Files
lightcraft/crates/engine/src/memory.rs
T
Michael Anderson 27d1e9b04d Never crash: Cap enlarged exports at 512 MP and check memory first
A huge enlargement failed to allocate and took the app down.
2026-10-13 10:45:39 -05:00

319 lines
11 KiB
Rust

//! Memory accounting: what each cache holds (`library.memory`, and `ui.inspect` → `memory` with the
//! frontend's own caches added).
//!
//! The numbers are the caches' own bookkeeping (pixels held), not the process's resident size: the
//! allocator keeps freed pages for reuse and the GPU driver maps device buffers, so `ps`/`time -l`
//! report more. A binary built with a heap profiler installs [`set_heap_stats`] (e.g.
//! `lightcraft-cli` with `--features dhat-heap`) to add live/peak heap bytes.
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::{Condvar, Mutex, OnceLock};
use serde::Serialize;
/// The memory budget: one number from which every cache's share is derived.
///
/// - half for the engine's caches (decoded sources and rendered previews), evicted least recently
/// used *across* them ([`crate::media::MediaCache`]);
/// - a quarter for the working memory of decodes in flight ([`work_gate`]);
/// - an eighth for the GPU renderer's pool of recycled buffers (trimmed when the app is idle).
///
/// The rest is headroom for what isn't cached (renders in progress, textures, the UI). An export
/// batch may, in addition, hold up to twice the budget in photos rendering side by side
/// ([`export_gate`]): transient memory, given back when the batch ends. Default:
/// a quarter of the machine's RAM, at most 1.5 GiB (`LIGHTCRAFT_MEMORY_MB` overrides it).
pub fn default_budget() -> usize {
if let Some(mb) = std::env::var("LIGHTCRAFT_MEMORY_MB").ok().and_then(|v| v.trim().parse::<usize>().ok()).filter(|m| *m >= 64) {
return mb << 20;
}
let cap = 3usize << 29; // 1.5 GiB
match total_ram() {
Some(ram) => (ram / 4).clamp(256 << 20, cap),
None => cap,
}
}
/// Physical memory (bytes), when the platform tells us without native calls.
pub(crate) fn total_ram() -> Option<usize> {
#[cfg(target_os = "linux")]
{
let s = std::fs::read_to_string("/proc/meminfo").ok()?;
let kb: usize = s.lines().find(|l| l.starts_with("MemTotal:"))?.split_whitespace().nth(1)?.parse().ok()?;
Some(kb * 1024)
}
#[cfg(target_os = "macos")]
{
let out = std::process::Command::new("/usr/sbin/sysctl").args(["-n", "hw.memsize"]).output().ok()?;
String::from_utf8_lossy(&out.stdout).trim().parse().ok()
}
#[cfg(target_os = "freebsd")]
{
let out = std::process::Command::new("/sbin/sysctl").args(["-n", "hw.physmem"]).output().ok()?;
String::from_utf8_lossy(&out.stdout).trim().parse().ok()
}
#[cfg(not(any(target_os = "linux", target_os = "macos", target_os = "freebsd")))]
{
None
}
}
static BUDGET: AtomicUsize = AtomicUsize::new(0);
/// The current budget (bytes).
pub fn budget() -> usize {
match BUDGET.load(Ordering::Relaxed) {
0 => {
let b = default_budget();
BUDGET.store(b, Ordering::Relaxed);
apply(b);
b
}
b => b,
}
}
/// Change the budget (bytes, at least 64 MiB) for the process: the decode gate and the GPU pool
/// follow at once; sessions apply their cache share with [`crate::Session::set_memory_budget`].
pub fn set_budget(bytes: usize) -> usize {
let b = bytes.max(64 << 20);
BUDGET.store(b, Ordering::Relaxed);
apply(b);
b
}
fn apply(b: usize) {
if let Some(g) = GATE.get() {
g.set_limit(b / 4);
}
if let Some(g) = EXPORT_GATE.get() {
g.set_limit(export_share(b));
}
lightcraft_gpu::set_pool_limit((b / 8) as u64);
}
/// Share of the budget for the engine's caches.
pub fn cache_share(budget: usize) -> usize {
budget / 2
}
/// A weighted semaphore over bytes of working memory: [`WorkGate::acquire`] waits while other
/// holders already use the limit (one holder may always proceed, whatever its size).
pub struct WorkGate {
state: Mutex<(usize, usize)>,
cv: Condvar,
}
/// Bytes held from a [`WorkGate`] until dropped.
pub struct Permit<'a> {
gate: &'a WorkGate,
bytes: usize,
}
impl WorkGate {
pub fn new(limit: usize) -> WorkGate {
WorkGate { state: Mutex::new((0, limit)), cv: Condvar::new() }
}
fn lock(&self) -> std::sync::MutexGuard<'_, (usize, usize)> {
self.state.lock().unwrap_or_else(|e| e.into_inner())
}
pub fn set_limit(&self, limit: usize) {
self.lock().1 = limit;
self.cv.notify_all();
}
/// Bytes held now and the limit.
pub fn usage(&self) -> (usize, usize) {
*self.lock()
}
/// Hold `bytes`, waiting until they fit (or nothing else is held).
pub fn acquire(&self, bytes: usize) -> Permit<'_> {
let mut g = self.lock();
while g.0 > 0 && g.0 + bytes > g.1 {
g = self.cv.wait(g).unwrap_or_else(|e| e.into_inner());
}
g.0 += bytes;
Permit { gate: self, bytes }
}
/// Hold `bytes` without waiting (interactive work): counted, so background work waits for it.
