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* Use adapter texture limit for probed window device Mixed-DPI dragging can grow the window past 8192 px; the probed device should allow the adapter's full texture size so the window keeps rendering. Change probe to request the adapter's max_texture_dimension_2d and add a GPU test asserting the probed device matches the adapter limit. Test: probed_device_uses_adapter_max_texture_size failed before the change and passes after. * Window device: the adapter's texture limit on GL too, which the conservative defaults would cap at 2048 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: eliets2 <287273517+eliets2@users.noreply.github.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>