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lightcraft/crates/engine/Cargo.toml
T
Exalted5373andClaude Opus 5.5 90361935ba LR-IMP-FORMATS: HEIC decodes like libheif; release builds include it
heic-rs reconstructs iPhone HEVC tiles bit-exactly (checked against libde265), but
its colour stage was 2-27 code values off libheif on every iPhone photo: it ignores
the HEVC VUI and assumes BT.709 limited range. lightcraft-heif now converts YCbCr
itself (nclx, else VUI, else H.265 defaults; nearest chroma, bilinear for odd clap
offsets, as libheif), inherits tile ICC/nclx on grids, follows libheif's imir axis
and clap rounding, and outputs 16-bit RGB. Measured on 30 real and synthetic
files: within 1 code value of libheif (pillow-heif 1.8 / libheif 1.23).

Also: HEIF header reader for import (no pixel decode), embedded thumbnail for small
decodes, nclx/VUI colour hint (shared CICP mapping with PNG), clear 4:2:2/4:4:4
Unsupported error, Format::not_decodable as the one source of "why not" (import
reports "HEIC/HEIF support isn't included in this build"), `.heif` imports.
Release packaging and Nix build with the heif feature, as whats-new promised.
lightcraft_heif::testdata writes lossless (PCM) synthetic HEICs for the tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:38:00 -07:00

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[package]
name = "lightcraft-engine"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "LightCraft engine: session, command registry, history, render jobs, view-models (L4)"
[lints]
workspace = true
[dependencies]
lightcraft-geom = { workspace = true }
lightcraft-color = { workspace = true }
lightcraft-raster = { workspace = true }
lightcraft-develop = { workspace = true }
lightcraft-scenes = { workspace = true }
lightcraft-pipeline = { workspace = true }
lightcraft-gpu = { workspace = true }
lightcraft-catalog = { workspace = true }
web-time = { workspace = true }
lightcraft-preview = { workspace = true }
lightcraft-codecs = { workspace = true }
lightcraft-raw = { workspace = true }
lightcraft-denoise-core = { workspace = true }
lightcraft-denoise = { workspace = true, optional = true }
lightcraft-meta = { workspace = true }
lightcraft-faces = { workspace = true }
miniz_oxide = { workspace = true }
lightcraft-merge = { workspace = true }
rayon = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
thiserror = { workspace = true }
log = { workspace = true }
ab_glyph = { workspace = true }
# Apply the font’s vertical substitutions and origins to Japanese watermarks.
harfrust = { version = "0.12", default-features = false, features = ["std"] }
unicode-segmentation = "1.13"
lightcraft-segment = { workspace = true, optional = true }
# model downloads run natively only (the web build fetches no models)
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
lightcraft-fetch = { workspace = true }
[features]
# AI masks with SAM 3 (Object / Describe). Off for the web and CLI builds.
sam = ["dep:lightcraft-segment"]
denoise = ["dep:lightcraft-denoise", "lightcraft-denoise/runtime", "lightcraft-gpu/denoise"]
rawnind-model = ["denoise", "lightcraft-denoise/rawnind-model", "lightcraft-denoise-core/rawnind-model"]
[dev-dependencies]
# Lossless synthetic HEIC files (the import test; decoded when the codecs' `heif` feature is on).
lightcraft-heif = { workspace = true, features = ["testdata"] }
libc = { workspace = true }
lightcraft-tiff = { workspace = true }