* Preferences: the settings fill the resized dialog, buttons at the bottom (#7420)
#5170 made Preferences resizable, but its contents still sized themselves
from the app window (width capped at 1040, settings area at 680 tall), and
the dialog opened at a 960x900 default taller than that. So it opened with
empty space below the buttons, and enlarging it left the settings and the
buttons stuck in the top-left corner.
The settings now take their width and height from the resizable area,
leaving room for the button row, and Preferences opens at 1040x800. The
settings area stays a few points short of the space it is given: egui grows
the area to fit its contents, so asking for more would make the dialog grow
every frame.
* Preferences: a rendered test drags the resize grip and checks the buttons stay in the corner (#7420)
Opens Preferences in a kittest harness, drags its grip wider and then smaller, and checks the button row stays in the frame's bottom-right corner each time and that the dialog keeps its size afterwards. Fails with the sizing from before the fix.
* Preferences resize test: the buttons must also stay inside the frame
A button row past the frame's bottom or right edge gave a negative gap and passed; now each gap must be 0 to 24 pt.
Conflict in crates/engine/src/filters.rs: main made keep_alpha pub(crate) for the
plug-in runner (#6770); kept the PR's parallel, cancellable keep_alpha with that
visibility, and the plug-in caller now passes a never-cancelled check and propagates
the Result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolved commands.rs: keep main's finite-checked color_param(cmd, ...)
and this branch's angle_param for the gradient fill angle; drop the
now-unused f32_or.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- LayerBlend: a plain layer is blended straight from its texture in one pass
instead of a Content pass to a scratch chunk and a Blend pass.
- fs_layerbatch: runs of up to four plain layers that only feed each other
are drawn as one pass, reading and writing the chunk once (the uniform
record grows to its 256-byte stride to hold the extra layers).
- Drop shadows and outer glows alone: the merge builds the layer from its
shape (F_LAYER_SHAPE), and nothing is copied back when the effect region
covers the canvas. Such a layer takes 3 passes instead of 6.
- fs_layerbatch_normal: runs of Normal layers use a shader with Normal's code
alone. Per-pass timestamps showed the batch spent 80% of its time on the
register cost of carrying every blend mode, not on the arithmetic; Normal
goes through the same function in every shader, so a layer gives the same
bits whichever pass draws it.
P60 / P61 with the GPU compositor (8 GB budget, M4 Pro): 111 / 113 ms ->
28.2 / 28.1 ms. With the app's default Memory Usage these documents still
fall back to the CPU compositor on unified memory, so the budgets stay
unenforced.
Output: over the GPU parity suite (1620 renders) 1038 are bit-identical to
before and the rest differ by at most 1e-4/255, except one pixel one 8-bit
step apart where an adjustment rounds at .5; the mean difference from the CPU
reference is unchanged. New parity tests cover runs of every mode, Normal
runs at 8/16/32-bit and Lab, and exterior effects at any fill.
A pixel layer with nothing clipped to it is read from its tiles a row at a
time and blended straight onto the backdrop, instead of being copied into a
tile-sized buffer first (a megabyte per layer per 256² render tile). Normal
RGB rows go through a branch-free kernel over blocks of 8 pixels that the
compiler vectorizes; few-band renders also run their bands in parallel.
Bit for bit the same: the row kernel is tested against the scalar loop (NaN,
infinities, subnormals, signed zeros), the row path against the tile copy at
8/16/32-bit with every kind of mode, fill and mask, and the whole GPU parity
suite's CPU references (1620 renders) are unchanged.
P60 on the CPU compositor: 627 -> 530 ms (the render without effects
300 -> 199 ms).
same_format took everything after the last dot of the whole path, so a file name without an
extension (or a dot in a folder name) gave a bogus output extension and the documented PNG
fallback never ran. It now uses file_cmds::extension on the file name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#2455 stretched the pro Color panel's SV field and hue strip to the dock
group's height, but only the legacy dock told the field that height. The
shared docking renderer from #3097 drew the panel without it, so once the
layout was customized the field fell back to 120 pt. Both docks now offer
the group body's height through one helper.
`composite_ms` measures encoding and submitting a composite, not running it: on
a 24 MP refresh it read 7.7 ms for work the GPU spent ~171 ms on, so nothing in
the app could see a regression that moved work onto the GPU.
A timestamp is written on the GPU timeline at the start and end of every command
encoder a refresh submits, and the spans are summed and read back
asynchronously. Nothing waits, so a measurement arrives a frame or two later and
carries the pixel count of the refresh it belongs to. It is reported as a new
`Option<f64>` `perf.gpu_ms`; `composite_ms` keeps its meaning, so its consumers
are untouched. At 24 MP it reports 83.9 ms against a waited wall clock of
88.4 ms, where the app previously said 3.1 ms.
What it leaves out, documented in the module: queue-level uploads, which wgpu
runs in its own command buffer ahead of ours, and the end-of-batch writeback
after the last timestamp. That is ~5 % of the reported time here and
proportional to the composite, against the ~22x of the number it replaces.
