Merge PR #8118: GPU compositor: build its pipelines in parallel; DX12 startup 13.2 s -> 7.3 s (part of #6419)

This commit is contained in:
David Mann
2026-10-22 23:40:19 +02:00
3 changed files with 96 additions and 9 deletions
+45 -9
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@@ -684,9 +684,9 @@ impl Compositor {
/// to the CPU compositor. Where errors only arrive asynchronously (WebGPU), creation is assumed
/// to have worked.
pub fn try_new_with_format(device: &wgpu::Device, acc_format: wgpu::TextureFormat) -> Result<Self, Unsupported> {
match first_error(device, || Self::new_with_format(device, acc_format)) {
(comp, None) => Ok(comp),
(_, Some(e)) => Err(Unsupported(format!("couldn't build the compositor's pipelines: {e}"))),
match first_error(device, || Self::build(device, acc_format)) {
((comp, None), None) => Ok(comp),
((_, Some(e)), _) | (_, Some(e)) => Err(Unsupported(format!("couldn't build the compositor's pipelines: {e}"))),
}
}
@@ -694,6 +694,18 @@ impl Compositor {
/// `Rgba16Float` on adapters that can't render to `Rgba32Float` (e.g. some Intel Vulkan drivers),
/// which otherwise panics at render-pipeline creation. See `Compositor::preferred_acc_format`.
pub fn new_with_format(device: &wgpu::Device, acc_format: wgpu::TextureFormat) -> Self {
let (comp, error) = Self::build(device, acc_format);
if let Some(e) = error {
log::error!("GPU compositor: couldn't build its pipelines: {e}");
}
comp
}
/// The compositor and the first error raised building its (non-map) pipelines. They are
/// built in parallel, each inside its own error scope on the thread that builds it (wgpu's
/// scopes are per thread): on DX12, FXC compiles one shader at a time and the ~30 pipelines
/// took about 8 s on one core (#6419).
fn build(device: &wgpu::Device, acc_format: wgpu::TextureFormat) -> (Self, Option<wgpu::Error>) {
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("pc_compose"), source: wgpu::ShaderSource::Wgsl(SHADER.into()) });
let bgl0 = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("pc_compose_uniforms"),
@@ -728,19 +740,42 @@ impl Compositor {
cache: None,
}))
};
let mut pipelines: HashMap<_, _> =
Kernel::DRAWN.iter().filter(|k| !k.is_map()).filter_map(|&k| Some(((k, acc_format), pipeline(k, acc_format)?))).collect();
// Effect maps render to R32Float / R16Float, which some adapters (e.g. GL without float
// render targets) can't: then layer effects use the CPU compositor and the rest stays here.
let maps = Kernel::DRAWN.iter().filter(|k| k.is_map()).flat_map(|&k| [(k, MAP32), (k, MAP16)]);
let (maps, map_error) = first_error(device, || maps.filter_map(|key| Some((key, pipeline(key.0, key.1)?))).collect::<Vec<_>>());
let keys = Kernel::DRAWN.iter().filter(|k| !k.is_map()).map(|&k| (k, acc_format));
let keys: Vec<_> = keys.chain(Kernel::DRAWN.iter().filter(|k| k.is_map()).flat_map(|&k| [(k, MAP32), (k, MAP16)])).collect();
let built = fx::par_map(keys, |key| {
let (built, error) = first_error(device, || pipeline(key.0, key.1));
(key, built, error)
});
let (mut pipelines, mut maps) = (HashMap::new(), Vec::new());
let (mut error, mut map_error) = (None, None);
for (key, built, e) in built {
let map = key.0.is_map();
// A failed map pipeline turns all effect maps off below. A failed non-map pipeline
// keeps its (invalid) handle: draws look pipelines up by key, so dropping it would
// turn a validation error into a missing-key panic on the first draw.
if let Some(e) = e {
if map {
map_error.get_or_insert(e);
continue;
}
error.get_or_insert(e);
}
let Some(p) = built else { continue };
if map {
maps.push((key, p));
} else {
pipelines.insert(key, p);
}
}
if let Some(e) = &map_error {
log::info!("GPU compositor: no effect-map pipelines ({e}); layer effects use the CPU");
} else {
pipelines.extend(maps);
}
let dummy = Tex::new(device, "pc_compose_dummy", 1, 1, wgpu::TextureFormat::Rgba8Unorm, wgpu::TextureUsages::TEXTURE_BINDING).view;
Self {
let comp = Self {
kit: Kit { pipelines, bgl0, bgl1, dummy },
pool: Vec::new(),
residents: HashMap::new(),
@@ -773,7 +808,8 @@ impl Compositor {
health: None,
timer: None,
}
.with_texture_limit(device.limits().max_texture_dimension_2d)
.with_texture_limit(device.limits().max_texture_dimension_2d);
(comp, error)
}
fn with_texture_limit(mut self, max: u32) -> Self {
+1
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@@ -6,6 +6,7 @@ static GPU_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
mod device_loss;
mod parity;
mod pipeline_errors;
mod timing;
mod uniform_limits;
mod vector_mask;
+50
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@@ -0,0 +1,50 @@
//! #6419: the compositor's pipelines are built on several threads. A pipeline the device can't
//! build is still an `Err` from `try_new_with_format`, not a panic from wgpu's default error
//! handler (error scopes are per thread). Skips when no GPU adapter exists.
use std::sync::Arc;
use photocraft_color::{Color, ColorMode, SampleType};
use photocraft_doc::Document;
use photocraft_geom::Size;
use photocraft_gpu::{Compositor, render_to_vec};
use crate::GPU_LOCK;
fn device() -> Option<(wgpu::Adapter, wgpu::Device, wgpu::Queue)> {
let instance = wgpu::Instance::default();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default())) else {
eprintln!("skipping: no adapter");
return None;
};
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default())).ok()?;
Some((adapter, device, queue))
}
#[test]
fn a_pipeline_built_on_another_thread_fails_as_an_error() {
let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
let Some((adapter, device, _queue)) = device() else { return };
// Never a render target, so every accumulation pipeline fails validation.
let Err(e) = Compositor::try_new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat) else {
panic!("a compositor accumulating into Rgb9e5Ufloat");
};
assert!(e.0.contains("couldn't build the compositor's pipelines"), "{e:?}");
// The device is still usable for a compositor it can build.
assert!(Compositor::try_new_with_format(&device, Compositor::preferred_acc_format(&adapter)).is_ok());
}
/// `new_with_format` on a device whose errors go to the caller's handler: a pipeline that failed
/// to build stays in the compositor as an invalid handle, so a draw reports GPU errors instead of
/// panicking on a missing pipeline.
#[test]
fn a_compositor_with_failed_pipelines_draws_without_panicking() {
let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
let Some((_adapter, device, queue)) = device() else { return };
// As the app does (`DeviceHealth::watch`): GPU errors go to a handler, not wgpu's default panic.
device.on_uncaptured_error(Arc::new(|_: wgpu::Error| {}));
let mut comp = Compositor::new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat);
let doc = Document::with_background("t", Size::new(8, 8), ColorMode::Rgb, SampleType::U8, Color::rgba(0.5, 0.5, 0.5, 1.0));
// Drawing into an unrenderable format can't succeed, but must not panic.
let _ = render_to_vec(&mut comp, &device, &queue, &doc, doc.bounds());
}