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gpu (its render already runs under catch_unwind and falls back to the CPU): - a failed readback (device lost, out of memory) logs, marks the GPU broken and returns zeros, so crate::render discards the result and renders on the CPU, instead of panicking; - an unknown kernel name does the same instead of panic!; - finish-parameter fields are looked up as Option (debug_assert on an unknown name) instead of panic!; - the warp sampler matches (mode, warp) like the CPU pipeline; - Buf::raw keeps one documented expect (Some from construction to Drop). merge: - pyramid building (push_pull, Blender::finish), camera graph growth, bundle adjustment, focal median and alignment use let-else / filter_map instead of expect; - synth::bracket_dngs / pano_views return Result (a missing demo scene or a DNG write error is an error); lightcraft-cli synth-merge and the engine merge tests handle it. lightcraft-gpu, lightcraft-merge and lightcraft-cli now #![deny] unwrap/expect/panic/unimplemented/todo/unreachable; clippy.toml as in the steering PR. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
532 lines
22 KiB
Rust
532 lines
22 KiB
Rust
//! The wgpu device, the compiled kernels, buffers, dispatch and readback.
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use std::collections::HashMap;
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use std::sync::atomic::{AtomicU64, Ordering};
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use wgpu::util::DeviceExt;
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/// A kernel module: WGSL source, its storage bindings (name, writable, element type) after the
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/// parameter block `P` (binding 0), and its entry points.
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struct Module {
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src: &'static str,
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bindings: &'static [(&'static str, bool, &'static str)],
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entries: &'static [&'static str],
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}
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const MODULES: &[Module] = &[
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Module {
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src: include_str!("wgsl/finish.wgsl"),
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bindings: &[
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("img", false, "f32"),
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("log_l", false, "f32"),
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("base_p", false, "f32"),
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("clar", false, "f32"),
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("tex", false, "f32"),
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("dark", false, "f32"),
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("masks", false, "f32"),
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("aux", false, "f32"),
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("out", true, "u32"),
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],
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entries: &["main"],
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},
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Module { src: include_str!("wgsl/blur.wgsl"), bindings: &[("src", false, "f32"), ("dst", true, "f32")], entries: &["box_h", "box_v"] },
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Module {
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src: include_str!("wgsl/resize.wgsl"),
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bindings: &[("src", false, "f32"), ("table", false, "u32"), ("dst", true, "f32")],
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entries: &["resize_h", "resize_v"],
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},
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Module {
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src: include_str!("wgsl/map.wgsl"),
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bindings: &[("a", false, "f32"), ("b", false, "f32"), ("c", false, "f32"), ("dst", true, "f32")],
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entries: &[
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"log_lum_k",
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"dark_k",
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"guided_pre",
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"guided_ab",
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"guided_apply",
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"wb_k",
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"nr_lum",
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"chroma_k",
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"nr_col",
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"subsample",
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"redeye_k",
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"xguided_pre",
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"xguided_ab",
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"xguided_apply",
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],
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},
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Module {
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src: include_str!("wgsl/mask.wgsl"),
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bindings: &[("img", false, "f32"), ("log_l", false, "f32"), ("aux", false, "f32"), ("c", true, "f32"), ("alpha", true, "f32")],
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entries: &["shape", "combine", "finalize"],
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},
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Module {
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src: include_str!("wgsl/geom.wgsl"),
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bindings: &[("src", false, "f32"), ("dst", true, "f32")],
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entries: &["orient", "sample_affine", "sample_warp"],
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},
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];
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struct Kernel {
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pipeline: wgpu::ComputePipeline,
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layout: wgpu::BindGroupLayout,
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nbuf: usize,
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}
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/// A device buffer of `len` 32-bit values.
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///
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/// Dropped buffers are recycled: they first wait in a per-thread list (commands recorded on this
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/// thread may still use them) and become reusable once this thread submits ([`Gpu::submitted`]),
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/// as the queue then runs every earlier use before any later one. Reuse matters: allocating (and
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/// zero-filling) a fresh 100–300 MB buffer per pass costs as much as the pass itself.
