* fix(render): sampled functions index a flat sample array (vendored hayro-interpret patch 31)
A Type 0 sampled function kept its samples in a HashMap keyed by each point of
its /Size grid (two SmallVecs per key, SipHash), and the renderer builds a
shading's functions again every time it is painted, so every paint hashed one
insert per sample. A 2,097,152-sample ramp painted 30 times took 38 s; the
pdf.js corpus's bug1721218 (InDesign) spent most of a 1.5 s page on it.
The samples now stay in stream order in one Vec, and a grid point is found by
strides (first input fastest). The interpolation keeps the same recursion and
arithmetic, so results are bit for bit the same, and a point the stream ended
before still gives no value. The repeated-paint page draws in well under a
second. The maximum sample value no longer computes 2^32 in a u32 (a panic with
overflow checks on at 32 bits per sample).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* fix(render): one decode of an image serves every size it is drawn at (vendored hayro-interpret patch 32)
The decoded-image cache (patch 24) keyed each decode by the size the image is
drawn at, but only the JPX filter decodes a reduced resolution for a size:
every other filter decodes the whole image. So a JPEG or Flate scan missed the
cache at every zoom step, was decoded again, and was kept once per zoom level.
The key now carries the target size only when JPX decodes the image, its
/SMask or its /Mask (read from /Filter or /F, erring towards keeping the
target). `InterpreterCache::decoded_image_decodes` counts the cache's decodes;
the new test draws a Flate image at five sizes and sees one decode, and a
copy whose soft mask is JPX-encoded still decodes per size. Both assertions
fail with the old keying.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* fix(render): patch meshes copy their vertices' colours less (vendored hayro-interpret patch 33)
A Coons or tensor-product patch is drawn as 722 triangles over a 20 x 20 grid
of points, and every vertex's colours (a SmallVec) were produced or copied up
to five times: each grid cell interpolated its four corners itself (1,444
interpolations a patch for 400 points), cloned all six vertices of its two
triangles, and the mesh sampler cloned each vertex again to move the triangle
into device space. Profiling page 8 of the annual report in #1584 put a
quarter of its time in those clones.
Each grid point's colours are now interpolated once, a cell's second triangle
takes the vertices its first copied, and the sampler moves a patch's freshly
made triangles instead of copying them (`TriangleSampler::sample_owned`; a
free-form triangle mesh, which the shading keeps, is still copied). The same
inputs give the same values: rendering the first three pages of every pdf.js
corpus file is byte for byte the same. Release build, Linux: report page 8
773 -> 696 ms, personwithdog.pdf 149 -> 129 ms, issue13520.pdf 104 -> 87 ms.
The new test pins the colours near each corner, at the centre and between them
for a Coons and a tensor-product patch (taken before the change); swapping two
vertices' grid points makes it fail.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* docs: roadmap entries for faster sampled functions, image decodes and patch meshes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Heavy pages: cull off-tile images, cache decodes, preview backdrops, calmer queues
A large CAD sheet (page 24 of the benchmark file: ~5050 pt wide, 2104
images, 9 MB of content) cost a full page interpret per tile: 4.3 s for a
1024 px tile at 1000%, 10.5 s for the whole page, and a storm of renders on
every pan frame. Tiles now cost 0.6 s, the sheet is covered by a handful of
large tiles, and gestures no longer queue work faster than workers finish it.
- Vendored hayro patch (10): skip images whose stream-size box misses the
canvas before decoding them, so a tile no longer decodes, resamples and
rasterizes every image on its page. Pixel-identical; the skip regression
test now covers images too.
- Vendored hayro-interpret patch (23): decoded image pixels shared across
renders through the interpreter cache, keyed by stream and decode target
size within a 64 MiB budget.
- Preview renders (hayro patch 11, RenderRequest::preview through to the
device): backdrops, thumbnails, grid cells and signature-drag backgrounds
skip images under 16 device px. Tiles, whole pages, print and export always
draw everything. Previews may differ by those pixels; finals don't.
- Viewer: zoom/pan settle holds apply only to pages whose raster proved slow
(slow_pages, 500 ms), so fast pages render with no added latency; tile sides
grow with zoom and page size (giant sheets need ~8 tiles, not ~28), queued
center-first and keyed by exact coordinates; Edit-text outlines capped.
- vendor/README.md records the new patches with their tests.
Co-Authored-By: Muse Spark <noreply@meta.com>
* Decoded-image cache: key every decode input, survive a poisoned lock
The key was the dictionary's bytes and the target size, so two images with byte-identical
dictionaries (uncompressed, one size) shared pixels, and an image drawn under a transfer
function reused pixels decoded without it. DecodedImageKey now holds the dictionary's place
in the document (its data follows it), its bytes and object, mask/stencil/raster output,
interpolation, the target size and preview or final quality; images under a transfer
function and inline images (named colour spaces, dictionaries in content streams) are not
cached, and an image over the budget is never kept. A poisoned lock decodes uncached
instead of panicking. Soft masks: the per-renderer cache can't carry a preview mask into a
final render (documented). Regression tests for identical dictionaries, preview then final
through one cache, and transfer functions.
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Co-authored-by: Muse Spark <noreply@meta.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>