Commit Graph
184 Commits
Author SHA1 Message Date
kotulskyandkotulsky 8d1926433f Reuse filled-shape effect maps while moving styled groups (#8993)
* perf(gpu): reuse filled-shape effect maps during translation

Hash filled-shape outlines in local coordinates so whole-pixel movement can use the existing effect-map translation reuse path. Keep its region-size and exact coverage checks, and invalidate the key when the outline deforms.

Add a shape-key regression and a synchronized styled-shape group benchmark with fresh-render parity verification. On RTX 4070 Laptop, the 1600x1200 fixture improves from 61.336 to 33.120 ms median; a 24 MP full-canvas fixture improves from 223.018 to 184.289 ms. Warm frames rebuild zero effect programs, and the quick fixture matches fresh rendering exactly.

* fix(gpu): stabilize fractional shape effect fingerprints

Quantize only origin-normalized fingerprint coordinates to a 1/65536 pixel grid and canonicalize signed zero. Preserve the render path and exact coverage guard.

Cover fractional anchors and handles, positive and negative integer translations and handle deformation. Exercise fractional origins in the benchmark and document its entry points. All 40 GPU tests, Clippy and WASM checks pass; reused output matches a fresh compositor exactly.

---------

Co-authored-by: kotulsky <7805437+kotulsky@users.noreply.github.com>
2026-10-23 17:37:56 -04:00
Dylan M. Taylor a09c0ce85f test(gpu): match the planning error instead of err().expect() 2026-10-23 15:21:47 -04:00
Dylan M. Taylor b20ccefffb security(gpu,ui-egui): bound clipped pass-through planning; sample pattern swatch pixels directly 2026-10-23 14:41:54 -04:00
aiongg ffa400c754 Keep tests correct and docs current with one test binary per crate
- gpu: the test modules share one GPU_LOCK, and timing and vector_mask
  take it too, so one process drives one wgpu device at a time.
- ui-egui: the wgpu tests in pattern_preview_canvas, adjust_preview_gpu,
  marquee_autoscroll and layout_perf take gpu_lock().
- affinity compound_limits: the child process selects its test by the
  module path (compound_limits::<name>); with --exact, the bare name
  matches no test and the child passes without running the check.
- xtask scorecard reads crates/io/tests/it/corpus.rs.
- Docs and comments name the new test paths and the --test it filters.
2026-10-22 16:55:34 +00:00
aiongg a6428d3dfb Build each crate's integration tests as one binary
Every tests/*.rs file is its own executable that links the whole crate
graph. Move each crate's test files into tests/it/ as modules of one
tests/it/main.rs; helper modules under tests/common move with them.

These keep their own binary (own process):
- engine panic_hunt: a process-wide panic hook counts every panic.
- engine text_gamma: changes the process-wide text gamma.
- engine smart_filter_stages, mask_cache_purge: assert on global caches.
- codecs pnm_peak_memory: reads the process's peak RSS.
- photocraft mac_menu_appkit: harness = false.
2026-10-22 16:55:34 +00:00
b526378de4 Integration: 32-bit Hue/Saturation with Photoshop's saturation factor, finite at lightness 1 (#5781)
The 32-bit branch cut the slider to floor(|s| * 255) / 255, which only matches
Photoshop near 25 and 50 %: measured at every whole percent from -100 to +100
on a 32-bit document, Photoshop lowers by 1 - floor(|s| * 256) / 256 and raises
by 255 / (255 - floor(s * 254)) taken to 1/256 and capped at 32767/256 (201 of
201 exact). +100 gave 512x where Photoshop gives 128x, +90 9.8x for 9.44x.

It also kept the HSL saturation unclipped, which is inf at HSL lightness 1 and
0 and negative above 1: (2, 0, 0), red at +1 stop, turned NaN with any edit,
Hue +40 alone included, where Photoshop gives (2, 1.333, 0). The 32-bit branch
now scales the chroma around the lightness instead (same result in gamut),
on the CPU and in the shader, in whole numbers on both. Colorize clamps its
saturation before the 32-bit scaling, so a PSD's out-of-range value renders
the same on the GPU.