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pub struct Buf {
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buf: Option<Tracked>,
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pub len: usize,
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}
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impl Buf {
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pub fn raw(&self) -> &wgpu::Buffer {
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// `buf` is `Some` from construction (`Gpu::buffer`/`upload`) until `Drop` takes it back
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// for the pool, so a live `Buf` always has it.
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#[allow(clippy::expect_used)]
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&self.buf.as_ref().expect("live buffer").0
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}
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}
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impl Drop for Buf {
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fn drop(&mut self) {
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let Some(b) = self.buf.take() else { return };
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// Outside a render this thread has no commands recorded (only renders record), so the
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// buffer is reusable at once; without this, buffers dropped on threads that rarely
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// submit (the UI thread clearing a view's stages) would wait indefinitely.
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let Ok(in_render) = IN_RENDER.try_with(|c| c.get() > 0) else {
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// thread teardown: wgpu's thread-locals may be gone too, and dropping (or trimming
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// the pool, which drops) could abort — leak it (the device owns its memory)
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std::mem::forget(b);
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return;
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};
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if !in_render && let Some(g) = crate::existing_device() {
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g.pool([b]);
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return;
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}
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// during thread teardown the list may already be gone: then the buffer leaks
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let size = b.0.size();
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let mut b = Some(b);
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let _ = RETIRED.try_with(|r| r.0.borrow_mut().extend(b.take()));
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match b {
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Some(b) => std::mem::forget(b),
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None => {
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RETIRED_BYTES.fetch_add(size, Ordering::Relaxed);
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}
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}
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}
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}
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/// Buffers dropped on a thread since its last submit.
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struct Retired(std::cell::RefCell<Vec<Tracked>>);
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impl Drop for Retired {
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/// At thread exit wgpu's own thread-locals may already be destroyed, and dropping a buffer
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/// then aborts the process: leak the few buffers left instead (the device owns their memory).
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fn drop(&mut self) {
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for b in self.0.get_mut().drain(..) {
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RETIRED_BYTES.fetch_sub(b.0.size(), Ordering::Relaxed);
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std::mem::forget(b);
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}
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}
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}
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/// This thread's retired buffers (empty during thread teardown).
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fn take_retired() -> Vec<Tracked> {
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let retired = RETIRED.try_with(|r| std::mem::take(&mut *r.0.borrow_mut())).unwrap_or_default();
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RETIRED_BYTES.fetch_sub(retired.iter().map(|b| b.0.size()).sum(), Ordering::Relaxed);
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retired
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}
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thread_local! {
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/// Renders running on this thread (they may hold recorded, unsubmitted commands).
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static IN_RENDER: std::cell::Cell<u32> = const { std::cell::Cell::new(0) };
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}
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/// Marks a render on this thread; when it ends, the buffers it released join the pool (everything
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/// it recorded has been submitted by then).
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pub(crate) struct RenderScope<'a>(&'a Gpu);
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impl<'a> RenderScope<'a> {
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pub fn new(g: &'a Gpu) -> RenderScope<'a> {
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IN_RENDER.with(|c| c.set(c.get() + 1));
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RenderScope(g)
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}
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}
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impl Drop for RenderScope<'_> {
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fn drop(&mut self) {
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let outer = IN_RENDER.with(|c| {
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c.set(c.get().saturating_sub(1));
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c.get() == 0
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});
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if outer {
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self.0.pool(take_retired());
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}
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}
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}
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/// A device buffer, counted in [`ALLOCATED`] while it exists.
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pub(crate) struct Tracked(wgpu::Buffer);
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impl Tracked {
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fn new(b: wgpu::Buffer) -> Tracked {
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ALLOCATED.fetch_add(b.size(), Ordering::Relaxed);
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Tracked(b)
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}
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}
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impl Drop for Tracked {
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fn drop(&mut self) {
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ALLOCATED.fetch_sub(self.0.size(), Ordering::Relaxed);
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}
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}
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thread_local! {
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static RETIRED: Retired = const { Retired(std::cell::RefCell::new(Vec::new())) };
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}
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/// Bytes of device buffers that exist (in use, retired or pooled).
