* Canvas: tool gestures start at the press origin, not where egui recognised the drag (#123)
A drag is only recognised once the pointer has moved past egui's click
distance; the Down event used the pointer position at that moment, so a
Type tool drag-selection's anchor landed a glyph or more away from where
the button went down. Adds a text-engine test that the caret geometry
(clusters, lines) sits on the rendered glyphs for tracking, horizontal
scale, mixed sizes and wrapped, centred paragraph text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Type tool: PSD type edits on the layout it shows; size edits are live, one step per drag, sized as shown (#123, #124)
- Clicking into a PSD type layer whose pixels are still Photoshop's
re-renders it with our engine first (inside the edit session's history
step; Cancel restores Photoshop's pixels), so caret and selection sit on
what is shown. Hit-testing a type layer also accepts its shown pixels.
- type.edit / type.setStyle damage only the layer's old and new pixels, so
the canvas recomposites that area instead of the whole document.
- Scrubbing a size (or any) type field coalesces per drag: live preview
every frame, one history step per drag.
- Options bar and Properties show and edit font size and leading as the
layer appears (size x transform scale, like Photoshop), and the options
bar shows the size at the selection.
- examples/type_bench: 6000x4000, 50 type layers, size step went from
297 ms to 4.6 ms (CPU canvas), 489 ms to 10 ms with drop shadows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Crop test: the frame starts at the press origin now (#123)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* tools.setBrush: skip untouched tip/pattern bitmaps; enum variant changes replace
merge_brush no longer base64-round-trips sampled tips and pattern tiles the
patch doesn't name: a Brush Settings edit on a 2500 px imported tip goes from
121 ms to 0.68 ms. A patch switching an externally tagged enum's variant
(texture pattern tile -> procedural) now replaces it instead of merging into
an invalid two-variant object.
Refs #95
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Brush Settings panel: Photoshop structure and depth, edits through tools.setBrush
- Sections split into brush_sections.rs: Brush Tip Shape with a tip grid of
preset tips (relative-size thumbnails), Restore original size, Flip X/Y, a
draggable angle/roundness ellipse with fields, Hardness (greyed for sampled
tips), Spacing; Shape Dynamics, Scattering, Texture (pattern swatch, style,
invert, scale, brightness, contrast, each tip, mode, depth, minimum depth,
depth jitter), Dual Brush (mode, flip, tip grid, size, spacing, scatter,
both axes, count), Color Dynamics, Transfer, Brush Pose (tilt now in ±100 %
of the model's ±90°, was off by 90x), Build-up, Smoothing.
- Control pop-ups offer the direction controls only for Angle; Fade shows its
step count; disabled sections show their options greyed; clicking a section
name shows and turns it on.
- Every edit becomes one tools.setBrush with only the changed fields (bitmaps
skipped unless changed), so the panel is journaled and drivable.
- brush_preview.rs: slot cache keyed on a cheap settings signature; the strip
and thumbnails re-render only on change and no longer leak a texture per
slider value.
- Brushes tab: size slider, search, collapsible groups (state in
UiState.brushes_panel), tip thumbnail + stroke preview + name rows, new /
delete / import buttons.
Refs #95
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Panel group heights no longer follow their content (#88): switching between a
pixel and an adjustment layer used to grow Properties and squeeze Layers.
- New `dock` module: `DockLayout` (order, heights, collapsed) in `UiState::dock`
(serde default, settable with `ui.set {dock}`). The last expanded group fills
the column; content taller than its group scrolls inside it.
- Drag the gap between groups to resize (min heights, clamped to the window);
double-click a tab or use the panel menu (hamburger, now live) to collapse,
move a group up/down, or close it; drag a tab strip to reorder (blocked by
Lock Workspace).
- Layout saved with New Workspace, reset by Reset Workspace (default heights,
order and tabs), and remembered across launches in `prefs.panelLayout` while
Remember Workspace Changes is on.
- #129: the icon rail toggled panel visibility, so a stray click made a panel
vanish. It now shows / expands / collapses a docked group and never hides it.
Window > <panel> and Window > Color/Gradients/... expand a collapsed group
instead of hiding it, so the menu always brings a panel back.