pub fn acquire_urgent(&self, bytes: usize) -> Permit<'_> {
self.lock().0 += bytes;
Permit { gate: self, bytes }
}
}
impl Drop for Permit<'_> {
fn drop(&mut self) {
let mut g = self.gate.lock();
g.0 = g.0.saturating_sub(self.bytes);
drop(g);
self.gate.cv.notify_all();
}
}
thread_local! {
static BACKGROUND: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
}
/// Run `f` as background work (grid thumbnails, neighbour prefetch): its decodes wait at the
/// [`work_gate`] while interactive work holds the memory.
pub fn in_background<R>(f: impl FnOnce() -> R) -> R {
let was = BACKGROUND.with(|b| b.replace(true));
let r = f();
BACKGROUND.with(|b| b.set(was));
r
}
/// Is this thread running background work ([`in_background`])?
pub fn is_background() -> bool {
BACKGROUND.with(|b| b.get())
}
/// The process-wide gate for decodes and import probes (limit: a quarter of the budget).
pub fn work_gate() -> &'static WorkGate {
GATE.get_or_init(|| WorkGate::new(budget() / 4))
}
static GATE: OnceLock<WorkGate> = OnceLock::new();
/// The process-wide gate for the photos of an export batch rendering side by side
/// ([`crate::export::run_batch`]; limit: twice the budget). Separate from [`work_gate`], which the
/// decodes inside each export take: one gate held across the other's acquire could deadlock.
pub fn export_gate() -> &'static WorkGate {
EXPORT_GATE.get_or_init(|| WorkGate::new(export_share(budget())))
}
fn export_share(budget: usize) -> usize {
budget.saturating_mul(2)
}
static EXPORT_GATE: OnceLock<WorkGate> = OnceLock::new();
/// Entries and bytes held by one cache.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize)]
pub struct Usage {
pub count: usize,
pub bytes: usize,
}
impl Usage {
pub fn new(count: usize, bytes: usize) -> Usage {
Usage { count, bytes }
}
}
/// Heap bytes as counted by an instrumented allocator.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct HeapUsage {
/// Live heap bytes now.
pub current: u64,
/// Highest live heap bytes so far.
pub peak: u64,
}
/// Device buffers of the GPU renderer.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuUsage {
/// Every device buffer that exists.
pub allocated: u64,
/// Of which recycled buffers waiting in the free pool.
pub pooled: u64,
/// Of which buffers released since their thread's last submit.
pub retired: u64,
}
/// What the engine's caches hold.
#[derive(Clone, Debug, Default, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct MemoryReport {
/// Decoded thumbnail-level sources (≤ 512 px, linear float).
pub thumb_sources: Usage,
/// Decoded preview-level sources (≤ 2560 px, linear float) of the current and prefetched photos.
pub preview_sources: Usage,
/// The last full-resolution original (exports, 1:1).
pub full_source: Usage,
/// Rendered thumbnails and view renders (8-bit) in memory.
pub rendered: Usage,
/// Sum of the above.
pub engine_bytes: usize,
pub gpu: GpuUsage,
/// The memory budget (see [`budget`]) and the engine caches' share of it.
pub budget: usize,
pub cache_budget: usize,
/// Working memory of decodes / probes in flight and its limit ([`work_gate`]).
pub work_bytes: usize,
pub work_limit: usize,
/// Live/peak heap when the binary counts allocations.
#[serde(skip_serializing_if = "Option::is_none")]
pub heap: Option<HeapUsage>,
}
static HEAP: OnceLock<fn() -> HeapUsage> = OnceLock::new();
static RELEASE: OnceLock<fn()> = OnceLock::new();
/// Install a hook that hands memory the allocator keeps after frees back to the system (first
/// call wins). The macOS allocator keeps freed large blocks resident (reusable, but counted in
/// the resident size) until the system runs short; the apps install
/// `malloc_zone_pressure_relief` so the resident size follows what is actually held.
pub fn set_release_hook(f: fn()) {
let _ = RELEASE.set(f);
}
/// Return freed memory to the system now (after large temporaries were dropped: a decode, an
/// import). No-op without a hook.
pub fn release() {
if let Some(f) = RELEASE.get() {
f();
}
}
/// Install the heap counter of an instrumented binary (first call wins).
pub fn set_heap_stats(f: fn() -> HeapUsage) {
let _ = HEAP.set(f);
}
/// Live/peak heap bytes, when the binary installed a counter.
pub fn heap_stats() -> Option<HeapUsage> {
HEAP.get().map(|f| f())
}
/// The GPU renderer's device buffers.
pub fn gpu_usage() -> GpuUsage {
let g = lightcraft_gpu::memory();
GpuUsage { allocated: g.allocated, pooled: g.pooled, retired: g.retired }
}
impl crate::Session {
/// What the engine's caches hold now.
pub fn memory_report(&self) -> MemoryReport {
let (thumb_sources, preview_sources, full_source) = self.media.usage();
let (n, b) = self.media.rendered.mem_usage();
let rendered = Usage::new(n, b);
MemoryReport {
thumb_sources,
preview_sources,
full_source,
rendered,
engine_bytes: thumb_sources.bytes + preview_sources.bytes + full_source.bytes + rendered.bytes,
gpu: gpu_usage(),
budget: budget(),
cache_budget: self.media.budget(),
work_bytes: work_gate().usage().0,
work_limit: work_gate().usage().1,
heap: heap_stats(),
}
}
/// Set the memory budget (bytes; process-wide) and apply this session's cache share.
pub fn set_memory_budget(&mut self, bytes: usize) -> usize {
let b = set_budget(bytes);
self.media.set_budget(cache_share(b));
b
}
}