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lightcraft/crates/ui-egui/src/headless.rs
T
Brandon ThomasandClaude Opus 5.5 37ab239b7b M0.10: headless UI rendering — CPU rasterizer for egui, ui.screenshot headless + fallback, lightcraft-cli snapshot
- ui-egui/softpaint: pure-Rust rasterizer for tessellated egui output (gamma-space premultiplied
  blending like egui-wgpu, bilinear texel-centre sampling, scissor clips, tie-break rule so shared
  edges blend once, parallel row bands, deterministic) + CPU texture mirror from TexturesDelta.
- ui-egui/headless: HeadlessView (offscreen context with our fonts/theme) and Headless (windowless
  app session: logic+ui per frame, answers viewport Screenshot/InnerSize/Close, settle loop,
  control requests through the shared handler).
- ui.screenshot {headless: true} in the running app renders from the logic tick (works while the
  window is occluded / display asleep); windowed captures fall back to headless after 2 s.
  Screenshots now wait for in-flight renders, not just queued ones.
- lightcraft-cli snapshot [--demo|--library DIR] [--script f.jsonl] -o out.png --size WxH --scale S.
- Fixes found with it: dialog backdrop was painted over the dialog itself (now an area below the
  window); dialog content padding; crop overlay options use our buttons (registered widget ids).
- Docs: control-protocol.md (headless section), AGENTS.md (prefer headless when unattended).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:48:48 -04:00

299 lines
11 KiB
Rust

//! Headless UI rendering: run the app's UI in an offscreen [`egui::Context`] and rasterize it on
//! the CPU ([`crate::softpaint`]) — no window, no GPU, no compositor.
//!
//! Two users:
//! - [`Headless`]: a complete windowless app session (`lightcraft-cli snapshot`, tests). It plays
//! the role eframe plays for the desktop app: builds [`egui::RawInput`], runs `logic` + `ui`,
//! keeps a CPU mirror of the textures, executes viewport commands (`Screenshot` is answered with
//! a CPU-rendered frame, `InnerSize` resizes, `Close` quits). Control-protocol requests go
//! through the very same handler as the desktop app's control server.
//! - [`HeadlessView`] inside the desktop app: `ui.screenshot {"headless": true}` (and the
//! automatic fallback when the compositor delivers no frame, e.g. while the display sleeps)
//! draws the app's UI into a shadow context from `logic`, which keeps ticking when the window
//! is occluded.
use std::collections::HashMap;
use std::sync::Arc;
use std::sync::mpsc::Sender;
use std::time::{Duration, Instant};
use egui::{Color32, ColorImage, RawInput, TextureId, ViewportCommand, ViewportId};
use serde_json::{Value, json};
use crate::softpaint::{self, CpuTexture, Layered, TextureStore};
use crate::{ControlRequest, LightcraftApp};
/// Background behind the panels (eframe's default clear colour, made opaque).
const CLEAR: Color32 = Color32::from_rgb(12, 12, 12);
/// Simulated frame interval (deterministic animation time).
const FRAME_DT: f64 = 1.0 / 60.0;
/// An offscreen egui context with our fonts and theme, and a CPU mirror of its textures.
pub struct HeadlessView {
pub ctx: egui::Context,
pub textures: TextureStore,
shapes: Vec<egui::epaint::ClippedShape>,
pixels_per_point: f32,
size: egui::Vec2,
frames: u64,
}
impl Default for HeadlessView {
fn default() -> Self {
Self::new()
}
}
impl HeadlessView {
pub fn new() -> Self {
let ctx = egui::Context::default();
crate::theme::install_fonts(&ctx);
crate::theme::apply(&ctx);
HeadlessView { ctx, textures: TextureStore::default(), shapes: vec![], pixels_per_point: 1.0, size: egui::vec2(1600.0, 1000.0), frames: 0 }
}
/// Input for one frame of a `size` (points) viewport at `pixels_per_point`.