Tests: kittests for stable rects across layer kinds (Pro and Studio), splitter
drag + UI-state round trip + prefs persistence, reset/new workspace, double-click
collapse and strip-drag reorder (and lock), tiny windows, rail/Window menu
recovery, and a click-around test over layers, canvas, toolbar and options bar.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
blend_text_gamma_setting switched the compositor's process-wide text gamma
(psblend::set_text_gamma) to 1.0 and back while other engine unit tests ran
in parallel threads. turns_at_every_depth_and_mode flattens a document with
a type layer before a turn and again after edit.undo; when the toggle landed
between the two flattens, anti-aliased glyph edges blended under different
gammas and the bit-exact comparison failed (seen once on Windows CI).
Move the gamma test to crates/engine/tests/text_gamma.rs (its own process),
document the hazard on set_text_gamma, and make the undo assertion report
the turn, depth, mode, differing pixel count, max difference and first pixel.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Dragging inside an existing crop frame now moves it (Photoshop Classic Mode) instead of
starting a new one; edges and corners resize it (Shift keeps the aspect ratio, Alt resizes
about the centre, an options-bar ratio preset always holds); Space while drawing a new frame
moves it like the marquee tools in Photoshop. Cursors follow the hit (resize arrows, move,
crosshair), the overlay gains edge handles, and a moved frame snaps its edges.
New module crop_ui.rs; small hooks in canvas.rs, snap_ui.rs, shortcuts.rs, control.rs
(ui.pointer `space` flag), panels.rs (hint) and lib.rs.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): prune display LUTs together with upload signatures
Own signatures with renderer resources and release closed-document LUTs even when no canvas texture remains. Invalidate preview upload markers at the same boundary so preserved-ID reopening rebuilds deleted resources.
* test(ui): cover closed preview owner invalidation
Extend the Display P3 reopen scenario to drop adjustment-preview state when its document closes and rebuild it after same-ID reopen.
Sweep live layer and mask keys only after snapshot or document membership changes. Retain the union across open documents because native files can restore IDs; undo recreates missing handles.
Use Weak document snapshot identity rather than the general revision so channel targeting does not rebuild unchanged pixels. Snapshot replacement still invalidates edits and undo without retaining document pixels.
Keep row geometry and interactions intact while avoiding image preparation outside the clip rectangle. Preserve borders and smart-object badges that extend beyond the image.
Use the existing weak-identity cache rather than rescanning unchanged boundary pixels. Dense cold scans can cost more; repeated reads reuse exact bounds.
Avoid cloning recursive group metadata and raster tile maps during Layers panel rendering. The existing local Arc owns the borrowed snapshot while queued actions execute afterward.
* chore: rustfmt and egui 0.36 test port for the community batch
PR #97/#98/#99/#101 code was not rustfmt-clean at max_width 160, and the
liquify/menu regression tests from #97/#98 used Context::run, which egui 0.36
removed: port them to run_ui, clear texture deltas, and let the popup area
lay out for a few frames before hit-testing it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): read the OS clipboard only on an explicit paste
Follow-up to #102. Drop the 4 Hz background mirroring of the OS clipboard
in logic(): reading the whole system clipboard (possibly a large image)
without user action is a privacy problem (macOS warns about it) and wastes
CPU. Edit > Paste / Paste in Place are now enabled when the session
clipboard has content or an OS clipboard service exists (no read); the menu,
shortcut, palette and control paths import the OS image once, on the paste
itself, and keep #102's centring of external images. An empty or non-image
clipboard makes Paste a no-op with a status message instead of an error.
Tests: external_clipboard_enables_and_centres_paste adapted (enabled without
a read, exactly one read per paste, centred), plus an empty-clipboard no-op
test and idle_frames_never_read_the_os_clipboard (20 full app frames, zero
reads).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Japanese could not be typed or displayed in the UI.
- Type tool: handle egui IME events (Preedit/Commit). The preedit text is
written into the layer and replaced on every update, underlined while
uncommitted, and the caret rect is reported through output.ime so the OS
enables the IME and positions its candidate window. Without output.ime,
egui-winit never calls set_ime_allowed, which is why only paste worked.
- UI fonts: append the first installed OS Japanese font (Hiragino, Yu Gothic,
Meiryo, Noto Sans CJK JP, IPA...) to the end of every egui font family, so
Latin text keeps Inter / JetBrains Mono and only missing glyphs fall
through. No font is bundled; a missing font is not an error. Native only.
- Text engine: try Japanese fallback families before the SC ones.
Not covered: the web build has no CJK font, UI strings are not translated,
and text layers do not set a "ja" locale yet.
Tested: IME preedit/commit/cancel/stale-range unit test, font fallback unit
test, ui-egui and text crate tests, clippy -D warnings, cargo xtask layers.
