform: solid pixel stretch (edge-repeat sampling, selected-pixel bounds) (#3867)
Stretching a 1 px row or column faded out along the stretch: bicubic and
bilinear sampling read transparent pixels past the source edge, and with a
selection the edge was the whole layer's bounds (lifted pixels kept their
colour at zero alpha). Samples past the source rect now repeat the edge and
the outline is antialiased by coverage, and the lifted pixels' bounds are the
selected pixels'.

Fixes #3773

Co-authored-by: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:46:11 -04:00
8d2806f66c Expose shared Smart Object instances in inspection and replacement results (#4832)
* Smart Objects: inspect and Replace Contents show shared instances (#4075)

Placed layers that share a source have imported as one set of contents
since #2222, and Replace Contents changes every instance, but nothing
reported it: `linkGroup` is Link Layers, and `smartSource` can't tell
copies of one contents from independent copies of the same file.

document.inspect now gives each smart object `smartContents`: the
contents `id` its copies share and how many `instances` there are.
Replace Contents, Relink to File and Convert to Embedded/Linked list the
`instances` they changed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Test rendered caches after shared Smart Object replacement

---------

Co-authored-by: jonathnwxh <258340642+jonathanwxh-cell@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:46:04 -04:00
David MannandClaude Opus 5.5 d9eb46b485 Performance: the lower-stack cache follows an edit up the stack (P9 / P11, #5286) (#5288)
Repeating a duplicate or paste of a 12 MP layer cost as much as the first time because the
GPU compositor's lower-stack cache stayed at the checkpoint of the first edit after it was
filled: an edit higher up only checked that the layers below that checkpoint were unchanged,
so every refresh re-ran all passes above it (in the #209 layered document, 87 of 110 passes
over the 12 MP damage rect; the duplicate itself takes 0.3 ms, its tiles are already shared).

Each cached chunk now remembers its own checkpoint. A render captures at the highest
checkpoint below the edit, also where it resumed from a lower cached one, so the next
refresh of that edit (its undo, redo or repetition) resumes just below it. Chunks a refresh
doesn't reach keep their lower prefix; a chunk moved by a partial capture holds only that
rectangle afterwards. Validity is unchanged: a chunk survives only while the layers below its
checkpoint are untouched.

Release perf_scenarios, layered group, Windows 11, RTX 5070 Ti, 7 interleaved runs:
P9 p50 22-29 -> 12-17 ms, P11 p50 37-41 -> 11-18 ms; P8 and P10 fall too; P1-P7, P12 unchanged.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 12:45:59 -04:00
Michael HigginsandClaude Opus 5.5 a37fa8171b GPU compositor: pattern textures are freed on close, when idle and over a budget (#4971) (#5232)
The compositor kept every pattern texture it ever uploaded (RGBA32F,
16 bytes per pixel) until the device was lost: `forget_doc` and
`retain_docs` skipped them and no budget applied, so a long session
that opened and closed documents with pattern fills or pattern effects
only ever grew.

Each cached pattern now records the document that last painted with it
and the frame it last painted in:

- closing a document (`forget_doc`, `retain_docs`) frees its patterns;
- a pattern no frame has painted with for 240 frames is dropped;
- over PATTERN_BUDGET (256 MiB) the least recently painted go first,
  never one the current frame paints with.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:45:52 -04:00
Michael HigginsandClaude Opus 5.5 b059a6d8b3 ICC parser: checked arithmetic on offsets and counts from the file (#4976) (#5227)
Offsets and counts stored in a profile reach u32::MAX, which is
usize::MAX on 32-bit targets such as wasm32. Several places added to or
multiplied them before any bounds check, so a malformed profile could
panic (overflow checks on) or read from a wrapped offset (checks off).

- curv: reject an over-long count before computing the element length.
- mAB/mBA: the matrix and CLUT read through one bounds-checked slice at
  the stored offset instead of adding to the offset.
- mluc: the record offset is computed with checked arithmetic.
- XYZ: one bounds-checked slice instead of off + 4 and off + 8.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:45:46 -04:00
卢文彬andDeepSeek 6b9e173477 affinity: decoded layers are admitted against an aggregate pixel budget (#4960) (#5266)
The archive limits bound what one import extracts (256 MiB an entry, 1 GiB in
total), and one pixel layer is skipped past 64 megapixels, but nothing bounded
what the layers materialized out of that cost: each bitmap's declared
`BmpW`/`BmpH` sizes its RGBA output and its decode planes, with or without tile
data, so a small document with many layers could still allocate without end.