Tests (fail without this): thirty_two_bit_saturation_steps_match_photoshop,
thirty_two_bit_hue_saturation_keeps_bright_colours, the GPU parity
hdr_hue_saturation_bright_colours. Photoshop-oracle floor 188 -> 190 of 258,
measured after merging main.

Co-authored-by: Timothy Daly <100327160+timothydaly1@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:42:03 +00:00
aiongg 576ba0e02b Integration: track t12
# Conflicts:
#	contributors/people.toml
#	crates/compose/src/lib.rs
#	crates/compose/src/tests.rs
#	crates/engine/src/print_cmds.rs
#	crates/engine/src/print_cmds/tests.rs
#	docs/target-app-parity.md
2026-10-22 15:38:33 +00:00
aiongg 71991b0a03 Integration: track t10
# Conflicts:
#	contributors/people.toml
#	crates/engine/src/prefs.rs
#	crates/ui-egui/src/layer_style/contour.rs
#	docs/ui-parity.md
2026-10-22 15:38:28 +00:00
aiongg f72c3c2187 Integration: track t08
# Conflicts:
#	crates/ui-egui/src/camera_raw_ui.rs
#	crates/ui-egui/src/jobs_ui.rs
#	crates/ui-egui/src/widgets.rs
#	docs/file-format-parity.md
#	docs/gaps.md
2026-10-22 15:38:23 +00:00
aiongg 446b74a8de Integration: track t07
# Conflicts:
#	crates/ui-egui/src/i18n/cs.tsv
#	crates/ui-egui/src/i18n/de.tsv
#	crates/ui-egui/src/i18n/el.tsv
#	crates/ui-egui/src/i18n/es.tsv
#	crates/ui-egui/src/i18n/fr.tsv
#	crates/ui-egui/src/i18n/hu.tsv
#	crates/ui-egui/src/i18n/id.tsv
#	crates/ui-egui/src/i18n/it.tsv
#	crates/ui-egui/src/i18n/ja.tsv
#	crates/ui-egui/src/i18n/ko.tsv
#	crates/ui-egui/src/i18n/nl.tsv
#	crates/ui-egui/src/i18n/pl.tsv
#	crates/ui-egui/src/i18n/pt-br.tsv
#	crates/ui-egui/src/i18n/ru.tsv
#	crates/ui-egui/src/i18n/sr.tsv
#	crates/ui-egui/src/i18n/tr.tsv
#	crates/ui-egui/src/i18n/uk.tsv
#	crates/ui-egui/src/i18n/vi.tsv
#	crates/ui-egui/src/i18n/zh-hans.tsv
#	crates/ui-egui/src/i18n/zh-hant.tsv
#	crates/ui-egui/src/layer_shortcut_tests.rs
2026-10-22 15:38:21 +00:00
aiongg 0e80156397 Integration: track t16
Resolutions: CLI usage, flag lists and flag parsing carry both --tiff-compression (t15) and
--jpeg-format (t16); file.saveACopy, batch, imageProcessor and layersToFiles param specs carry
both tiffCompression and jpegFormat; file_cmds keeps tiff_compression_param and
jpeg_format_param; atn_cmds keeps flag_set/applies_at_canvas_bounds (t15) and UNHOLDABLE (t16),
edit.transform uses the pixel_target guard (t15) with layer_ref(p)? (t16); ui-egui open paths
build ImportOptions (t16) and apply raw_defaults (t15); docs headers/rows unioned; atn tests keep
both sides; tr.tsv "Keep Using CPU" kept once.
2026-10-22 15:38:13 +00:00
aiongg a7c80a83d2 Merge PR #6791: Intel Iris Xe on DX12: no more red blocks in brush previews and tool icons (#6790) 2026-10-22 15:37:46 +00:00
aiongg dc0094fa78 Merge PR #5781: 32-bit Hue/Saturation as the reference app does it: unclipped saturation and Colorize (two rgb32 oracles pass)
crates/io/tests/corpus.rs: kept main's pass_floor 188 (the PR's 187 would lower it; not re-measured here)