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static ALLOCATED: AtomicU64 = AtomicU64::new(0);
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/// Bytes waiting in per-thread retired lists.
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static RETIRED_BYTES: AtomicU64 = AtomicU64::new(0);
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/// Bytes in the free pool.
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static POOLED: AtomicU64 = AtomicU64::new(0);
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/// Most bytes kept in the free pool (see [`crate::set_pool_limit`]).
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pub(crate) static POOL_LIMIT: AtomicU64 = AtomicU64::new(DEFAULT_POOL_BYTES);
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/// Default for the most bytes kept in the free pool (apps derive it from their memory budget).
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pub(crate) const DEFAULT_POOL_BYTES: u64 = 256 << 20;
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/// Device buffers held by the renderer (bytes).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub struct GpuMemory {
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/// Every buffer that exists (in use + retired + pooled).
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pub allocated: u64,
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/// Of which recycled buffers waiting in the free pool.
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pub pooled: u64,
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/// Of which buffers dropped since their thread's last submit (pooled at its next submit).
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pub retired: u64,
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}
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pub(crate) fn memory() -> GpuMemory {
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GpuMemory { allocated: ALLOCATED.load(Ordering::Relaxed), pooled: POOLED.load(Ordering::Relaxed), retired: RETIRED_BYTES.load(Ordering::Relaxed) }
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}
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pub struct Gpu {
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub info: wgpu::AdapterInfo,
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kernels: HashMap<&'static str, Kernel>,
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dummy: wgpu::Buffer,
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/// Recycled buffers (see [`Buf`]).
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free: std::sync::Mutex<Vec<Tracked>>,
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/// Largest storage buffer the device accepts (bytes).
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pub max_buffer: u64,
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}
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/// WGSL constants shared by every module (generated from the CPU pipeline's values).
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fn constants() -> String {
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use lightcraft_pipeline::finish::{GRAIN_HASH, MASK_SUMS, MASK_TERMS, SRGB_LUT_N};
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use lightcraft_pipeline::tone::{LUT_MAX_EV, LUT_MIN_EV, LUT_N};
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let mut s = String::new();
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let [to_lms, from_lms, to_lab, from_lab] = lightcraft_color::perceptual::oklab_matrices();
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for (name, m) in [("OK_TO_LMS", to_lms), ("OK_FROM_LMS", from_lms), ("OK_TO_LAB", to_lab), ("OK_FROM_LAB", from_lab)] {
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let rows: Vec<String> = m.iter().map(|r| format!("vec3<f32>({:?}, {:?}, {:?})", r[0], r[1], r[2])).collect();
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s += &format!("const {name} = array<vec3<f32>, 3>({});\n", rows.join(", "));
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}
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s += &format!("const TONE_MIN_EV: f32 = {LUT_MIN_EV:?};\nconst TONE_MAX_EV: f32 = {LUT_MAX_EV:?};\nconst TONE_N: u32 = {LUT_N}u;\n");
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s += &format!("const TONE_MIN_GAIN: f32 = {:?};\n", 2f32.powf(LUT_MIN_EV));
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let b = lightcraft_pipeline::geometry::BLANK;
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s += &format!("const BLANK_R: f32 = {:?};\nconst BLANK_G: f32 = {:?};\nconst BLANK_B: f32 = {:?};\n", b[0], b[1], b[2]);
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s += &format!(
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"const SRGB_N: u32 = {SRGB_LUT_N}u;\nconst CURVE_N: u32 = {}u;\nconst MASK_TERMS: u32 = {MASK_TERMS}u;\nconst MASK_SUMS: u32 = {MASK_SUMS}u;\n",
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crate::params::CURVE_N
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);
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s += &format!("const POINT_WORDS: u32 = {}u;\n", lightcraft_pipeline::colorops::POINT_WORDS);
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s += &format!("const EYE_WORDS: u32 = {}u;\n", lightcraft_pipeline::redeye::EYE_WORDS);
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use lightcraft_pipeline::masks::{AUTO_TOL_CHROMA, AUTO_TOL_EV};
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s += &format!("const AUTO_TOL_EV: f32 = {AUTO_TOL_EV:?};\nconst AUTO_TOL_CHROMA: f32 = {AUTO_TOL_CHROMA:?};\n");
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s += &format!("const SHADOW_TINT_K: f32 = {:?};\n", lightcraft_pipeline::colorops::SHADOW_TINT);
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for (i, h) in GRAIN_HASH.iter().enumerate() {
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s += &format!("const GRAIN_H{i}: u32 = {h}u;\n");
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}
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for (name, idx) in crate::params::finish_fields() {
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s += &format!("const F_{name}: u32 = {idx}u;\n");
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}
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s
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}
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fn module_source(m: &Module, consts: &str) -> String {
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let mut s = String::from(consts);
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s += "@group(0) @binding(0) var<storage, read> P: array<u32>;\n";
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for (i, (name, write, ty)) in m.bindings.iter().enumerate() {