Unavailable rather than wrong: without TIMESTAMP_QUERY and
TIMESTAMP_QUERY_INSIDE_ENCODERS the timer is never built and `gpu_ms` is None —
on older drivers, the CPU compositor, wasm, and Apple silicon, whose GPUs
support counter sampling only at stage boundaries. `PHOTOCRAFT_NO_GPU_TIMING`
suppresses both the timer and the feature request.
Pass-boundary timestamps would cover Apple silicon and need only
TIMESTAMP_QUERY, but they capture 70-78 % of the encoder-level span here and
the shortfall grows with document size, so they were measured and rejected.
D3D12 is exercised: device creation, a 100 ns/tick period and the full
write/resolve/map round-trip succeed with no validation errors, including
across a flushed three-buffer refresh. Numbers throughout are from an
integrated Intel GPU on Mesa/Vulkan and a software D3D12 adapter; no vendor
Windows driver and no Apple hardware was tested.
The dialog's histogram fitted its tallest interior column to the plot, so one spike (a dark sky, a bright wall) flattened the midtones' hill to a few pixels. Camera Raw 16.1.1 scales linearly by the typical columns and lets a spike run off the top (measured on Photoshop 25.4: 49 px per 10 000 pixels in a 106 px plot, the 95th-percentile column at 14 546, the tallest at 21 600).
`rgb_histogram::Spikes`: `Fit` (the old behaviour, every other histogram keeps it) and `Clip` (the scale is at most 1.5 × the 95th-percentile column, taller columns clip at the top). The Camera Raw dialog's histogram uses `Clip`.
Test: `camera_raw_scale_lets_a_shadow_spike_run_off_the_top`.
Split out of #3816 at the reviewer's request.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
`develop::tone` interpolates the camera curve logarithmically between knots, and a curve whose first knot sits at black (0, 0) made the first segment divide by log₂ 0: every value in it came out NaN, and `retone` (the open-time Shadows/Highlights preview) propagated it into the pixels. From a knot at black the segment is now linear, where log₂ has no value; the other segments are unchanged.
Test: `retone_lifts_shadows_with_a_curve_from_black` (finite output, shadows lifted, highlights kept) fails without the fix.
Split out of #3816 at the reviewer's request.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
The shortcut pass runs before the panels are drawn, and its crop/polygon
branch consumed Esc and Enter even while an egui popup of the options bar
was open (the Ratio list, the overlay and gear menus): Esc cancelled the
crop and left the list open, Enter committed the crop beneath it. Skip the
branch while `egui::Popup::is_any_open` (kept in memory from the last
frame; `ctx.any_popup_open` only sees the current pass).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The stroke preview was white at a quarter opacity, invisible on white
and faint elsewhere. Photoshop shows the area to heal in half-opaque
dark grey; the trail now does too. Other retouch trails are unchanged.
Test: drag_preview_canvas::the_spot_healing_trail_is_a_dark_half_opaque_tint
drags the real canvas offscreen on white and mid-grey and checks the
trail darkens the pixels to 40-60 %; it fails with the old colour.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sampler points are pixel indices, but rotate_arbitrary mapped them as the
pixel's top-left corner while the warp moves pixels by their centres, so
after a turn a point sat one pixel off its pixel, or fell off the canvas
(a corner point at 90° or 180°). Map the pixel centre, as #6720 does for
flips and right-angle turns; the turned Crop shares this map.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
rotate_arbitrary read `angle` as f32. rotated_crop sizes its canvas with
rotated_size at f64 and passes the angle through JSON; near a whole-pixel
ceil boundary the f32 angle grew the canvas 1 px more (1000x1000 at
0.11470651449337071: 1003 instead of 1002), shifting the crop by 1 px.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A fill layer from a PSD keeps its stored pixels as a fill cache that covers
only the old canvas. Canvas Size, an extending Crop and Reveal All translated
that cache but kept it, so the added area of the fill layer stayed
transparent. Drop the fill caches whenever the canvas grows, so the fill
re-renders from its model over the whole canvas, as Photoshop does (Free
Transform and Perspective Crop already drop it).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The + button in Window › Tool Presets stored the whole ToolOptions struct, so choosing
the preset later wrote every other tool's options back (e.g. Crop's Delete Cropped
Pixels). Reset Tool's per-tool field lists become `option_keys`, which the + button now
uses to store only the tool's own options. Brush/Pencil Clear, the Eraser's mode, the
Remove tool's options and Content-Aware Move's Transform On Drop join their tools' lists,
and a test checks that every option belongs to a tool.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The copies were made with Document::new and kept the mode but not the
duotone inks, so a Duotone scan came out as plain gray. Copy them, and
grey the command out for Indexed Color documents, as Photoshop does.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The rotation and instance-log tests in logging.rs, and two app_dirs migration-lock tests, drop a
flock and check straight away that it is free. A child that another test spawns at that moment
holds a copy of every open descriptor until its exec, the lock included, so the check sometimes
saw it still held (about 6 failures in 15 runs of the app's test binary). Tests that spawn
children (the portal mock's dbus-daemon, the display-profile helper test) now hold CHILD_SPAWNS
for reading while they spawn, and the lock tests hold it for writing.
The portal mock made its message stream inside its thread; a stream only gets messages that
arrive after it exists, so a SaveFile sent before the thread got going was lost and the test
waited forever (about 1 run in 25). The stream is now made before the thread starts.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>