Verified by hand on macOS (UI glyphs, IME composition, candidate window).
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The drag drew a 1 px white box (invisible on white canvases). It now
previews the exact path shape.create commits, filled and stroked, with
the accent path outline on top. shape_geometry is shared by the preview
and finish_shape; engine::vector_cmds::shape_path builds the path.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): ignore menu-title hover through overlapping popups
* test(ui): keep overlap regression warning-free
* fix(ui): keep tall menu levels inside the viewport
* test(ui): inspect popup areas through public memory API
edit.paste's `enabled` gate checks only the session clipboard, but the
OS clipboard import ran inside run()/invoke -- after the gate. Ctrl+V
was consumed then dropped, and Edit > Paste stayed grey, so images
copied in other apps could never be pasted.
The app now mirrors the OS clipboard at 4 Hz (a read every frame is
too costly), the shortcut handler imports before checking enablement
on paste presses, and a clip_external flag keeps external images
centring instead of pasting at (0,0).
Generated with [Devin](https://devin.ai)
Co-authored-by: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
Reserve up to 64 MiB of converted pattern pixels and 64 entries for
one render call, including pending initializers and all export bands.
Initialize outside the map lock on the requesting CMYK-scoped worker.
Budget exhaustion retains the existing uncached conversion path;
the retained-payload budget is not a cap on transient fallback buffers.
Keep OnceLock geometry initialization sequential so Rayon work stealing
cannot re-enter an unfinished slot. Raster coverage and scratch remain
local to each requested rectangle; export bands share only geometry.
Keep full-region neighbourhood effect maps while rendering content only for the output rectangle. Compare complete tiled output at U8, U16 and F32 depths rather than three sampled pixels.
Keep effect and fill sampling separate: empty effects use a gray ramp,
while empty fills stay transparent and interpolate Color.alpha.
Preparation stays inside the active document CMYK scope.
Evidence:
- 24 MP RGB gradient overlay: warm median 362.752 ms to 235.813 ms.
- 24 MP RGB gradient fill: warm median 129.264 ms to 117.642 ms.
- Five release samples, eight Rayon workers, matching pixel digests.
Pass-through groups snapshot only for mixing or visible clipping. Adjustments retain one independent mutable result and read the untouched original backdrop pixel before replacing it.
Bump the workspace version to 0.2.0 (cargo xtask version set 0.2.0; Cargo.lock changes only
the 26 workspace crates). CI's test and clippy steps now pass --locked, as the release packaging
scripts do, so a stale Cargo.lock fails CI instead of the release build.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Right-click opens the Brush Preset picker (or erases), eraser-on-Background tests, README comma
- #75: the right mouse button never paints with the tool. With a painting tool it opens the
Brush Preset picker at the pointer (Photoshop). New preference Preferences › Tools ›
Right-click with painting tools (tools.rightClickWithPaintingTools: brushPicker | erase,
serde default brushPicker): with erase, a right drag with the Brush erases with the current
brush (one paint.stroke, one undo step, pen pressure/tilt as usual). ui.pointer accepts
"button": "secondary". New module ui-egui/src/paint_mouse.rs; picker body shared with the
options-bar chip.
- #76: the engine already paints the background colour when erasing a transparency-locked
layer (the Background); added tests at 8/16/32-bit in RGB/CMYK/Gray, with a selection, on a
normal layer (erases to transparency), on a transparency-locked layer, and through the UI.
- paint.stroke/pencil refuse coordinates beyond ±1e6 (an f64::MAX point ran out of memory).
- #73: test that the canvas hands the live stroke over to the committed document with no
frame lacking the stroke, refreshing only the stroke's rect.
- #69: README comma.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Brush smoothing follows the options bar; the live stroke draws the catch-up tail (#73)
- The options-bar Smoothing % (pro and classic bars, Brush and Eraser) edits the session
brush's smoothing, which the live stroke and the committed paint.stroke both use; the
canvas no longer forces 0.3. The session brush starts at Photoshop's 10 %.
- With smoothing the brush lags the pointer and catches up when the stroke ends. LiveStroke
now draws that catch-up tail on every step (StrokeRenderer::tail_preview renders only the
tiles the tail touches; the previous step's tail is restored first), so the preview at the
last move equals the commit and nothing pops in on release. At 0 % there is no lag.
- Path › Stroke Path ignores smoothing (it strokes the exact geometry).
