* feat(ui): menus from craft-menu, native on macOS
One menu definition (crates/ui-egui/src/menus.rs) built from the command
registry drives the native macOS menu bar (craft-menu's muda backend) and
an in-window egui bar on Windows, Linux and the web, which takes the place
of the "Menu" button at the start of the top bar.
- File, Edit, View, Sign, Window and Help, with separators and submenus.
Edit gains Cut, Paste, Delete and Select All (they act as their keys
do) and a Pages submenu; View gains a Tools submenu built from the All
tools groups; Sign holds Fill & Sign and the certificate commands;
Window lists the open documents.
- Toggles are check items and the page layouts, side panels and themes
radio items, with their state from the app.
- File > Open Recent lists the recent files (file.open_recent with an
index).
- A menu click and its shortcut run the same dispatch, including the
form-field deferral (#166) and macOS Cmd+W closing the window (#869).
Dialogs and the palette grey the menus through craft-menu's gate.
- Quit goes through craft-quit, so the unsaved-changes prompt runs.
- craft-ui, craft-quit, craft-menu and craft-keymap pinned to
storytold/craft-libs 70ade1fb.
Menu state and dispatch follow #2610 by @hajdukste; the menu tree and the
view and panel items follow #3870 by @RivanJarjes.
* test(ui): the menu model, native dispatch and the in-window bar
- Unit tests for the menu definition: every registry menu command is
listed once with its registry shortcut; check and radio items follow
the app; a dialog greys document commands and drops their clicks; the
recent files and open documents are listed once each; a native menu
click (through a fake craft-menu backend) runs its command once.
- The kittests that opened the old "Menu" button use the menu bar, and
the ones that look up a label the bar's titles share (Edit, File,
Sign) skip the bar.
- The in-window bar takes its titles' width, so the mode tabs, search
and buttons keep their place in the top bar.
- Edit menu clicks that stand for keys (Copy, Cut, Delete, Select All)
reach this frame's input from `logic`, where test hosts see them too.
* test(ui): the language switch test opens File in the menu bar
Translated titles and rows carry their mnemonic ("ファイル(F)", "開く(O)…").
* feat(ui): the menu bars run Quit themselves, the bar shrinks to its titles, and AppKit's window list stays off
craft-libs main edc41f6 (craft-libs#354): MenuBarUi runs Quit and Minimize, shrink_to_fit sizes the in-window bar, Key::parse reads the registry's arrow and minus glyphs, and mac::install_with(.., window_list(false)) keeps the Window menu to PdfCraft's own document list.
* fix(ui): the menu command filter is an if, for clippy
* test(ui): drop a needless borrow in the edit-tab helper
* test(ui): two tests follow the menu bar
The tests were wrong, not the app. The Preferences language test clicked the old Menu button; it opens Edit in the menu bar and its Preferences row. The prepare Actions test counted the Edit labels: the narrower menu bar leaves room for the Edit tab, so the rows' Edit buttons come third and fourth.
The doc comment for SplitPart had drifted above the LabelStyle re-export; it is back on SplitPart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Partial vector redaction previously hid covered areas with clipping
(`clip_out`, `W/W*`) while retaining the complete original drawing instructions
and painting operators in the content stream. This allowed recipients
to recover confidential outlined text or other vector drawings from
supposedly redacted documents.
This change removes vector paths that intersect redaction marks completely
and refuses partial clip retention, ensuring no confidential geometry is
preserved behind clipping. Report counts are updated to record removed paths.
* feat: startup update prompt modal and direct self-updating
Help ▸ Check for updates and the check at start run through craft-update's Updater, which replaces the old GitHub fetcher and update source. The check at start is opt-in for the desktop app (test harnesses never reach the network), an install holds back while documents are unsaved, and a finished update closes through the app's quit path. craft-update stays out of the wasm build.
Ref: storytold/craft-libs#319
* test(updates): the prompt's buttons are DOWNLOAD and LATER
* build: pin craft-update to craft-libs main (db19c37)
* fix(updates): run the Windows update helper before argument parsing
* fix(updates): point the parity evidence at the current update tests