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let access = if *write { "read_write" } else { "read" };
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s += &format!("@group(0) @binding({}) var<storage, {access}> {name}: array<{ty}>;\n", i + 1);
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}
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s += include_str!("wgsl/common.wgsl");
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s += m.src;
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s
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}
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impl Gpu {
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/// Create a device on the best available adapter (no software fallback), or `None`.
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pub fn new() -> Option<Gpu> {
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let mut desc = wgpu::InstanceDescriptor::new_without_display_handle();
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desc.backends = wgpu::Backends::PRIMARY;
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let instance = wgpu::Instance::new(desc);
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let adapter = pollster::block_on(
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instance.request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::HighPerformance, ..Default::default() }),
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)
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.ok()?;
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let info = adapter.get_info();
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if info.device_type == wgpu::DeviceType::Cpu {
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log::info!("gpu: only a software adapter ({}), using the CPU pipeline", info.name);
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return None;
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}
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let limits = adapter.limits();
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if limits.max_storage_buffers_per_shader_stage < 10 {
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log::info!("gpu: {} has too few storage buffers per stage", info.name);
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return None;
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}
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let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
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label: Some("lightcraft"),
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required_limits: limits.clone(),
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..Default::default()
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}))
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.ok()?;
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// Errors outside an error scope (e.g. out of memory during a render): log, and stop using
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// the GPU (the render in flight is redone on the CPU).
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device.on_uncaptured_error(std::sync::Arc::new(|e| {
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log::error!("gpu: {e}");
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crate::mark_broken();
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}));
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let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
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let consts = constants();
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let mut kernels = HashMap::new();
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for m in MODULES {
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let src = module_source(m, &consts);
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let module = device.create_shader_module(wgpu::ShaderModuleDescriptor { label: None, source: wgpu::ShaderSource::Wgsl(src.into()) });
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let mut entries = vec![storage_entry(0, true)];
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entries.extend(m.bindings.iter().enumerate().map(|(i, (_, w, _))| storage_entry(i as u32 + 1, !w)));
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let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: None, entries: &entries });
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let pl = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[Some(&layout)],
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immediate_size: 0,
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});
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for e in m.entries {
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some(e),
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layout: Some(&pl),
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module: &module,
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entry_point: Some(e),
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compilation_options: Default::default(),
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cache: None,
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});
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kernels.insert(*e, Kernel { pipeline, layout: layout.clone(), nbuf: m.bindings.len() });
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}
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}
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if let Some(e) = pollster::block_on(scope.pop()) {
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log::error!("gpu: kernels failed to build on {}: {e}", info.name);
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return None;
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}
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let dummy = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("dummy"),
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size: 16,
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usage: wgpu::BufferUsages::STORAGE,
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mapped_at_creation: false,
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});
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let max_buffer = limits.max_storage_buffer_binding_size.min(limits.max_buffer_size);
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log::info!("gpu: {} ({:?})", info.name, info.backend);
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Some(Gpu { device, queue, info, kernels, dummy, free: Default::default(), max_buffer })
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}
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/// A buffer of `len` 32-bit values with undefined contents (a recycled one when possible).
