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* Issue #324: vendor winit 0.30.13 as published The crate as released on crates.io, without its asset files (docs/res/*.svg and examples/data/*.png, AGENTS.md §1). Not used yet: the next commit patches it and adds it to [patch.crates-io]. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Issue #324: on Windows 11, a window dragged to another monitor takes its scale winit 0.30.13 handles WM_DPICHANGED by checking that the new window rect is on the monitor `MonitorFromWindow` names. During a drag that is still the monitor being left, so winit nudged the window back onto it, which sent another WM_DPICHANGED: the window grew and stayed on the wrong monitor at the wrong scale. From Windows 11 (build 22000) on, apply the rect Windows suggests, as winit master does since 488c036a (rust-windowing/winit#4341); no 0.30 release has it. Windows 10 keeps the old adjustment, as on winit master. The vendored copy goes in [patch.crates-io]; a test fails if winit resolves from crates.io again or the vendored copy loses the patch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
89 lines
3.7 KiB
Rust
89 lines
3.7 KiB
Rust
#[cfg(all(feature = "rwh_06", any(x11_platform, macos_platform, windows_platform)))]
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#[allow(deprecated)]
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fn main() -> Result<(), impl std::error::Error> {
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use std::collections::HashMap;
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use winit::dpi::{LogicalPosition, LogicalSize, Position};
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use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::raw_window_handle::HasRawWindowHandle;
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use winit::window::Window;
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#[path = "util/fill.rs"]
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mod fill;
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fn spawn_child_window(parent: &Window, event_loop: &ActiveEventLoop) -> Window {
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let parent = parent.raw_window_handle().unwrap();
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let mut window_attributes = Window::default_attributes()
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.with_title("child window")
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.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
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.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
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.with_visible(true);
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// `with_parent_window` is unsafe. Parent window must be a valid window.
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window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };
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event_loop.create_window(window_attributes).unwrap()
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}
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let mut windows = HashMap::new();
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let event_loop: EventLoop<()> = EventLoop::new().unwrap();
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let mut parent_window_id = None;
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event_loop.run(move |event: Event<()>, event_loop| {
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match event {
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Event::Resumed => {
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let attributes = Window::default_attributes()
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.with_title("parent window")
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.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
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.with_inner_size(LogicalSize::new(640.0f32, 480.0f32));
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let window = event_loop.create_window(attributes).unwrap();
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parent_window_id = Some(window.id());
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println!("Parent window id: {parent_window_id:?})");
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windows.insert(window.id(), window);
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},
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Event::WindowEvent { window_id, event } => match event {
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WindowEvent::CloseRequested => {
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windows.clear();
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event_loop.exit();
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},
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WindowEvent::CursorEntered { device_id: _ } => {
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// On x11, println when the cursor entered in a window even if the child window
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// is created by some key inputs.
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// the child windows are always placed at (0, 0) with size (200, 200) in the
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// parent window, so we also can see this log when we move
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// the cursor around (200, 200) in parent window.
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println!("cursor entered in the window {window_id:?}");
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},
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WindowEvent::KeyboardInput {
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event: KeyEvent { state: ElementState::Pressed, .. },
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..
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} => {
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let parent_window = windows.get(&parent_window_id.unwrap()).unwrap();
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let child_window = spawn_child_window(parent_window, event_loop);
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let child_id = child_window.id();
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println!("Child window created with id: {child_id:?}");
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windows.insert(child_id, child_window);
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},
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WindowEvent::RedrawRequested => {
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if let Some(window) = windows.get(&window_id) {
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fill::fill_window(window);
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}
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},
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_ => (),
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},
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_ => (),
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}
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})
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}
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#[cfg(all(feature = "rwh_06", not(any(x11_platform, macos_platform, windows_platform))))]
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fn main() {
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panic!(
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"This example is supported only on x11, macOS, and Windows, with the `rwh_06` feature \
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enabled."
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);
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}
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