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- assets/app-icon/: lightcraft.svg (master), lightcraft-small.svg, 1024 PNG, macOS 512 PNG, .icns, .ico, hicolor theme (ai.storyteller.lightcraft), LICENSE.txt, README (palette, geometry, provenance, files) - packaging/icons.sh regenerates everything (resvg, iconutil, new `cargo xtask ico`) - apps/lightcraft: runtime window/Dock icon + Wayland app id; build.rs embeds the .ico and VERSIONINFO into lightcraft.exe (winresource, Windows targets only) - packaging/linux/ai.storyteller.lightcraft.desktop - ATTRIBUTION.md entry; icon at the top of README Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
29 lines
1.4 KiB
Rust
29 lines
1.4 KiB
Rust
//! Windows only: embed the app icon and version info (VERSIONINFO) into `lightcraft.exe`, so
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//! Explorer, the taskbar, the Start menu and Alt-Tab show the lynx.
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//!
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//! On every other target this does nothing. A missing resource compiler is a warning, so a
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//! cross-compile from macOS or Linux still links, unless `LIGHTCRAFT_REQUIRE_WINRES=1` turns it
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//! into an error (for release builds).
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fn main() {
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println!("cargo:rerun-if-changed=build.rs");
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println!("cargo:rerun-if-changed=../../assets/app-icon/lightcraft.ico");
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println!("cargo:rerun-if-env-changed=LIGHTCRAFT_REQUIRE_WINRES");
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if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") {
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return;
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}
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let mut res = winresource::WindowsResource::new();
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res.set_icon("../../assets/app-icon/lightcraft.ico")
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.set("ProductName", "LightCraft")
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.set("FileDescription", "LightCraft photo library and raw developer")
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.set("LegalCopyright", "Copyright (c) the LightCraft authors. MIT OR Apache-2.0.")
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.set("OriginalFilename", "lightcraft.exe")
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.set("InternalName", "lightcraft");
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if let Err(e) = res.compile() {
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if std::env::var_os("LIGHTCRAFT_REQUIRE_WINRES").is_some() {
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panic!("embedding Windows resources failed: {e}");
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}
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println!("cargo:warning=lightcraft.exe built without icon/version resources: {e}");
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}
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}
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