- Tests: paint tail_preview = finished stroke; canvas: 0 % preview = commit, 50 % preview =
commit with the end reaching the pointer, smoothing changes the stroke, commit equals
paint.stroke with that smoothing, no stale tails after sharp turns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Smoothing is a per-tool option that brush presets keep
- Picking a brush preset (tools.setBrush / paint.* "preset", .abr import with select) keeps the
current smoothing amount and mode instead of the preset's (BrushSettings::picked_over),
as Photoshop's options bar does. An explicit smoothing alongside the preset still applies.
- The Brush and the Eraser each remember their smoothing (UiState smoothing_tool /
tool_smoothing, synced on tool switch before the options bar, the canvas and each stroke);
a tool seen for the first time starts at 10 %.
- Tests: engine presets keep 10 % / a user value with pulled-string mode; UI per-tool
smoothing across Brush/Eraser/other tools and on the first stroke after a switch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Adjustment dialogs: preview through a clipped adjustment layer on the GPU (#77)
While an Image › Adjustments dialog is open on a pixel layer, the canvas shows the
document with a temporary adjustment layer (the dialog's settings, the selection as
its mask) clipped to the target instead of re-running the command on a CPU proxy.
The canvas compositor draws it, so on the GPU canvas a change recomposites only the
target's area within the selection, and of that only what the view shows (the rest
catches up as the view moves); zoomed out on a large document it composites a copy
reduced to about screen resolution, built once per session. The base document and
region are built once per session; a change swaps the layer's adjustment in a
shallow copy. OK still runs the real command (one history step); Cancel drops it.
Kept on the CPU proxy where the layer composite can't match the command: non-pixel
or clipped targets, Blend If, visible untouched area, channel / Quick Mask targets,
CMYK/Lab/other modes, colour-making kinds in Grayscale, and documents the GPU
compositor doesn't cover. The navigator waits for settings to settle.
Tests: preview vs command within 1/255 (worst 0.37/255) for all 13 kinds at
8/16/32-bit, RGB and Gray, with/without selection; nothing changes outside the
region; dialog flow (cache, keys, damage, Cancel untouched, OK one step); GPU
parity of the preview and of the zoomed-out proxy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* interactive_bench: per-change Image › Adjustments dialog preview rows (#77)
Times the old CPU proxy preview against the clipped-layer preview at full
resolution, at 100 % view and zoomed out, with and without a selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* engine: display LUT without the 32-bit preview for the GPU canvas shader; keep values above 1.0 in texture_buffer
ColorState::gpu_canvas_lut leaves View > 32-bit Preview Options out of the display LUT
(the canvas shader applies exposure/gamma before it, on unclipped float texels), and
ColorState::hdr_preview returns the active preview. CanvasDisplay::texture_buffer no
longer clamps linear values to 1.0 before sRGB-encoding them (the 8-bit path clamps
afterwards with the same result).
Refs #46
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU canvas: Rgba16Float display texture for 16/32-bit documents (#46)
16- and 32-bit documents get an Rgba16Float canvas texture when the adapter can
sample, filter, render to and copy it (Rgba8Unorm stays for 8-bit documents, as the
fallback, and for high-bit documents over 100 MP, about 1.07 GB with mips), so smooth
gradients no longer band through 8 bits. Both the wgpu compositor path (encode pass
with 16F pipelines; no upper clamp) and the CPU band/rect upload path (f32 -> half
conversion, reused band buffer) write it. The 32-bit preview (exposure/gamma) moves
into the canvas shader, before the colour-management/proof LUT, so values above 1.0
are exposed into range instead of clipped. GpuCanvas::read_texels / texture_info for
tests and benchmarks; PHOTOCRAFT_CANVAS_F16=0/1 disables the float canvas / ignores
the budget. large_image_bench gains --depth 16|32.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* raw: decode Sony cRAW, Panasonic RW2 (RawFormat 5) and uncompressed Olympus ORF
- sony.rs: compressed ARW (SonyRawFileType 2): 32-pixel runs as two
16-byte blocks of 11-bit max/min, 4-bit positions and 7-bit deltas,
then the SonyToneCurve (0x7010) to 14 bits. From Dietz (EI 2016) and
the RawDigger write-up; bit order and curve scale by observation.
- rw2.rs: RawFormat 5 12/14-bit packing (10/9 pixels per 16-byte LE
block), stored in 0x4000-byte pages split at 0x1FF8 (observed), with
PanasonicRaw CFA, black, linearity limit, WB and sensor borders.
RawFormat 4 and older stay unsupported (preview fallback).
