* fix(render): sampled functions index a flat sample array (vendored hayro-interpret patch 31)
A Type 0 sampled function kept its samples in a HashMap keyed by each point of
its /Size grid (two SmallVecs per key, SipHash), and the renderer builds a
shading's functions again every time it is painted, so every paint hashed one
insert per sample. A 2,097,152-sample ramp painted 30 times took 38 s; the
pdf.js corpus's bug1721218 (InDesign) spent most of a 1.5 s page on it.
The samples now stay in stream order in one Vec, and a grid point is found by
strides (first input fastest). The interpolation keeps the same recursion and
arithmetic, so results are bit for bit the same, and a point the stream ended
before still gives no value. The repeated-paint page draws in well under a
second. The maximum sample value no longer computes 2^32 in a u32 (a panic with
overflow checks on at 32 bits per sample).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* fix(render): one decode of an image serves every size it is drawn at (vendored hayro-interpret patch 32)
The decoded-image cache (patch 24) keyed each decode by the size the image is
drawn at, but only the JPX filter decodes a reduced resolution for a size:
every other filter decodes the whole image. So a JPEG or Flate scan missed the
cache at every zoom step, was decoded again, and was kept once per zoom level.
The key now carries the target size only when JPX decodes the image, its
/SMask or its /Mask (read from /Filter or /F, erring towards keeping the
target). `InterpreterCache::decoded_image_decodes` counts the cache's decodes;
the new test draws a Flate image at five sizes and sees one decode, and a
copy whose soft mask is JPX-encoded still decodes per size. Both assertions
fail with the old keying.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* fix(render): patch meshes copy their vertices' colours less (vendored hayro-interpret patch 33)
A Coons or tensor-product patch is drawn as 722 triangles over a 20 x 20 grid
of points, and every vertex's colours (a SmallVec) were produced or copied up
to five times: each grid cell interpolated its four corners itself (1,444
interpolations a patch for 400 points), cloned all six vertices of its two
triangles, and the mesh sampler cloned each vertex again to move the triangle
into device space. Profiling page 8 of the annual report in #1584 put a
quarter of its time in those clones.
Each grid point's colours are now interpolated once, a cell's second triangle
takes the vertices its first copied, and the sampler moves a patch's freshly
made triangles instead of copying them (`TriangleSampler::sample_owned`; a
free-form triangle mesh, which the shading keeps, is still copied). The same
inputs give the same values: rendering the first three pages of every pdf.js
corpus file is byte for byte the same. Release build, Linux: report page 8
773 -> 696 ms, personwithdog.pdf 149 -> 129 ms, issue13520.pdf 104 -> 87 ms.
The new test pins the colours near each corner, at the centre and between them
for a Coons and a tensor-product patch (taken before the change); swapping two
vertices' grid points makes it fail.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
* docs: roadmap entries for faster sampled functions, image decodes and patch meshes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MoEx9Nj8KC4WKDcf5YaokQ
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
InDesign writes fades as luminosity soft masks whose group is one
extended axial `sh` over the whole page. hayro 0.7 sampled every such
shading pixel by pixel through the shading function, so a report page
with 40 of them took 10-15 s at 144 dpi.
Backport hayro 0.8.0's `gradient` module: an axial or radial shading
that a native gradient draws exactly becomes sRGB stops (within 0.01
per channel, a stop at every stitching bound), painted as a vello_cpu
gradient. Upstream's half-pixel shift is left out: it suits vello_cpu
0.3 but moves 0.0.8's gradients off pixel centres.
Page 4 of the reported file: 10.8 s -> 1.0 s.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Skipping a direct array or dictionary, and the lenient repair of a
dictionary that has an object where a key belongs, recursed once per
level with no bound, so deep nesting in a trailer entry or a content
stream overflowed the stack. Count the depth on the Reader and fail
beyond 128 levels like any other malformed object.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Limit function construction and calculator work, detect path cycles, and handle input-derived integer and stack errors through the existing optional failure path.