pub fn raw_input(size: egui::Vec2, pixels_per_point: f32, time: f64, events: Vec<egui::Event>) -> RawInput {
let rect = egui::Rect::from_min_size(egui::Pos2::ZERO, size);
let mut raw = RawInput {
screen_rect: Some(rect),
time: Some(time),
predicted_dt: FRAME_DT as f32,
focused: true,
events,
max_texture_side: Some(16384),
..Default::default()
};
let info = raw.viewports.entry(ViewportId::ROOT).or_default();
info.native_pixels_per_point = Some(pixels_per_point);
info.inner_rect = Some(rect);
info.outer_rect = Some(rect);
info.focused = Some(true);
raw
}
/// Run one frame; keeps the shapes for [`Self::paint`]. Returns the root viewport's commands.
pub fn run(&mut self, raw: RawInput, run_ui: impl FnMut(&mut egui::Ui)) -> Vec<ViewportCommand> {
if let Some(r) = raw.screen_rect {
self.size = r.size();
}
let mut out = self.ctx.run_ui(raw, run_ui);
self.frames += 1;
self.textures.apply(std::mem::take(&mut out.textures_delta));
self.shapes = std::mem::take(&mut out.shapes);
self.pixels_per_point = out.pixels_per_point;
out.viewport_output.remove(&ViewportId::ROOT).map(|v| v.commands).unwrap_or_default()
}
/// Frames run so far.
pub fn frames(&self) -> u64 {
self.frames
}
/// Size in pixels of the last frame.
pub fn size_px(&self) -> [usize; 2] {
[(self.size.x * self.pixels_per_point).round() as usize, (self.size.y * self.pixels_per_point).round() as usize]
}
/// Rasterize the last frame. `extra` textures (by id) take precedence over the context's own.
pub fn paint(&self, extra: &HashMap<TextureId, CpuTexture>) -> ColorImage {
let prims = self.ctx.tessellate(self.shapes.clone(), self.pixels_per_point);
softpaint::paint(&prims, &Layered { over: extra, base: &self.textures }, self.size_px(), self.pixels_per_point, CLEAR)
}
}
/// A windowless app session: the app's `logic` + `ui` driven frame by frame into a
/// [`HeadlessView`], with control-protocol requests answered by the shared handler.
pub struct Headless {
pub app: LightcraftApp,
pub view: HeadlessView,
/// Logical size (points) and scale.
pub size: egui::Vec2,
pub pixels_per_point: f32,
time: f64,
frames: u64,
events: Vec<egui::Event>,
control: Sender<ControlRequest>,
quit: bool,
}
impl Headless {
/// Wrap `app` (its control channel is replaced by the driver's).
pub fn new(app: LightcraftApp, size: [f32; 2], pixels_per_point: f32) -> Self {
let (tx, rx) = std::sync::mpsc::channel();
let mut app = app.with_control(rx);
app.headless_host = true;
Headless {
app,
view: HeadlessView::new(),
size: egui::vec2(size[0], size[1]),
pixels_per_point,
time: 0.0,
frames: 0,
events: vec![],
control: tx,
quit: false,
}
}
pub fn frames(&self) -> u64 {
self.frames
}
/// `app.quit` was requested.
pub fn quit_requested(&self) -> bool {
self.quit
}
/// Run one frame.
pub fn step(&mut self) {
let mut raw = HeadlessView::raw_input(self.size, self.pixels_per_point, self.time, std::mem::take(&mut self.events));
self.app.raw_input_hook(&mut raw);
let app = &mut self.app;
let commands = self.view.run(raw, |ui| {
app.logic(ui.ctx());
app.ui(ui);
});
self.time += FRAME_DT;
self.frames += 1;
for c in commands {
match c {
ViewportCommand::Screenshot(user_data) => {
let image = Arc::new(self.paint());
self.events.push(egui::Event::Screenshot { viewport_id: ViewportId::ROOT, user_data, image });
}
ViewportCommand::InnerSize(s) if s.x >= 1.0 && s.y >= 1.0 => self.size = s,
ViewportCommand::Close => self.quit = true,
_ => {}
}
}
}
/// Is anything still in progress (renders, queued input)?
pub fn busy(&self) -> bool {
self.app.renderer.in_flight() > 0 || !self.app.synthetic.is_empty() || !self.events.is_empty()
}
/// Run frames until nothing is pending (renders finished, input consumed) for a few frames in
/// a row, or `timeout` passes. Returns whether it settled.