- orf.rs: uncompressed 16-bit ORF (E-1, E-400): left-justified
samples, EXIF CFAPattern, Olympus ImageProcessing black / WB /
ValidBits / crop; compressed ORF stays unsupported but its maker-note
preview (CameraSettings 0x0101/0x0102) is now found.
- testgen: cRAW, RW2 and ORF encoders/builders; vendor_codecs tests
round-trip each codec; hostile tests fuzz/truncate all three.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* raw: README support matrix for cRAW, RW2, ORF and the clean-room gaps
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
User and imported .abr brush presets now survive a restart. The new
photocraft_engine::preset_store keeps one JSON file per preset group plus
content-addressed, deflated tip bitmaps (8-bit when the tip came from 8-bit
data) in <config dir>/Presets, and an index with group order and deleted
built-ins. Built-ins are never written; writes are atomic and bounded;
corrupt or oversized files are skipped with a warning and left on disk.
The desktop app loads the store on a background thread and attaches it when
it arrives; sessions without a store (CLI, MCP, web, tests) stay hermetic.
Brush preset mutations bump ToolState::presets_rev and the store syncs after
the command, rewriting only groups whose content changed.
Fixes#78
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Select › Color Range: Select presets, samples, localized clusters, invert
select.colorRange only did one sampled colour. Add the dialog's Select
presets (Reds … Magentas, Highlights / Midtones / Shadows, Out of
Gamut), several samples (colors / eyedropper points), the Subtract from
Sample eyedropper (subtractPoints), Localized Color Clusters with Range,
tonal Range, and Invert. Bad params are rejected without touching the
selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Select › Color Range… opens a real dialog
The menu item ran select.colorRange immediately with the foreground
colour. It now opens a Color Range dialog: Select (Sampled Colors, the
hue families, Highlights / Midtones / Shadows, Out Of Gamut), Fuzziness,
Localized Color Clusters with Range, the tonal range sliders, the three
eyedroppers (on the preview; Shift adds, Alt subtracts), a grayscale
selection / image preview, Invert, OK and Cancel. Controls a mode
doesn't use are disabled. The preview and OK run the same engine
command, so the GUI, CLI and MCP select identically; OK is one history
step and Cancel leaves the selection untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs shrink back when their body gets shorter
The OK / Cancel row was laid out right-to-left with Align::Center, so it
filled the height left over from the previous frame's size and the
dialog could only ever grow. In the Color Range dialog, switching from
Midtones (two extra sliders) to Out Of Gamut or Sampled Colors left an
empty band around the buttons. Aligning the row to the top keeps it
exactly as tall as the buttons, so the dialog fits its content again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: storybored379 <storybored379@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): brush and eraser show the real stroke while drawing
While dragging, the Brush and Eraser drew a hard, flat egui polyline at
the brush width; the soft brush only appeared on release.
The engine's new `brush_cmds::LiveStroke` shares `paint.stroke`'s setup
and renders incrementally with `StrokeRenderer` onto a copy of the
document. The canvas shows that copy and recomposites only each step's
damage (preview key = stroke key + step). The commit passes the live
stroke's seed, so its pixels match the preview, and reuses the canvas so
only the stroke rect refreshes.
Downsampled CPU textures (documents over 4096 px, the Navigator) now
update partially too, aligned to the downsample factor, instead of
re-flattening the whole document.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Live stroke on the large-image stack: reduced CPU textures, pen tilt, display key
Adapts #64's live Brush/Eraser stroke to #71 (banded/reduced canvas), #66
(colour-managed display) and #74 (stylus tilt):
- compose: `render_reduced_damage` renders just the output pixels of
`render_reduced` whose source area meets a damage rect, with bit-identical
values (same spans, same summation order). The CPU canvas texture of a
document over 4096 px now updates partially from it (strokes, live steps,
any damaged edit) instead of #64's factor-aligned `downsample`, which
didn't match #71's area-reduced texture; uploads still go through
`display_image` (document -> monitor profile).
- ui-egui: the live stroke feeds each point's pen tilt/rotation (the same
values `Stylus::stroke_points` gives the commit), so tilt-driven brushes
preview what they commit; the first points come from the drag after
`Stylus::begin_stroke`.
- Preview keys keep #66's display key folded in; `damage_since` un-folds
the cached keys to compare against the live stroke's steps, and the commit
resets the caches to the document's key (raw 0 ^ display key).
- Stroke counter is masked so live keys stay in their 2^44 band.