Co-authored-by: OpenAI Codex <codex@openai.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Never crash: decompression bombs can't exhaust the renderer's memory
The renderer's parser (vendored hayro-syntax) decoded Flate, LZW and
RunLength streams with no output limit. A 2 MB page whose content
stream inflates to 2 GB, or whose 8 x 8 image does, took `pdfcraft-cli
render` and `text` past 3 GB in under a second, and a few more MB of
file scale it further. On the desktop that is the first-page render of
an emailed PDF, and the allocation-failure abort takes every open
document with it. Our own layers already bound single streams (lopdf's
load-time decoding at 256 MiB, cos at 1 GiB), so `info` stays at a few
MB; the renderer path didn't. Random mutation almost never makes a
high-ratio stream, so `cargo xtask fuzz` doesn't find this; found by
hand while triaging the fuzz run.
Vendored hayro-syntax patch (6):
- `decode_limit` gives each filter an output limit, and Flate (both
flate2 and the fallback inflater), LZW and RunLength never write past
it (the buffer can still grow to under twice it):
`MAX_DECODED_STREAM`, 256 MiB, lopdf's figure; or, for the last filter
of an image whose size, bits per component and components are known,
twice its pixel bytes (a PNG predictor tag byte per byte at most),
capped at 1 GiB. Earlier filters in a chain produce compressed data
and get the general limit.
- `Stream::decoded_within(max)` for callers that budget.
- A page's `/Contents` array shares one `MAX_DECODED_STREAM` (naming one
bomb twenty times decoded 5 GB), reserving exactly what it appends.
Vendored hayro-interpret patch (18):
- The content a page holds at once (its contents, and the forms, tiling
patterns and Type 3 glyph procedures being painted) stays within
`MAX_PAGE_CONTENT`, 512 MiB, reset per page like the existing paint
budget. Forms nest fifty deep and each level kept its content while
the next ran: a form painting itself around a 256 MiB stream would
have held over 12 GB. Each level gives its bytes back when it is
dropped, so content painted again and again keeps drawing, and a
stream without filters (borrowed from the file) costs nothing.
- Type 0 sampled functions read every sample into a 4-byte value and
then a table entry: 256 MiB of 1-bit samples asked for over 8 GB. They
now take at most 2^21 table points and 2^23 values (the largest real
tables, DeviceN tint transforms such as 33^4 points x 3 outputs, are
1.2 million and 3.6 million), counted with checked arithmetic, and
read no further than `/Size` asks. `/Size 0` no longer underflows
building the default `/Encode`.
Three rounds of independent review found the aggregate cases, buffer
doubling past the limit, a chain/predictor shape the first image limit
would have truncated, the Type 0 amplifier, and a first, cumulative
budget that would have dropped legitimately repeated content, and a
first Type 0 cap low enough to refuse real tint transforms; all fixed
here.
Measured in a release build (render; OS peak commit):
- content stream inflating to 2 GB: 389 MB, 0.3 s
- 8 x 8 image inflating to 2 GB: 4 MB, 0.2 s
- /Contents naming it twenty times: 516 MB, 0.3 s
- a form painting itself around it: 644 MB, 0.4 s
Synthetic regression tests in render (flate2 is a new dev-dependency
there, already in the workspace):
- `decompression_bombs_stop_at_the_stream_limit`: 288 MiB bombs through
flate2, the fallback inflater (a stored block with a wrong length
check, which flate2 refuses and the fallback accepts), LZW and
RunLength each decode exactly 256 MiB, and at most 128 bytes as an
8 x 8 image.
- `page_contents_and_nested_forms_share_one_budget`: three /Contents
references decode one stream's worth; a self-painting form finishes.
- `content_painted_again_and_again_keeps_drawing`: a 2 MiB form painted
300 times draws the 300th time.
- `sampled_functions_with_billions_of_samples_are_refused`.
Ten mutations each turn them red: no limit at all; no limit in flate2,
the fallback, LZW, RunLength or for images; an unshared /Contents limit;
no page budget; no refund on drop; no Type 0 sample cap. (Taking a form
out of the budget no longer compiles: its content is the budget guard.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M2: normalize JPEG2000 samples without overflowing
Use bounded integer sample scaling for 1-32-bit JPX images and reject empty dimensions before chunking. Cover public decoding and continued page rendering with synthetic regressions.
Co-Authored-By: OpenAI Codex <codex@openai.com>
* Never crash: decompression cut at its limit is logged, not silent; vendor README renumbered after #575
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Streetblock <github@streetblock.de>
Co-authored-by: OpenAI Codex <codex@openai.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>