docs/file-format-parity.md: kept main's header and PSD/PSB rows; added the PR's change-log row without its floor figure
docs/gaps.md: kept main's header and evidence line; added the PR's change-log row without its floor figure
docs/scorecard.md: ours
2026-10-22 15:37:35 +00:00
aiongg d8865fc682 Merge PR #7638: Map the bevel's shading through its gloss contour, not its light (#7360)
crates/compose/src/effects.rs: kept main's par_units row loop in bevel_maps and ported the PR's change into it: k maps shade and the flat-face level through the gloss contour (lut_at), and the closure returns (hi, sh) without the apply_contour pair.
2026-10-22 02:27:06 +00:00
aiongg b43ba11beb Merge PR #8109: Compose: Color Balance works out each channel's curve once, not per pixel 2026-10-22 02:23:07 +00:00
aiongg 2b3af0f815 Merge PR #3193: fix(compose): resolve Dissolve coverage across adjustment, effects, a…
Conflicts:
crates/compose/src/tests.rs: appended tests, kept both
crates/gpu/tests/parity.rs: appended tests, kept both
2026-10-22 02:23:06 +00:00
aiongg ec663f4981 Merge PR #7204: Layer effects in Dissolve mode speckle, as in the reference app (#6995) 2026-10-22 02:22:05 +00:00
aiongg 1bc45862cb Merge PR #6813: A layer that doesn't fit in GPU memory no longer breaks GPU drawing: older pages are freed and the layer is retried 2026-10-21 21:56:21 +00:00
aiongg b9b97f15ff Merge PR #6243: GPU: pin the keep-overlap ordering with a tile-growth regression test 2026-10-21 21:56:20 +00:00
aiongg 94d28535d3 Merge PR #6464: Survive a lost window GPU device: draw nothing, save unsaved work for recovery, close (#3438, #1215) 2026-10-21 18:15:02 +00:00
aiongg 77557d75f1 Merge PR #8229: Integration batch: 8 PRs on main
# Conflicts:
#	crates/engine/src/layer_style.rs
#	crates/io/src/psd_export.rs
#	crates/io/src/smart_map.rs
#	docs/file-format-parity.md
2026-10-21 15:45:07 +00:00
Branch Sync 48d2fb45bd Merge remote-tracking branch 'refs/remotes/upstream/main' into HEAD 2026-10-21 11:18:54 -04:00
Branch Sync d5d937ac3e Merge remote-tracking branch 'refs/remotes/upstream/main' into HEAD 2026-10-21 11:17:09 -04:00
David Mann 86811ddeee Merge PR #6002: Stroke: keep Overprint (overprint)
# Conflicts:
#	crates/engine/src/layer_style.rs
#	crates/ui-egui/src/layer_style.rs
#	docs/file-format-parity.md
2026-10-21 11:36:58 +02:00
David Mann a492716367 Merge PR #5990: Bevel & Emboss: keep the Gloss Contour's Anti-aliased (antialiasGloss) 2026-10-21 11:29:05 +02:00
aiongg fc371711e6 Merge PR #5847: Shapes: Density and Feather on shape layers (#5846)
# Conflicts:
#	docs/scorecard.md
#	docs/target-app-parity.md
#	docs/ui-parity.md
2026-10-21 05:04:03 +00:00
xsvm aab9cdc045 Compose: Color Balance works out each channel's curve once, not per pixel