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pub fn buffer(&self, len: usize) -> Buf {
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let size = (len.max(1) * 4) as u64;
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let recycled = {
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let mut f = self.free.lock().unwrap_or_else(|e| e.into_inner());
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// the smallest pooled buffer that holds `size` with at most 25 % to spare: photos of
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// slightly different sizes reuse each other's buffers instead of piling up new ones
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let b = f
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.iter()
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.enumerate()
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.filter(|(_, b)| b.0.size() >= size && b.0.size() <= size + size / 4)
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.min_by_key(|(_, b)| b.0.size())
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.map(|(i, _)| i)
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.map(|i| f.swap_remove(i));
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if let Some(b) = &b {
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POOLED.fetch_sub(b.0.size(), Ordering::Relaxed);
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}
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b
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};
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let buf = recycled.unwrap_or_else(|| {
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Tracked::new(self.device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size,
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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}))
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});
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Buf { buf: Some(buf), len }
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}
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/// Submit command buffers, then make the buffers this thread dropped before reusable.
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pub fn submit(&self, cmds: impl IntoIterator<Item = wgpu::CommandBuffer>) {
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self.queue.submit(cmds);
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let retired = take_retired();
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self.pool(retired);
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}
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/// Put reusable buffers into the free pool (trimmed to its limit).
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fn pool(&self, bufs: impl IntoIterator<Item = Tracked>) {
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let mut added = false;
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{
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let mut f = self.free.lock().unwrap_or_else(|e| e.into_inner());
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for b in bufs {
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POOLED.fetch_add(b.0.size(), Ordering::Relaxed);
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f.push(b);
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added = true;
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}
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}
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if added {
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self.trim(POOL_LIMIT.load(Ordering::Relaxed));
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}
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}
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/// Free pooled buffers (oldest first) until at most `keep` bytes stay pooled.
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pub fn trim(&self, keep: u64) {
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let mut f = self.free.lock().unwrap_or_else(|e| e.into_inner());
|
||
let mut total: u64 = f.iter().map(|b| b.0.size()).sum();
|
||
let mut dropped = Vec::new();
|
||
while total > keep && !f.is_empty() {
|
||
let b = f.remove(0);
|
||
total -= b.0.size();
|
||
POOLED.fetch_sub(b.0.size(), Ordering::Relaxed);
|
||
dropped.push(b);
|
||
}
|
||
drop(f);
|
||
if !dropped.is_empty() {
|
||
drop(dropped);
|
||
// let wgpu release the memory now rather than at its next maintenance
|
||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||
}
|
||
}
|
||
|
||
/// Upload 32-bit values.
|
||
pub fn upload<T: bytemuck::Pod>(&self, data: &[T]) -> Buf {
|
||
let bytes: &[u8] = bytemuck::cast_slice(data);
|
||
let len = bytes.len() / 4;
|
||
if bytes.is_empty() {
|
||
return self.buffer(1);
|
||
}
|
||
let buf = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||
label: None,
|
||
contents: bytes,
|
||
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC | wgpu::BufferUsages::COPY_DST,
|
||
});
|
||
Buf { buf: Some(Tracked::new(buf)), len }
|
||
}
|
||
|
||
/// Whether a buffer of `len` 32-bit values fits the device limits.
|
||
pub fn fits(&self, len: usize) -> bool {
|
||
(len as u64) * 4 <= self.max_buffer
|
||
}
|
||
|
||
pub fn encoder(&self) -> wgpu::CommandEncoder {
|
||
self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None })
|
||
}
|
||
|
||
/// Record kernel `name` with parameters `p` over buffers `bufs` (None = unused binding).
