Adopt upstream's split set_props and explicit import lists. The list box
scroll after a property edit moves into scroll_list, keeping set_props under
the new cognitive_complexity limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
* Refactor annot for strict Clippy checks
* Refactor automation for strict Clippy checks
* Refactor cos for strict Clippy checks
* Refactor edit for strict Clippy checks
* Refactor engine for strict Clippy checks
* Refactor export for strict Clippy checks
* Refactor forms for strict Clippy checks
* Refactor js for strict Clippy checks
* Refactor organize for strict Clippy checks
* Refactor pdfcraft-cli for strict Clippy checks
* Refactor preflight for strict Clippy checks
* Refactor print for strict Clippy checks
* Refactor redact for strict Clippy checks
* Refactor render for strict Clippy checks
* Refactor sign for strict Clippy checks
* Refactor ui canvas for strict Clippy checks
* Refactor ui commands for strict Clippy checks
* Refactor ui dialogs for strict Clippy checks
* Refactor ui support for strict Clippy checks
* Refactor ui tools for strict Clippy checks
* Refactor ui workflows for strict Clippy checks
* Refactor xfa for strict Clippy checks
* Refactor xfdf for strict Clippy checks
* Enforce workspace Clippy standards and document lint policy
* Fix menu overflow and form pointer handling
* Group annotation, form and document operation parameters
* Group signing and timestamp validation inputs
* Group demo form field properties
* Group UI interaction and rendering parameters
* Restore translated security and shortcut labels
* Fix platform-gated imports for Windows and wasm builds
* Qualify signing calls for macOS and Windows builds
* Restore the preflight check flow and the overflow menu title
A line goes to the first level whose style it is in, so the same style
for two levels, or one within the size tolerance of the other, left the
later level empty without a word. The edit now refuses it, for the dialog
and automation alike, naming the two levels (CodeRabbit on #4560).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GbuSKAS2k5248LGFEapMUR
Deleting one widget took it out of the field tree through its /Parent,
which a damaged file can leave out or point at another field; the group
kept the widget in its /Kids with no page showing it, and the delete
reported success. The field that owns the widget drops it from its own
/Kids as well (CodeRabbit on #4631).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GbuSKAS2k5248LGFEapMUR
# Conflicts:
# crates/automation/src/lib.rs
# crates/engine/src/lib.rs
# crates/ui-egui/src/lib.rs
# crates/ui-egui/src/panels.rs
Main's module layout (#4889) moved what this branch changed: the tools to
automation's dispatch.rs (the levels parser to json.rs), the edit to
engine's edit.rs, edit/labels.rs and edit/run.rs, Document::text_styles
to document.rs, the dialog state to state.rs and app.rs, and the menu
item to panels/right.rs and panels/bookmarks.rs. The dialog module joins
the others in dialogs/. Main's craft-menu bar (#4752) lists its commands
by hand, so bookmark.from_text_styles is added after
bookmark.from_structure.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GbuSKAS2k5248LGFEapMUR
The pre-signing check matched any folder named Program Files, so it rejected
a valid MSI when Windows resolves Program Files elsewhere, accepted the 64-bit
root for an x86 package and accepted a different app name. Build the expected
folder from the package architecture's resolved root and the policy name.
Review of #4898 (CodeRabbit): a shading clearing in another blend-mode
pass cleared its whole drawing path, so a small mesh triangle erased the
earlier elements of its pass around it. The same happened in the
shading's own pass, and in any knockout group, because a knockout paint
is copied over the path and a mesh texture is transparent outside its
triangles.
A shading in a knockout group now goes through knockout_shading: the
shading at full opacity, composited with Compose::DestOut, clears its
own shape (mesh triangles, /BBox), then in its own pass it is painted
with SrcOver. A shading that paints nothing still clears nothing. The
clear uses the shading without the fill opacity it carries, so a
half-transparent shading still replaces all of what is under it.
Test: it::knockout_backdrop::a_small_mesh_replaces_only_what_is_under_its_triangle
(own pass, another pass, isolated group). Revert-proven per half; keeping
the opacity in the clear fails
raster::tests::knockout_groups_replace_what_their_elements_cover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
When the source radio field is also its widget, the join removed the
field-only keys but kept its whole /AA, so field triggers (K, F, V, C)
stayed on a dictionary that is now only a widget. Split it as
split_merged does for the target: keep the widget triggers, drop the
field's, and remove /AA when nothing is left.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9