6000x4000, 120 px soft brush, release: LiveStroke::push 0.72 ms mean
(p95 1.0), GPU damage refresh 1.6 ms mean (p95 4.7); CPU reduced-texture
rect 0.75 ms vs 135 ms for the full 3000x2000 reduction it replaces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Compose: render in place and in bands; area-reduced and proxy thumbnails
render_tiled wrote every tile into a Vec and then copied them into the output:
two full-size float copies (6.3 GB for a 14000² document). Tiles are now
written straight into the output band by band.
New streaming APIs so large documents never need a full-size float
composite: render_bands (sink per band of ~8 MP), render_reduced (banded
area average, bit-identical to the old flatten-then-average thumbnail) and
flatten_to_surface (Flatten Image, Merge Visible, Copy Merged and the other
flattened-surface users).
thumbnail() reduces a downsampled proxy (moved from ui-egui to
compose::proxy, now also scaling spot channels) for documents over 16 MP
when that is faithful (no layer effects or vector masks), so navigator,
channel and histogram thumbnails of a 196 MP document cost milliseconds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU canvas: request the adapter's real limits; banded CPU fallback; navigator thumbnail
egui-wgpu asks for an 8192 px texture limit, so the wgpu compositor rejected
every document wider or taller than 8192 px and each refresh fell back to a
full CPU flatten. The desktop and web apps now request the adapter's own
max_texture_dimension_2d and max_buffer_size (gpu_canvas::use_adapter_limits);
the benches use the same limits.
The CPU fallback (documents beyond the GPU limit, or features it lacks) is
GpuCanvas::refresh: it renders and uploads the composite band by band
instead of a full float composite plus a full RGBA8 copy. The CPU canvas
texture is reduced in bands too, and the Navigator on the GPU canvas uses a
cached thumbnail instead of a full-resolution CPU composite per revision.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* IO: banded export and import; no full-size copies in encoders; larger decode limits
- Flat export renders the composite in bands and quantises each band; alpha
is dropped in place when every pixel is opaque. The single-layer native
path copies surface rows a band at a time (no f32 read_region and no
per-pixel Vec). Buffers come from try_reserve: Err, not an abort.
- PSD export encodes the merged image band by band into its planes (no
flatten, no second plane copy); near-opaque documents are re-encoded
without the white matte so the output is unchanged. Layer interleaved
bytes are freed before their planes are compressed.
- Flat import converts in ~32 MB bands (and not at all when already RGBA);
the PSD merged-image un-matte works per tile row.
- Encoders borrow the image when no conversion is needed (Image::converted)
instead of cloning it; PNG only copies 16-bit data for the byte swap.
- Decode limits: 2^30 pixels and 8 GiB on 64-bit targets (a 20000² JPEG
was refused at 2^28).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Filters: write tile results in memory-bounded groups
apply_tiled collected every tile's float result before writing any (3.1 GB
for a 14000² layer). Results are now produced and written in groups of about
256 MB (at least one tile per core).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History: bound pixel memory by Preferences > Performance > Memory Usage
History::max_bytes caps the current document's tiles plus the tiles only
history holds (layers, masks, alpha channels); History::trim drops the
oldest states beyond it after every recorded step and when preferences
change, always keeping the last step undoable. The engine sets it from
memory_usage_mb, which was unused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Large-image benchmark (14k / 20k): open, refresh, thumbnails, filter, stroke, saves
One operation per run on a cached synthetic photo, with the GPU device created
the way the app creates it, so /usr/bin/time -l reports that operation's peak
memory. Documented in docs/development.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Rebased onto main (#58/#61/#63/#66/#70/#74) by the maintainers: automation
open/save return and surface import/export warnings (app.open/app.save
reply with `warnings`), automation opens route .abr/.grd to the preset
libraries with script events suppressed, interactive opens keep open_file's
path/recent/notice handling.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* psd: .abr brush (v1/v2/v6+) and .grd gradient (v5) parsers and writers
Clean-room from public format descriptions: legacy computed/sampled brushes,
8BIM-sectioned samp/patt/desc files, 8/16-bit raw and PackBits tips. Bounded
(MAX_EDGE, MAX_TOTAL_BYTES), damaged brushes are skipped with warnings, hostile
input returns Err. Adds an abr fuzz target.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* paint: 36 grouped built-in brush presets and new procedural tips