pub fn settle(&mut self, timeout: Duration) -> bool {
let t0 = Instant::now();
let mut quiet = 0;
loop {
self.step();
if self.busy() {
quiet = 0;
std::thread::sleep(Duration::from_millis(1));
} else {
quiet += 1;
}
// a few quiet frames let layout and short UI animations finish
if quiet >= 12 {
return true;
}
if t0.elapsed() > timeout {
return false;
}
}
}
/// Rasterize the last frame (with the photo textures).
pub fn paint(&self) -> ColorImage {
self.view.paint(&HashMap::new())
}
/// Settle, then render the current UI.
pub fn snapshot(&mut self, timeout: Duration) -> ColorImage {
self.settle(timeout);
self.paint()
}
/// Send a control-protocol request (see [`crate::control`]) and run frames until it is
/// answered, then until its input has been consumed. Returns `{"ok": …, "result"|"error": …}`.
pub fn request(&mut self, method: &str, params: Value, timeout: Duration) -> Value {
let (req, rx) = ControlRequest::new(method, params);
if self.control.send(req).is_err() {
return json!({"ok": false, "error": "control channel closed"});
}
let t0 = Instant::now();
let reply = loop {
self.step();
if let Ok(v) = rx.try_recv() {
break v;
}
if t0.elapsed() > timeout {
return json!({"ok": false, "error": "timeout"});
}
if self.busy() {
std::thread::sleep(Duration::from_millis(1));
}
};
// let injected input (clicks, keys, drags) play out before the next request
let t1 = Instant::now();
while (!self.app.synthetic.is_empty() || !self.events.is_empty()) && t1.elapsed() < timeout {
self.step();
}
self.step();
reply
}
}
#[cfg(test)]
mod tests {
use super::*;
fn demo(size: [f32; 2]) -> Headless {
let services = crate::Services { png: None, ..Default::default() };
let mut app = LightcraftApp::new(lightcraft_engine::Session::with_demo(), services);
app.ui.view = crate::state::ViewMode::PhotoGrid;
Headless::new(app, size, 1.0)
}
#[test]
fn demo_grid_snapshot_has_ui_pixels() {
let t0 = Instant::now();
let mut h = demo([1200.0, 760.0]);
let img = h.snapshot(Duration::from_secs(20));
eprintln!("headless snapshot: {:?} in {:?} ({} frames)", img.size, t0.elapsed(), h.frames());
assert_eq!(img.size, [1200, 760]);
// not blank: many distinct colours
let mut colours: Vec<u32> = img.pixels.iter().map(|c| u32::from_le_bytes(c.to_array())).collect();
colours.sort_unstable();
colours.dedup();
assert!(colours.len() > 200, "only {} colours", colours.len());
// text in the top bar: bright pixels on the dark chrome
let top_h = crate::theme::Tokens::default().top_bar_h as usize;
let bright = img.pixels[..top_h * 1200].iter().filter(|c| c.r() > 150 && c.g() > 150 && c.b() > 150).count();
assert!(bright > 30, "no text in the top bar ({bright} bright px)");
// thumbnails arrived (photo textures were drawn)
assert!(h.app.renderer.thumb_textures() > 0);
}
#[test]
fn snapshots_are_deterministic_and_control_requests_work() {
let shot = || {
let mut h = demo([900.0, 600.0]);
let r = h.request("ui.set", json!({"view": "detail"}), Duration::from_secs(10));
assert_eq!(r["ok"], true, "{r}");
h.snapshot(Duration::from_secs(20))
};
let (a, b) = (shot(), shot());
assert_eq!(a.size, b.size);
let diff = a.pixels.iter().zip(&b.pixels).filter(|(x, y)| x != y).count();
assert_eq!(diff, 0, "{diff} pixels differ between two runs");
}
#[test]
fn screenshot_request_is_answered_without_a_window() {
let mut h = demo([800.0, 500.0]);
let r = h.request("ui.screenshot", json!({}), Duration::from_secs(20));
assert_eq!(r["ok"], true, "{r}");
assert_eq!(r["result"]["width"], 800);
assert_eq!(r["result"]["height"], 500);
let r = h.request("ui.resize", json!({"width": 640, "height": 400}), Duration::from_secs(5));
assert_eq!(r["ok"], true);
let r = h.request("ui.screenshot", json!({"headless": true}), Duration::from_secs(20));
assert_eq!(r["result"]["width"], 640, "{r}");
}
}