Files
lightcraft/apps/lightcraft-web/src/lib.rs
T

33 lines
1.5 KiB
Rust

//! LightCraft in the browser: the same egui UI as the desktop app, compiled to WASM.
//!
//! Build with `cargo xtask web` (→ `target/web-site/`), then serve that folder over HTTP (see
//! `docs/web.md`). Differences from the desktop host:
//! - the library lives in browser storage (OPFS, or IndexedDB where OPFS can't be written from the
//! main thread): catalog journal, presets, view state and prefs are mirrored in memory and
//! flushed in the background ([`files`]); imported originals are stored by content hash
//! ([`store`]); a new library starts with the procedural demo photos;
//! - renders run in Web Workers, each a second instance of this module ([`wire`], `workers`), and
//! fall back to the main thread (one job per frame) if workers can't start;
//! - export downloads the file through the browser.
//!
//! `?bench` in the URL runs a scripted first-paint / slider-latency measurement and logs it to the
//! console (see [`bench`]); `?store=idb` forces the IndexedDB backend, `?store=memory` disables
//! persistence and `?workers=0` renders on the main thread.
#![forbid(unsafe_code)]
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
pub mod backup;
pub mod bench;
pub mod files;
pub mod store;
pub mod wire;
#[cfg(target_arch = "wasm32")]
mod backend;
#[cfg(target_arch = "wasm32")]
mod safety;
#[cfg(target_arch = "wasm32")]
mod web;
#[cfg(target_arch = "wasm32")]
mod workers;