color_balance_channel recomputed the folded black point, white point and midtone gamma, and four of the five powf calls of the gamma > 1 Hermite join, for every sample. Those depend only on the sliders, so BalanceCurve works them out once per channel and the per-sample step is the clamp and one powf (or the Hermite polynomial). The CPU compositor builds the three curves once per buffer and the GPU plan once per LUT (it sampled color_balance_channel 3 x 4096 times). Results are bit-identical: a new test compares the curve against the per-sample formula it replaced, to the bit, over 123 slider settings, both Preserve Luminosity modes and a 1/1024 ramp.
2026-10-21 10:10:57 +08:00
Higgs32584andClaude Opus 5.5 ac1a7443a9 GPU compositor: pass the timer and batch runs in the OOM retry (main changed submit_batch and run_cell)
main added a GPU timer argument to submit_batch and the batch runs to run_cell,
so the OOM submit-and-retry path no longer compiled after the merge. Also add
the admission-evicted bytes to the flush counter with saturating arithmetic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:09:52 -04:00
Higgs32584 57948f1155 Merge remote-tracking branch 'upstream/main' into fix/6563-layer-texture-oom 2026-10-20 21:09:26 -04:00
aiongg d4576a0c5a Merge PR #5110: Performance: brush dab on a CMYK document within budget (#5108) 2026-10-21 01:06:11 +00:00
Higgs32584andClaude Opus 5.5 7cef41bba2 Merge upstream/main into fix/iris-xe-texel-guard
Conflict in apps/photocraft/src/main.rs: main added
`app.perf.gpu_info.set_available(&rs.available_adapters)` where this branch
installs the texel guard; both are kept (set_available first, then
texel_guard::install).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:55:58 -04:00
Higgs32584andClaude Opus 5.5 1b84acd2e3 GPU compositor: on a layer page OOM, submit and wait before the last retry
Pages dropped to make room can still be held by the work recorded since the
last submit, so the immediate retry may fail although the memory is about to
be freed. render now submits, waits for the GPU and runs the cell once more
before sending the refresh to the CPU (encode, which can't submit, still goes
to the CPU). Bytes dropped to admit pages also count towards the
intermediate-submit threshold.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:52:51 -04:00
Higgs32584andClaude Opus 5.5 6a97837bcb zero_block_probe: pick the adapter by name with adapter=<name>
On a machine with Iris Xe and a discrete GPU the default request can pick
the discrete one, so the probe would not test the affected adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:50:26 -04:00
David MannandClaude Opus 5.5 627bb8f1bf Integration: merge main, resolve conflicts (#6002)
docs/file-format-parity.md: both sides added revision-history rows; keep both.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:11:01 +02:00
0073b395d4 Integration: merge main, resolve conflicts (#5990)
docs/file-format-parity.md: main added three 2026-10-15 revision rows
(DDS save, PNG sTER, PSD guides) where the PR added its own; keep all four.

