Files
pdfcraft/crates/engine/src/layers.rs
T
2026-10-25 23:08:38 +01:00

61 lines
3.2 KiB
Rust

//! Layer (optional content) visibility: what the view shows and what printing writes.
use std::sync::Arc;
use pdfcraft_render::{Layer, LayerOp, RenderPool};
use crate::{Document, render_threads};
/// Write `layers`' visibility into the default optional-content configuration of `cos` (a copy
/// made for printing): `/BaseState /ON`, `/ON` the visible layers, `/OFF` the hidden ones. Its
/// other entries (`/Order`, `/RBGroups`, `/AS`…) are kept. A document without `/OCProperties`
/// is left alone.
pub(crate) fn set_default_layer_state(cos: &mut pdfcraft_cos::Document, layers: &[Layer]) {
use pdfcraft_cos::{Dict, ObjRef, Object};
let Some(root_ref) = cos.trailer().get(b"Root").and_then(Object::as_ref) else { return };
let Some(mut root) = cos.get(root_ref).as_dict().cloned() else { return };
let Some(properties) = root.get(b"OCProperties").cloned() else { return };
let Some(mut properties) = cos.resolve(&properties).as_dict().cloned() else { return };
let mut config = properties.get(b"D").and_then(|d| cos.resolve(d).as_dict().cloned()).unwrap_or_else(Dict::new);
let refs =
|visible: bool| Object::Array(layers.iter().filter(|l| l.visible == visible).map(|l| Object::Ref(ObjRef::new(l.id.0, l.id.1))).collect());
config.set(b"BaseState".to_vec(), Object::name("ON"));
config.set(b"ON".to_vec(), refs(true));
config.set(b"OFF".to_vec(), refs(false));
properties.set(b"D".to_vec(), Object::Dict(config));
root.set(b"OCProperties".to_vec(), Object::Dict(properties));
cos.set(root_ref, Object::Dict(root));
}
/// Render `doc` with the layer visibility in its `info.layers`.
pub(crate) fn use_layer_choices(doc: &mut Document) {
let overrides: Vec<(i32, i32, bool)> = doc.info.layers.iter().map(|l| (l.id.0 as i32, l.id.1 as i32, l.visible)).collect();
doc.config.layers = Arc::new(overrides);
doc.renderer = RenderPool::new(doc.display.clone(), render_threads(), doc.config.clone());
}
/// Apply a set-layer-visibility action to `layers`, one change at a time, so a toggle flips the
/// state the changes before it left. Returns whether any layer ended up changed.
pub(crate) fn apply_layer_state(layers: &mut [Layer], groups: &[Vec<(u32, u16)>], changes: &[(LayerOp, (u32, u16))], preserve_rb: bool) -> bool {
let before: Vec<bool> = layers.iter().map(|l| l.visible).collect();
let index: std::collections::HashMap<(u32, u16), usize> = layers.iter().enumerate().map(|(i, l)| (l.id, i)).collect();
for &(op, ocg) in changes {
let Some(layer) = index.get(&ocg).and_then(|&i| layers.get_mut(i)) else { continue };
let on = match op {
LayerOp::On => true,
LayerOp::Off => false,
LayerOp::Toggle => !layer.visible,
};
layer.visible = on;
// Turning a layer off leaves the rest of its groups alone.
if on && preserve_rb {
for other in groups.iter().filter(|g| g.contains(&ocg)).flatten().filter(|&&o| o != ocg) {
if let Some(l) = index.get(other).and_then(|&i| layers.get_mut(i)) {
l.visible = false;
}
}
}
}
layers.iter().zip(before).any(|(l, was)| l.visible != was)
}