|
||
pub fn run(&self, enc: &mut wgpu::CommandEncoder, name: &str, p: &[u32], bufs: &[Option<&Buf>], groups: [u32; 3]) {
|
||
let Some(k) = self.kernels.get(name) else {
|
||
// a kernel name typo: fail this render over to the CPU instead of crashing
|
||
log::error!("gpu: unknown kernel {name}");
|
||
crate::mark_broken();
|
||
return;
|
||
};
|
||
assert_eq!(bufs.len(), k.nbuf, "{name}: binding count");
|
||
let params = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||
label: None,
|
||
contents: bytemuck::cast_slice(if p.is_empty() { &[0u32] } else { p }),
|
||
usage: wgpu::BufferUsages::STORAGE,
|
||
});
|
||
let mut entries = vec![wgpu::BindGroupEntry { binding: 0, resource: params.as_entire_binding() }];
|
||
for (i, b) in bufs.iter().enumerate() {
|
||
let buf = b.map(|b| b.raw()).unwrap_or(&self.dummy);
|
||
entries.push(wgpu::BindGroupEntry { binding: i as u32 + 1, resource: buf.as_entire_binding() });
|
||
}
|
||
let bg = self.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &k.layout, entries: &entries });
|
||
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some(name), timestamp_writes: None });
|
||
pass.set_pipeline(&k.pipeline);
|
||
pass.set_bind_group(0, &bg, &[]);
|
||
pass.dispatch_workgroups(groups[0], groups[1], groups[2]);
|
||
}
|
||
|
||
/// Submit `enc`, then read back the first `len` 32-bit values of `src`.
|
||
pub fn finish_and_read<T: bytemuck::Pod>(&self, mut enc: wgpu::CommandEncoder, src: &Buf, len: usize) -> Vec<T> {
|
||
assert!(len <= src.len, "readback of {len} values from a buffer of {}", src.len);
|
||
let size = (len * 4) as u64;
|
||
let staging = self.device.create_buffer(&wgpu::BufferDescriptor {
|
||
label: Some("readback"),
|
||
size: size.max(4),
|
||
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
|
||
mapped_at_creation: false,
|
||
});
|
||
enc.copy_buffer_to_buffer(src.raw(), 0, &staging, 0, size);
|
||
self.submit([enc.finish()]);
|
||
let slice = staging.slice(..size);
|
||
let (tx, rx) = std::sync::mpsc::channel();
|
||
slice.map_async(wgpu::MapMode::Read, move |r| {
|
||
let _ = tx.send(r);
|
||
});
|
||
let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
|
||
// A failed readback (device lost, out of memory) marks the GPU broken: the caller
|
||
// (`crate::render`) then discards this render's zeroed result and renders on the CPU.
|
||
let failed = |why: String| {
|
||
log::error!("gpu readback failed: {why}");
|
||
crate::mark_broken();
|
||
vec![<T as bytemuck::Zeroable>::zeroed(); len]
|
||
};
|
||
match rx.recv() {
|
||
Ok(Ok(())) => {}
|
||
other => return failed(format!("{other:?}")),
|
||
}
|
||
let data = match slice.get_mapped_range() {
|
||
Ok(d) => d,
|
||
Err(e) => return failed(format!("{e:?}")),
|
||
};
|
||
let out: Vec<T> = bytemuck::cast_slice(&data).to_vec();
|
||
drop(data);
|
||
staging.unmap();
|
||
out
|
||
}
|
||
}
|
||
|
||
fn storage_entry(binding: u32, read_only: bool) -> wgpu::BindGroupLayoutEntry {
|
||
wgpu::BindGroupLayoutEntry {
|
||
binding,
|
||
visibility: wgpu::ShaderStages::COMPUTE,
|
||
ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Storage { read_only }, has_dynamic_offset: false, min_binding_size: None },
|
||
count: None,
|
||
}
|
||
}
|
||
|
||
/// Workgroups covering a `w × h` grid with `wg`-sized groups.
|
||
pub fn groups2(w: usize, h: usize, wg: [usize; 2]) -> [u32; 3] {
|
||
[w.div_ceil(wg[0]).max(1) as u32, h.div_ceil(wg[1]).max(1) as u32, 1]
|
||
}
|
||
|
||
/// Workgroups for a 1-D kernel of `n` threads (256 per group) on a 2-D grid (see `lin_index`).
|
||
pub fn groups1(n: usize) -> [u32; 3] {
|
||
let g = n.div_ceil(256).max(1);
|
||
let x = g.min(32768);
|
||
[x as u32, g.div_ceil(x) as u32, 1]
|
||
}
|