Co-authored-by: varanus-salvator <262257003+varanus-salvator@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:50:13 +02:00
David Mann 651c32b9eb Merge PR #7566: perf(compose, gpu): many-layer composites, P60/P61 on the GPU 111 -> 28 ms 2026-10-20 22:39:26 +02:00
Akos Arinton 425dd76902 test(gpu): a requested backend fails the parity tests at every setup step
With WGPU_BACKEND set, a device or compositor that could not be created still skipped the
tests (`.ok()?`); like a missing adapter, it now fails them. Without WGPU_BACKEND the tests
skip as before.

Claude-Session: https://claude.ai/code/session_01Aab8aPCQgoN1sYrWPk8Kr6
2026-10-20 22:23:46 +03:00
Akos Arinton e4c2867494 fix(gpu): batch runs no longer depend on the prefix cache
`batch_runs` cut a run at the pass where the render captured its prefix checkpoint, so a cached
render grouped plain layers differently from an uncached one. On D3D12 with FXC a layer's bits
batched and drawn alone differ by about 1 ULP, so reuse stopped being exact there (#5286):
prefix_follows_an_edit_up_the_stack_and_stays_exact and
chunks_keep_their_own_checkpoint_after_a_partial_refresh failed on an RTX 5070 Ti.

The runs now depend on the plan alone and are computed once per render. `run_starts` marks the
passes a run starts at, and the prefix cache captures and resumes only at checkpoints there, so a
resumed render draws the passes above in the same runs as an uncached one. It may resume up to
three layers lower than before, one more batched pass.

The cache tests give their layers a reveal-all mask so each draws alone and keeps a checkpoint;
prefix_follows also runs on batched layers and checks that a capturing render batches like an
uncached one, which fails on the old executor on any backend.

Claude-Session: https://claude.ai/code/session_01Aab8aPCQgoN1sYrWPk8Kr6
2026-10-20 20:05:27 +03:00
Akos Arinton bc1c75d303 test(gpu): parity tests on the backend WGPU_BACKEND asks for
wgpu's Instance::default() ignores WGPU_BACKEND and WGPU_DX12_COMPILER, so the parity tests
always took the default adapter: Vulkan on a Windows machine that has a driver for it, which hid a
D3D12-only difference. They now read both, and a backend asked for that has no adapter or can't
render Rgba32Float fails the tests instead of skipping them.

Claude-Session: https://claude.ai/code/session_01Aab8aPCQgoN1sYrWPk8Kr6
2026-10-20 20:05:00 +03:00
Elvis33LE 40b3bf9b6b test(gpu): reword the tile-growth doc comment for what main does
The comment still described the reverted encoder-batching design; on main
keep_overlap submits its own copy, so the pinned property is that the
kept overlap never overwrites tiles rewritten in the same update,
whatever the submission shape.
2026-10-20 19:02:51 +02:00
David Mann 0b39361076 Merge main into feat/tool-214-12-shape-feather 2026-10-20 17:12:29 +02:00
Nigel Ihza Firdausy f0aae59938 Merge upstream main and retain CPU/GPU Dissolve parity coverage 2026-10-20 19:44:22 +07:00
Hector VillarrealandClaude Opus 5.5 46d48523a7 GPU parity: a bevel gloss contour that starts at 100 % (#7360)
Rolling Slope - Descending, as on the type in the report. Main's shader fails
it (CPU and GPU differ by 131/255); this PR's matches the CPU render.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:26:17 -06:00
David Mann c2f3e23a40 Merge PR #5477: perf: chisel bevel size changes, CPU passes on threads and GPU fields share their sharp edges (results unchanged) 2026-10-19 16:51:22 +02:00
David MannandClaude Opus 5.5 0604f39d97 Performance: hand single-part tiles to put without a copy (#5108)
Only CMYK and Lab tiles are split into bands; every other format's one part
went through concat, an extra allocation and copy per tile on the UI thread
(8-bit RGBA, 64 tiles: 2.7 -> 3.3 ms). Now it passes straight through.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 09:43:36 +02:00
Hector VillarrealandClaude Opus 5.5 a42e831698 Map the bevel's shading through its gloss contour, not its light (#7360)
The gloss contour was applied to the highlight and shadow amounts after
the lighting split, so a contour that starts high (Rolling Slope -
Descending) turned every unlit pixel into a full highlight: a bevelled
glyph's flat face painted (255, 40, 42) over its (151, 22, 23) fill. It
now maps the shading before the split, with the flat face's mapped
shading as the neutral, on the CPU and the GPU. Linear is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:01:11 -06:00
Ni-zavandVikram Bhaskaran a221622ad4 fix(compose): cover clipped Dissolve adjustments
Port the clipped-adjustment coverage path from #4711 and verify depth, alpha, masks, and document-coordinate GPU parity.

Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
2026-10-19 07:18:54 +07:00
Nigel Ihza Firdausy 2ef53bb673 test(gpu): cover clipped Dissolve opacity and fill parity 2026-10-19 07:18:54 +07:00
Nigel Ihza Firdausy d127cd6afb style(gpu): match rustfmt compact ColorOverlay initialization 2026-10-19 07:18:54 +07:00
Nigel Ihza Firdausy 7e1c21e9a8 test(gpu): split Dissolve parity cases and exercise adjustment masking 2026-10-19 07:18:54 +07:00