General / Dry Media / Wet Media / Special Effects groups (pressure size/opacity
variants, airbrush, pencils, charcoal, pastel, crayon, rake, watercolour, ink,
oil, foliage, grass, stipple, sparkle, halftone…). Leaf, grass, charcoal,
sponge, star and rake tips are generated in code. BrushPreset gains a group.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* io: map .abr brushes onto BrushSettings
Tip shape, shape dynamics, scattering, texture (embedded patt patterns),
dual brush, colour dynamics, transfer, pose, noise, wet edges, build-up and
captured tool options; unmapped settings are reported as warnings. Includes
bench_abr (100-brush import, 5000-dab stroke).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* engine: brush.presets.importAbr and gradient.presets.importGrd
Path or base64 data, group per file (re-import replaces), unique names next to
the built-ins; graceful-failure tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* ui: real stylus pressure/tilt, grouped Brushes panel, Import Brushes
Pen force from egui Touch events (Windows WM_POINTER via winit), Pointer Events
pressure/tilt/twist on the web, tilt via ui.pointer; mouse stays 1.0. .abr/.grd
open from File > Open, drag-and-drop, Brushes panel and Preset Manager. Preset
previews keyed on a cheap signature instead of the full brush JSON.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser and Background Eraser engine commands
paint.magicEraser erases the wand region (tolerance, anti-alias,
contiguous, sample all layers, opacity) to transparency, tile by tile in
parallel; paint.backgroundEraser erases colours similar to the one under
the brush hotspot (continuous / once / background swatch sampling,
discontiguous / contiguous / find-edges limits, tolerance, protect
foreground colour). Both compare and erase in the layer's own channels at
any depth, respect the selection, turn the Background into Layer 0 like
Photoshop, and are one undo step. The Magic Eraser paints the background
colour on layers with locked transparency.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser and Background Eraser tools in the Eraser group
Shift+E / E cycles Eraser, Background Eraser and Magic Eraser; the
toolbar flyout lists all three. Options bars: Magic Eraser tolerance,
anti-alias, contiguous, sample all layers and opacity; Background Eraser
sampling toggles, limits, tolerance and protect foreground colour. The
Background Eraser cursor always shows its sampling hotspot. Icons are
derived from Lucide's eraser (ISC), recorded in ATTRIBUTION.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image Rotation, Canvas Size, Crop, Trim and Image Size move vector geometry
Canvas-wide operations remapped only pixels: type, shape and smart-object
transforms, vector masks, saved/work paths, guides, slices, notes and
Count/Ruler marks stayed put, so they jumped back on the next re-render.
New engine module canvas_geom applies the canvas map to all non-pixel
geometry. 90°/180°/flip turns remap every pixel surface exactly (incl.
type/shape/smart/fill caches and smart filter masks) and move geometry
through the matching affine; guides swap orientation under 90° turns;
rect/ellipse/line live shapes stay live; gradient fill angles follow.
Canvas Size/Crop/Trim translate geometry (shapes re-render for the new
canvas), Image Size scales it and re-renders vectors, Arbitrary rotation
also moves unlinked vector masks and document marks. Layer effect angles
stay (Global Light), as in Photoshop.
Tests compare the CPU composite of a rotated document (type, shapes,
vector mask, smart object) against the rotated flattened original, also
after re-rendering everything from geometry, at 8/16/32-bit RGB, CMYK
and Gray.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser: edit encoded tile bytes in parallel (24 MP: 1260 -> 375 ms)
Tiles are copied out as encoded bytes and only the touched samples are
decoded, so the parallel workers do all the work and the serial write-back
is a memcpy. The ignored bench prints a phase breakdown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Adjustments: full parameter sets for every kind, Hue/Sat ranges, CMYK/Lab tone channels
- doc: Hue/Saturation gains six colour ranges (HueRange), Gradient Map a dither flag,
Levels/Curves a ToneSpace (RGB, CMYK inks + black, Lab) for mode-native channels.
- engine: new adjust_params module (from_params over a base / to_params) used by
image.adjustments.*, layer.newAdjustmentLayer.* and layer.setAdjustment. Curves,
Color Balance, Channel Mixer, Black & White, Gradient Map and Photo Filter now honour
their params; bad params are BadParams errors; setAdjustment merges (empty = reset).
- compose/gpu: hue-range tables, CMYK/Lab tone channels (CPU; GPU falls back), dithered
Gradient Map, Black & White from grey/secondary/primary parts; GPU parity extended.
- io: hue2 ranges, grdm dither, CMYK/Lab Levels/Curves records round-trip.
