The app, crates, binaries, bundle id, packaging, icons, screenshots and docs are now
PdfCraft / pdfcraft (repo storytold/pdfcraft). On first launch the desktop app moves the
PrintCraft settings and crash-recovery folders to the new name, and both apps read settings
saved under the old storage key, so upgrades keep recent files, preferences and unsaved work.
The signing test fixtures keep their PrintCraft subject names (they are binary).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
release.yml's comments say "See docs/releasing.md", but the workflow came
over from PhotoCraft without its document. It now describes PrintCraft's
pipeline as it is: cutting a release and test runs, every artifact
(including Windows on ARM64), the craft-fonts pin, each platform's
packaging, signing and notarization, the release-environment secrets,
and the packaging checks.
Written from release.yml and the packaging scripts. It says plainly that
the binaries don't embed the commit yet, and packaging/env.sh no longer
points to a build_info.rs that doesn't exist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shippori Mincho (and its OFL file) leaves assets/fonts/: the Japanese fonts now
live in storytold/craft-fonts. printcraft-fonts gets craft-fonts' build.rs recipe:
with CRAFT_FONTS_DIR=<checkout> it embeds the manifest's fonts as CRAFT_FONTS
(wasm32: only BIZ UDPGothic Regular); without it CRAFT_FONTS is empty and the
app builds, tests and runs as before, minus the Japanese face.
- SHIPPORI_MINCHO is now Option<&[u8]> from CRAFT_FONTS; japanese_glyph
(was shippori_glyph) uses document_japanese_font() (Shippori Mincho, then
BIZ UDMincho, then any Jpan face) and returns GlyphError::NoFont without one.
- Editing PDF text into Japanese without craft-fonts is a clear EditError that
leaves the page untouched.
- UI: every Jpan craft font (BIZ UDPGothic first) is the last fallback of
every egui family, sharing the same static bytes.
- Tests: Japanese glyph/edit tests skip without craft-fonts; new UI tests for
no-tofu Japanese with craft-fonts and working fonts without it.
- CI: the Linux test job checks out craft-fonts at a pinned SHA and runs the
tests with CRAFT_FONTS_DIR. Releases build every platform with it
(CRAFT_FONTS_REQUIRED=1) and ship each font's OFL as OFL-<family>.txt.
- ATTRIBUTION.toml gains [[build_input]] (checked by xtask assets); NOTICE,
AGENTS.md, CLAUDE.md, README and docs say fonts live in craft-fonts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>