`Limits` gains `max_pixel_bytes` (1 GiB by default, the budget the other
importers allow decoded pixels). `Reader` admits a layer before `decode`
allocates it: the layer's RGBA joins the layers already materialized, and its
working planes are counted with them, since every earlier layer is still live
while this one decodes. Past the budget the import fails with `Error::Limit`,
which `photocraft-io` reports and falls back from to the embedded preview.

Tests: a synthetic 300-byte document declaring layers with no tiles at all - one
layer inside the budget imports, the second past it is rejected before
allocation, and a declared 2048x2048 layer is rejected under a 1 MiB budget.
The fuzz targets get a small pixel budget so mutations reach the new rejection
path.

Co-authored-by: DeepSeek <noreply@deepseek.com>
2026-10-14 12:45:41 -04:00
shmuel biller 7b8e5034d0 Fix/scale marker rollback layer state 4975 (#5391)
* fix(engine): restore document targeting on failed compound edits

* test(engine): prove failed scale-marker rollback preserves layer targets

* fix(engine): resync tool mask target after restoring channel view

* test(engine): cover channel and tool-mask rollback after failed compound
2026-10-14 12:45:36 -04:00
Roberto DutraandClaude Opus 5.5 887dcd7ef9 Linux: a virtual keyboard claiming BTN_TOOL_PEN no longer sends the window through Xwayland (#5284) (#5295)
* Linux: a virtual keyboard claiming BTN_TOOL_PEN no longer sends the window through Xwayland (#5284)

On Wayland the app opens its window through Xwayland when a pen is attached
(#639), and it took any input device whose key bitmap has BTN_TOOL_PEN for a
pen. A virtual keyboard made with uinput (RustDesk's, for one) claims every
key code, that one included, so the window went through Xwayland on machines
with no pen at all. On a fractionally scaled desktop (GNOME 46 at 125%) the
X11 window is drawn at the logical size and upscaled by the compositor, so
the UI came out blurred even though Auto UI Scale already followed the
system's 1.25 (#1237): native Wayland, where winit negotiates
wp_fractional_scale_v1 and renders at the physical 3840 px, was never used.

A pen now also needs ABS_X and ABS_Y in its absolute-axis bitmap, as
libinput asks of a tablet tool; a keyboard has no axes. Regression tests
with the virtual keyboard's own bitmaps, a pen beside it, and a pen display.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Docs: on a fractionally scaled Wayland desktop, Xwayland is blurred and native Wayland has no file drops (#5284)

Say where the trade-off is: a native Wayland window is sharp at 125%,
150% and 175% but takes no dropped files (#386); an Xwayland window takes
drops and pen input (#639) but is enlarged by the compositor. List the ways
to open through Xwayland and what counts as a pen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-14 12:45:30 -04:00
Gert Pellin - GPE 56c5b355a4 feat(commands): find the Elliptical Marquee by 'ellipse' or 'marquee' (#5140)
* feat(commands): find the Elliptical Marquee by 'ellipse' or 'marquee' (#5060)

The Elliptical and Single Row/Column Marquee are options of select.rect
("ellipse":true, "line"), but the command-list filters only looked at
the id and the label ("Rectangular Selection"), so 'ellipse' and
'marquee' found nothing.

Commands can now carry search keywords. command.list / engine.commands
rows include them as "keywords", and the three filters (CLI commands
--filter, the engine.commands RPC and the MCP command_list) share one
matcher over id, label and keywords. select.rect gets the Photoshop
marquee names as keywords.