- destructive adjustments use the document's tone transfer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Adjustments UI: one editor per kind for Properties and Image › Adjustments dialogs
- adjust_editors: Brightness/Contrast (legacy), Levels and Curves (per channel in RGB, Gray,
CMYK and Lab, histogram behind), Exposure, Vibrance, Hue/Saturation (master + six ranges with
draggable range sliders, colorize, before/after spectrum), Color Balance (tones, preserve
luminosity), Black & White (six weights, tint colour), Photo Filter (presets or colour,
density), Channel Mixer (outputs, constant, monochrome, total), Posterize, Threshold
(histogram), Gradient Map (stops, presets, reverse, dither). Replaces the M7 placeholder.
- Properties previews live (GPU) while a control moves and commits one setAdjustment per gesture.
- adjust_dialog: Image › Adjustments opens the same editor modally; the canvas previews the
real command on the proxy, Preview checkbox, OK = one history step, Cancel leaves the doc.
- Curves (#43): hit-test at the press origin, Delete/Backspace removes the selected point when
the graph has focus, Cmd/Ctrl-click removes, dragging off removes (and back on restores),
arrows nudge; endpoints and the last two points stay; pressing the gradient bars does nothing.
- tone: histograms per channel space, of the image below a layer or of the target layer alone.
- kittests: every adjustment layer kind edited through the Properties panel with real input at
8/16/32-bit RGB, Gray, CMYK and Lab (#12); Curves point interactions; dialog preview/OK/Cancel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* io tests: adjustment round trip covers the new Levels/Curves/Hue-Sat/Gradient Map fields
#60's round-trip tests predate #68's doc-model additions (tone space and black channel,
Hue/Saturation ranges, Gradient Map dither); fill them with their defaults.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* photocraft-plugins: sandboxed WebAssembly filter plug-ins (wasmi host, ABI v1)
A new L4 crate runs plug-ins in wasmi (pure Rust, MIT/Apache) with no host
imports, a fuel budget metered in slices with a wall-clock deadline, a memory
cap, a recursion cap and wasmi's strict module limits. Every band gets a fresh
instance; traps, budgets, bad manifests and bad pointers are all Errors.
Pixels go over as interleaved normalised f32 in tile-aligned bands, in
parallel on native, blended by the selection. Includes the example Invert
plug-in (no_std Rust, examples/plugins/invert-rs) built into a test fixture,
hostile-module tests, and docs/plugins.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: plugin.* commands (install, list, run, remove, reload)
plugin.run filters the active pixel layer, a targeted channel or a smart
object (recorded as a smart filter) as one undo step; Preferences >
Plug-ins gains Use Additional Plug-ins Folder, loaded when prefs apply.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* UI: Filter > Plug-ins lists installed plug-ins with generated dialogs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-ins: bands never outgrow the memory cap; regenerate parity
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Bench: example plug-in Invert vs built-in Invert on 24 MP
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* CMYK documents display and export through their embedded CMYK profile
A thread-local CmykSpace (photocraft_color::convert::with_cmyk_space) replaces the built-in
coated CMYK while the CPU compositor, the GPU compositor's uploads and the PSD merged
composite convert a document's CMYK pixels; GPU residents track the profile they were
converted with.
Refs #46
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* EXR/HDR are linear: tag imports linear sRGB, linearise exports
Refs #46
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Colour-managed canvas: document profile -> monitor profile on GPU and CPU paths
* engine display_color: CanvasDisplay per (document profile, mode, monitor), identity fast
path when they match (sRGB on sRGB costs nothing); linear composites are stored
sRGB-encoded in the 8-bit texture. canvas_lut now always carries the CM transform, with
Proof Colors / Gamut Warning / 32-bit preview on top.
* GPU canvas applies the display LUT whenever the transform isn't the identity (also for
filter/proxy previews); the CPU canvas and Navigator transform the 8-bit composite.
* Edit > Color Settings > Monitor Profile (auto|built-in|.icc). macOS 'auto' reads the main
display's ICC profile at launch via osascript/AppKit (no unsafe); elsewhere sRGB.
* Tests: P3 (hand-computed), Adobe RGB, ProPhoto, Gray Gamma 2.2, synthetic CMYK, linear,
monitor setting; GPU+CPU canvas test via kittest (skips without Rgba32Float).
Fixes#46
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* io: tag EXR/HDR linear in import_flat (adapt to the shared image_to_document)
#65 moved flat decoding into image_to_document(name, img) so camera raws can reuse it; the
linear-EXR tagging needs the file bytes for format detection, so it now runs in import_flat.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>