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Fuzzed inputs drove one check-one process to 2-6 GB (the 16 GB CI runner running two of them was killed every night). Three causes, each with a test: - lopdf (bootstrap inspector) sized PNG predictor rows from /Columns before reading data: /Columns 4294967295 allocated two 4 GiB rows. Vendored lopdf 0.45.0 refuses rows longer than the data (and uses saturating row widths); its load-time stream decoding also gets a 256 MiB limit (it had none). - hayro sized a tiling pattern's cell pixmap from /XStep x scale, bounded only by u16: a step far beyond /BBox allocated 2 GB. The vendored patch keeps the cell within 3000 px a side, lowering the resolution instead. - cos decoded cross-reference streams up to the general 1 GiB limit; they now stop at what 8,388,607 objects' rows can hold (~200 MB at most), and the section is reconstructed (logged) instead. On the nightly's seed (41) the worst captured input fell from 6.2 GB to 6 MB, and a 300 s fuzz run had no process above 300 MB (before: many at 2-5 GB). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
2.7 KiB
Rust
87 lines
2.7 KiB
Rust
use lopdf::{Document, Object, SaveOptions, dictionary};
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use std::io::Write;
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fn main() {
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println!("Debugging save_with_object_streams...\n");
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// Create a simple document
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let mut doc = Document::with_version("1.5");
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// Add some simple objects that can be compressed
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let obj1_id = doc.add_object(Object::Integer(42));
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let obj2_id = doc.add_object(Object::String(b"Hello".to_vec(), lopdf::StringFormat::Literal));
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let obj3_id = doc.add_object(dictionary! {
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"Type" => "TestObject",
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"Value" => 123
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});
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println!("Created objects:");
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println!(" {} 0 R: Integer", obj1_id.0);
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println!(" {} 0 R: String", obj2_id.0);
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println!(" {} 0 R: Dictionary", obj3_id.0);
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// Add required catalog structure
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let pages_id = doc.add_object(dictionary! {
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"Type" => "Pages",
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"Kids" => vec![],
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"Count" => 0
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});
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let catalog_id = doc.add_object(dictionary! {
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"Type" => "Catalog",
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"Pages" => pages_id
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});
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doc.trailer.set("Root", catalog_id);
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println!("\nSaving with object streams...");
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// Save with object streams
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let options = SaveOptions {
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use_object_streams: true,
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..Default::default()
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};
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let mut buffer = Vec::new();
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doc.save_with_options(&mut buffer, options).unwrap();
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println!("Saved {} bytes", buffer.len());
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// Write to file for inspection
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let mut file = std::fs::File::create("debug_objstream_save.pdf").unwrap();
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file.write_all(&buffer).unwrap();
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// Load it back and check
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println!("\nLoading back and analyzing...");
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let loaded = Document::load_mem(&buffer).unwrap();
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println!("Loaded {} objects", loaded.objects.len());
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// Find object streams
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for (id, obj) in &loaded.objects {
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if let Object::Stream(stream) = obj
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&& let Ok(type_obj) = stream.dict.get(b"Type")
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&& let Ok(type_name) = type_obj.as_name()
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&& type_name == b"ObjStm"
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{
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println!("\nFound object stream {} 0 R:", id.0);
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println!(" Dictionary: {:?}", stream.dict);
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println!(" Has Filter: {}", stream.dict.get(b"Filter").is_ok());
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println!(" Content size: {} bytes", stream.content.len());
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// Check if it looks compressed
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let looks_compressed = stream.content.iter().take(10).any(|&b| !(32..=127).contains(&b));
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println!(" Content looks compressed: {}", looks_compressed);
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if !looks_compressed {
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println!(
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" First 50 bytes: {:?}",
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&stream.content[..stream.content.len().min(50)]
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);
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}
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}
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}
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println!("\nDone! Check debug_objstream_save.pdf");
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}
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