* Command list replies: document the optional keywords key

The reply-shape test from #3684 pins the exact keys of each row; select.rect
now also carries keywords, so the test and docs/control-protocol.md allow
that one optional string.
2026-10-14 12:45:24 -04:00
Valentin KleinandClaude Opus 5.5 3888e95e47 Text: non-finite numbers and negative indices from PSD files are sanitized (#4429) (#4433)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:45:19 -04:00
Abdul karim mia 1ab33d5113 Map .atn duplicate-into-new-document (Mk) to layer.duplicate (#5371)
* Map .atn duplicate-into-new-document (Mk) to layer.duplicate

Photoshop records Layer > Duplicate Layer with Destination: New as a
Mk event (document class + layer Usng, Nm = new doc name, LyrN = copy
name), verified against a ScriptListener/XTensions export. Import maps
it to layer.duplicate {document: new}; export writes it back, so the
steps round-trip instead of becoming kept Photoshop steps that fail at
playback. A Dplc with a T document reference (another open doc) now
imports as a kept step rather than misplaying as a same-doc copy.

* Fix Rust formatting in ATN command tests

* Fix rustfmt formatting in ATN command tests
2026-10-14 12:45:11 -04:00
MarekSpodBiedry d12dc6b718 fix(layers): merging layers keeps pixels that lie outside the canvas (#5067) (#5124) 2026-10-14 12:45:05 -04:00
93a16218de Gradient Map is driven by the W3C luminosity, as in Photoshop (#5018)
Photoshop's Gradient Map picks each pixel's place on the gradient by
0.3 R + 0.59 G + 0.11 B, the luminosity of the blend modes. We used the
Rec. 601 grey (0.299, 0.587, 0.114). That is a few thousandths off, but
it is enough to land two levels away on steep stretches of a gradient.
The photoshop corpus's rgb8 and rgb16 gradient-map.psd now pass (they
were 2 levels off on 0.8-1.7% of pixels). Sampling the gradient through
a 256- or 1024-entry table didn't help; the weights did.

CPU (compose::adjust) and GPU (the shader's lum) both change. Lab
documents keep their Gradient Map driven by L, and grey pixels map as
before.

Photoshop oracles 145 -> 147 of 258; floor 145 -> 147.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 12:44:59 -04:00
Vikram BhaskaranandBrandon Thomas c4bf9eb045 Bound selection sampling buffers and report allocation failures. (#4594)
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 12:44:54 -04:00
Vikram BhaskaranandBrandon Thomas e34cdcbcca Keep channel pastes transactional when pixel allocation fails. (#4588)
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 12:44:47 -04:00
IvanandClaude Opus 5.5 f0f0d6f58a CI: the gpu test group covers the other ui-egui wgpu tests
The canvas|gpu|mip|type_tool name filter missed ui-egui unit tests that
build a Harness with a real wgpu device: background_redraw's GPU tests,
panel_docking's floating_group_titles_are_opaque_in_studio_themes and
swap_arrow's rendered_glyph_has_a_left_head_and_a_lower_right_head. Name
them in both overrides, so they share the 4-thread cap and get the CI
retries. The other .wgpu() harnesses only render when a fixture env var
is set, or are #[ignore]d.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:22:15 +03:00
IvanandClaude Opus 5.5 3bd9bc72a7 Tests: monitor_macos answers nextest's --list
monitor_macos is harness = false, so nothing answered cargo-nextest's
discovery: `--list --format terse` ran the whole test and nextest failed
to parse its output on macOS. List the one test, and nothing for
`--ignored`, as mac_menu_appkit already does; `monitor_macos --exact`
still runs the body.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:22:14 +03:00
Nigel Ihza Firdausy 92647dd6ff fix(svg): cast channel count for pixel budget arithmetic 2026-10-14 23:18:25 +07:00
Nigel Ihza Firdausy 6f46fcfc4a fix(svg): budget rasterised fallback layers across imports 2026-10-14 23:17:59 +07:00
Brandon ThomasandClaude Opus 5.5 c699e3cda6 Release 0.9.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
v0.9.0
2026-10-14 10:16:05 -04:00
Brandon ThomasandClaude Opus 5.5 7250e6e29a Tests: autosave retry waits for the finished write, not a mid-write listing
Since ed7df56a, list_recovery also lists a committed bundle whose sidecar
is not yet published (revision 0). The worker commits the manifest before
it writes the sidecar, so the retry test could catch the bundle between
the two and read revision 0 (seen on windows-latest; 215/300 local runs
on Linux under load). Wait until the entry carries the expected revision.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:21:47 -04:00