Commit Graph
3 Commits
Author SHA1 Message Date
KenM76andClaude Opus 5.5 6a76d28016 fix(render): a shading in a knockout group replaces only what is under its shape
Review of #4898 (CodeRabbit): a shading clearing in another blend-mode
pass cleared its whole drawing path, so a small mesh triangle erased the
earlier elements of its pass around it. The same happened in the
shading's own pass, and in any knockout group, because a knockout paint
is copied over the path and a mesh texture is transparent outside its
triangles.

A shading in a knockout group now goes through knockout_shading: the
shading at full opacity, composited with Compose::DestOut, clears its
own shape (mesh triangles, /BBox), then in its own pass it is painted
with SrcOver. A shading that paints nothing still clears nothing. The
clear uses the shading without the fill opacity it carries, so a
half-transparent shading still replaces all of what is under it.

Test: it::knockout_backdrop::a_small_mesh_replaces_only_what_is_under_its_triangle
(own pass, another pass, isolated group). Revert-proven per half; keeping
the opacity in the clear fails
raster::tests::knockout_groups_replace_what_their_elements_cover.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-27 13:22:02 -04:00
KenM76andClaude Opus 5.5 5abf32ed2f fix(render): knockout passes clear a masked image's coverage, and nothing for an empty mesh
Review of #4898 (FredApps):

- An image or nested group of another blend mode than the pass's composited
  its layer at opacity 0, on the assumption that its shape was cleared first.
  `knockout_image` skips images with an `/SMask` and stencil masks, so a
  white Difference square stayed under a blue Normal masked image in the
  Difference pass and turned it yellow. The layer now composites with
  `Compose::DestOut` at full opacity and no soft mask, clearing exactly its
  coverage.
- In another pass (and an erase pass), a shading cleared under its path
  before the mesh-extent check that makes an off-page mesh paint nothing,
  so a Difference `sh` of such a mesh erased the blue under it. The clear
  now makes the same decision (`shading_bbox`, `mesh_area`, shared with the
  paint path).

Tests: `it::knockout_backdrop` gains a masked image, a stencil and an
off-page mesh case; each fails with its half of the fix reverted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-27 12:03:33 -04:00
KenM76andClaude Opus 5.5 ad33ab626e fix(render): a non-isolated knockout group blends its elements with the page under it
A non-isolated knockout group starts from the backdrop under it (ISO 32000-2
§11.4.7, §11.4.8), but was drawn into a layer of its own starting transparent,
so a blend mode inside it had nothing to blend with: white with /BM /Difference
over magenta stayed white (#4886).

Entered plainly (full opacity, no soft mask, Normal, not itself a knockout
element), the group is now drawn once per blend mode its elements use. Each pass
is a knockout layer composited onto the backdrop in that mode; elements of other
modes clear what is under their shape instead of painting. The Normal pass finds
the other modes, so a group without blend modes takes one pass as before.

hayro-interpret patch 67 (Device::begin_knockout_pass / end_knockout_pass,
draw_knockout_passes), hayro patch 26 (the renderer side). Test:
pdfcraft-render it::knockout_backdrop, three cases failing with the fix
reverted, plus an isolated-group control.

Fixes #4886

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-26 20:18:32 -04:00